static int perform_ground_actions( void ) { if( motor_signals.front > 0 || motor_signals.right > 0 || motor_signals.rear > 0 || motor_signals.left > 0 ) { if( motor_signals.front > 0 ) { motor_signals.front -= MOTOR_REVVING_STEP; } if( motor_signals.right > 0 ) { motor_signals.right -= MOTOR_REVVING_STEP; } if( motor_signals.rear > 0 ) { motor_signals.rear -= MOTOR_REVVING_STEP; } if( motor_signals.left > 0 ) { motor_signals.left -= MOTOR_REVVING_STEP; } } else { reset_motors( ); reset_controllers( ); } return( 0 ); }
static void interpret_cycle() { int old_sound, old_score; if (game.player_control) game.vars[V_ego_dir] = game.view_table[0].direction; else game.view_table[0].direction = game.vars[V_ego_dir]; check_all_motions(); old_score = game.vars[V_score]; old_sound = getflag(F_sound_on); game.exit_all_logics = false; while (run_logic(0) == 0 && !game.quit_prog_now) { game.vars[V_word_not_found] = 0; game.vars[V_border_touch_obj] = 0; game.vars[V_border_code] = 0; old_score = game.vars[V_score]; setflag(F_entered_cli, false); game.exit_all_logics = false; reset_controllers(); } reset_controllers(); game.view_table[0].direction = game.vars[V_ego_dir]; if (game.vars[V_score] != old_score || getflag(F_sound_on) != old_sound) _text->write_status(); game.vars[V_border_touch_obj] = 0; game.vars[V_border_code] = 0; setflag(F_new_room_exec, false); setflag(F_restart_game, false); setflag(F_restore_just_ran, false); if (game.gfx_mode) { update_viewtable(); do_update(); } }
static void reset_midi(void) { int i; for (i=0; i<16; i++) { reset_controllers(i); /* The rest of these are unaffected by the Reset All Controllers event */ channel[i].program=default_program; channel[i].panning=NO_PANNING; channel[i].pitchsens=2; channel[i].bank=0; /* tone bank or drum set */ } reset_voices(); }
static void reset_midi(void) { int i; for (i=0; i<MAXCHAN; i++) { reset_controllers(i); /* The rest of these are unaffected by the Reset All Controllers event */ channel[i].program=default_program; channel[i].panning=NO_PANNING; channel[i].pitchsens=2; channel[i].bank=0; /* tone bank or drum set */ channel[i].harmoniccontent=64, channel[i].releasetime=64, channel[i].attacktime=64, channel[i].brightness=64, channel[i].sfx=0; } reset_voices(); }
void Channel::set_controller(int con,int val) { switch (con) { case 5: set_portamento_time(val); break; case 7: set_volume(val); break; case 8: set_balance(val); break; case 65: set_portamento(val); break; case 64: set_hold_pedal(val>=64); break; case 66: set_sostenuto_pedal(val>=64); break; case 67: set_soft_pedal(val>=64); break; case 68: set_legato_pedal(val>=64); break; case 119: set_quick_release(val); case 120: panic(); break; case 121: reset_controllers(); break; case 123: release_all(); break; case 126: set_n_voices(val); break; case 127: set_n_voices(999); break; default: set_user_controller(con,val); break; } }
static void perform_shut_down( void ) { reset_motors( ); reset_filters( ); reset_controllers( ); }