//<<<<<<<<<<<<<<<<<<<<<<<< roll >>>>>>>>>>>>>>>>>>>>>>>>>>> void Camera :: roll(float angle) { rotAxes( u, v, angle ); setModelViewMatrix(); }
void Camera::yaw(float _angle) { rotAxes(m_u, m_n, _angle); setViewMatrix(); }
void Camera::pitch(float _angle) { rotAxes(m_n, m_v, _angle); setViewMatrix(); }
void Camera::roll(float _angle) { rotAxes(m_u, m_v, -_angle); setViewMatrix(); }
//<<<<<<<<<<<<<<<<<<<<<<<<< yawCameraLeft >>>>>>>>>>>>>>>>>>>>>>>> void Camera :: yaw(float angle) { rotAxes(u, n, angle); setModelViewMatrix(); }
//<<<<<<<<<<<<<<<<<<<<<<<< pitch >>>>>>>>>>>>>>>>>>>>>>>>> void Camera :: pitch(float angle) { rotAxes( n, v, angle ); setModelViewMatrix(); }
//---------------------------------------------------------------------------------------------------------------------- void Camera::yaw(Real _angle ) noexcept { rotAxes(m_u, m_n, _angle); setViewMatrix(); }
//---------------------------------------------------------------------------------------------------------------------- void Camera::pitch(Real _angle ) noexcept { rotAxes(m_n, m_v, _angle); setViewMatrix(); }
//---------------------------------------------------------------------------------------------------------------------- void Camera::roll(Real _angle ) noexcept { rotAxes(m_u, m_v, -_angle); setViewMatrix(); }