/* greebo: This is the method that gets called by renderer.h. It passes the call * on to the Light class render methods. */ void LightNode::renderSolid(RenderableCollector& collector, const VolumeTest& volume) const { EntityNode::renderSolid(collector, volume); // Pass through to wireframe render renderWireframe(collector, volume); }
void BrushInstance::renderWireframe (Renderer& renderer, const VolumeTest& volume) const { m_brush.evaluateBRep(); renderClipPlane(renderer, volume); renderWireframe(renderer, volume, localToWorld()); }