示例#1
0
void create() {
  reset_get();
  race_ob = "/std/races/unknown";
  /* patch added by [als] 17-oct-92 */ cur_lang = "common";
  follow_speed = 3;
  add_property("determinate", "");
  talk_string = ({ });
void setup() {
   set_name( "button" );
   set_short( "red button" );
   add_adjective( "red" );
   set_long( "This red button destructs all non-user objects in "
         "the room.  USE WITH EXTREME CAUTION.\n");
   reset_get();
   add_property( "there", "embedded into the wall" );
} /* setup() */
示例#3
0
void
setup()
{
    add_adjective( "red" );
    set_name( "button" );
    set_short( "red button" );
    set_long( "This is a red button that destructs all non-player objects in "
	    + "the room.  USE WITH EXTREME CAUTION.\n");
    reset_drop();
    reset_get();
}
void setup() {

  set_name( "note" );

  set_short(  "Test note" ) ;

  set_long( "This note is probably broken, please contact a "
    "creator. :)\n" ); 
  reset_get();

  add_alias( "table" );

} /* setup() */
/**
 * @@ignore_yes
 */
void setup() {
  set_short( "suggestion box" );
  set_long( "This is a suggestion box.  It is sitting on a pole which puts"
	    " the box at a convienient height for writing.  It has a pile "
	    "of small papers on it on which you can write suggestions.  "
	    "There is a slot in the top for stuffing the suggestion in "
	    "when you're done.\n" );
  set_name( "box" );
  set_main_plural( "boxes" );
  set_read_mess( "\nPlease fill in a suggestion form", "common" );
  add_property( "there", "sitting in the middle of the floor" );
  set_weight( 1000 ); 
  reset_get();
}
示例#6
0
void setup() {
  set_name("fighters");
  set_short("fighters guild");
  set_long("The fighters guild is a guild for fighters, it gives you "+
           "skills that relate to finding out how good a weapon/armour is "+
           "and a sound background in beating people up.\n"+
           "Only join this guild if you wish to beat people into a pulp "+
           "they are not amazingly good at much else.  They do get lower "+
           "skill costs for armour and weapon evaluation skills.\n");
  reset_get();
/*
  add_command("skills", "/std/commands/skills", "skill_list");
*/
  set_start_pos("/d/am/fighters/arena");
}
void setup() {
  set_name( "board" );
  set_short( "price board" );
  set_long( "This is a large board with many small, wooden flaps attached "+
            "to it.  Painted onto the flaps are numbers and letters, and "+
            "the display is occasionally changed by means of a small imp "+
            "that seems to live inside somewhere.  The board lists the "+
            "purchasing prices of almost everything from gold and silk "+
            "to beef and chicken livers at various places where the "+
            "Merchants' Guild does business.\n" );
  add_adjective( "price" );
  set_main_plural( "price boards" );
  add_plural( "boards" );
  reset_get();
} /* setup */
void setup() {
  set_name("dartboard");
    add_property( "there", "mounted on the wall" );
  add_adjective("party");
  set_main_plural("dartboards");
  set_short("party dartboard");
  set_long("This is a party dartboard.  It's round, with concentric "
    "circles in black and yellow painted on it.\n");
  set_weight(10000);
  set_value(0);
  reset_get();
  set_read_mess( 
    "This is a game of darts for two players. Before beginning "
    "their throws, the players must both type 'play'. Each player "
    "in turn can then throw three darts at the board (by typing "
    "'throw' three times). Note that your accuracy is affected "
    "by your DEX stat. The winner of the game is the player with the "
    "highest score after all darts have been thrown.\n" );
} /* setup() */
示例#9
0
void setup() {
  set_long("The Elves are a tall noble race.\n");
  set_name("elf");
  reset_get();
}