示例#1
0
///////////////////////////////////////////////////////////////////////
// Class				:	CXform
// Method				:	rotate
// Description			:	Append a rotation
// Return Value			:	-
// Comments				:
void	CXform::rotate(float angle,float x,float y,float z) {
	matrix		tmp,tmp2;
	const float	r	=	(float) radians(angle);

	rotatem(tmp,-x,-y,-z,r);
	mulmm(tmp2,tmp,to);
	movmm(to,tmp2);

	rotatem(tmp,x,y,z,r);
	mulmm(tmp2,from,tmp);
	movmm(from,tmp2);
}
示例#2
0
// Update the position matrices, and
// update the world-space bounding box and hotspots.
// This is called once whenever the gate's position
// or angle changes.
void guiGate::updateBBoxes(bool noUpdateWires) {
	// Get the translation vars:
	float x, y;
	this->getGLcoords(x, y);

	// Get the angle vars:
	istringstream iss(gparams["angle"]);
	GLfloat angle;
	iss >> angle;

	loadidentitym(mModel);
	translatem(mModel, x, y);
	rotatem(mModel, angle);

	// Update all of the hotspots' world coordinates:
	map< string, gateHotspot* >::iterator hs = hotspots.begin();
	while(hs != hotspots.end()) {
		(hs->second)->worldLocation = modelToWorld((hs->second)->modelLocation);
		(hs->second)->calcBBox();
		hs++;
	}

	// Convert bbox to world-space:
	klsBBox worldBBox;
	worldBBox.addPoint(modelToWorld( modelBBox.getTopLeft()    ) );
	worldBBox.addPoint(modelToWorld( modelBBox.getTopRight()   ) );
	worldBBox.addPoint(modelToWorld( modelBBox.getBottomLeft() ) );
	worldBBox.addPoint(modelToWorld( modelBBox.getBottomRight()) );
	this->setBBox(worldBBox);

	// Update the connected wires' shapes to accomidate the new gate position:
	map < string, guiWire* >::iterator connWalk = connections.begin();
	while(!noUpdateWires && connWalk != connections.end()) {
		(connWalk->second)->updateConnectionPos(this->getID(), connWalk->first);
		connWalk++;
	}
}