void create() { reset_get(); race_ob = "/std/races/unknown"; /* patch added by [als] 17-oct-92 */ cur_lang = "common"; follow_speed = 3; add_property("determinate", ""); talk_string = ({ });
void setup() { set_name( "button" ); set_short( "red button" ); add_adjective( "red" ); set_long( "This red button destructs all non-user objects in " "the room. USE WITH EXTREME CAUTION.\n"); reset_get(); add_property( "there", "embedded into the wall" ); } /* setup() */
void setup() { add_adjective( "red" ); set_name( "button" ); set_short( "red button" ); set_long( "This is a red button that destructs all non-player objects in " + "the room. USE WITH EXTREME CAUTION.\n"); reset_drop(); reset_get(); }
void setup() { set_name( "note" ); set_short( "Test note" ) ; set_long( "This note is probably broken, please contact a " "creator. :)\n" ); reset_get(); add_alias( "table" ); } /* setup() */
/** * @@ignore_yes */ void setup() { set_short( "suggestion box" ); set_long( "This is a suggestion box. It is sitting on a pole which puts" " the box at a convienient height for writing. It has a pile " "of small papers on it on which you can write suggestions. " "There is a slot in the top for stuffing the suggestion in " "when you're done.\n" ); set_name( "box" ); set_main_plural( "boxes" ); set_read_mess( "\nPlease fill in a suggestion form", "common" ); add_property( "there", "sitting in the middle of the floor" ); set_weight( 1000 ); reset_get(); }
void setup() { set_name("fighters"); set_short("fighters guild"); set_long("The fighters guild is a guild for fighters, it gives you "+ "skills that relate to finding out how good a weapon/armour is "+ "and a sound background in beating people up.\n"+ "Only join this guild if you wish to beat people into a pulp "+ "they are not amazingly good at much else. They do get lower "+ "skill costs for armour and weapon evaluation skills.\n"); reset_get(); /* add_command("skills", "/std/commands/skills", "skill_list"); */ set_start_pos("/d/am/fighters/arena"); }
void setup() { set_name( "board" ); set_short( "price board" ); set_long( "This is a large board with many small, wooden flaps attached "+ "to it. Painted onto the flaps are numbers and letters, and "+ "the display is occasionally changed by means of a small imp "+ "that seems to live inside somewhere. The board lists the "+ "purchasing prices of almost everything from gold and silk "+ "to beef and chicken livers at various places where the "+ "Merchants' Guild does business.\n" ); add_adjective( "price" ); set_main_plural( "price boards" ); add_plural( "boards" ); reset_get(); } /* setup */
void setup() { set_name("dartboard"); add_property( "there", "mounted on the wall" ); add_adjective("party"); set_main_plural("dartboards"); set_short("party dartboard"); set_long("This is a party dartboard. It's round, with concentric " "circles in black and yellow painted on it.\n"); set_weight(10000); set_value(0); reset_get(); set_read_mess( "This is a game of darts for two players. Before beginning " "their throws, the players must both type 'play'. Each player " "in turn can then throw three darts at the board (by typing " "'throw' three times). Note that your accuracy is affected " "by your DEX stat. The winner of the game is the player with the " "highest score after all darts have been thrown.\n" ); } /* setup() */
void setup() { set_long("The Elves are a tall noble race.\n"); set_name("elf"); reset_get(); }