示例#1
0
void GraphicsManager::renderScene() {
	Common::enforceMainThread();

	cleanupAbandoned();

	if (_frameLock.load(boost::memory_order_acquire) > 0) {
		_frameEndSignal.store(true, boost::memory_order_release);

		return;
	}

	beginScene();

	if (playVideo()) {
		endScene();
		return;
	}

	renderGUIBack();
	renderWorld();
	renderGUIFront();
	renderCursor();

	endScene();

	_frameEndSignal.store(true, boost::memory_order_release);
}
示例#2
0
void GraphicsManager::renderScene() {
	Common::enforceMainThread();

	cleanupAbandoned();

	if (_frameLock > 0)
		return;

	beginScene();

	if (playVideo()) {
		endScene();
		return;
	}

	renderWorld();
	renderGUIFront();
	renderCursor();

	endScene();
}