示例#1
0
void Grabber::createActions()
{
    renderIntoPixmapAct = new QAction(tr("&Render into Pixmap..."), this);
    renderIntoPixmapAct->setShortcut(tr("Ctrl+R"));
    connect(renderIntoPixmapAct, SIGNAL(triggered()),
            this, SLOT(renderIntoPixmap()));

    grabFrameBufferAct = new QAction(tr("&Grab Frame Buffer"), this);
    grabFrameBufferAct->setShortcut(tr("Ctrl+G"));
    connect(grabFrameBufferAct, SIGNAL(triggered()),
            this, SLOT(grabFrameBuffer()));

    clearPixmapAct = new QAction(tr("&Clear Pixmap"), this);
    clearPixmapAct->setShortcut(tr("Ctrl+L"));
    connect(clearPixmapAct, SIGNAL(triggered()), this, SLOT(clearPixmap()));

    exitAct = new QAction(tr("Close"), this);
    exitAct->setShortcuts(QKeySequence::Quit);
    connect(exitAct, SIGNAL(triggered()), this, SLOT(actionClose()));

    aboutAct = new QAction(tr("&About"), this);
    connect(aboutAct, SIGNAL(triggered()), this, SLOT(about()));

    aboutQtAct = new QAction(tr("About &CopperSpice"), this);
    connect(aboutQtAct, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
}
示例#2
0
void iDrawMainWindow::createActions()
{
    renderIntoPixmapAct = new QAction(tr("&Render into Pixmap..."), this);
    renderIntoPixmapAct->setShortcut(tr("Ctrl+R"));
    connect(renderIntoPixmapAct, SIGNAL(triggered()),
            this, SLOT(renderIntoPixmap()));

    grabFrameBufferAct = new QAction(tr("&Grab Frame Buffer"), this);
    grabFrameBufferAct->setShortcut(tr("Ctrl+G"));
    connect(grabFrameBufferAct, SIGNAL(triggered()),
            this, SLOT(grabFrameBuffer()));

    clearPixmapAct = new QAction(tr("&Clear Pixmap"), this);
    clearPixmapAct->setShortcut(tr("Ctrl+L"));
    connect(clearPixmapAct, SIGNAL(triggered()), this, SLOT(clearPixmap()));

    exitAct = new QAction(tr("E&xit"), this);
    exitAct->setShortcut(tr("Ctrl+Q"));
    connect(exitAct, SIGNAL(triggered()), this, SLOT(close()));

    aboutAct = new QAction(tr("&About"), this);
    connect(aboutAct, SIGNAL(triggered()), this, SLOT(about()));

    aboutQtAct = new QAction(tr("About &Qt"), this);
    connect(aboutQtAct, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
}
示例#3
0
int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QMainWindow::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: renderIntoPixmap(); break;
        case 1: grabFrameBuffer(); break;
        case 2: clearPixmap(); break;
        case 3: about(); break;
        default: ;
        }
        _id -= 4;
    }
    return _id;
}