示例#1
0
void qtVault::removeRef(uint32_t parent, uint32_t child) {
    if(nodes.contains(parent) && nodes.contains(child)) {
        nodes[parent].removeChild(&nodes[child]);
        // remove pending refs
        pnVaultNodeRef ref;
        ref.fParent = parent;
        ref.fChild = child;
        refQueue.removeAll(ref);
        refList.removeAll(ref);
        emit removedNode(parent, child);
    }
}
示例#2
0
void FlatListModel::remove(int index)
{
    m_values.removeAt(index);
    removedNode(index);
}
示例#3
0
文件: MoulKI.cpp 项目: Lunanne/MoulKI
MoulKI::MoulKI(QWidget *parent)
    : QMainWindow(parent), ui(new Ui::MoulKIClass), gameClient(NULL), authClient(NULL)
{
    resmgr = new plResManager(PlasmaVer::pvMoul);
    sdlmgr = new plSDLMgr();
    ui->setupUi(this);

    qRegisterMetaType<plUuid>("plUuid");
    qRegisterMetaType<plString>("plString");
    qRegisterMetaType<uint32_t>("uint32_t");

    connect(ui->actionLogin, SIGNAL(triggered()), this,
            SLOT(showLoginDialog()));
    connect(ui->actionSet_Active, SIGNAL(triggered()), this,
            SLOT(showPlayers()));
    connect(ui->actionFind_Node, SIGNAL(triggered()), this,
            SLOT(showFindDialog()));
    connect(ui->actionSubscribe, SIGNAL(triggered()), this,
            SLOT(showFetchDialog()));
    connect(ui->actionGet_Public_Ages, SIGNAL(triggered()), this,
            SLOT(getPublicAgeList()));
    connect(ui->actionSave_Vault, SIGNAL(triggered()), this,
            SLOT(writeVault()));
    connect(ui->actionLoad_Vault, SIGNAL(triggered()), this,
            SLOT(readVault()));
    connect(ui->actionJoin_Age, SIGNAL(triggered()), this,
            SLOT(showJoinAgeDialog()));
    connect(ui->vaultTree, SIGNAL(itemSelectionChanged()), this,
            SLOT(setShownNode()));
    connect(ui->applyButton, SIGNAL(clicked()), this, SLOT(saveNodeData()));
    connect(ui->revertButton, SIGNAL(clicked()), this, SLOT(revertNode()));
    connect(ui->nodeEditor, SIGNAL(isDirty(bool)), this,
            SLOT(nodeDirty(bool)));
    connect(ui->vaultTree, SIGNAL(customContextMenuRequested(QPoint)),
            this, SLOT(showItemContextMenu(QPoint)));
    connect(ui->chatEntry, SIGNAL(returnPressed()), this,
            SLOT(sendGameChat()));

    connect(&vault, SIGNAL(addedNode(uint32_t, uint32_t)), this,
            SLOT(addNode(uint32_t,uint32_t)));
    connect(&vault, SIGNAL(removedNode(uint32_t, uint32_t)), this,
            SLOT(removeNode(uint32_t,uint32_t)));
    connect(&vault, SIGNAL(gotRootNode(uint32_t)), this,
            SLOT(addRoot(uint32_t)));
    connect(&vault, SIGNAL(updatedNode(uint32_t)), this,
            SLOT(updateNode(uint32_t)));
    connect(&vault, SIGNAL(fetchComplete()), this, SLOT(checkCurrentAge()));

    ui->vaultTree->setContextMenuPolicy(Qt::CustomContextMenu);

    // set up the player list
    agePlayersItem = new QTreeWidgetItem(ui->playersTree);
    agePlayersItem->setText(0, "AGE PLAYERS");
    ui->playersTree->insertTopLevelItem(0, agePlayersItem);
    agePlayersItem->setExpanded(true);
    buddiesItem = new QTreeWidgetItem(ui->playersTree);
    buddiesItem->setText(0, "BUDDIES");
    buddiesItem->setExpanded(true);
    ui->playersTree->insertTopLevelItem(0, buddiesItem);
    neighborsItem = new QTreeWidgetItem(ui->playersTree);
    neighborsItem->setText(0, "NEIGHBORS");
    ui->playersTree->insertTopLevelItem(0, neighborsItem);
    neighborsItem->setExpanded(true);

    QList<int> chatSizes;
    chatSizes.append(350);
    chatSizes.append(100);
    ui->chatSplitter->setSizes(chatSizes);

    ui->nodeEditor->setMgrs(getSDLMgr(), getResManager());
}