示例#1
0
void CSVRender::PreviewWidget::ReferenceDataChanged (const QModelIndex& topLeft,
    const QModelIndex& bottomRight)
{
    if (mReferenceId.empty())
        return;

    CSMWorld::IdTable& references = dynamic_cast<CSMWorld::IdTable&> (
        *mData.getTableModel (CSMWorld::UniversalId::Type_References));

    int columnIndex = references.findColumnIndex (CSMWorld::Columns::ColumnId_ReferenceableId);

    QModelIndex index = references.getModelIndex (mReferenceId, columnIndex);

    if (index.row()>=topLeft.row() && index.row()<=bottomRight.row())
    {
        /// \todo possible optimisation; check columns and only update if relevant columns have
        /// changed
        adjust();

        if (index.column()>=topLeft.column() && index.column()<=bottomRight.row())
        {
            mReferenceableId = references.data (index).toString().toUtf8().constData();
            emit referenceableIdChanged (mReferenceableId);
            setModel();
        }

        flagAsModified();
    }
}
示例#2
0
CSVWorld::PreviewSubView::PreviewSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document)
: SubView (id)
{
    QHBoxLayout *layout = new QHBoxLayout;

    layout->setContentsMargins (QMargins (0, 0, 0, 0));

    if (document.getData().getReferenceables().searchId (id.getId())==-1)
    {
        std::string referenceableId =
            document.getData().getReferences().getRecord (id.getId()).get().mRefID;

        referenceableIdChanged (referenceableId);

        mScene =
            new CSVRender::PreviewWidget (document.getData(), referenceableId, id.getId(), this);
    }
    else
        mScene = new CSVRender::PreviewWidget (document.getData(), id.getId(), this);

    SceneToolbar *toolbar = new SceneToolbar (48+6, this);

    SceneToolMode *lightingTool = mScene->makeLightingSelector (toolbar);
    toolbar->addTool (lightingTool);

    layout->addWidget (toolbar, 0);

    layout->addWidget (mScene, 1);

    QWidget *widget = new QWidget;

    widget->setLayout (layout);

    setWidget (widget);

    connect (mScene, SIGNAL (closeRequest()), this, SLOT (closeRequest()));
    connect (mScene, SIGNAL (referenceableIdChanged (const std::string&)),
        this, SLOT (referenceableIdChanged (const std::string&)));
}