示例#1
0
void EventThread::showMessageBox(const char *body, int flags)
{
	msgBoxDone.clear();

	SDL_Event event;
	event.user.code = flags;
	event.user.data1 = strdup(body);
	event.type = usrIdStart + REQUEST_MESSAGEBOX;
	SDL_PushEvent(&event);

	/* Keep repainting screen while box is open */
	shState->graphics().repaintWait(msgBoxDone);
	/* Prevent endless loops */
	resetInputStates();
}
示例#2
0
void EventThread::process(RGSSThreadData &rtData)
{
	SDL_Event event;
	SDL_Window *win = rtData.window;
	UnidirMessage<Vec2i> &windowSizeMsg = rtData.windowSizeMsg;

	initALCFunctions(rtData.alcDev);
	SDL_SetEventFilter(eventFilter, &rtData);

	fullscreen = rtData.config.fullscreen;
	int toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;

	fps.lastFrame = SDL_GetPerformanceCounter();
	fps.displayCounter = 0;
	fps.acc = 0;
	fps.accDiv = 0;

	if (rtData.config.printFPS)
		fps.sendUpdates.set();

	bool displayingFPS = false;

	bool cursorInWindow = false;
	bool windowFocused = false;

	bool terminate = false;

	SDL_Joystick *js = 0;
	if (SDL_NumJoysticks() > 0)
		js = SDL_JoystickOpen(0);

	char buffer[128];

	char pendingTitle[128];
	bool havePendingTitle = false;

	bool resetting = false;

	int winW, winH;
	int i;

	SDL_GetWindowSize(win, &winW, &winH);

	SettingsMenu *sMenu = 0;

	while (true)
	{
		if (!SDL_WaitEvent(&event))
		{
			Debug() << "EventThread: Event error";
			break;
		}

		if (sMenu && sMenu->onEvent(event))
		{
			if (sMenu->destroyReq())
			{
				delete sMenu;
				sMenu = 0;

				updateCursorState(cursorInWindow && windowFocused);
			}

			continue;
		}

		/* Preselect and discard unwanted events here */
		switch (event.type)
		{
		case SDL_MOUSEBUTTONDOWN :
		case SDL_MOUSEBUTTONUP :
		case SDL_MOUSEMOTION :
			if (event.button.which == SDL_TOUCH_MOUSEID)
				continue;
			break;

		case SDL_FINGERDOWN :
		case SDL_FINGERUP :
		case SDL_FINGERMOTION :
			if (event.tfinger.fingerId >= MAX_FINGERS)
				continue;
			break;
		}

		/* Now process the rest */
		switch (event.type)
		{
		case SDL_WINDOWEVENT :
			switch (event.window.event)
			{
			case SDL_WINDOWEVENT_SIZE_CHANGED :
				winW = event.window.data1;
				winH = event.window.data2;

				windowSizeMsg.post(Vec2i(winW, winH));
				resetInputStates();
				break;

			case SDL_WINDOWEVENT_ENTER :
				cursorInWindow = true;
				mouseState.inWindow = true;
				updateCursorState(cursorInWindow && windowFocused && !sMenu);

				break;

			case SDL_WINDOWEVENT_LEAVE :
				cursorInWindow = false;
				mouseState.inWindow = false;
				updateCursorState(cursorInWindow && windowFocused && !sMenu);

				break;

			case SDL_WINDOWEVENT_CLOSE :
				terminate = true;

				break;

			case SDL_WINDOWEVENT_FOCUS_GAINED :
				windowFocused = true;
				updateCursorState(cursorInWindow && windowFocused && !sMenu);

				break;

			case SDL_WINDOWEVENT_FOCUS_LOST :
				windowFocused = false;
				updateCursorState(cursorInWindow && windowFocused && !sMenu);
				resetInputStates();

				break;
			}
			break;

		case SDL_QUIT :
			terminate = true;
			Debug() << "EventThread termination requested";

			break;

		case SDL_KEYDOWN :
			if (event.key.keysym.scancode == SDL_SCANCODE_RETURN &&
			    (event.key.keysym.mod & toggleFSMod))
			{
				setFullscreen(win, !fullscreen);
				if (!fullscreen && havePendingTitle)
				{
					SDL_SetWindowTitle(win, pendingTitle);
					pendingTitle[0] = '\0';
					havePendingTitle = false;
				}

				break;
			}

			if (event.key.keysym.scancode == SDL_SCANCODE_F1)
			{
				if (!sMenu)
				{
					sMenu = new SettingsMenu(rtData);
					updateCursorState(false);
				}

				sMenu->raise();
			}

			if (event.key.keysym.scancode == SDL_SCANCODE_F2)
			{
				if (!displayingFPS)
				{
					fps.immInitFlag.set();
					fps.sendUpdates.set();
					displayingFPS = true;
				}
				else
				{
					displayingFPS = false;

					if (!rtData.config.printFPS)
						fps.sendUpdates.clear();

					if (fullscreen)
					{
						/* Prevent fullscreen flicker */
						strncpy(pendingTitle, rtData.config.game.title.c_str(),
						        sizeof(pendingTitle));
						havePendingTitle = true;

						break;
					}

					SDL_SetWindowTitle(win, rtData.config.game.title.c_str());
				}

				break;
			}

			if (event.key.keysym.scancode == SDL_SCANCODE_F12)
			{
				if (!rtData.config.enableReset)
					break;

				if (resetting)
					break;

				resetting = true;
				rtData.rqResetFinish.clear();
				rtData.rqReset.set();
				break;
			}

			keyStates[event.key.keysym.scancode] = true;
			break;

		case SDL_KEYUP :
			if (event.key.keysym.scancode == SDL_SCANCODE_F12)
			{
				if (!rtData.config.enableReset)
					break;

				resetting = false;
				rtData.rqResetFinish.set();
				break;
			}

			keyStates[event.key.keysym.scancode] = false;
			break;

		case SDL_JOYBUTTONDOWN :
			joyState.buttons[event.jbutton.button] = true;
			break;

		case SDL_JOYBUTTONUP :
			joyState.buttons[event.jbutton.button] = false;
			break;

		case SDL_JOYHATMOTION :
			joyState.hats[event.jhat.hat] = event.jhat.value;
			break;

		case SDL_JOYAXISMOTION :
			joyState.axes[event.jaxis.axis] = event.jaxis.value;
			break;

		case SDL_JOYDEVICEADDED :
			if (event.jdevice.which > 0)
				break;

			js = SDL_JoystickOpen(0);
			break;

		case SDL_JOYDEVICEREMOVED :
			resetInputStates();
			break;

		case SDL_MOUSEBUTTONDOWN :
			mouseState.buttons[event.button.button] = true;
			break;

		case SDL_MOUSEBUTTONUP :
			mouseState.buttons[event.button.button] = false;
			break;

		case SDL_MOUSEMOTION :
			mouseState.x = event.motion.x;
			mouseState.y = event.motion.y;
			break;

		case SDL_FINGERDOWN :
			i = event.tfinger.fingerId;
			touchState.fingers[i].down = true;

		case SDL_FINGERMOTION :
			i = event.tfinger.fingerId;
			touchState.fingers[i].x = event.tfinger.x * winW;
			touchState.fingers[i].y = event.tfinger.y * winH;
			break;

		case SDL_FINGERUP :
			i = event.tfinger.fingerId;
			memset(&touchState.fingers[i], 0, sizeof(touchState.fingers[0]));
			break;

		default :
			/* Handle user events */
			switch(event.type - usrIdStart)
			{
			case REQUEST_SETFULLSCREEN :
				setFullscreen(win, static_cast<bool>(event.user.code));
				break;

			case REQUEST_WINRESIZE :
				SDL_SetWindowSize(win, event.window.data1, event.window.data2);
				break;

			case REQUEST_MESSAGEBOX :
				SDL_ShowSimpleMessageBox(event.user.code,
				                         rtData.config.game.title.c_str(),
				                         (const char*) event.user.data1, win);
				free(event.user.data1);
				msgBoxDone.set();
				break;

			case REQUEST_SETCURSORVISIBLE :
				showCursor = event.user.code;
				updateCursorState(cursorInWindow);
				break;

			case UPDATE_FPS :
				if (rtData.config.printFPS)
					Debug() << "FPS:" << event.user.code;

				if (!fps.sendUpdates)
					break;

				snprintf(buffer, sizeof(buffer), "%s - %d FPS",
				         rtData.config.game.title.c_str(), event.user.code);

				/* Updating the window title in fullscreen
				 * mode seems to cause flickering */
				if (fullscreen)
				{
					strncpy(pendingTitle, buffer, sizeof(pendingTitle));
					havePendingTitle = true;

					break;
				}

				SDL_SetWindowTitle(win, buffer);
				break;
			}
		}

		if (terminate)
			break;
	}

	/* Just in case */
	rtData.syncPoint.resumeThreads();

	if (SDL_JoystickGetAttached(js))
		SDL_JoystickClose(js);

	delete sMenu;
}
示例#3
0
void EventThread::process(RGSSThreadData &rtData)
{
	SDL_Event event;
	SDL_Window *win = rtData.window;
	WindowSizeNotify &windowSizeMsg = rtData.windowSizeMsg;

	fullscreen = rtData.config.fullscreen;

	fps.lastFrame = SDL_GetPerformanceCounter();
	fps.displaying = false;
	fps.immInitFlag = false;
	fps.immFiniFlag = false;
	fps.acc = 0;
	fps.accDiv = 0;

	bool cursorInWindow = false;
	bool windowFocused = false;

	bool terminate = false;

	SDL_Joystick *js = 0;
	if (SDL_NumJoysticks() > 0)
		js = SDL_JoystickOpen(0);

	char buffer[128];

	char pendingTitle[128];
	bool havePendingTitle = false;

	while (true)
	{
		if (!SDL_WaitEvent(&event))
		{
			qDebug() << "EventThread: Event error";
			break;
		}

		switch (event.type)
		{
		case SDL_WINDOWEVENT :
			switch (event.window.event)
			{
			case SDL_WINDOWEVENT_RESIZED :
				windowSizeMsg.notifyChange(event.window.data1,
				                           event.window.data2);
				break;

			case SDL_WINDOWEVENT_ENTER :
				cursorInWindow = true;
				updateCursorState(cursorInWindow && windowFocused);
				break;

			case SDL_WINDOWEVENT_LEAVE :
				cursorInWindow = false;
				updateCursorState(cursorInWindow && windowFocused);
				break;

			case SDL_WINDOWEVENT_CLOSE :
				terminate = true;
				break;

			case SDL_WINDOWEVENT_FOCUS_GAINED :
				windowFocused = true;
				updateCursorState(cursorInWindow && windowFocused);
				break;

			case SDL_WINDOWEVENT_FOCUS_LOST :
				windowFocused = false;
				updateCursorState(cursorInWindow && windowFocused);
				resetInputStates();
				break;
			}
			break;

		case SDL_QUIT :
		case REQUEST_TERMINATION :
			terminate = true;
			qDebug() << "EventThread termination requested";
			break;

		case SDL_KEYDOWN :
			if (event.key.keysym.scancode == SDL_SCANCODE_RETURN &&
			    (event.key.keysym.mod & KMOD_LALT))
			{
				setFullscreen(win, !fullscreen);
				if (!fullscreen && havePendingTitle)
				{
					SDL_SetWindowTitle(win, pendingTitle);
					pendingTitle[0] = '\0';
					havePendingTitle = false;
				}

				break;
			}

			if (event.key.keysym.scancode == SDL_SCANCODE_F2)
			{
				if (!fps.displaying)
				{
					fps.immInitFlag = true;
					fps.displaying = true;
				}
				else
				{
					fps.displaying = false;

					if (fullscreen)
					{
						/* Prevent fullscreen flicker */
						strncpy(pendingTitle, rtData.config.game.title.constData(),
						        sizeof(pendingTitle));
						havePendingTitle = true;
						break;
					}

					SDL_SetWindowTitle(win, rtData.config.game.title.constData());
				}

				break;
			}

			keyStates[event.key.keysym.scancode] = true;
			break;

		case REQUEST_SETFULLSCREEN :
			setFullscreen(win, static_cast<bool>(event.user.code));
			break;

		case REQUEST_WINRESIZE :
			SDL_SetWindowSize(win, event.window.data1, event.window.data2);
			break;

		case REQUEST_MESSAGEBOX :
			SDL_ShowSimpleMessageBox(event.user.code,
			                         rtData.config.game.title.constData(),
			                         (const char*) event.user.data1, win);
			free(event.user.data1);
			msgBoxDone = true;
			break;

		case REQUEST_SETCURSORVISIBLE :
			showCursor = event.user.code;
			updateCursorState(cursorInWindow);
			break;

		case UPDATE_FPS :
			if (!fps.displaying)
				break;

			snprintf(buffer, sizeof(buffer), "%s - %d FPS",
			         rtData.config.game.title.constData(), event.user.code);

			/* Updating the window title in fullscreen
			 * mode seems to cause flickering */
			if (fullscreen)
			{
				strncpy(pendingTitle, buffer, sizeof(pendingTitle));
				havePendingTitle = true;
				break;
			}

			SDL_SetWindowTitle(win, buffer);
			break;

		case SDL_KEYUP :
			keyStates[event.key.keysym.scancode] = false;
			break;

		case SDL_JOYBUTTONDOWN :
			joyState.buttons[event.jbutton.button] = true;
			break;

		case SDL_JOYBUTTONUP :
			joyState.buttons[event.jbutton.button] = false;
			break;

		case SDL_JOYAXISMOTION :
			if (event.jaxis.axis == 0)
				joyState.xAxis = event.jaxis.value;
			else
				joyState.yAxis = event.jaxis.value;

			break;

		case SDL_JOYDEVICEADDED :
			if (event.jdevice.which > 0)
				break;

			js = SDL_JoystickOpen(0);
			break;

		case SDL_JOYDEVICEREMOVED :
			resetInputStates();
			break;

		case SDL_MOUSEBUTTONDOWN :
			mouseState.buttons[event.button.button] = true;
			break;

		case SDL_MOUSEBUTTONUP :
			mouseState.buttons[event.button.button] = false;
			break;

		case SDL_MOUSEMOTION :
			mouseState.x = event.motion.x;
			mouseState.y = event.motion.y;
			break;
		}

		if (terminate)
			break;
	}

	if (SDL_JoystickGetAttached(js))
		SDL_JoystickClose(js);
}