void render_ui(F32 zoom_factor, int subfield, bool tiling) { LLGLState::checkStates(); const LLMatrix4a saved_view = glh_get_current_modelview(); if (!gSnapshot) { gGL.pushMatrix(); gGL.loadMatrix(gGLLastModelView); glh_set_current_modelview(gGLLastModelView); } { BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; if (to_texture) { gPipeline.renderBloom(gSnapshot, zoom_factor, subfield, tiling); } if(gPipeline.canUseVertexShaders()) { LLPostProcess::getInstance()->renderEffects(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()); } render_hud_elements(); render_hud_attachments(); } LLGLSDefault gls_default; LLGLSUIDefault gls_ui; { gPipeline.disableLights(); } { gGL.color4f(1,1,1,1); if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLFastTimer t(FTM_RENDER_UI); if (!gDisconnected) { render_ui_3d(); LLGLState::checkStates(); } else { render_disconnected_background(); } render_ui_2d(); LLGLState::checkStates(); } gGL.flush(); { gViewerWindow->setup2DRender(); gViewerWindow->updateDebugText(); gViewerWindow->drawDebugText(); } LLVertexBuffer::unbind(); } if (!gSnapshot) { glh_set_current_modelview(saved_view); gGL.popMatrix(); } if (gDisplaySwapBuffers) { LLFastTimer t(FTM_SWAP); gViewerWindow->getWindow()->swapBuffers(); } gDisplaySwapBuffers = TRUE; }
void render_hud_attachments() { gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); const LLMatrix4a saved_proj = glh_get_current_projection(); const LLMatrix4a saved_mod = glh_get_current_modelview(); // clamp target zoom level to reasonable values // gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); // [RLVa:KB] - Checked: 2010-08-22 (RLVa-1.2.1a) | Modified: RLVa-1.0.0c gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, (!gRlvAttachmentLocks.hasLockedHUD()) ? 0.1f : 0.85f, 1.f); // [/RLVa:KB] // smoothly interpolate current zoom level gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { LLPipeline::sRenderingHUDs = TRUE; LLCamera hud_cam = *LLViewerCamera::getInstance(); hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); static const LLCachedControl<bool> render_hud_particles("RenderHUDParticles"); bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && render_hud_particles; //only render hud objects gPipeline.pushRenderTypeMask(); // turn off everything gPipeline.clearAllRenderTypes(); // turn on HUD gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); // turn on HUD particles gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); // if particles are off, turn off hud-particles as well if (!render_particles) { // turn back off HUD particles gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); } bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } S32 use_occlusion = LLPipeline::sUseOcclusion; LLPipeline::sUseOcclusion = 0; //cull, sort, and render hud objects static LLCullResult result; LLSpatialGroup::sNoDelete = TRUE; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; gPipeline.updateCull(hud_cam, result); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_MATERIAL); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); gPipeline.stateSort(hud_cam, result); gPipeline.renderGeom(hud_cam); LLSpatialGroup::sNoDelete = FALSE; //gPipeline.clearReferences(); render_hud_elements(); //restore type mask gPipeline.popRenderTypeMask(); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } LLPipeline::sUseOcclusion = use_occlusion; LLPipeline::sRenderingHUDs = FALSE; } gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); glh_set_current_projection(saved_proj); glh_set_current_modelview(saved_mod); }
void render_ui(F32 zoom_factor, int subfield) { LLGLState::checkStates(); glPushMatrix(); glLoadMatrixd(gGLLastModelView); glh::matrix4f saved_view = glh_get_current_modelview(); glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); { BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; if (to_texture) { gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); } render_hud_elements(); render_hud_attachments(); } LLGLSDefault gls_default; LLGLSUIDefault gls_ui; { gPipeline.disableLights(); } { gGL.color4f(1,1,1,1); if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { LLFastTimer t(LLFastTimer::FTM_RENDER_UI); if (!gDisconnected) { render_ui_3d(); LLGLState::checkStates(); } render_ui_2d(); LLGLState::checkStates(); } gGL.flush(); { gViewerWindow->setup2DRender(); gViewerWindow->updateDebugText(); gViewerWindow->drawDebugText(); } LLVertexBuffer::unbind(); } glh_set_current_modelview(saved_view); glPopMatrix(); if (gDisplaySwapBuffers) { LLFastTimer t(LLFastTimer::FTM_SWAP); gViewerWindow->mWindow->swapBuffers(); } gDisplaySwapBuffers = TRUE; }
void render_hud_attachments() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glh::matrix4f current_proj = glh_get_current_projection(); glh::matrix4f current_mod = glh_get_current_modelview(); // clamp target zoom level to reasonable values gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { LLCamera hud_cam = *LLViewerCamera::getInstance(); LLVector3 origin = hud_cam.getOrigin(); hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); //only render hud objects U32 mask = gPipeline.getRenderTypeMask(); // turn off everything gPipeline.setRenderTypeMask(0); // turn on HUD gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); // turn on HUD particles gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); // if particles are off, turn off hud-particles as well if (!render_particles) { // turn back off HUD particles gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); } bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } S32 use_occlusion = LLPipeline::sUseOcclusion; LLPipeline::sUseOcclusion = 0; LLPipeline::sDisableShaders = TRUE; //cull, sort, and render hud objects static LLCullResult result; LLSpatialGroup::sNoDelete = TRUE; gPipeline.updateCull(hud_cam, result); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); gPipeline.stateSort(hud_cam, result); gPipeline.renderGeom(hud_cam); LLSpatialGroup::sNoDelete = FALSE; render_hud_elements(); //restore type mask gPipeline.setRenderTypeMask(mask); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } LLPipeline::sUseOcclusion = use_occlusion; LLPipeline::sDisableShaders = FALSE; } glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glh_set_current_projection(current_proj); glh_set_current_modelview(current_mod); }
void render_hud_attachments() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glh::matrix4f current_proj = glh_get_current_projection(); glh::matrix4f current_mod = glh_get_current_modelview(); // clamp target zoom level to reasonable values // [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c) // TODO-RLVa: while hasLockedHUD() isn't slow this is called per frame so find a better way gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, ( (!rlv_handler_t::isEnabled()) || (!gRlvHandler.hasLockedHUD()) ) ? 0.1f : 0.85f, 1.f); // [/RLVa:KB] //gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { LLCamera hud_cam = *LLViewerCamera::getInstance(); LLVector3 origin = hud_cam.getOrigin(); hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); //only render hud objects U32 mask = gPipeline.getRenderTypeMask(); gPipeline.setRenderTypeMask(0); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); BOOL has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } S32 use_occlusion = LLPipeline::sUseOcclusion; LLPipeline::sUseOcclusion = 0; LLPipeline::sDisableShaders = TRUE; //cull, sort, and render hud objects static LLCullResult result; LLSpatialGroup::sNoDelete = TRUE; gPipeline.updateCull(hud_cam, result); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); gPipeline.stateSort(hud_cam, result); gPipeline.renderGeom(hud_cam); LLSpatialGroup::sNoDelete = FALSE; render_hud_elements(); //restore type mask gPipeline.setRenderTypeMask(mask); if (has_ui) { gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); } LLPipeline::sUseOcclusion = use_occlusion; LLPipeline::sDisableShaders = FALSE; } glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glh_set_current_projection(current_proj); glh_set_current_modelview(current_mod); }