Dynamic Mutex_obj::__Field(const ::String &inName,bool inCallProp) { switch(inName.length) { case 1: if (HX_FIELD_EQ(inName,"m") ) { return m; } break; case 7: if (HX_FIELD_EQ(inName,"acquire") ) { return acquire_dyn(); } if (HX_FIELD_EQ(inName,"release") ) { return release_dyn(); } } return super::__Field(inName,inCallProp); }
hx::Val Mutex_obj::__Field(const ::String &inName,hx::PropertyAccess inCallProp) { switch(inName.length) { case 1: if (HX_FIELD_EQ(inName,"m") ) { return hx::Val( m); } break; case 7: if (HX_FIELD_EQ(inName,"acquire") ) { return hx::Val( acquire_dyn()); } if (HX_FIELD_EQ(inName,"release") ) { return hx::Val( release_dyn()); } } return super::__Field(inName,inCallProp); }
Dynamic FlxGamepadButton_obj::__Field(const ::String &inName,bool inCallProp) { switch(inName.length) { case 2: if (HX_FIELD_EQ(inName,"id") ) { return id; } break; case 4: if (HX_FIELD_EQ(inName,"last") ) { return last; } break; case 5: if (HX_FIELD_EQ(inName,"reset") ) { return reset_dyn(); } if (HX_FIELD_EQ(inName,"press") ) { return press_dyn(); } break; case 7: if (HX_FIELD_EQ(inName,"current") ) { return current; } if (HX_FIELD_EQ(inName,"release") ) { return release_dyn(); } } return super::__Field(inName,inCallProp); }