static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) { return resource_free_private_data((IWineD3DResource *)iface, refguid); }
static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) { return resource_free_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, refguid); }