/*! Sets the client's active state to \a act. This function does only change the visual appearance of the client, it does not change the focus setting. Use Workspace::activateClient() or Workspace::requestFocus() instead. If a client receives or looses the focus, it calls setActive() on its own. */ void Client::setActive(bool act) { if (active == act) return; active = act; const int ruledOpacity = active ? rules()->checkOpacityActive(qRound(opacity() * 100.0)) : rules()->checkOpacityInactive(qRound(opacity() * 100.0)); setOpacity(ruledOpacity / 100.0); workspace()->setActiveClient(act ? this : NULL, Allowed); if (active) Notify::raise(Notify::Activate); if (!active) cancelAutoRaise(); if (!active && shade_mode == ShadeActivated) setShade(ShadeNormal); StackingUpdatesBlocker blocker(workspace()); workspace()->updateClientLayer(this); // active windows may get different layer ClientList mainclients = mainClients(); for (ClientList::ConstIterator it = mainclients.constBegin(); it != mainclients.constEnd(); ++it) if ((*it)->isFullScreen()) // fullscreens go high even if their transient is active workspace()->updateClientLayer(*it); if (decoration != NULL) decoration->activeChange(); emit activeChanged(); updateMouseGrab(); updateUrgency(); // demand attention again if it's still urgent workspace()->checkUnredirect(); }
String AbnfRuleList::toString () const { Vector<AbnfRule *>::const_iterator it = rules().cbegin(); Vector<AbnfRule *>::const_iterator itEnd = rules().cend(); String r; for (; it != itEnd; ++it) { r << (*it)->toString(); if (! r.endsWith(String::EndOfLine)) r << String::EndOfLine; r << String::EndOfLine; } return r; }
// // Generate and attach an ad-hoc opaque signature // Use SHA-1 digests because that's what the whitelist is made with // static void attachOpaque(SecStaticCodeRef code, SecAssessmentFeedback feedback) { CFTemp<CFDictionaryRef> rules("{" // same resource rules as used for collection "rules={" "'^.*' = #T" "'^Info\\.plist$' = {omit=#T,weight=10}" "},rules2={" "'^(Frameworks|SharedFrameworks|Plugins|Plug-ins|XPCServices|Helpers|MacOS)/' = {nested=#T, weight=0}" "'^.*' = #T" "'^Info\\.plist$' = {omit=#T,weight=10}" "'^[^/]+$' = {top=#T, weight=0}" "}" "}"); CFRef<CFDataRef> signature = CFDataCreateMutable(NULL, 0); CFTemp<CFDictionaryRef> arguments("{%O=%O, %O=#N, %O=%d, %O=%O}", kSecCodeSignerDetached, signature.get(), kSecCodeSignerIdentity, /* kCFNull, */ kSecCodeSignerDigestAlgorithm, kSecCodeSignatureHashSHA1, kSecCodeSignerResourceRules, rules.get()); CFRef<SecCodeSignerRef> signer; SecCSFlags creationFlags = kSecCSSignOpaque | kSecCSSignNoV1 | kSecCSSignBundleRoot; SecCSFlags operationFlags = 0; if (feedback) operationFlags |= kSecCSReportProgress; MacOSError::check(SecStaticCodeSetCallback(code, kSecCSDefaultFlags, NULL, ^CFTypeRef(SecStaticCodeRef code, CFStringRef stage, CFDictionaryRef info) { if (CFEqual(stage, CFSTR("progress"))) { bool proceed = feedback(kSecAssessmentFeedbackProgress, info); if (!proceed) SecStaticCodeCancelValidation(code, kSecCSDefaultFlags); } return NULL; }));
void main() { Game Game1; STATE current = INIT; while (true) { switch (current) { case INIT: splash(); case MAIN: current = MainMenu(); break; case PLAY: Game1.newGame(); case GAME: current = Game1.update(); break; case RULES: current = rules(); break; case EXIT: exit(); return; } } }
void action(int ignored) { signal(SIGALRM,action); if (rotall || rotcore) if (!(rtimer--)) { rtimer=rotdelay; pmove(); } if (!(mtimer--)) { mtimer=mesdelay; funnymessage(); } if (topgun) { if (!(ttimer--)) { stop_topgun(); topgun = 0; ttimer=topgundelay; } topgunships(); if ((ttimer > 0) && ((ttimer % 120) == 0)) { sprintf(buf, "> -= T O P G U N =- (%d min. left) ", (ttimer/60)); amessage(buf , 0, MALL); rules(); } } else if (!(ttimer--)) { start_topgun(); topgun = 1; ttimer=topguntime; } }
int main() { std::cout << "\033[?25l"; std::istringstream in("abbbbbd"); Tape t(&in); IMachine* m = new Machine(); std::istringstream rules("z1,a,b,left,z2\nz3,b,c,right,z3\nz2,-,X,right,z3"); m->loadRules(&rules); m->setTape(&t); m->setState("unknown"); m->step(); m->setState("z1"); std::cout << "state: " << m->getState() << std::endl; do { t.dump(std::cout); } while(m->step()); m->step(); std::cout << "state: " << m->getState() << std::endl; delete m; std::cout << "\033[?25h" << std::endl; }
//定义每一个函数// int main() { begin(); int i; fp=fopen("排行榜","r"); for(i=0;i<5;i++) fread(&end_score[i],2,1,fp); fclose(fp); MOUSEMSG m; //定义鼠标消息// while(true) { m=GetMouseMsg(); switch(m.uMsg) { case WM_LBUTTONDOWN: if(m.x>=10&&m.y>=130&&m.y<=200&&m.x<=290) design_cp1(); if(m.x>=10&&m.y>=230&&m.y<=300&&m.x<=290) rules(); if(m.x>=10&&m.y>=330&&m.y<=400&&m.x<=290) select(); if(m.x>=10&&m.y>=430&&m.y<=500&&m.x<=290) see_rank(); if(m.x>=10&&m.y>=530&&m.y<=600&&m.x<=290) exit(0); } } return 0; }
unsigned int ExpressionBuilder::EBTerm::substitute(const EBSubstitutionRule & rule) { EBSubstitutionRuleList rules(1); rules[0] = &rule; return substitute(rules); }
Edge::Edge( Path* parentPath, size_t rankInPath, Vertex* fromVertex, double metricOffset ): Registrable(0), _fromVertex(fromVertex), _parentPath (parentPath), _metricOffset(metricOffset), _rankInPath (rankInPath), _previous(NULL), _previousConnectionDeparture(NULL), _previousDepartureForFineSteppingOnly(NULL), _followingConnectionArrival(NULL), _followingArrivalForFineSteppingOnly(NULL), _next(NULL), _departureIndex(INDICES_NUMBER), _arrivalIndex(INDICES_NUMBER), _serviceIndexUpdateNeeded (true), _RTserviceIndexUpdateNeeded(true) { // Default accessibility RuleUser::Rules rules(RuleUser::GetEmptyRules()); rules[USER_PEDESTRIAN - USER_CLASS_CODE_OFFSET] = AllowedUseRule::INSTANCE.get(); rules[USER_BIKE - USER_CLASS_CODE_OFFSET] = AllowedUseRule::INSTANCE.get(); rules[USER_HANDICAPPED - USER_CLASS_CODE_OFFSET] = AllowedUseRule::INSTANCE.get(); rules[USER_CAR - USER_CLASS_CODE_OFFSET] = AllowedUseRule::INSTANCE.get(); setRules(rules); }
value::Value* Agent::observation( const devs::ObservationEvent& event) const { const std::string port = event.getPortName(); if (port == "KnowledgeBase") { std::stringstream out; out << *this; return new value::String(out.str()); } else if (port == "Activities") { std::stringstream out; out << activities(); return new value::String(out.str()); } else if ((port.compare(0, 9, "Activity_") == 0) and port.size() > 9) { std::string activity(port, 9, std::string::npos); const Activity& act(activities().get(activity)->second); std::stringstream out; out << act.state(); return new value::String(out.str()); } else if ((port.compare(0, 6, "Rules_") == 0) and port.size() > 6) { std::string rule(port, 6, std::string::npos); const Rule& ru(rules().get(rule)); return new value::Boolean(ru.isAvailable()); } return 0; }
void FastMKS<KernelType, TreeType>::Search(TreeType* queryTree, const size_t k, arma::Mat<size_t>& indices, arma::mat& kernels) { // If either naive mode or single mode is specified, this must fail. if (naive || singleMode) { throw std::invalid_argument("can't call Search() with a query tree when " "single mode or naive search is enabled"); } // No remapping will be necessary because we are using the cover tree. indices.set_size(k, queryTree->Dataset().n_cols); kernels.set_size(k, queryTree->Dataset().n_cols); kernels.fill(-DBL_MAX); Timer::Start("computing_products"); typedef FastMKSRules<KernelType, TreeType> RuleType; RuleType rules(referenceSet, queryTree->Dataset(), indices, kernels, metric.Kernel()); typename TreeType::template DualTreeTraverser<RuleType> traverser(rules); traverser.Traverse(*queryTree, *referenceTree); Log::Info << rules.BaseCases() << " base cases." << std::endl; Log::Info << rules.Scores() << " scores." << std::endl; Timer::Stop("computing_products"); }
void start() { char a; char choice=0; int i=0; rules(); printf("Aby rozpoczac losowanie, wpisz 1: "); while(a=getchar()) { if(i==0) { if(a=='1') choice = a; else choice = 0; i++; } else { if(choice&&i==1&&a=='\n') deal(); else if (a=='\n') { printf("Niewlasciwa komenda!\n"); i=0; } else i++; }/*else*/ if(choice=='1'&&a=='\n'&&i==1) break; } }/*start()*/
void playGameAgainst(Agent *agent0, Agent *agent1) { GameRules rules(4); vector<Agent *> players{agent1, agent0}; unsigned curIndex = 0; // rand()%players.size(); uptr<State> gameState(GameState::NewEmptyGameState(4, 4)); while (true) { Agent *curPlayer = players[curIndex]; uptr<Action> action = curPlayer->ChooseAction(gameState.get()); uptr<State> successor = gameState->SuccessorState(*action); bool isWin = rules.IsWin(*successor); bool isFinished = rules.IsTerminalState(*successor); if (isWin || isFinished) { cout << "end of game!" << endl; if (isWin) { cout << "player" << curIndex << " is the winner" << endl; } else { cout << "its a draw" << endl; } successor->Output(cout); break; } gameState = successor->Clone(); static_cast<GameState *>(gameState.get())->FlipState(); // TODO: this is a bit hacky. curIndex = (curIndex + 1) % players.size(); } }
void RagdollSetupCollisions( ragdoll_t &ragdoll, vcollide_t *pCollide, int modelIndex ) { //we don't need this assert valve! - bitl //Assert(pCollide); if (!pCollide) return; IPhysicsCollisionSet *pSet = physics->FindCollisionSet( modelIndex ); if ( !pSet ) { pSet = physics->FindOrCreateCollisionSet( modelIndex, ragdoll.listCount ); if ( !pSet ) return; bool bFoundRules = false; IVPhysicsKeyParser *pParse = physcollision->VPhysicsKeyParserCreate( pCollide->pKeyValues ); while ( !pParse->Finished() ) { const char *pBlock = pParse->GetCurrentBlockName(); if ( !strcmpi( pBlock, "collisionrules" ) ) { IPhysicsCollisionSet *pSet = physics->FindOrCreateCollisionSet( modelIndex, ragdoll.listCount ); CRagdollCollisionRules rules(pSet); pParse->ParseCustom( (void *)&rules, &rules ); bFoundRules = true; } else { pParse->SkipBlock(); } } physcollision->VPhysicsKeyParserDestroy( pParse ); if ( !bFoundRules ) { // these are the default rules - each piece collides with everything // except immediate parent/constrained object. int i; for ( i = 0; i < ragdoll.listCount; i++ ) { for ( int j = i+1; j < ragdoll.listCount; j++ ) { pSet->EnableCollisions( i, j ); } } for ( i = 0; i < ragdoll.listCount; i++ ) { int parent = ragdoll.list[i].parentIndex; if ( parent >= 0 ) { Assert( ragdoll.list[i].pObject ); Assert( ragdoll.list[i].pConstraint ); pSet->DisableCollisions( i, parent ); } } } } }
void Rule31Pattern::updateCells() { uint8_t nextCell = (currentCell+1) %2; for (uint8_t i =0; i<numLeds;i++){ cells[nextCell][i] =rules(cells[currentCell][i-1],cells[currentCell][i],cells[currentCell][(i+1)%numLeds]); cellColors[i] += cells[nextCell][i] ? random(5) :-1*random(5); } currentCell =nextCell; }
static jint NativeCollation_openCollatorFromRules(JNIEnv* env, jclass, jstring rules0, jint mode, jint strength) { ScopedJavaUnicodeString rules(env, rules0); UErrorCode status = U_ZERO_ERROR; UCollator* c = ucol_openRules(rules.unicodeString().getBuffer(), rules.unicodeString().length(), UColAttributeValue(mode), UCollationStrength(strength), NULL, &status); icu4jni_error(env, status); return static_cast<jint>(reinterpret_cast<uintptr_t>(c)); }
void Dynamic::start(const QString &name) { if (isRemote()) { sendCommand(SetActive, QStringList() << name << "1"); return; } if (Utils::findExe("perl").isEmpty()) { emit error(i18n("You need to install \"perl\" on your system in order for Cantata's dynamic mode to function.")); return; } QString fName(Utils::dataDir(constDir, false)+name+constExtension); if (!QFile::exists(fName)) { emit error(i18n("Failed to locate rules file - %1", fName)); return; } QString rules(Utils::cacheDir(constDir, true)+constActiveRules); QFile::remove(rules); if (QFile::exists(rules)) { emit error(i18n("Failed to remove previous rules file - %1", rules)); return; } if (!QFile::link(fName, rules)) { emit error(i18n("Failed to install rules file - %1 -> %2", fName, rules)); return; } int i=currentEntry.isEmpty() ? -1 : entryList.indexOf(currentEntry); QModelIndex idx=index(i, 0, QModelIndex()); currentEntry=name; if (idx.isValid()) { emit dataChanged(idx, idx); } i=entryList.indexOf(currentEntry); idx=index(i, 0, QModelIndex()); if (idx.isValid()) { emit dataChanged(idx, idx); } if (isRunning()) { emit clear(); return; } if (controlApp(true)) { emit running(isRunning()); emit clear(); return; } }
static TextBreakIterator* initializeIteratorWithRules(const char* breakRules) { UParseError parseStatus; UErrorCode openStatus = U_ZERO_ERROR; String rules(breakRules); TextBreakIterator* iterator = reinterpret_cast<TextBreakIterator*>(ubrk_openRules(rules.deprecatedCharacters(), rules.length(), 0, 0, &parseStatus, &openStatus)); ASSERT_WITH_MESSAGE(U_SUCCESS(openStatus), "ICU could not open a break iterator: %s (%d)", u_errorName(openStatus), openStatus); return iterator; }
void rulescode_produce(T_PTR_tree entry, transition_system_t **system) { /* First memory allocation of the transition system */ (*system) = (transition_system_t *)xmalloc(sizeof(transition_system_t)); sys = (*system); sys->limits.nbr_variables = nbr_var; rules(entry); }
void AbstractClient::setSkipSwitcher(bool set) { set = rules()->checkSkipSwitcher(set); if (set == skipSwitcher()) return; m_skipSwitcher = set; updateWindowRules(Rules::SkipSwitcher); emit skipSwitcherChanged(); }
static jlong NativeCollation_openCollatorFromRules(JNIEnv* env, jclass, jstring javaRules, jint mode, jint strength) { ScopedStringChars rules(env, javaRules); if (rules.get() == NULL) { return -1; } UErrorCode status = U_ZERO_ERROR; UCollator* c = ucol_openRules(rules.get(), rules.size(), UColAttributeValue(mode), UCollationStrength(strength), NULL, &status); maybeThrowIcuException(env, "ucol_openRules", status); return static_cast<jlong>(reinterpret_cast<uintptr_t>(c)); }
void main() { int i,rul_ret,mnuret; char t_again[5]; begin: clrscr(); printf(" ********************************************************************\n\n"); printf("\t S C I E N C E\t\tP R O J E C T\t\tW O R K\n\n"); printf(" ********************************************************************\n\n"); delay(500); printf("\n\n\t\tKYA AAP AATHVIE PASS SE TEJ HAIN\n\t "); for(i=0;i<56;i++) { delay(20); printf("#"); } delay(2000); printf("\n\nREAD THE FOLLOWING BEFORE YOU START:-\n"); for(i=0;i<38;i++) { delay(40); printf("~"); } printf("\n\n"); rul_ret=rules(); if(rul_ret==1) mnuret=start(); else exit(0); getch(); clrscr(); printf("%s YOUR RESULT IS:-\t \"%d\" marks out of 10",name,mnuret); if(mnuret==10) { printf("\n\n\nCONGRATS YOU ARE REALLY EXCEPTIONAL STUDENT"); delay(1000); printf("\n\n* * * * *"); printf("\n\nFIVE STAR RATING FOR YOU"); } delay(2000); printf("\n\n\n\nDO YOU WANT TO TEST YOUR SKILLS AGAIN(yes/no):-\t"); flushall(); gets(t_again); if(strcmp(t_again,"yes")==0) goto begin; }
void RuleBlock::loadRules(const Engine* engine) { std::ostringstream exceptions; bool throwException = false; for (std::size_t i = 0; i < rules().size(); ++i) { Rule* rule = rules().at(i); if (rule->isLoaded()) { rule->unload(); } try { rule->load(engine); } catch (std::exception& ex) { throwException = true; exceptions << ex.what() << "\n"; } } if (throwException) { fl::Exception exception("[ruleblock error] the following " "rules could not be loaded:\n" + exceptions.str(), FL_AT); throw exception; } }
void AbstractClient::setKeepBelow(bool b) { b = rules()->checkKeepBelow(b); if (b && !rules()->checkKeepAbove(false)) setKeepAbove(false); if (b == keepBelow()) { // force hint change if different if (info && bool(info->state() & NET::KeepBelow) != keepBelow()) info->setState(keepBelow() ? NET::KeepBelow : NET::States(0), NET::KeepBelow); return; } m_keepBelow = b; if (info) { info->setState(keepBelow() ? NET::KeepBelow : NET::States(0), NET::KeepBelow); } workspace()->updateClientLayer(this); updateWindowRules(Rules::Below); doSetKeepBelow(); emit keepBelowChanged(m_keepBelow); }
const AbnfRule * AbnfRuleList::find (const String & name) const { AbnfRule * r = nullptr; Hash<String, size_t>::const_iterator it = m_rulesIndices.find(name); const Vector<AbnfRule *> & vrules = rules(); if (it != m_rulesIndices.cend()) { size_t i = it.value(); CWT_ASSERT(i < vrules.size()); r = vrules[i]; } return r; }
void CStudioPhysics::ParseKeydata( void ) { IVPhysicsKeyParser *pParser = physcollision->VPhysicsKeyParserCreate( GetVCollide()->pKeyValues ); while ( !pParser->Finished() ) { const char *pBlock = pParser->GetCurrentBlockName(); if ( !stricmp( pBlock, "solid" ) ) { hlmvsolid_t solid; CSolidParse solidParse; pParser->ParseSolid( &solid, &solidParse ); solid.surfacePropIndex = FindPhysprop( solid.surfaceprop ); if ( solid.index >= 0 && solid.index < m_listCount ) { strcpy( m_pList[solid.index].m_boneName, solid.name ); memcpy( &m_pList[solid.index].m_solid, &solid, sizeof(solid) ); } } else if ( !stricmp( pBlock, "ragdollconstraint" ) ) { constraint_ragdollparams_t constraint; pParser->ParseRagdollConstraint( &constraint, NULL ); if ( constraint.childIndex >= 0 && constraint.childIndex < m_listCount ) { // In the editor / qc these show up as 5X so that 1.0 is the default constraint.axes[0].torque *= 5; constraint.axes[1].torque *= 5; constraint.axes[2].torque *= 5; m_pList[constraint.childIndex].m_constraint = constraint; } } else if ( !stricmp( pBlock, "editparams" ) ) { CEditParse editParse; pParser->ParseCustom( &m_edit, &editParse ); m_mass = m_edit.totalMass; } else if ( !strcmpi( pBlock, "collisionrules" ) ) { CRagdollCollisionRulesParse rules(this); pParser->ParseCustom( NULL, &rules ); } else { pParser->SkipBlock(); } } physcollision->VPhysicsKeyParserDestroy( pParser ); }
Depot::Depot(RegistryKeyType id /*= 0*/ ): Registrable(id), Vertex(NULL, boost::shared_ptr<geos::geom::Point>()) { _hub = this; RuleUser::Rules rules(RuleUser::GetEmptyRules()); rules[USER_PEDESTRIAN - USER_CLASS_CODE_OFFSET] = ForbiddenUseRule::INSTANCE.get(); rules[USER_BIKE - USER_CLASS_CODE_OFFSET] = ForbiddenUseRule::INSTANCE.get(); rules[USER_HANDICAPPED - USER_CLASS_CODE_OFFSET] = ForbiddenUseRule::INSTANCE.get(); rules[USER_CAR - USER_CLASS_CODE_OFFSET] = ForbiddenUseRule::INSTANCE.get(); Hub::setRules(rules); }
void AbstractClient::setActive(bool act) { if (m_active == act) { return; } m_active = act; const int ruledOpacity = m_active ? rules()->checkOpacityActive(qRound(opacity() * 100.0)) : rules()->checkOpacityInactive(qRound(opacity() * 100.0)); setOpacity(ruledOpacity / 100.0); workspace()->setActiveClient(act ? this : NULL); if (!m_active) cancelAutoRaise(); if (!m_active && shadeMode() == ShadeActivated) setShade(ShadeNormal); doSetActive(); emit activeChanged(); updateMouseGrab(); }
static void RagdollCreateObjects( IPhysicsEnvironment *pPhysEnv, ragdoll_t &ragdoll, const ragdollparams_t ¶ms ) { ragdoll.listCount = 0; ragdoll.pGroup = NULL; ragdoll.allowStretch = params.allowStretch; memset( ragdoll.list, 0, sizeof(ragdoll.list) ); memset( &ragdoll.animfriction, 0, sizeof(ragdoll.animfriction) ); if ( !params.pCollide || params.pCollide->solidCount > RAGDOLL_MAX_ELEMENTS ) return; constraint_groupparams_t group; group.Defaults(); ragdoll.pGroup = pPhysEnv->CreateConstraintGroup( group ); IVPhysicsKeyParser *pParse = physcollision->VPhysicsKeyParserCreate( params.pCollide->pKeyValues ); while ( !pParse->Finished() ) { const char *pBlock = pParse->GetCurrentBlockName(); if ( !strcmpi( pBlock, "solid" ) ) { solid_t solid; pParse->ParseSolid( &solid, &g_SolidSetup ); RagdollAddSolid( pPhysEnv, ragdoll, params, solid ); } else if ( !strcmpi( pBlock, "ragdollconstraint" ) ) { constraint_ragdollparams_t constraint; pParse->ParseRagdollConstraint( &constraint, NULL ); RagdollAddConstraint( pPhysEnv, ragdoll, params, constraint ); } else if ( !strcmpi( pBlock, "collisionrules" ) ) { IPhysicsCollisionSet *pSet = physics->FindOrCreateCollisionSet( params.modelIndex, ragdoll.listCount ); CRagdollCollisionRules rules(pSet); pParse->ParseCustom( (void *)&rules, &rules ); } else if ( !strcmpi( pBlock, "animatedfriction") ) { CRagdollAnimatedFriction friction( &ragdoll ); pParse->ParseCustom( (void*)&friction, &friction ); } else { pParse->SkipBlock(); } } physcollision->VPhysicsKeyParserDestroy( pParse ); }
std::shared_ptr<Ledger> buildLedgerImpl( std::shared_ptr<Ledger const> const& parent, NetClock::time_point closeTime, const bool closeTimeCorrect, NetClock::duration closeResolution, Application& app, beast::Journal j, ApplyTxs&& applyTxs) { auto buildLCL = std::make_shared<Ledger>(*parent, closeTime); if (buildLCL->rules().enabled(featureSHAMapV2) && !buildLCL->stateMap().is_v2()) { buildLCL->make_v2(); } // Set up to write SHAMap changes to our database, // perform updates, extract changes { OpenView accum(&*buildLCL); assert(!accum.open()); applyTxs(accum, buildLCL); accum.apply(*buildLCL); } buildLCL->updateSkipList(); { // Write the final version of all modified SHAMap // nodes to the node store to preserve the new LCL int const asf = buildLCL->stateMap().flushDirty( hotACCOUNT_NODE, buildLCL->info().seq); int const tmf = buildLCL->txMap().flushDirty( hotTRANSACTION_NODE, buildLCL->info().seq); JLOG(j.debug()) << "Flushed " << asf << " accounts and " << tmf << " transaction nodes"; } buildLCL->unshare(); // Accept ledger buildLCL->setAccepted( closeTime, closeResolution, closeTimeCorrect, app.config()); return buildLCL; }