BOOL TMonsterSkillElement::ApplyElementPoison(int iIndex, int iTargetIndex)
{
	LPOBJ lpObj = &gObj[iIndex];
	LPOBJ lpTargetObj = &gObj[iTargetIndex];

	if ( lpTargetObj->Connected < PLAYER_PLAYING )
		return FALSE;

	if ( lpTargetObj->m_PoisonType == 0 )
	{
		if ( this->m_iNullifiedSkill  < 1 )
		{
			if ( retResistance(lpTargetObj, 1) == 0 )
			{
				lpTargetObj->m_PoisonType = 1;
				lpTargetObj->m_PoisonBeattackCount = this->m_iIncAndDecValue;
				lpTargetObj->lpAttackObj = lpObj;
				lpTargetObj->m_ViewSkillState[eVS_POISON] = 1;
				GCStateInfoSend(lpTargetObj, 1, eVS_POISON);
			}
		}
		else
		{
			gObjAddMsgSendDelay(lpObj, 56, iTargetIndex, this->m_iNullifiedSkill, this->m_iIncAndDecValue);
		}
	}

	return FALSE;
}
BOOL TMonsterSkillElement::ApplyElementPoison(int iIndex, int iTargetIndex)
{
	LPOBJ lpObj = &gObj[iIndex];
	LPOBJ lpTargetObj = &gObj[iTargetIndex];

	if ( lpTargetObj->Connected < PLAYER_PLAYING )
		return FALSE;

	if ( gObjCheckUsedBuffEffect(lpTargetObj,BUFF_POISON) == FALSE )
	{
		if ( this->m_iNullifiedSkill  < 1 )
		{
			if ( retResistance(lpTargetObj, 1) == 0 )
			{
				lpTargetObj->lpAttackObj = lpObj;
				gObjAddBuffEffect(lpTargetObj,BUFF_POISON,ADD_OPTION_REDUCE_HPPERC,3,0,0,m_iIncAndDecValue);
			}
		}
		else
		{
			gObjAddMsgSendDelay(lpObj, 56, iTargetIndex, this->m_iNullifiedSkill, this->m_iIncAndDecValue);
		}
	}

	return FALSE;
}
示例#3
0
BOOL CObjBaseAttack::ResistanceCheck(LPOBJ lpObj, LPOBJ lpTargetObj, int skill)
{
	//missing objects? maybe from _CS side or deleted in 1.01.00
	if( lpTargetObj->Type != OBJ_USER)	
	{
		if(lpTargetObj->Class == 277 || lpTargetObj->Class == 283 || lpTargetObj->Class == 288 || lpTargetObj->Class == 278 || lpTargetObj->Class == 215 || lpTargetObj->Class == 216 || lpTargetObj->Class == 217 || lpTargetObj->Class == 218 || lpTargetObj->Class == 219)
		{
			return FALSE;
		}
	}

	if( lpTargetObj->Type != OBJ_USER)
	{
		if( CRYWOLF_ALTAR_CLASS_RANGE(lpTargetObj->Class) != FALSE || CRYWOLF_STATUE_CHECK(lpTargetObj->Class) != FALSE ) //HermeX Fix @28/01/2010
		{
			return FALSE;
		}
	}

	if ( skill == 62 )
	{
		gObjBackSpring2(lpTargetObj, lpObj, 3);
	}

	if(g_MasterSkillSystem.GetBaseMasterLevelSkill(skill) == 512) //Earth Quake Master
	{
		gObjBackSpring2(lpTargetObj, lpObj, 3);
	}

	if( skill == 516)
	{
		gObjBackSpring2(lpTargetObj, lpObj, 3);
	}

	if ( skill == 19
		|| skill == 20
		|| skill == 21
		|| skill == 22
		|| skill == 23
		|| skill == 260
		|| skill == 261
		|| skill == 262
		|| skill == 270
		|| skill == 326
		|| skill == 327
		|| skill == 328
		|| skill == 329
		|| skill == 479 )
	{
		gObjAddMsgSendDelay(lpTargetObj, 2, lpObj->m_Index, 150, 0);
	}
	else if ( skill == 3 || skill == 379 || skill == 480 )	// Poison
	{
		if ( retResistance(lpTargetObj, 2) == 0 )
		{
			gObjAddMsgSendDelay(lpTargetObj, 2, lpObj->m_Index, 150, 0);
			return TRUE;
		}
		return FALSE;
	}
	else if ( skill == 1 || skill == 384 )
	{
		if(gObjCheckUsedBuffEffect(lpObj, AT_POISON) == 0)
		{
			if ( retResistance(lpTargetObj, 1) == 0 )
			{
				lpTargetObj->lpAttackObj = lpObj;
				gObjAddBuffEffect(lpTargetObj, AT_POISON, 19, 3, 0, 0, 20);
				return TRUE;
			}
			else
			{
				return FALSE;
			}	
		}
		else
		{
			return FALSE;
		}
	}
	else if ( skill == 38 || skill == 387 ) // Death Poison
	{
		if(gObjCheckUsedBuffEffect(lpTargetObj, AT_POISON) == 0)
		{
			if ( retResistance(lpTargetObj, 1) == 0 )
			{
				lpTargetObj->lpAttackObj = lpObj;
				gObjAddBuffEffect(lpTargetObj, AT_POISON, 19, 3, 0, 0, 10);
				return TRUE;
			}
			else
			{
				return FALSE;
			}
		}
		else
		{
			return FALSE;
		}

		return TRUE;
	}
	else if ( skill == 7 || skill == 39 || 
		g_MasterSkillSystem.GetBaseMasterLevelSkill(skill) == 450 || skill == 389 || skill == 489 ) //Season4 add-on
	{
		if(gObjCheckUsedBuffEffect(lpTargetObj, AT_ICE) == 0)
		{
			if ( retResistance(lpTargetObj, 0) == 0 )
			{
				lpTargetObj->lpAttackObj = lpObj;
				lpTargetObj->DelayActionTime = 800;
				lpTargetObj->DelayLevel = 1;
				gObjAddBuffEffect(lpTargetObj, AT_ICE, 20, 0, 0, 0, 10);
			}
			else
			{
				return FALSE;
			}
		}
		else
		{
			return FALSE;
		}
	}
	else if ( skill == 51 || skill == 424 ) // Ice Arrow
	{
		if(gObjCheckUsedBuffEffect(lpTargetObj, AT_ICE_ARROW) == 0)
		{
			if ( retResistance(lpTargetObj, 0) == 0 )
			{
				gObjAddBuffEffect(lpTargetObj, AT_ICE_ARROW, 0, 0, 0, 0, 7);
				lpTargetObj->PathCount = 0;
				lpTargetObj->PathStartEnd = 0; //Season3 add-on
				gObjSetPosition(lpTargetObj->m_Index, lpTargetObj->X, lpTargetObj->Y);
			}
			else
			{
				return FALSE;
			}
		}
		else
		{
			return FALSE;
		}
	}

	return TRUE;
}
示例#4
0
void TMonsterAI::ProcessStateMsg(LPOBJ lpObj, int iMsgCode, int iIndex, int aMsgSubCode)
{
	switch ( iMsgCode )
	{
		case 1:
			gObjMonsterDieGiveItem(lpObj, &gObj[iIndex]);
			break;

		case 2:
			if ( gObj[iIndex].Live != FALSE )
			{
				gObjBackSpring(lpObj, &gObj[iIndex]);
			}
			break;

		case 3:
			if ( lpObj->TargetNumber != -1 )
			{
				lpObj->m_Agro.DelAgro(lpObj->TargetNumber);
			}

			lpObj->TargetNumber = -1;
			lpObj->LastAttackerID = -1;
			lpObj->m_ActState.Emotion = 0;
			lpObj->m_ActState.Attack = 0;
			lpObj->m_ActState.Move = 0;
			lpObj->NextActionTime = 1000;
			break;

		case 4:
			lpObj->m_ActState.Emotion = 3;
			lpObj->m_ActState.EmotionCount = 1;
			break;

		case 55:
			gObjAttack(lpObj, &gObj[iIndex], NULL, FALSE, FALSE, 0, FALSE, 0, 0);
			break;

		case 56:
			{
				LPOBJ lpTargetObj = &gObj[iIndex];
				
				if(gObjCheckUsedBuffEffect(lpTargetObj, AT_POISON) == 0)
				{
					if ( retResistance(lpTargetObj, 1) == FALSE )
					{
						lpTargetObj->lpAttackObj = lpObj;
						gObjAddBuffEffect(lpTargetObj, AT_POISON, 19, 3, 0, 0, aMsgSubCode);
					}
				}
			}
			break;

		case 57:
			{
				LPOBJ lpTargetObj = &gObj[iIndex];
				gObjBackSpring2(lpTargetObj, lpObj, aMsgSubCode);
			}
			break;
	}
}
示例#5
0
void TMonsterAI::ProcessStateMsg(LPOBJ lpObj, int iMsgCode, int iIndex, int aMsgSubCode)
{
    switch ( iMsgCode )
    {
    case 1:
        gObjMonsterDieGiveItem(lpObj, &gObj[iIndex]);
        break;

    case 2:
        if ( gObj[iIndex].Live != FALSE )
        {
            gObjBackSpring(lpObj, &gObj[iIndex]);
        }
        break;

    case 3:
        if ( lpObj->TargetNumber != -1 )
        {
            lpObj->m_Agro.DelAgro(lpObj->TargetNumber);
        }

        lpObj->TargetNumber = -1;
        lpObj->LastAttackerID = -1;
        lpObj->m_ActState.Emotion = 0;
        lpObj->m_ActState.Attack = 0;
        lpObj->m_ActState.Move = 0;
        lpObj->NextActionTime = 1000;
        break;

    case 4:
        lpObj->m_ActState.Emotion = 3;
        lpObj->m_ActState.EmotionCount = 1;
        break;

    case 55:
        gObjAttack(lpObj, &gObj[iIndex], NULL, FALSE, FALSE, 0, FALSE);
        break;

    case 56:
    {
        LPOBJ lpTargetObj = &gObj[iIndex];

        if ( lpTargetObj->m_PoisonType == 0 )
        {
            if ( retResistance(lpTargetObj, R_POISON) == FALSE )
            {
                lpTargetObj->m_PoisonType = 1;
                lpTargetObj->m_PoisonBeattackCount = aMsgSubCode;
                lpTargetObj->lpAttackObj = lpObj;
                lpTargetObj->m_ViewSkillState |= 1;
                GCSkillInfoSend(lpTargetObj, 1, 0x37);
            }
        }
    }
    break;

    case 57:
    {
        LPOBJ lpTargetObj = &gObj[iIndex];
        gObjBackSpring2(lpTargetObj, lpObj, aMsgSubCode);
    }
    break;
    }
}
示例#6
0
bool CObjBaseAttack::ResistanceCheck(LPOBJ lpObj, LPOBJ lpTargetObj, int skill)
{
	bool bResult = true;
	// ----
	switch ( skill )
	{
	// ---- Poison
	case 1:
		if ( lpTargetObj->m_PoisonType == 0 )
		{
			if ( retResistance(lpTargetObj, 1) == 0 )
			{
				lpTargetObj->m_PoisonType = 1;
				lpTargetObj->m_PoisonBeattackCount = 20;
				lpTargetObj->lpAttackObj = lpObj;
				lpTargetObj->m_ViewSkillState[eVS_POISON] = 1;
			}
			else
			{
				bResult = false;
			}	
		}
		else
		{
			bResult = false;
		}
		break;
	// ---- Lightning
	case 3:
		if ( retResistance(lpTargetObj, 2) == 0 )
		{
			gObjAddMsgSendDelay(lpTargetObj, 2, lpObj->m_Index, 150, 0);
		}
		else
		{
			bResult = false;
		}
		break;
		// ---- Decay
	case 38:
		if ( lpTargetObj->m_PoisonType == 0 || lpTargetObj->m_PoisonType == 1 )
		{
			if ( retResistance(lpTargetObj, 1) == 0 )
			{
				lpTargetObj->m_PoisonType = 38;
				lpTargetObj->m_PoisonBeattackCount = 10;
				lpTargetObj->lpAttackObj = lpObj;
				lpTargetObj->m_ViewSkillState[eVS_POISON] = 1;
				GCStateInfoSend(lpTargetObj, 1, eVS_POISON);				
			}
			else
			{
				bResult = false;
			}
		}
		else
		{
			bResult = false;
		}
		break;
	// ---- Earthquake
	case 62:
		gObjBackSpring2(lpTargetObj, lpObj, 3);
		break;
	// ---- Ice, Ice Storm, Chain Drive
	case 7:
	case 39:
	case 262:
		if (lpTargetObj->m_ColdBeattackCount == 0 )
		{
			if ( retResistance(lpTargetObj, 0) == 0 )
			{
				lpTargetObj->m_ColdBeattackCount = 10;
				lpTargetObj->lpAttackObj = lpObj;
				lpTargetObj->DelayActionTime = 800;
				lpTargetObj->DelayLevel = 1;
				lpTargetObj->m_IceType = skill;
				GCStateInfoSend(lpTargetObj, 1, eVS_ICE);
			}
			else
			{
				bResult = false;
			}
		}
		else
		{
			bResult = false;
		}
		break;
	// ---- Weapon Skills
	case 19:
	case 20:
	case 21:
	case 22:
	case 23:
	case 260:
	case 261:
		gObjAddMsgSendDelay(lpTargetObj, 2, lpObj->m_Index, 150, 0);
		break;
	// ---- Ice Arrow
	case 51:
		bResult = false;
		break;
	}
	// ----
	return bResult;
}