void game_init(void) { kernel_init(); register_triggers(); register_xmas(); register_nr(); register_cr(); register_jsreport(); register_races(); register_spells(); register_names(); register_resources(); register_buildings(); register_itemfunctions(); #if MUSEUM_MODULE register_museum(); #endif #if ARENA_MODULE register_arena(); #endif wormholes_register(); register_itemtypes(); #ifdef USE_LIBXML2 register_xmlreader(); #endif register_attributes(); register_gmcmd(); chaos_register(); }
int main(int argc, char **argv) { int err, result = 0; lua_State *L; setup_signal_handler(); parse_config(inifile); log_open(logfile); err = parse_args(argc, argv, &result); if (err) { return result; } locale_init(); #ifdef CRTDBG init_crtdbg(); #endif L = lua_init(); game_init(); register_races(); register_borders(); register_spells(); bind_monsters(L); err = eressea_run(L, luafile); if (err) { log_error("server execution failed with code %d\n", err); return err; } #ifdef MSPACES malloc_stats(); #endif game_done(); lua_done(L); log_close(); if (global.inifile) { iniparser_free(global.inifile); } return 0; }