bool GAFAnimation::playSequence(const char * name, bool looped, bool _resume, AnimSetSequenceHint hint) { if (!m_asset) { return false; } if (!name) { return false; } int s = getStartFrame(name); int e = getEndFrame(name); if (-1 == s || -1 == e) { return false; } m_currentSequenceStart = s; m_currentSequenceEnd = e; if (_currentFrameIndex < m_currentSequenceStart || _currentFrameIndex >m_currentSequenceEnd) { _currentFrameIndex = m_currentSequenceStart; } else { if (hint == ASSH_RESTART) { _currentFrameIndex = m_currentSequenceStart; } else { // new hints may appear } } setLooped(looped); if (_resume) { resumeAnimation(); } else { stop(); } return true; }
bool GAFObject::playSequence(const std::string& name, bool looped, bool resume /*= true*/) { if (!m_asset || !m_timeline) { return false; } if (name.empty()) { return false; } uint32_t s = getStartFrame(name); uint32_t e = getEndFrame(name); if (IDNONE == s || IDNONE == e) { return false; } m_currentSequenceStart = s; m_currentSequenceEnd = e; m_currentFrame = m_isReversed ? (e - 1) : (s); setLooped(looped, false); if (resume) { resumeAnimation(); } else { stop(); } return true; }
void GAFObject::realizeFrame(cocos2d::Node* out, uint32_t frameIndex) { const AnimationFrames_t& animationFrames = m_timeline->getAnimationFrames(); if (animationFrames.size() <= frameIndex) { return; } GAFAnimationFrame *currentFrame = animationFrames[frameIndex]; const GAFAnimationFrame::SubobjectStates_t& states = currentFrame->getObjectStates(); for (const GAFSubobjectState* state : states) { GAFObject* subObject = m_displayList[state->objectIdRef]; CCASSERT(subObject, "Error. SubObject with current ID not found"); if (!subObject) continue; if (state->colorMults()[GAFColorTransformIndex::GAFCTI_A] >= 0.f && subObject->m_isInResetState) { subObject->m_currentFrame = subObject->m_currentSequenceStart; } subObject->m_isInResetState = state->colorMults()[GAFColorTransformIndex::GAFCTI_A] < 0.f; if (!state->isVisible()) continue; if (subObject->m_charType == GAFCharacterType::Timeline) { if (!subObject->m_isInResetState) { cocos2d::AffineTransform stateTransform = state->affineTransform; float csf = m_timeline->usedAtlasScale(); stateTransform.tx *= csf; stateTransform.ty *= csf; cocos2d::AffineTransform t = GAF_CGAffineTransformCocosFormatFromFlashFormat(state->affineTransform); subObject->setAdditionalTransform(t); subObject->m_parentFilters.clear(); const Filters_t& filters = state->getFilters(); subObject->m_parentFilters.insert(subObject->m_parentFilters.end(), filters.begin(), filters.end()); const float* cm = state->colorMults(); subObject->m_parentColorTransforms[0] = cocos2d::Vec4( m_parentColorTransforms[0].x * cm[0], m_parentColorTransforms[0].y * cm[1], m_parentColorTransforms[0].z * cm[2], m_parentColorTransforms[0].w * cm[3]); subObject->m_parentColorTransforms[1] = cocos2d::Vec4(state->colorOffsets()) + m_parentColorTransforms[1]; if (m_masks[state->objectIdRef]) { rearrangeSubobject(out, m_masks[state->objectIdRef], state->zIndex); } else { //subObject->removeFromParentAndCleanup(false); if (state->maskObjectIdRef == IDNONE) { rearrangeSubobject(out, subObject, state->zIndex); } else { // If the state has a mask, then attach it // to the clipping node. Clipping node will be attached on its state auto mask = m_masks[state->maskObjectIdRef]; CCASSERT(mask, "Error. No mask found for this ID"); if (mask) rearrangeSubobject(mask, subObject, state->zIndex); } } subObject->step(); } } else if (subObject->m_charType == GAFCharacterType::Texture) { cocos2d::Vect prevAP = subObject->getAnchorPoint(); cocos2d::Size prevCS = subObject->getContentSize(); #if ENABLE_RUNTIME_FILTERS if (subObject->m_objectType == GAFObjectType::MovieClip) { // Validate sprite type (w/ or w/o filter) const Filters_t& filters = state->getFilters(); GAFFilterData* filter = NULL; GAFMovieClip* mc = static_cast<GAFMovieClip*>(subObject); if (m_parentFilters.size() > 0) { filter = *m_parentFilters.begin(); } else if (filters.size() > 0) { filter = *filters.begin(); } if (filter) { filter->apply(mc); } if (!filter || filter->getType() != GAFFilterType::GFT_Blur) { mc->setBlurFilterData(nullptr); } if (!filter || filter->getType() != GAFFilterType::GFT_ColorMatrix) { mc->setColorMarixFilterData(nullptr); } if (!filter || filter->getType() != GAFFilterType::GFT_Glow) { mc->setGlowFilterData(nullptr); } if (!filter || filter->getType() != GAFFilterType::GFT_DropShadow) { GAFDropShadowFilterData::reset(mc); } } #endif cocos2d::Size newCS = subObject->getContentSize(); cocos2d::Vect newAP = cocos2d::Vect(((prevAP.x - 0.5f) * prevCS.width) / newCS.width + 0.5f, ((prevAP.y - 0.5f) * prevCS.height) / newCS.height + 0.5f); subObject->setAnchorPoint(newAP); if (m_masks[state->objectIdRef]) { rearrangeSubobject(out, m_masks[state->objectIdRef], state->zIndex); } else { //subObject->removeFromParentAndCleanup(false); if (state->maskObjectIdRef == IDNONE) { rearrangeSubobject(out, subObject, state->zIndex); } else { // If the state has a mask, then attach it // to the clipping node. Clipping node will be attached on its state auto mask = m_masks[state->maskObjectIdRef]; CCASSERT(mask, "Error. No mask found for this ID"); if (mask) rearrangeSubobject(mask, subObject, state->zIndex); } } cocos2d::AffineTransform stateTransform = state->affineTransform; float csf = m_timeline->usedAtlasScale(); stateTransform.tx *= csf; stateTransform.ty *= csf; cocos2d::AffineTransform t = GAF_CGAffineTransformCocosFormatFromFlashFormat(state->affineTransform); if (isFlippedX() || isFlippedY()) { float flipMulX = isFlippedX() ? -1 : 1; float flipOffsetX = isFlippedX() ? getContentSize().width - m_asset->getHeader().frameSize.getMinX() : 0; float flipMulY = isFlippedY() ? -1 : 1; float flipOffsetY = isFlippedY() ? -getContentSize().height + m_asset->getHeader().frameSize.getMinY() : 0; cocos2d::AffineTransform flipCenterTransform = cocos2d::AffineTransformMake(flipMulX, 0, 0, flipMulY, flipOffsetX, flipOffsetY); t = AffineTransformConcat(t, flipCenterTransform); } subObject->setExternalTransform(t); if (subObject->m_objectType == GAFObjectType::MovieClip) { GAFMovieClip* mc = static_cast<GAFMovieClip*>(subObject); float colorMults[4] = { state->colorMults()[0] * m_parentColorTransforms[0].x, state->colorMults()[1] * m_parentColorTransforms[0].y, state->colorMults()[2] * m_parentColorTransforms[0].z, state->colorMults()[3] * m_parentColorTransforms[0].w }; float colorOffsets[4] = { state->colorOffsets()[0] + m_parentColorTransforms[1].x, state->colorOffsets()[1] + m_parentColorTransforms[1].y, state->colorOffsets()[2] + m_parentColorTransforms[1].z, state->colorOffsets()[3] + m_parentColorTransforms[1].w }; mc->setColorTransform(colorMults, colorOffsets); } } else if (subObject->m_charType == GAFCharacterType::TextField) { GAFTextField *tf = static_cast<GAFTextField*>(subObject); rearrangeSubobject(out, subObject, state->zIndex); cocos2d::AffineTransform stateTransform = state->affineTransform; float csf = m_timeline->usedAtlasScale(); stateTransform.tx *= csf; stateTransform.ty *= csf; cocos2d::AffineTransform t = GAF_CGAffineTransformCocosFormatFromFlashFormat(state->affineTransform); if (isFlippedX() || isFlippedY()) { float flipMulX = isFlippedX() ? -1 : 1; float flipOffsetX = isFlippedX() ? getContentSize().width - m_asset->getHeader().frameSize.getMinX() : 0; float flipMulY = isFlippedY() ? -1 : 1; float flipOffsetY = isFlippedY() ? -getContentSize().height + m_asset->getHeader().frameSize.getMinY() : 0; cocos2d::AffineTransform flipCenterTransform = cocos2d::AffineTransformMake(flipMulX, 0, 0, flipMulY, flipOffsetX, flipOffsetY); t = AffineTransformConcat(t, flipCenterTransform); } subObject->setExternalTransform(t); } if (state->isVisible()) { subObject->m_lastVisibleInFrame = frameIndex + 1; } } GAFAnimationFrame::TimelineActions_t timelineActions = currentFrame->getTimelineActions(); for (GAFTimelineAction action : timelineActions) { switch (action.getType()) { case GAFActionType::Stop: pauseAnimation(); break; case GAFActionType::Play: resumeAnimation(); break; case GAFActionType::GotoAndStop: gotoAndStop(action.getParam(GAFTimelineAction::PI_FRAME)); break; case GAFActionType::GotoAndPlay: gotoAndPlay(action.getParam(GAFTimelineAction::PI_FRAME)); break; case GAFActionType::DispatchEvent: _eventDispatcher->dispatchCustomEvent(action.getParam(GAFTimelineAction::PI_EVENT_TYPE), &action); break; case GAFActionType::None: default: break; } } }