void ComponentPhysicsGeom::load(const PropertyBag &data) { resetMembers(); desiredHeight = data.getFloat("height"); collisionRadius = data.getFloat("radius"); // Create as physics geometry if(geom){dGeomDestroy(geom);} geom=0; createGeom(data.getString("physicsGeometryType")); // Set initial position { vec3 position; if(data.get("position", position)) // optional tag { setPosition(position); } } // Declare the initial state getParentBlackBoard().relayMessage(MessagePositionHasBeenSet(getPosition())); getParentBlackBoard().relayMessage(MessageOrientationHasBeenSet(getOrientation())); getParentBlackBoard().relayMessage(MessageRequestSetHeight(desiredHeight)); }
void ComponentExitMapOnUse::load(const PropertyBag &data) { resetMembers(); nextMap = data.getFileName("nextMap"); sfxOnFail = data.getFileName("sfxOnFailed"); requiresCoins = data.getBool("requiresCoins"); }
ComponentDeathBehavior:: ComponentDeathBehavior(UID uid, ScopedEventHandler *parentScope) : Component(uid, parentScope) { REGISTER_HANDLER(ComponentDeathBehavior::handleEventCharacterRevived); REGISTER_HANDLER(ComponentDeathBehavior::handleEventDeathBehaviorUpdate); resetMembers(); }
ComponentSpinAround::ComponentSpinAround(BlackBoardUID uid, BlackBoard *blackBoard) : Component(uid, blackBoard) { resetMembers(); registerMessageHandler("MessageDeclareInitialPosition", bind(&ComponentSpinAround::handleMessageDeclareInitialPosition, this, _1)); }
void ComponentRenderAsModel::load(const PropertyBag &data) { resetMembers(); const FileName modelFileName = data.getFileName("model"); loadModel(modelFileName); data.get("independentModelOrientation", independentModelOrientation); }
void ComponentSpinAround::load(const PropertyBag &data) { resetMembers(); rotationSpeed = data.getFloat("rotationSpeed"); bounceHeight = data.getFloat("bounceHeight"); bounceSpeed = data.getFloat("bounceSpeed"); }
void ComponentExplodeAfterTimeout::load(const PropertyBag &data) { resetMembers(); timeleft = data.getFloat("timeout"); baseDamage = data.getInt("baseDamage"); soundFileName = data.getFileName("soundFileName"); particlesFileName = data.getFileName("particlesFileName"); }
ComponentObjectCanBeUsed:: ComponentObjectCanBeUsed(UID uid, ScopedEventHandler *parentScope) : Component(uid, parentScope) { REGISTER_HANDLER(ComponentObjectCanBeUsed::handleActionUseObject); REGISTER_HANDLER(ComponentObjectCanBeUsed::handleEventApproachActor); REGISTER_HANDLER(ComponentObjectCanBeUsed::handleEventRecedesFromActor); resetMembers(); }
ComponentExitMapOnUse::ComponentExitMapOnUse(BlackBoardUID uid, BlackBoard *blackBoard) : Component(uid, blackBoard), world(0) { registerMessageHandler("MessageClientUsesObject", bind(&ComponentExitMapOnUse::handleMessageClientUsesObject, this, _1)); registerMessageHandler("MessageSetWorld", bind(&ComponentExitMapOnUse::handleMessageSetWorld, this, _1)); resetMembers(); }
void ComponentBrainShooter::load(const PropertyBag &data) { resetMembers(); data.get("fov", fov); // optional tag data.get("maxSightDistance", maxSightDistance); // optional tag data.get("shootDistance", shootDistance); // optional tag wanderAngle = FRAND_RANGE(0.0f, 2.0f * (float)M_PI); }
ComponentObjectApproachable::ComponentObjectApproachable( UID uid, ScopedEventHandler *parentScope ) : Component(uid, parentScope), world(0), thresholdTrigger(0.0f), thresholdRelease(0.0f) { REGISTER_HANDLER(ComponentObjectApproachable::handleEventPositionUpdate); REGISTER_HANDLER(ComponentObjectApproachable::handleMessagePassWorld); resetMembers(); }
void Message::reset() { setHttpVersion(1,1) ; httpVersion_.clear() ; headers_.clear() ; body_.clear() ; // allow additional reseting by subclasses resetMembers() ; }
void ComponentHealth::load(const PropertyBag &data) { resetMembers(); health = data.getInt("health"); maxHealth = data.getInt("maxHealth"); damageToPowerRatio = data.getFloat("damageToPowerRatio"); willResurrectAfterCountDown = data.getBool("willResurrectAfterCountDown"); timeUntilResurrection = data.getFloat("timeUntilResurrection"); data.get("displayPower", displayPower); // optional tag }
ComponentPhysicsGeom::ComponentPhysicsGeom(BlackBoardUID uid, BlackBoard *blackBoard) : ComponentPhysics(uid, blackBoard) { resetMembers(); registerMessageHandler("MessageSetWorld", bind(&ComponentPhysicsGeom::handleMessageSetWorld, this, _1)); registerMessageHandler("MessageRequestPositionBeSet", bind(&ComponentPhysicsGeom::handleMessageRequestPositionBeSet, this, _1)); registerMessageHandler("MessageRequestLookAt", bind(&ComponentPhysicsGeom::handleMessageRequestLookAt, this, _1)); registerMessageHandler("MessageRequestSetOrientation", bind(&ComponentPhysicsGeom::handleMessageRequestSetOrientation, this, _1)); registerMessageHandler("MessageDeclareInitialPosition", bind(&ComponentPhysicsGeom::handleMessageDeclareInitialPosition, this, _1)); registerMessageHandler("MessageZombifyActor", bind(&ComponentPhysicsGeom::handleMessageZombifyActor, this, _1)); }
ComponentAttachParticleSystem:: ComponentAttachParticleSystem(UID uid, ScopedEventHandler *blackBoard) : Component(uid, blackBoard), world(0), active(true) { REGISTER_HANDLER(ComponentAttachParticleSystem::handleEventOrientationUpdate); REGISTER_HANDLER(ComponentAttachParticleSystem::handleEventPositionUpdate); REGISTER_HANDLER(ComponentAttachParticleSystem::handleMessagePassWorld); REGISTER_HANDLER(ComponentAttachParticleSystem::handleActionDeleteActor); resetMembers(); }
ComponentAttachParticleSystem:: ComponentAttachParticleSystem(BlackBoardUID uid, BlackBoard *blackBoard) : Component(uid, blackBoard), world(0), active(true) { registerMessageHandler("MessageOrientationHasBeenSet", bind(&ComponentAttachParticleSystem::handleMessageOrientationHasBeenSet, this, _1)); registerMessageHandler("MessagePositionHasBeenSet", bind(&ComponentAttachParticleSystem::handleMessagePositionHasBeenSet, this, _1)); registerMessageHandler("MessageSetWorld", bind(&ComponentAttachParticleSystem::handleMessageSetWorld, this, _1)); registerMessageHandler("MessageZombifyActor", bind(&ComponentAttachParticleSystem::handleMessageZombifyActor, this, _1)); resetMembers(); }
void ComponentGate::load(const PropertyBag &data) { resetMembers(); state = ("a" == toLowerCase(data.getString("initialState"))) ? STATE_A : STATE_B; positionA = data.getVec3("positionA"); positionB = data.getVec3("positionB"); timeToTransitionAB = data.getFloat("timeToTransitionAB"); timeToTransitionBA = data.getFloat("timeToTransitionBA"); }
/* * Begin: Parse KeePassX XML Files. */ void KeePassXmlStreamReader::parseDatabase(){ resetMembers(); while(xmlReader.readNextStartElement()){ if(xmlReader.name() == "group"){ qDebug("Found group in database."); parseGroup(); }else{ qDebug("Skipping database child element: %s", xmlReader.name().toString().toUtf8().constData()); xmlReader.skipCurrentElement(); } } qDebug("Leaving parseDatabase..."); }
ComponentHealth::ComponentHealth(BlackBoardUID _uid, BlackBoard *_blackBoard) : Component(_uid, _blackBoard), world(0) { registerMessageHandler("MessageCharacterHasBeenResurrected", bind(&ComponentHealth::handleMessageCharacterHasBeenResurrected, this, _1)); registerMessageHandler("MessageCharacterHasDied", bind(&ComponentHealth::handleMessageCharacterHasDied, this, _1)); registerMessageHandler("MessageCharacterReceivesWeaponPower", bind(&ComponentHealth::handleMessageCharacterReceivesWeaponPower, this, _1)); registerMessageHandler("MessageCharacterReceivesDamage", bind(&ComponentHealth::handleMessageCharacterReceivesDamage, this, _1)); registerMessageHandler("MessageCharacterReceivesHealing", bind(&ComponentHealth::handleMessageCharacterReceivesHealing, this, _1)); registerMessageHandler("MessagePositionHasBeenSet", bind(&ComponentHealth::handleMessagePositionHasBeenSet, this, _1)); registerMessageHandler("MessageRequestSetHeight", bind(&ComponentHealth::handleMessageRequestSetHeight, this, _1)); registerMessageHandler("MessagePassFont", bind(&ComponentHealth::handleMessagePassFont, this, _1)); registerMessageHandler("MessageExplosionOccurs", bind(&ComponentHealth::handleMessageExplosionOccurs, this, _1)); registerMessageHandler("MessageSetWorld", bind(&ComponentHealth::handleMessageSetWorld, this, _1)); resetMembers(); }
void KeePassXmlStreamReader::parseGroup(){ while(xmlReader.readNextStartElement()){ if(xmlReader.name() == "title"){ if(! groupTitle.isEmpty()) groupTitleStack.append(groupTitle); groupTitle = xmlReader.readElementText(); }else if(xmlReader.name() == "entry"){ qDebug("Found entry in group."); parseEntry(); }else if(xmlReader.name() == "group"){ qDebug("Found group in group."); parseGroup(); }else{ qDebug("Skipping group child element: %s", xmlReader.name().toString().toUtf8().constData()); xmlReader.skipCurrentElement(); } } resetMembers(); qDebug("Leaving parseGroup..."); }
ComponentMovement::ComponentMovement(UID uid, ScopedEventHandler *s) : Component(uid, s), amotor(0), lmotor(0), world(0), lastAction(Stand), dead(false), disablePhysics(false) { REGISTER_HANDLER(ComponentMovement::handleActionPerformAction); REGISTER_HANDLER(ComponentMovement::handleMessagePassWorld); REGISTER_HANDLER(ComponentMovement::handleEventCharacterRevived); REGISTER_HANDLER(ComponentMovement::handleEventCharacterHasDied); REGISTER_HANDLER(ComponentMovement::handleActionSetCharacterFaceAngle); REGISTER_HANDLER(ComponentMovement::handleActionTurn); REGISTER_HANDLER(ComponentMovement::handleActionPhysicsDisable); REGISTER_HANDLER(ComponentMovement::handleActionPhysicsEnable); resetMembers(); }
void Application::destroy() { TRACE("Shutting down application..."); kernel.destroy(); TRACE("Kernel has been shutdown"); soundSystem.reset(); TRACE("Sound subsystem has been shutdown"); input.reset(); TRACE("Input subsystem has been shutdown"); renderer.reset(); TRACE("Renderer has been shutdown"); dCloseODE(); TRACE("Physics subsystem has been shutdown"); SDL_Quit(); TRACE("SDL libraries have been shutdown"); resetMembers(); TRACE("...shutdown completed"); }
static void EndElement(const xmlChar *name, struct osmdata_t *osmdata) { if (xmlStrEqual(name, BAD_CAST "node")) { if (node_wanted(osmdata, osmdata->node_lat, osmdata->node_lon)) { reproject(&(osmdata->node_lat), &(osmdata->node_lon)); if( osmdata->action == ACTION_CREATE ) osmdata->out->node_add(osmdata->osm_id, osmdata->node_lat, osmdata->node_lon, &(osmdata->tags)); else if( osmdata->action == ACTION_MODIFY ) osmdata->out->node_modify(osmdata->osm_id, osmdata->node_lat, osmdata->node_lon, &(osmdata->tags)); else if( osmdata->action == ACTION_DELETE ) osmdata->out->node_delete(osmdata->osm_id); else { fprintf( stderr, "Don't know action for node %d\n", osmdata->osm_id ); exit_nicely(); } } resetList(&(osmdata->tags)); } else if (xmlStrEqual(name, BAD_CAST "way")) { if( osmdata->action == ACTION_CREATE ) osmdata->out->way_add(osmdata->osm_id, osmdata->nds, osmdata->nd_count, &(osmdata->tags) ); else if( osmdata->action == ACTION_MODIFY ) osmdata->out->way_modify(osmdata->osm_id, osmdata->nds, osmdata->nd_count, &(osmdata->tags) ); else if( osmdata->action == ACTION_DELETE ) osmdata->out->way_delete(osmdata->osm_id); else { fprintf( stderr, "Don't know action for way %d\n", osmdata->osm_id ); exit_nicely(); } resetList(&(osmdata->tags)); } else if (xmlStrEqual(name, BAD_CAST "relation")) { if( osmdata->action == ACTION_CREATE ) osmdata->out->relation_add(osmdata->osm_id, osmdata->members, osmdata->member_count, &(osmdata->tags)); else if( osmdata->action == ACTION_MODIFY ) osmdata->out->relation_modify(osmdata->osm_id, osmdata->members, osmdata->member_count, &(osmdata->tags)); else if( osmdata->action == ACTION_DELETE ) osmdata->out->relation_delete(osmdata->osm_id); else { fprintf( stderr, "Don't know action for relation %d\n", osmdata->osm_id ); exit_nicely(); } resetList(&(osmdata->tags)); resetMembers(osmdata); } else if (xmlStrEqual(name, BAD_CAST "tag")) { /* ignore */ } else if (xmlStrEqual(name, BAD_CAST "nd")) { /* ignore */ } else if (xmlStrEqual(name, BAD_CAST "member")) { /* ignore */ } else if (xmlStrEqual(name, BAD_CAST "osm")) { printStatus(osmdata); osmdata->filetype = FILETYPE_NONE; } else if (xmlStrEqual(name, BAD_CAST "osmChange")) { printStatus(osmdata); osmdata->filetype = FILETYPE_NONE; } else if (xmlStrEqual(name, BAD_CAST "planetdiff")) { printStatus(osmdata); osmdata->filetype = FILETYPE_NONE; } else if (xmlStrEqual(name, BAD_CAST "bound")) { /* ignore */ } else if (xmlStrEqual(name, BAD_CAST "bounds")) { /* ignore */ } else if (xmlStrEqual(name, BAD_CAST "changeset")) { /* ignore */ resetList(&(osmdata->tags)); /* We may have accumulated some tags even if we ignored the changeset */ } else if (xmlStrEqual(name, BAD_CAST "add")) { osmdata->action = ACTION_NONE; } else if (xmlStrEqual(name, BAD_CAST "create")) { osmdata->action = ACTION_NONE; } else if (xmlStrEqual(name, BAD_CAST "modify")) { osmdata->action = ACTION_NONE; } else if (xmlStrEqual(name, BAD_CAST "delete")) { osmdata->action = ACTION_NONE; } else { fprintf(stderr, "%s: Unknown element name: %s\n", __FUNCTION__, name); } }
void ComponentUseOnCollision::load(const PropertyBag &data) { resetMembers(); onlyPlayers = data.getBool("onlyPlayers"); }
void ComponentIsSwitch::load(const PropertyBag &data) { resetMembers(); categoryID = data.getInt("categoryID"); }
ComponentSpinAround:: ComponentSpinAround(UID uid, ScopedEventHandler *parentScope) : Component(uid, parentScope) { REGISTER_HANDLER(ComponentSpinAround::handleEventDeclareInitialPosition); resetMembers(); }
void ComponentPhysicsGeom::handleMessageZombifyActor(Message &message) { if(geom){dGeomDestroy(geom);} geom=0; resetMembers(); }
void ComponentBrainKamikaze::load(const PropertyBag &data) { resetMembers(); data.get("maxSightDistance", maxSightDistance); // optional tag }
void ComponentDeathBehavior::load(const PropertyBag &data) { resetMembers(); deathBehavior = deathBehaviorFromString(data.getString("deathBehavior")); broadcastDeathBehavior(); // broadcast initial value }
void ComponentDestroySelfOnCollision::load(const PropertyBag &data) { resetMembers(); data.get("onlyPlayers", onlyPlayers); // optional tag }