// ---------------------------------------------------------------------------- void RaceManager::setPlayerKart(unsigned int player_id, const std::string &kart_name) { const PlayerProfile* profile = StateManager::get()->getActivePlayerProfile(player_id); RemoteKartInfo rki(player_id, kart_name, profile->getName(), 0, false); m_player_karts[player_id] = rki; } // setPlayerKart
void StartGameProtocol::update() { if (m_state == NONE) { // if no synchronization protocol exists, create one m_listener->requestStart(new SynchronizationProtocol()); Log::info("StartGameProtocol", "SynchronizationProtocol started."); // race startup sequence NetworkWorld::getInstance<NetworkWorld>()->start(); // builds it and starts race_manager->setNumKarts(m_game_setup->getPlayerCount()); race_manager->setNumPlayers(m_game_setup->getPlayerCount()); race_manager->setNumLocalPlayers(1); std::vector<NetworkPlayerProfile*> players = m_game_setup->getPlayers(); std::sort(players.begin(), players.end(), sort_karts); // have to add self first for (unsigned int i = 0; i < players.size(); i++) { bool is_me = (players[i]->user_profile == Online::CurrentUser::get()->getProfile()); if (is_me) { NetworkPlayerProfile* profile = players[i]; RemoteKartInfo rki(profile->race_id, profile->kart_name, profile->user_profile->getUserName(), profile->race_id, !is_me); rki.setGlobalPlayerId(profile->race_id); rki.setLocalPlayerId(is_me?0:1); rki.setHostId(profile->race_id); PlayerProfile* profileToUse = unlock_manager->getCurrentPlayer(); assert(profileToUse); InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice(); int new_player_id = 0; if (StateManager::get()->getActivePlayers().size() >= 1) // more than one player, we're the first new_player_id = 0; else new_player_id = StateManager::get()->createActivePlayer( profileToUse, device , players[i]->user_profile); device->setPlayer(StateManager::get()->getActivePlayer(new_player_id)); input_manager->getDeviceList()->setSinglePlayer(StateManager::get()->getActivePlayer(new_player_id)); race_manager->setPlayerKart(i, rki); race_manager->setLocalKartInfo(new_player_id, profile->kart_name); Log::info("StartGameProtocol", "Self player device added."); // self config NetworkWorld::getInstance()->m_self_kart = profile->kart_name; } } for (unsigned int i = 0; i < players.size(); i++) { bool is_me = (players[i]->user_profile == Online::CurrentUser::get()->getProfile()); NetworkPlayerProfile* profile = players[i]; RemoteKartInfo rki(profile->race_id, profile->kart_name, profile->user_profile->getUserName(), profile->race_id, !is_me); rki.setGlobalPlayerId(profile->race_id); // on the server, the race id must be the local one. rki.setLocalPlayerId(m_listener->isServer()?profile->race_id:(is_me?0:1)); rki.setHostId(profile->race_id); Log::info("StartGameProtocol", "Creating kart %s for Player#%d with race_id %d", profile->kart_name.c_str(), i, profile->race_id); if (!is_me) { StateManager::get()->createActivePlayer( NULL, NULL , players[i]->user_profile); race_manager->setPlayerKart(i, rki); } } race_manager->computeRandomKartList(); Log::info("StartGameProtocol", "Player configuration ready."); m_state = SYNCHRONIZATION_WAIT; /* KartSelectionScreen* s = KartSelectionScreen::getInstance(); s->setMultiplayer(false); s->setFromOverworld(false); StateManager::get()->pushScreen( s );*/ } else if (m_state == SYNCHRONIZATION_WAIT) { SynchronizationProtocol* protocol = static_cast<SynchronizationProtocol*> (m_listener->getProtocol(PROTOCOL_SYNCHRONIZATION)); if (protocol) { // now the synchronization protocol exists. Log::info("StartGameProtocol", "Starting the race loading."); race_manager->startSingleRace("jungle", 1, false); World::getWorld()->setNetworkWorld(true); m_state = LOADING; } } else if (m_state == LOADING) { if (m_ready) { m_state = READY; } } else if (m_state == READY) { // set karts into the network game setup NetworkManager::getInstance()->getGameSetup()->bindKartsToProfiles(); m_state = EXITING; m_listener->requestTerminate(this); } }
Labirynt* TwórzLabirynt(BudowniczyLabiryntu& budowniczy) { budowniczy.RozpocznijBudowę(15, 0, 14); budowniczy.WiążKomórki(0, 1, Wschód); budowniczy.WiążKomórki(1, 2, Wschód); budowniczy.WiążKomórki(2, 3, Południe); budowniczy.WiążKomórki(3, 4, Wschód); budowniczy.WiążKomórki(4, 5, Wschód); budowniczy.WiążKomórki(3, 6, Południe); budowniczy.WiążKomórki(4, 7, Południe); budowniczy.WiążKomórki(5, 8, Południe); budowniczy.WiążKomórki(6, 7, Wschód); budowniczy.WiążKomórki(7, 8, Wschód); budowniczy.WstawDrzwiMiędzyKomórki(6, 10, Południe); budowniczy.WiążKomórki(10, 9, Zachód); budowniczy.WiążKomórki(9, 11, Południe); budowniczy.WiążKomórki(11, 12, Wschód); budowniczy.WiążKomórki(12, 13, Wschód); budowniczy.WiążKomórki(13, 14, Wschód); budowniczy.ZakończBudowę(); return budowniczy.PobierzLabirynt(); }
/** Setup the actual game. It first starts the SynchronisationProtocol, * and then */ void StartGameProtocol::setup() { m_state = NONE; m_ready_count = 0; m_ready = false; Log::info("SynchronizationProtocol", "Ready !"); Protocol *p = new SynchronizationProtocol(); p->requestStart(); Log::info("StartGameProtocol", "SynchronizationProtocol started."); // Race startup sequence // --------------------- // builds it and starts NetworkWorld::getInstance<NetworkWorld>()->start(); race_manager->setNumKarts(m_game_setup->getPlayerCount()); race_manager->setNumPlayers(m_game_setup->getPlayerCount()); race_manager->setNumLocalPlayers(1); // Create the kart information for the race manager: // ------------------------------------------------- std::vector<NetworkPlayerProfile*> players = m_game_setup->getPlayers(); for (unsigned int i = 0; i < players.size(); i++) { NetworkPlayerProfile* profile = players[i]; bool is_me = profile->getGlobalPlayerId() == STKHost::get()->getGameSetup()->getLocalMasterID(); RemoteKartInfo rki(profile->getGlobalPlayerId(), profile->getKartName(), profile->getName(), /*hostid*/profile->getGlobalPlayerId(), !is_me); rki.setPerPlayerDifficulty(profile->getPerPlayerDifficulty()); rki.setLocalPlayerId(0); // FIXME: for now (only one local player) the global player id // can be used as host id. rki.setHostId(profile->getGlobalPlayerId()); // Inform the race manager about the data for this kart. race_manager->setPlayerKart(i, rki); if(is_me) { PlayerProfile* profile_to_use = PlayerManager::getCurrentPlayer(); assert(profile_to_use); InputDevice* device = input_manager->getDeviceManager() ->getLatestUsedDevice(); int new_player_id = 0; // more than one player, we're the first if (StateManager::get()->getActivePlayers().size() >= 1) new_player_id = 0; else new_player_id = StateManager::get() ->createActivePlayer(profile_to_use, device); StateManager::ActivePlayer *ap = StateManager::get()->getActivePlayer(new_player_id); device->setPlayer(ap); input_manager->getDeviceManager()->setSinglePlayer(ap); race_manager->setLocalKartInfo(new_player_id, profile->getKartName()); NetworkWorld::getInstance()->setSelfKart(profile->getKartName()); } // if is_me else { StateManager::get()->createActivePlayer( NULL, NULL ); race_manager->setPlayerKart(i, rki); } } // for i in players race_manager->computeRandomKartList(); Log::info("StartGameProtocol", "Player configuration ready."); m_state = SYNCHRONIZATION_WAIT; } // setup