示例#1
0
文件: doship.c 项目: uhuntgx00/GB
void do_pod(shiptype *ship)
{
    reg int i;

    if(ship->whatorbits==LEVEL_STAR) {
        if (ship->special.pod.temperature >= POD_THRESHOLD) {
            i = int_rand(0,(int)Stars[ship->storbits]->numplanets - 1);
            sprintf(telegram_buf, "%s has warmed and exploded at %s\n",
                    Ship(ship), prin_ship_orbits(ship));
            if(infect_planet((int)ship->owner, (int)ship->storbits, i)) {
                sprintf(buf,"\tmeta-colony established on %s.",
                        Stars[ship->storbits]->pnames[i]);
            } else
                sprintf(buf,"\tno spores have survived.");
            strcat(telegram_buf, buf);
            push_telegram((int)(ship->owner), (int)ship->governor, telegram_buf);
            kill_ship((int)(ship->owner), ship);
        } else
            ship->special.pod.temperature +=
                round_rand((double)Stars[ship->storbits]->temperature/
                           (double)segments);
    } else if(ship->whatorbits==LEVEL_PLAN) {
        if(ship->special.pod.decay >= POD_DECAY) {
            sprintf(telegram_buf, "%s has decayed at %s\n", Ship(ship),
                    prin_ship_orbits(ship));
            push_telegram((int)ship->owner, (int)ship->governor, telegram_buf);
            kill_ship((int)ship->owner, ship);
        } else {
            ship->special.pod.decay += round_rand(1.0/(double)segments);
        }
    }
}
std::vector<uint16> CMysteryShopExt::GetGoodsList(uint32 level, uint32 count)
{
    std::vector<uint16> ret;
    std::vector<S2UInt32> goods_list;
    for (UInt32MysteryShopMap::iterator iter = id_mysteryshop_map.begin();
        iter != id_mysteryshop_map.end();
        ++iter)
    {
        SData *p_data = iter->second;
        if (p_data->min_level <= level && level <= p_data->max_level)
        {
            S2UInt32 obj;
            obj.first = p_data->id;
            obj.second = p_data->rate;
            goods_list.push_back(obj);
        }
    }

    if (goods_list.size() < count)
    {
        LOG_ERROR("CMysteryShopExt::GetGoodsList %u level only got %zu goods", level, goods_list.size());
        return ret;
    }

    while (count > 0)
    {
        S2UInt32 obj = round_rand(goods_list, goods_get_value);
        goods_list.erase(std::remove_if(goods_list.begin(), goods_list.end(), EqualMysteryId(obj.first)), goods_list.end());

        uint16 id = obj.first;
        ret.push_back(id);
        count--;
    }
    return ret;
}
示例#3
0
文件: doship.c 项目: uhuntgx00/GB
void do_ap(shiptype *ship)
{
    racetype *Race;

    /* if landed on planet, change conditions to be like race */
    if (landed(ship) && ship->on) {
        int j,d,a;
        planettype *p;
        p = planets[ship->storbits][ship->pnumorbits];
        Race = races[ship->owner-1];
        if (ship->fuel >= 3.0) {
            use_fuel(ship, 3.0);
            for (j=RTEMP+1; j<=OTHER; j++) {
                d = round_rand(ap_planet_factor(p)*crew_factor(ship)*
                               (double)(Race->conditions[j]-p->conditions[j]));
                if(d)
                    p->conditions[j] += d;
            }
        } else if (!ship->notified) {
            ship->notified = 1;
            ship->on = 0;
            msg_OOF(ship);
        }
    }
}
示例#4
0
文件: doship.c 项目: uhuntgx00/GB
void do_habitat(shiptype *ship)
{
    reg int sh;
    int add;
    double fuse;

    /* In v5.0+ Habitats make resources out of fuel */
    if(ship->on) {
        fuse = ship->fuel * ((double)ship->popn / (double)ship->max_crew)
               * (1.0 - .01*(double)ship->damage);
        add = (int)fuse/20;
        if (ship->resource+add > ship->max_resource)
            add = ship->max_resource - ship->resource;
        fuse = 20.0*(double)add;
        rcv_resource(ship, add);
        use_fuel(ship, fuse);

        sh = ship->ships;
        while(sh) {
            if (ships[sh]->type==OTYPE_WPLANT)
                rcv_destruct(ship, do_weapon_plant(ships[sh]));
            sh = ships[sh]->nextship;
        }
    }
    add = round_rand((double)ship->popn * races[ship->owner-1]->birthrate);
    if (ship->popn+add > Max_crew(ship))
        add = Max_crew(ship) - ship->popn;
    rcv_popn(ship, add, races[ship->owner-1]->mass);
}
示例#5
0
文件: doship.c 项目: uhuntgx00/GB
int do_weapon_plant(shiptype *ship)
{
    int maxrate, rate;
    maxrate = (int)(races[ship->owner-1]->tech/2.0);

    rate = round_rand(MIN((double)ship->resource/(double)RES_COST_WPLANT,
                          ship->fuel/FUEL_COST_WPLANT)
                      * (1.-.01*(double)ship->damage)
                      * (double)ship->popn/(double)ship->max_crew);
    rate = MIN(rate, maxrate);
    use_resource(ship, (rate*RES_COST_WPLANT));
    use_fuel(ship, ((double)rate*FUEL_COST_WPLANT));
    return rate;
}
示例#6
0
int main(int argc, char *argv[])
{
    FILE *stardata;
    FILE *planetdata;
    FILE *sectordata;
    FILE *outputtxt = NULL;
    char str[200];
    int c;
    int i;
    int star;
    /*
     * int x;
     */
    /*
     * double att;
     */
    double xspeed[NUMSTARS];
    double yspeed[NUMSTARS];

    /*
     * Empty stars
     */
    int nempty;

    /*
     * How many rows and columns are needed
     */
    int rowcolumns;

    /*
     * Non-empty stars not placed
     */
    int starsleft;

    /*
     * How many planetless systems is in each square
     */
    int emptyrounds;

    /*
     * Size of square
     */
    double displacement;

    /*
     * How many wormholes
     */
    int whcnt;
    int wormholes = -1;
    int wormidx;
    struct w_holes w_holes[NUMSTARS + 1];
    int x;
    int y;
    int z;
    int squaresleft;
    int total;
    int flag = 0;
    struct power power[MAXPLAYERS];
    struct block block[MAXPLAYERS];

    /*
     * Initialize
     */
    /*
     * srandom(getpid());
     */
    Bzero(Sdata);

    /*
     * Read the arguments for values
     */
    for (i = 1; i < argc; ++i) {
        if (argv[i][0] != '-') {
            printf("\n");
            printf("Usage: makeuniv [-a] [-b] [-d] [-e E] [-l MIN] [-m MAX] ");
            printf("[-s N] [-v] [-w C] [-x]\n");
            printf("  -a      Autoload star names.\n");
            printf("  -b      Autoload planet names.\n");
            printf("  -d      Use smashup (asteroid impact routines.\n");
            printf("  -e E    Make E%% of stars have no planets.\n");
            printf("  -l MIN  Other systems will have at least MIN planets.\n");
            printf("  -m MAX  Other systems will have at most MAX planets.\n");
            printf("  -p      Create postscript map file of the univese.\n");
            printf("  -s N    The univers will have N stars.\n");
            printf("  -v      Do no print info and map of planets generated.\n");
            printf("  -w C    The universe will have C wormholes.\n");
            printf("  -x      Do not print info on stars generated.\n");
            printf("\n");

            return 0;
        } else {
            switch (argv[i][1]) {
            case 'a':
                autoname_star = 1;

                break;
            case 'b':
                autoname_plan = 1;

                break;
            case 'd':
                use_smashup = 1;

                break;
            case 'e':
                ++i;
                planetlesschance = atoi(argv[i]);

                break;
            case 'l':
                ++i;
                minplanets = atoi(argv[i]);

                break;
            case 'm':
                ++i;
                maxplanets = atoi(argv[i]);

                break;
            case 'p':
                printpostscript = 1;

                break;
            case 's':
                ++i;
                nstars = atoi(argv[i]);

                break;
            case 'v':
                printplaninfo = 0;

                break;
            case 'x':
                printstarinfo = 0;

                break;
            case 'w':
                ++i;
                wormholes = atoi(argv[i]);

                break;
            default:
                printf("\n");
                printf("Unknown option \"%s\".\n", argv[i]);
                printf("\n");
                printf("Usage: makeuniv [-a] [-b] [-e E] [-l MIN] [-m MAX] ");
                printf("[-s N] [-v] [-w C] [-x]\n");
                printf("  -a      Autoload star names.\n");
                printf("  -b      Autoload planetnames.\n");
                printf("  -d      Use smashup (asteroid impact) routines.\n");
                printf("  -e E    Make E%% of stars have no planets.\n");
                printf("  -l MIN  Other systems will have at least MIN planets.\n");
                printf("  -m MAX  Other systems will have at most MAX planets.\n");
                printf("  -p      Create postscript map file of the universe.\n");
                printf("  -s N    The universe will have N stars.\n");
                printf("  -v      Do not print info and map of planets generated.\n");
                printf("  -w C    The universe will have C wormholes.\n");
                printf("  -x      Do not print info on stars generated.\n");
                printf("\n");

                return 0;
            }
        }
    }

    /*
     * Get values for all the switches that still don't have good values.
     */
    if (autoname_star == -1) {
        printf("\nDo you wish to use the file \"%s\" for star names? [y/n]> ",
               STARLIST);

        c = getchr();

        if (c != '\n') {
            getchr();
        }

        autoname_star = (c == 'y');
    }

    if (autoname_plan == -1) {
        printf("\nDo you wish to use the file \"%s\" for planet names? [y/n]> ",
               PLANETLIST);

        c = getchr();

        if (c != '\n') {
            getchr();
        }

        autoname_plan = (c == 'y');
    }

    if (use_smashup == -1) {
        printf("\nUse the smashup (asteroid impact) routines? [y/n]> ");
        c = getchr();

        if (c != '\n') {
            getchr();
        }

        use_smashup = (c == 'y');
    }

    while ((nstars < 1) || (nstars >= NUMSTARS)) {
        printf("Number of stars [1-%d]:", NUMSTARS - 1);
        scanf("%d", &nstars);
    }

    while ((planetlesschance < 0) || (planetlesschance > 100)) {
        printf("Percentage of empty systems [0-100]:");
        scanf("%d", &planetlesschance);
    }

    while ((minplanets <= 0) || (minplanets > absmaxplan)) {
        printf("Minimum number of planets per system [1-%d]:", absmaxplan);
        scanf("%d", &maxplanets);
    }

    while ((wormholes < 0) || (wormholes > nstars) || ((wormholes % 2) == 1)) {
        printf("Number of wormholes (muse be even number) [0-%d]:", nstars);
        scanf("%d", &wormholes);
    }

    Makeplanet_init();
    Makestar_init();
    Sdata.numstars = nstars;
    sprintf(str, "/bin/mkdir -p %s", DATADIR);
    system(str);
    planetdata = fopen(PLANETDATAFL, "w+");

    if (planetdata == NULL) {
        printf("Unable to open planet data file \"%s\"\n", PLANETDATAFL);

        return -1;
    }

    sectordata = fopen(SECTORDATAFL, "w+");

    if (sectordata == NULL) {
        printf("Unable to open sector data file \"%s\"\n", SECTORDATAFL);

        return -1;
    }

    if (printstarinfo || printplaninfo) {
        outputtxt = fopen(OUTPUTFILE, "w+");

        if (outputtxt == NULL) {
            printf("Unable to open \"%s\" for output.\n", OUTPUTFILE);

            return -1;
        }
    }

    if (!wormholes) {
        whcnt = 0;
    } else {
        whcnt (int)(nstars / wormholes) - 1;
    }

    wormidx = 0;

    for (star = 0; star < nstars; ++star) {
        Stars[star] = Makestar(planetdata, sectordata, outputtxt);
        xspeed[star] = 0;
        yspeed[star] = 0;
        Stars[star]->wh_has_wormhole = 0;
        Stars[star]->wh_dest_starnum = -1;
        Stars[star]->wh_stability = 0;

        /*
         * See if time to put a wormhole in
         */
        if (!whcnt) {
            /*
             * Make a wormhole here. This adds a wormhole planet to this star.
             */
            if (Stars[star]->numplanets == MAXPLANETS) {
                /*
                 * Skip until a star as < MAXPLANETS
                 */
                whcnt = 0;

                continue;
            } else {
                if (!wormholes) {
                    whcnt = 0;
                } else {
                    whcnt = (int)(nstars / wormholes) - 1;
                }

                make_wormhole(Stars[star], planetdata, sectordata, outputtxt);
                w_holes[wormidx].star = Stars[star];
                w_hoels[wormidx].num = star;
                ++wormidx;
            }
        }

        --whcnt;
    }

    /*
     * Data data files to group * readwrite
     */
    chmod(PLANETDATAFL, 00660);
    fclose(planetdata);
    chmod(SECTORDATAFL, 00660);
    fclose(sectordata);

    /*
     * New Gardan code 21.12.1996
     * Changed 27.8.1997: Displacement wasn't set before
     *
     * Start here
     */
    total = nstars;
    nempty = round_rand(((double)nstars * (double)planetlesschance) / 100);

    /*
     * Amount of non-empty stars
     */
    nstars -= nempty;
    rowcolumns = 0;

    while ((rowcolumns * rowcolumns) < (nstars / 2)) {
        ++rowcolumns;
    }

    /*
     * Unhandled squares
     */
    squaresleft = rowcolumns * rowcolumns;
    starsleft = nstars - squaresleft;
    emptyrounds = 0;

    while (nempty > squaresleft) {
        ++emptyrounds;
        nempty -= squaresleft;
    }

    displacement = UNIVSIZE / rowcolumns;

    /*
     * Size of square
     */
    for (x = 0; x < rowcolumns; ++x) {
        for (y = 0; y < rowcolumns; ++y) {
            /*
             * planetlesschance = 0;
             * Stars[starindex] = Makestar(planetdata, sectordata, outputtxt);
             * xspeed[starindex] = 0;
             * yspeed[starindex] = 0;
             */
            Stars[starindex]->xpos = displacement * (x + (1.0 * double_rand()));
            Stars[starindex]->ypos = displacement * (y + (1.0 * double_rand()));
            ++starindex;
            z = int_rand(1, squaresleft);

            /*
             * If there is system with planet
             */
            if (z <= starsleft) {
                /*
                 * Stars[starindex] =
                 *     Makestar(planetdata, sectordata, outputtxt);
                 * xspeed[starindex] = 0;
                 * yspeec[starindex] = 0;
                 */
                Stars[starindex]->xpos =
                    displacement * (x + (1.0 * double_rand()));

                Stars[starindex]->ypos =
                    displacement * (y + (1.0 * double_rand()));
                --starsleft;
                ++starindex;
            }

            /*
             * If there is planetless system
             */
            if (x <= nempty) {
                /*
                 * planetlesschance = 100;
                 * Stars[starindex] =
                 *     Makestar(planetdata, sectordata, outputtxt);
                 * xspeed[starindex] = 0;
                 * yspeed[starindex] = 0;
                 */
                Stars[starindex]->xpos =
                    displacement * (x + (1.0 * double_rand()));

                Stars[starindex]->ypos =
                    displacement * (y + (1.0 * double_rand()));

                /*
                 * sprintf(Stars[starindex]->name, "E%d_%d", x, y);
                 */

                /*
                 * Added -mfw
                 */
                strcpy(Stars[starindex]->name, NextStarName());
                --nempty;
                ++starindex;
            }

            /*
             * Planetless systems equal to all squares
             */
            for (z = 0; z < emptyrounds; ++z) {
                /*
                 * planetlesschance = 100;
                 * Stars[starindex] =
                 *     Makestar(planetdata, sectordata, outputtxt);
                 * xspeed[starindex] = 0;
                 * yspeed[starindex] = 0;
                 */
                Stars[starindex]->xpos =
                    displacement * (x + (1.0 * double_rand()));

                Stars[starindex]->ypos =
                    displacement * (y + (1.0 * double_rand()));

                /*
                 * sprintf(Stars[starindex]->name, "E%d_%d", x, y);
                 */

                /*
                 * Added -mfw
                 */
                strcpy(Stars[starindex]->name, NextStarName());
                ++starindex;
            }

            --squaresleft;
        }
    }

    /*
     * Checks if two stars are too close
     */
    z = 1;

    while (z) {
        z = 0;

        for (x = 2; x < total; ++x) {
            for (y = x + 1; y < total; ++y) {
                dist = sqrt(Distsq(Stars[x]->xpos,
                                   Stars[x]->ypos,
                                   Stars[x]->xpos,
                                   Stars[x]->ypos));

                if (dist < (4 * SYSTEMSIZE)) {
                    z = 1;

                    if (stars[x]->ypos > Stars[y]->ypos) {
                        Stars[x]->ypos += (4 * SYSTEMSIZE);
                    } else {
                        Stars[y]->ypos += (4 * SYSTEMSIZE);
                    }
                }
            }
        }
    }

    for (x = 0; x < starindex; ++x) {
        if (Stars[x]->xpos > UNIVSIZE) {
            Stars[x]->xpos -= UNIVSIZE;
        }

        if (Stars[x]->ypos > UNIVSIZE) {
            Stars[x]->ypos -= UNIVSIZE;
        }
    }

    /*
     * End Gardan code
     */

    /*
     * Calculate worm hole destinations
     */
    for (x = 1; x < wormidx; x += 2) {
        w_holes[x].star->wh_dest_starnum = w_holes[x - 1].num;
        w_holes[x - 1].star->wh_dest_starnum = w_holes[x].num;

        if (printstarinfo) {
            fprintf(outputtxt,
                    "Wormhole[%d], Dest: %d, Star: %d %s, Stab: %d\n",
                    x - 1,
                    w_holes[x - 1].star->wh_test_starnum,
                    w_holes[x - 1].num,
                    w_holes[x - 1].star->name,
                    w_holes[x - 1].star->wh_stability);
        }

        if (printfstarinfo) {
            fprintf(outputtxt,
                    "Wormhole[%d], Dest: %d, Star: %d %s, Stab: %d\n",
                    x,
                    w_holes[x].star->wh_dest_starnum,
                    w_holes[x].num,
                    w_holes[x].star->name,
                    w_holes[x].star->wh_stability);
        }
    }

    if (((double)wormidx / 2) != ((int)wormidx / 2)) {
        /*
         * Odd number so last w_hole points to #1 no return
         */
        w_holes[wormidx - 1].star->wh_dest_starnum = w_holes[0].num;

        if (printstarinfo) {
            fprintf(outputtxt,
                    "Wormhole[%d], Dest: %d, Star: %d %s, Stab: %d\n",
                    wormidx - 1,
                    w_holes[wormidx - 1].star->wh_dest_starnum,
                    w_holes[wormidx - 1].num,
                    w_holes[wormidx - 1].star->name,
                    w_holes[wormidx - 1].star->wh_stability);
        }
    }

    if (printstarinfo) {
        fprintf(outputtxt, "Total Wormholes: %d\n", wormidx);
    }

#if 0
    /*
     * Old code starts
     */

    /*
     * Try to more evenly space stars. Essentially this is an inverse-gravity
     * calculation: The nearer two stars are to each other, the more they
     * repulse each other. Several iterations of this will suffice to move all
     * of the stars nicely apart.
     */

    CLUSTER_COUNTER = 6;
    STAR_COUNTER = 1;
    dist = CLUSTER_FROM_CENTER;

    for (its = 1; its <= 6; ++its) {
        /*
         * Circle of stars
         */
        fprintf(outputtxt, "Grouping [%f]", dist);

        for (clusters = 1; clusters <= CLUSTER_COUNTER; ++clusters) {
            /*
             * Number of clusters in circle
             */
            for (starsinclus = 1; starsinclus <= STAR_COUNTER; ++starsinclus) {
                /*
                 * Number of stars in cluster
                 */
                ange = 2.0 * M_PI * ANGLE;
                cluster_delta_x = int_rand(CLUSTER_STAR_MIN, CLUSTER_STAR_MAX);
                cluster_delta_y = int_rand(CLUSTER_STAR_MIN, CLUSTER_STAR_MAX);
                clusterx = dist * sin(angle);
                clustery = dist * cos(angle);

                if (starindex >= Sdatanumstars) {
                    flag = 1;

                    break;
                }

                fprintf(outputtxt, " %s ", Stars[starindex]->name);

                if ((its == 1) || (its == 3) || (its == 6)) {
                    setbit(Stars[starindex]->explored, 1);
                    setbit(Stars[starindex]->inhabited, 1);
                }

                Stars[starindex]->xpos = clusterx + cluster_delta_x;
                Stars[starindex]->ypos = clustery + cluster_delta_y;

                ANGLE = (ANGLE + 0.15) + double_rand();
                fprintf(outputtxt, "ANGLE 1 %f\n", ANGLE);
                ++starindex;
            }
        }

        if (flag) {
            break;
        }

        switch (its + 1) {
        case 2:
            ANGLE = 0.20 + double_rand();
            CLUSTER_COUNTER = 10;
            dist += 25000;

            break;
        case 3:
            ANGLE = 0.35 + double_rand();
            CLUSTER_COUNTER = 13;
            dist += 27000;

            break;
        case 4:
            ANGLE = 0.40 + double_rand();
            CLUSTER_COUNTER = 15;
            dist += 27000;

            break;
        case 5:
            ANGLE = 0.25 + double_rand();
            CLUSTER_COUNTER = 17;
            dist += 32000;

            break;
        case 6:
            ANGLE = 0.12 + double_rand();
            CLUSTER_COUNTER = 17;
            dist += 32000;

            break;
        }

        fprintf(outputtxt, "\n\n");
        fprintf(outputtxt, "ANGLE 2 %f\n", ANGLE);
    }

    Stars[0]->xpos = 0;
    Stars[0]->ypos = 0;
    strcpy(Stars[0]->name, "Bambi");
#endif

    stardata = fopen(STARDATAFL, "w+");

    if (stardata == NULL) {
        printf("Unable to open star data file \"%s\"\n", STARDATAFL);

        return 01;
    }

    fwrite(&Sdata, sizeof(Sdata), 1, stardata);

    for (star = 0; star < Sdata.numstars; ++star) {
        fwrite(Stars[star], sizeof(startype), 1, stardata);
    }

    chmod(STARDATAFL, 00660);
    fclose(stardata);

    EmptyFile(SHIPDATAFL);
    EmptyFile(SHIPFREEDATAFL);
    EmptyFile(COMMODDATAFL);
    EmptyFile(COMMODFREEDATAFL);
    EmptyFile(PLAYERDATAFL);
    EmptyFile(RACEDATAFL);

    memset((char *)power, 0, sizeof(power));
    InitFile(POWFL, power, sizeof(power));

    memset((char *)block, 0, sizeof(block));
    Initfile(BLOCKDATAFL, block, sizeof(block));

    /*
     * Telegram files: directory and a file for each player.
     */
    sprintf(str, "/bin/mkdir -p %s", MSGDIR);
    system(str);
    chmod(MSGDIR, 00770);

#if 0
    /*
     * Why is this not needed anymore?
     */
    for (i = 1; i < MAXPLAYERS; ++i) {
        sprintf(str, "%s.%d", TELEGRAMFL, i);
        Empyfile(str);
    }
#endif

    /*
     * News files: directory and the 4 types of news.
     */
    sprintf(str, "/bin/mkdir -p %s", NEWSDIR);
    system(str);
    chmod(NEWSDIR, 00770);
    EmptyFile(DECLARATIONFL);
    EmptyFile(TRANSFERFL);
    EmptyFile(COMBATFL);
    EmptyFile(ANNOUNCEFL);

    if (printstarinfo) {
        PrintStatistics(outputtxt);
    }

    if (printpostscript) {
        produce_postscript(DEFAULT_POSTSCRIPT_MAP_FILENAME);
    }

    printf("Universe Created!\n");

    if (printstarinfo || printplaninfo) {
        printf("Summary output written to %s\n", OUTPUTFILE);
        fclose(outputtxt);
    }

    return 0;
}
示例#7
0
文件: pod.c 项目: tcadigan/gbII_6.0
void do_pod(shiptype *ship)
{
    int starsys;
    int planetno;

    memset((char *)buf, 0, sizeof(buf));

    if (ship->popn != 0) {
        if (ship->whatorbits == LEVEL_STAR) {
            if (ship->special.pod.temperature >= POD_THRESHOLD) {
                starsys = ship->storbits;
                planetno = int_rand(0, (int)Stars[starsys]->numplanets - 1);
                sprintf(telegram_buf,
                        "%s has warmed and exploded at %\n",
                        Ship(ship),
                        prin_ship_orbits(ship));

                /* Seed passes through wormhole */
                if (Stars[starsys]->wh_has_wormhole
                    && (planetno == (Stars[starsys]->numplanets - 1))) {
                    planets[starsys][planetno]->info[ship->owner - 1].explored = 1;
                    starsys = Stars[starsys]->wh_dest_starnum;
                    planetno = int_rand(0, (int)Stars[starsys]->numplanets - 2);
                    sprintf(buf,
                            "                          The spores traversed a wormhole to %s.\n",
                            Stars[starsys]->name);

                    strcat(telegram_buf, buf);
                }

                if (infect_planet((int)ship->type, (int)ship->owner, starsys, planetno)) {
                    sprintf(buf,
                            "                          Meta-colony established on %s.",
                            Stars[starsys]->pnames[planetno]);
                } else {
                    sprintf(buf, "                          No spores have survived.");
                }

                strcat(telegram_buf, buf);
                push_telegram((int)ship->owner,
                              (int)ship->governor,
                              telegram_buf);

                kill_ship((int)ship->owner, ship);
            } else {
                /* pod.temp >= POD_THRESHOLD */
                ship->special.pod.temperature += round_rand((double)Stars[ship->storbits]->temperature / (double)segments);
            }
        } else if (ship->whatorbits == LEVEL_PLAN) {
            if (ship->special.pod.decay >= POD_DECAY) {
                starsys = ship->storbits;
                planetno = ship->pnumorbits;
                sprintf(telegram_buf,
                        "%s has decayed at %s\n",
                        Ship(ship),
                        prin_ship_orbits(ship));

                /* Seed passes through wormhole */
                if (Stars[starsys]->wh_has_wormhole
                    && (planetno == (Stars[starsys]->numplanets - 1))) {
                    starsys = Stars[starsys]->wh_dest_starnum;
                    planetno = int_rand(0, (int)Stars[starsys]->numplanets - 2);
                    sprintf(buf,
                            "                          The spores traversed a wormhole to %s.\n",
                            Stars[starsys]->name);

                    strcat(telegram_buf, buf);
                }

                if (infect_planet((int)ship->type, (int)ship->owner, starsys, planetno)) {
                    sprintf(buf,
                            "                          Meta-colony established on %s.",
                            Stars[starsys]->pnames[planetno]);
                } else {
                    sprintf(buf, "                          No spores have survived.");
                }

                strcat(telegram_buf, buf);
                push_telegram((int)ship->owner,
                              (int)ship->governor,
                              telegram_buf);

                kill_ship((int)ship->owner, ship);
            } else {
                /* decay > POD_DECAY */
                ship->special.pod.decay += round_rand(1.0 / (double) segments);
            }
        }
    } else {
        /* If no population on board, don't infect! --jpd-- */
        /* Don't decay if military on board. */
        if (!ship->troops) {
            sprintf(telegram_buf,
                    "%s has no population and has decayed at %s\n",
                    Ship(ship),
                    prin_ship_orbits(ship));

            push_telegram((int)ship->owner, (int)ship->governor, telegram_buf);
            kill_ship((int)ship->owner, ship);
        }
    } /* If ship->popn != 0 --jpd -- */
}
示例#8
0
文件: doship.c 项目: uhuntgx00/GB
void do_mirror(shiptype *ship)
{
    switch (ship->special.aimed_at.level) {
    case LEVEL_SHIP: /* ship aimed at is a legal ship now */
        /* if in the same system */
        if ( (ship->whatorbits==LEVEL_STAR || ship->whatorbits==LEVEL_PLAN)
                && (ships[ship->special.aimed_at.shipno]!=NULL)
                && (ships[ship->special.aimed_at.shipno]->whatorbits==LEVEL_STAR ||
                    ships[ship->special.aimed_at.shipno]->whatorbits==LEVEL_PLAN)
                && ship->storbits == ships[ship->special.aimed_at.shipno]->storbits
                && ships[ship->special.aimed_at.shipno]->alive ) {
            shiptype *s;
            reg int i;
            double range;
            s = ships[ship->special.aimed_at.shipno];
            range = sqrt(Distsq(ship->xpos, ship->ypos,s->xpos,s->ypos));
            i = int_rand(0,round_rand((2./((double)(Body(s))))
                                      *(double)(ship->special.aimed_at.intensity)/(range/PLORBITSIZE+1.0)));
            sprintf(telegram_buf, "%s aimed at %s\n", Ship(ship), Ship(s));
            s->damage += i;
            if(i) {
                sprintf(buf, "%d%% damage done.\n",i);
                strcat(telegram_buf, buf);
            }
            if (s->damage >= 100) {
                sprintf(buf, "%s DESTROYED!!!\n",Ship(s));
                strcat(telegram_buf, buf);
                kill_ship((int)(ship->owner), s);
            }
            push_telegram((int)s->owner, (int)s->governor, telegram_buf);
            push_telegram((int)ship->owner, (int)ship->governor, telegram_buf);
        }
        break;
    case LEVEL_PLAN: {
        reg int i;
        double range;
        range = sqrt(Distsq(ship->xpos, ship->ypos,
                            Stars[ship->storbits]->xpos
                            +planets[ship->storbits][ship->pnumorbits]->xpos,
                            Stars[ship->storbits]->ypos
                            +planets[ship->storbits][ship->pnumorbits]->ypos));
        if ( range > PLORBITSIZE )
            i = PLORBITSIZE * ship->special.aimed_at.intensity/range;
        else
            i = ship->special.aimed_at.intensity;

        i = round_rand(.01*(100.0-(double)(ship->damage))*(double)i);
        Stinfo[ship->storbits][ship->special.aimed_at.pnum].temp_add += i;
    }
    break;
    case LEVEL_STAR: {
        /* have to be in the same system as the star; otherwise
           it's not too fair.. */
        if (ship->special.aimed_at.snum>0 && ship->special.aimed_at.snum < Sdata.numstars &&
                ship->whatorbits > LEVEL_UNIV &&
                ship->special.aimed_at.snum == ship->storbits)
            Stars[ship->special.aimed_at.snum]->stability += random()&01;
    }
    break;
    case LEVEL_UNIV:
        break;
    }
}
示例#9
0
文件: doship.c 项目: uhuntgx00/GB
void doship(shiptype *ship, int update)
{
    racetype *Race;
    shiptype *ship2;

    /*ship is active */
    ship->active = 1;

    if(!ship->owner) ship->alive = 0;

    if (ship->alive) {
        /* repair radiation */
        if (ship->rad) {
            ship->active = 1;
            /* irradiated ships are immobile.. */
            /* kill off some people */
            /* check to see if ship is active */
            if(success(ship->rad))
                ship->active = 0;
            if(update) {
                ship->popn = round_rand(ship->popn * .80);
                ship->troops = round_rand(ship->troops * .80);
                if (ship->rad >= (int)REPAIR_RATE)
                    ship->rad -= int_rand(0,(int)REPAIR_RATE);
                else
                    ship->rad -= int_rand(0,(int)ship->rad);
            }
        } else
            ship->active = 1;

        if(!ship->popn && Max_crew(ship) && !ship->docked)
            ship->whatdest = LEVEL_UNIV;

        if (ship->whatorbits != LEVEL_UNIV
                && Stars[ship->storbits]->nova_stage>0) {
            /* damage ships from supernovae */
            /* Maarten: modified to take into account MOVES_PER_UPDATE */
            ship->damage += 5 * Stars[ship->storbits]->nova_stage /
                            ((Armor(ship)+1) * segments);
            if (ship->damage >= 100) {
                kill_ship((int)(ship->owner), ship);
                return;
            }
        }

        if(ship->type==OTYPE_FACTORY && !ship->on) {
            Race = races[ship->owner-1];
            ship->tech = Race->tech;
        }

        if(ship->active)
            Moveship(ship, update, 1, 0);

        ship->size = ship_size(ship);	/* for debugging */

        if(ship->whatorbits==LEVEL_SHIP) {
            (void)getship(&ship2, (int)ship->destshipno);
            if(ship2->owner != ship->owner) {
                ship2->owner = ship->owner;
                ship2->governor = ship->governor;
                putship(ship2);
            }
            free(ship2);
            /* just making sure */
        } else if(ship->whatorbits != LEVEL_UNIV &&
                  (ship->popn || ship->type == OTYPE_PROBE)) {
            /* Though I have often used TWCs for exploring, I don't think it is right */
            /* to be able to map out worlds with this type of junk. Either a manned ship, */
            /* or a probe, which is designed for this kind of work.  Maarten */
            StarsInhab[ship->storbits] = 1;
            setbit(Stars[ship->storbits]->inhabited, ship->owner);
            setbit(Stars[ship->storbits]->explored, ship->owner);
            if(ship->whatorbits == LEVEL_PLAN) {
                planets[ship->storbits][ship->pnumorbits]->info[ship->owner-1].explored = 1;
            }
        }

        /* add ships, popn to total count to add AP's */
        if(update) {
            Power[ship->owner-1].ships_owned++;
            Power[ship->owner-1].resource += ship->resource;
            Power[ship->owner-1].fuel += ship->fuel;
            Power[ship->owner-1].destruct += ship->destruct;
            Power[ship->owner-1].popn += ship->popn;
            Power[ship->owner-1].troops += ship->troops;
        }

        if (ship->whatorbits==LEVEL_UNIV) {
            Sdatanumships[ship->owner-1]++;
            Sdatapopns[ship->owner] += ship->popn;
        } else {
            starnumships[ship->storbits][ship->owner-1]++;
            /* add popn of ships to popn */
            starpopns[ship->storbits][ship->owner-1] += ship->popn;
            /* set inhabited for ship */
            /* only if manned or probe.  Maarten */
            if (ship->popn || ship->type==OTYPE_PROBE) {
                StarsInhab[ship->storbits] = 1;
                setbit(Stars[ship->storbits]->inhabited, ship->owner);
                setbit(Stars[ship->storbits]->explored, ship->owner);
            }
        }

        if (ship->active) {
            /* bombard the planet */
            if (can_bombard(ship) && ship->bombard
                    && ship->whatorbits==LEVEL_PLAN
                    && ship->whatdest==LEVEL_PLAN
                    && ship->deststar== ship->storbits
                    && ship->destpnum== ship->pnumorbits) {
                /* ship bombards planet */
                Stinfo[ship->storbits][ship->pnumorbits].inhab = 1;
            }

            /* repair ship by the amount of crew it has */
            /* industrial complexes can repair (robot ships
               and offline factories can't repair) */
            if(ship->damage && Repair(ship))
                do_repair(ship);

            if(update)
                switch (ship->type) {  /* do this stuff during updates only*/
                case OTYPE_CANIST:
                    do_canister(ship);
                    break;
                case OTYPE_GREEN:
                    do_greenhouse(ship);
                    break;
                case STYPE_MIRROR:
                    do_mirror(ship);
                    break;
                case STYPE_GOD:
                    do_god(ship);
                    break;
                case OTYPE_AP:
                    do_ap(ship);
                    break;
                case OTYPE_VN:	/* Von Neumann machine */
                case OTYPE_BERS:
                    if(!ship->special.mind.progenitor)
                        ship->special.mind.progenitor = 1;
                    do_VN(ship);
                    break;
                case STYPE_OAP:
                    do_oap(ship);
                    break;
                case STYPE_HABITAT:
                    do_habitat(ship);
                    break;
                default:
                    break;
                }
            if(ship->type==STYPE_POD)
                do_pod(ship);
        }
    }
}
示例#10
0
文件: name.c 项目: phreddrick/GB
void insurgency(int Playernum, int Governor, int APcount)
{
  int who, amount, eligible, them=0;
  racetype *Race, *alien;
  planettype *p;
  double x;
  int changed_hands, chance;
  register int i;
  
  if(Dir[Playernum-1][Governor].level != LEVEL_PLAN) {
      notify(Playernum, Governor, "You must 'cs' to the planet you wish to try it on.\n");
      return;
  }
  if(!control(Playernum, Governor, Stars[Dir[Playernum-1][Governor].snum])) {
      notify(Playernum, Governor, "You are not authorized to do that here.\n");
      return;
  }
/*  if(argn<3) {
      notify(Playernum, Governor, "The correct syntax is 'insurgency <race> <money>'\n");
      return;
  }*/
  if(!enufAP(Playernum,Governor, Stars[Dir[Playernum-1][Governor].snum]->AP[Playernum-1], APcount)) return;
  if(!(who=GetPlayer(args[1]))) {
      sprintf(buf,"No such player.\n");
      notify(Playernum, Governor, buf);
      return;
  }
  Race = races[Playernum-1];
  alien = races[who-1];
  if(alien->Guest) {
      notify(Playernum, Governor, "Don't be such a dickweed.\n");
      return;
  }
  if(who==Playernum) {
      notify(Playernum, Governor, "You can't revolt against yourself!\n");
      return;
  }
  eligible = 0;
  them = 0;
  for(i=0; i<Stars[Dir[Playernum-1][Governor].snum]->numplanets; i++) {
      getplanet(&p,Dir[Playernum-1][Governor].snum,i);
      eligible += p->info[Playernum-1].popn;
      them += p->info[who-1].popn;
      free(p);
  }
  if(!eligible) {
      notify(Playernum, Governor, "You must have population in the star system to attempt insurgency\n.");
      return;
  }
  getplanet(&p,Dir[Playernum-1][Governor].snum,Dir[Playernum-1][Governor].pnum);

  if(!p->info[who-1].popn) {
      notify(Playernum, Governor, "This player does not occupy this planet.\n");
      free(p);
      return;
  }
  
  sscanf(args[2], "%d", &amount);
  if(amount < 0) {
      notify(Playernum, Governor, "You have to use a positive amount of money.\n");
      free(p);
      return;
  }
  if(Race->governor[Governor].money < amount) {
      notify(Playernum, Governor, "Nice try.\n");
      free(p);
      return;
  }

  x = INSURG_FACTOR*(double)amount*
      (double)p->info[who-1].tax/(double)p->info[who-1].popn;
  x *= morale_factor((double)(Race->morale-alien->morale));
  x *= morale_factor((double)(eligible-them)/50.0);
  x *= morale_factor(10.0*(double)(Race->fighters*p->info[Playernum-1].troops-
				  alien->fighters*p->info[who-1].troops))/50.0;
  sprintf(buf, "x = %f\n", x);
  notify(Playernum, Governor, buf);
  chance = round_rand(200.0*atan((double)x)/3.14159265);
  sprintf(long_buf, "%s/%s: %s [%d] tries insurgency vs %s [%d]\n",
	  Stars[Dir[Playernum-1][Governor].snum]->name,
	  Stars[Dir[Playernum-1][Governor].snum]->pnames[Dir[Playernum-1][Governor].pnum],
	  Race->name, Playernum, alien->name, who);
  sprintf(buf, "\t%s: %d total civs [%d]  opposing %d total civs [%d]\n",
	  Stars[Dir[Playernum-1][Governor].snum]->name,
	  eligible, Playernum, them, who);
  strcat(long_buf, buf);
  sprintf(buf, "\t\t %ld morale [%d] vs %ld morale [%d]\n",
	  Race->morale, Playernum, alien->morale, who);
  strcat(long_buf, buf);
  sprintf(buf, "\t\t %d money against %ld population at tax rate %d%%\n",
	  amount, p->info[who-1].popn, p->info[who-1].tax);
  strcat(long_buf, buf);
  sprintf(buf, "Success chance is %d%%\n", chance);
  strcat(long_buf, buf);
  if(success(chance)) {
      changed_hands = revolt(p, who, Playernum);
      notify(Playernum, Governor, long_buf);
      sprintf(buf, "Success!  You liberate %d sector%s.\n", changed_hands,
                   (changed_hands == 1)?"":"s");
      notify(Playernum, Governor, buf);      
      sprintf(buf, 
        "A revolt on /%s/%s instigated by %s [%d] costs you %d sector%s\n", 
         Stars[Dir[Playernum-1][Governor].snum]->name, 
         Stars[Dir[Playernum-1][Governor].snum]->pnames[Dir[Playernum-1][Governor].pnum],
         Race->name, Playernum,
         changed_hands, (changed_hands == 1)?"":"s");
      strcat(long_buf, buf);
      warn(who, (int)Stars[Dir[Playernum-1][Governor].snum]->governor[who-1], long_buf);
      p->info[Playernum-1].tax = p->info[who-1].tax;
      /* you inherit their tax rate (insurgency wars he he ) */
      sprintf(buf, "/%s/%s: Successful insurgency by %s [%d] against %s [%d]\n",
	      Stars[Dir[Playernum-1][Governor].snum]->name,
	      Stars[Dir[Playernum-1][Governor].snum]->pnames[Dir[Playernum-1][Governor].pnum],
	      Race->name, Playernum, alien->name, who);
      post(buf, DECLARATION);
  } else {
      notify(Playernum, Governor, long_buf);
      notify(Playernum, Governor, "The insurgency failed!\n");
      sprintf(buf, 
        "A revolt on /%s/%s instigated by %s [%d] fails\n",
         Stars[Dir[Playernum-1][Governor].snum]->name, 
         Stars[Dir[Playernum-1][Governor].snum]->pnames[Dir[Playernum-1][Governor].pnum],
         Race->name, Playernum);
      strcat(long_buf, buf);
      warn(who, (int)Stars[Dir[Playernum-1][Governor].snum]->governor[who-1], long_buf);
      sprintf(buf, "/%s/%s: Failed insurgency by %s [%d] against %s [%d]\n",
	      Stars[Dir[Playernum-1][Governor].snum]->name,
	      Stars[Dir[Playernum-1][Governor].snum]->pnames[Dir[Playernum-1][Governor].pnum],
	      Race->name, Playernum, alien->name, who);
      post(buf, DECLARATION);
  }
  deductAPs(Playernum, Governor, APcount, Dir[Playernum-1][Governor].snum, 0);
  Race->governor[Governor].money -= amount;
  putrace(Race);
  free(p);
}