void CoordinatedGraphicsScene::syncUpdateAtlases(const CoordinatedGraphicsState& state) { for (size_t i = 0; i < state.updateAtlasesToCreate.size(); ++i) createUpdateAtlas(state.updateAtlasesToCreate[i].first, state.updateAtlasesToCreate[i].second); for (size_t i = 0; i < state.updateAtlasesToRemove.size(); ++i) removeUpdateAtlas(state.updateAtlasesToRemove[i]); }
void CoordinatedGraphicsScene::syncUpdateAtlases(const CoordinatedGraphicsState& state) { for (auto& atlas : state.updateAtlasesToCreate) createUpdateAtlas(atlas.first, atlas.second); for (auto& atlas : state.updateAtlasesToRemove) removeUpdateAtlas(atlas); }