void ChessBoard::mousePressEvent(QMouseEvent *evt) { if ( evt->button() == Qt::LeftButton ) leftButtonDown( evt ); else if ( evt->button() == Qt::RightButton ) rightButtonDown( evt ); QWidget::mousePressEvent( evt ); }
int dTrayIcon::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: leftButtonDown(); break; case 1: rightButtonDown(); break; } _id -= 2; } return _id; }
bool HouseRenderer::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelData, bool dragging, bool clicked) { if (dragging) { if (leftButtonDown()) { // Dragging left button } if (rightButtonDown()) { // Dragging right button } if (middleButtonDown()) { // Dragging middle button } // Dragging should be handled by the touchEvent return false; } else if (clicked) { // handle in the touchEvent return false; } else if (evt == Mouse::MOUSE_MOVE) { checkHover(x, y); } else if (evt == Mouse::MOUSE_WHEEL) { // Scrolled the mouse wheel if (wheelData > 5) { wheelData = 5; } else if (wheelData < -5) { wheelData = -5; } zoomLevel *= (1 - (float)wheelData * ZOOM_SPEED); setCamera(); // reset hover when zooming, as the mouse moves relative to the screen checkHover(x, y); } else { // Clicked any button on the mouse if (evt == Mouse::MouseEvent::MOUSE_RELEASE_LEFT_BUTTON) { //houseRendererForm->setState(Control::State::NORMAL); } if (evt == Mouse::MOUSE_PRESS_LEFT_BUTTON && prevHover != NULL) { prevHover->setHover(false); prevHover = NULL; } else if (evt == Mouse::MOUSE_RELEASE_LEFT_BUTTON) { int id = getViewTileId(x, y); if (id != -1) { prevHover = house->getFloorTile(id)->setHover(true); } } // Mouse click should be handled by touchEvent return false; } return true; }
void mouseControl::keyPressed(int key){ switch (key){ case OF_KEY_LEFT: myMouse.x -= 10; if(getLeftButton()){ //if getLeftButton == true, we're dragging leftMouseDragged(myMouse); } else move(myMouse); break; case OF_KEY_RIGHT: myMouse.x += 10; if(getLeftButton()){ //if getLeftButton == true, we're dragging leftMouseDragged(myMouse); }else move(myMouse); break; case OF_KEY_UP: myMouse.y -= 10; if(getLeftButton()){ //if getLeftButton == true, we're dragging leftMouseDragged(myMouse); }else move(myMouse); break; case OF_KEY_DOWN: myMouse.y += 10; if(getLeftButton()){ //if getLeftButton == true, we're dragging leftMouseDragged(myMouse); }else move(myMouse); break; case '1': leftButtonDown(myMouse); break; case '2': rightButtonDown(myMouse); break; } }