void SimpleAudioEngine::resumeEffect(unsigned int nSoundId) { if (s_bI9100) { SimpleAudioEngineOpenSL::sharedEngine()->resumeEffect(nSoundId); } else { resumeEffectJNI(nSoundId); } }
void AudioEngine::resumeEffect(unsigned int nSoundId) { resumeEffectJNI(nSoundId); }