void roadmap_splash_display (void) { #if !defined(ANDROID) && !defined(IPHONE) && !defined(GTK2_OGL) int height, width; RoadMapImage image; RoadMapGuiPoint pos; height = roadmap_canvas_height (); width = roadmap_canvas_width (); if (height > width) image = (RoadMapImage) roadmap_res_get(RES_BITMAP, RES_SKIN|RES_NOCACHE, "welcome"); else image = (RoadMapImage) roadmap_res_get(RES_BITMAP, RES_SKIN|RES_NOCACHE, "welcome_wide"); if( !image) return; pos.x = (width - roadmap_canvas_image_width(image)) / 2; pos.y = (height - roadmap_canvas_image_height(image)) / 2; roadmap_canvas_draw_image (image, &pos, 0, IMAGE_NORMAL); roadmap_canvas_free_image (image); roadmap_canvas_refresh (); #endif }
// Tab-Order: Force a re-sort, even if was already sorted void ssd_dialog_resort_tab_order() { SsdDialog dialog = RoadMapDialogCurrent; SsdWidget in_focus; SsdWidget in_focus_def; BOOL focus_set = FALSE; if( !dialog) return; in_focus = dialog->in_focus; in_focus_def= dialog->in_focus_default; ssd_dialog_invalidate_tab_order(); draw_dialog(RoadMapDialogCurrent); if( in_focus_def && ssd_dialog_set_focus( in_focus_def)) { dialog->in_focus_default= in_focus_def; dialog->in_focus = in_focus_def; focus_set = TRUE; } if( in_focus && ssd_dialog_set_focus( in_focus)) focus_set = TRUE; if( focus_set) draw_dialog(RoadMapDialogCurrent); roadmap_canvas_refresh (); }
// ----------------------------------------------------------------------------- // CFreeMapAppView::Draw() // Draws the display. // ----------------------------------------------------------------------------- // void CFreeMapAppView::Draw( const TRect& /*aRect*/ ) const { #ifdef _USE_GC // Get the standard graphics context CWindowGc& gc = SystemGc(); if (iOffScreenBitmap) { gc.BitBlt(TPoint(0, 0), iOffScreenBitmap); } else { // Gets the control's extent TRect drawRect( Rect()); // Clears the screen gc.Clear( drawRect ); } #else roadmap_canvas_refresh(); #endif }
static int roadmap_screen_obj_pressed (RoadMapGuiPoint *point) { int state = 0; RoadMapScreenObjSelected = roadmap_screen_obj_by_pos (point); if (!RoadMapScreenObjSelected) return 0; /* There is no draggable objects on the screen. In the future if there will be such an * objects the short/long click handling for the small drag has to be in the drag_end event * like in the ssd_dialog */ roadmap_pointer_cancel_dragging(); if (RoadMapScreenObjSelected->state_fn) { state = (*RoadMapScreenObjSelected->state_fn) (); if ((state < 0) || (state >= MAX_STATES)) return 1; } if (RoadMapScreenObjSelected->images[state]) { RoadMapGuiPoint pos; roadmap_screen_obj_pos (RoadMapScreenObjSelected, &pos); roadmap_canvas_draw_image (RoadMapScreenObjSelected->images[state], &pos, RoadMapScreenObjSelected->opacity, IMAGE_SELECTED); } roadmap_canvas_refresh (); if (RoadMapScreenObjSelected->flags & OBJ_FLAG_REPEAT) { if (RoadMapScreenObjSelected->action) { (*(RoadMapScreenObjSelected->action->callback)) (); } roadmap_main_set_periodic (OBJ_REPEAT_TIMEOUT, roadmap_screen_obj_repeat); } return 1; }
void ssd_dialog_draw (void) { draw_dialog(RoadMapDialogCurrent); roadmap_canvas_refresh (); }