void Sounds::startMusicGameplay() { if(Settings::getInstance()->musicEnabled == false) return; if(s3eIOSBackgroundMusicAvailable() == S3E_TRUE) if(s3eIOSBackgroundMusicGetInt(S3E_IOSBACKGROUNDMUSIC_PLAYBACK_STATE) == S3E_IOSBACKGROUNDMUSIC_PLAYBACK_PLAYING) return; IGLog("Sounds starting gameplay music"); // if gameplay music is already playing, only change song if it's been playing for a full minute if(gameplayPlaying) { if(s3eTimerGetMs() - gameplayStart <= 60000) return; } gameplayPlaying = true; gameplayStart = s3eTimerGetMs(); stopMusic(); char buffer[100]; int randomSong = gameplayMusicNum; while(randomSong == gameplayMusicNum) randomSong = rand()%3; switch(randomSong) { default: case 0: sprintf(buffer, "gameplay1.mp3"); break; case 1: sprintf(buffer, "gameplay2.mp3"); break; case 2: sprintf(buffer, "gameplay3.mp3"); break; } if(s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) s3eAudioPlay(buffer, 0); }
void IntroState::Init() { IwGetResManager()->LoadGroup("introsprites.group"); m_Splash1 = new Sprite("logo", false); m_Splash2 = new Sprite("splash2", false); m_TransManager = new TransitionManager(); m_TransitionState = FADE_IN; if (s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) s3eAudioPlay("music.mp3", 1); printf("IntroState initialized\n"); }
// music void Sounds::startMusicMenu() { if(Settings::getInstance()->musicEnabled == false) return; if(AIRPLAY_DEVICE == AIRPLAY_DEVICE_IPHONE) { if(s3eIOSBackgroundMusicAvailable() == S3E_TRUE) if(s3eIOSBackgroundMusicGetInt(S3E_IOSBACKGROUNDMUSIC_PLAYBACK_STATE) == S3E_IOSBACKGROUNDMUSIC_PLAYBACK_PLAYING) return; } IGLog("Sounds starting menu music"); gameplayPlaying = false; stopMusic(); if(s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) s3eAudioPlay("menu.mp3", 0); else IGLog("mp3 codec not available on this system"); }
bool CIwGameAudio::PlayMusic(const char* name, int repeat_count) { if (!Available) return false; // Only play music is on if (!IW_GAME_AUDIO->isMusicOn()) return false; // Use s3eAudio to play our music using the devices music player if (s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) { if (s3eAudioPlay(name, repeat_count) != S3E_RESULT_SUCCESS) return false; } else return false; return true; }
void Audio::PlayMusic(const char* filename, bool repeat) { // We only support play back of MP3 music if (s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) s3eAudioPlay(filename, repeat ? 0 : 1); }
bool CIwGameAudio::isMusicCodecSupported(s3eAudioCodec codec) { return s3eAudioIsCodecSupported(codec) ? true : false; }
void MusicPlayer::initialise() { s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3); s3eAudioRegister(S3E_AUDIO_STOP, AudioStopCallback, NULL); }
/** * Constructor */ Game::Game(): physicsHz(60), timeStep(1.0f/physicsHz), velocityIterations(10), positionIterations(8), g_accumulator(0.0f), g_prevTime(s3eTimerGetMs()), loadCheckpoint(false), mPaused(false), mMultiplayer(false), mBytesRecieved(-1), timeSinceLastSend(0), mRDXVel(0), mRecRDXVel(0), mDiff(1), mTimeSinceLastRequest(0), mSelectedLevel("1"), mPlayersFinished(0), FACEBOOK_APP_ID("160040267492274"), FACEBOOK_APP_SECRET("b7d69cf0ef9e50a344d892df3c8c7fe6") { mRequestBuffer = NULL; mHost = true; mSock = NULL; mPlayerFound = false; mPlayersInLobby = 0; mStage = Constants::MAINMENU; ServerUrl = "http://10.40.3.237:28003"; g_GetUID = NULL; g_AddScore = NULL; mLevel = NULL; g_SelectedLvlScore = 0; g_Selectedlvl = "tutorial"; PostScoreRequest = NULL; mTimeTaken = 0.0f; mPlayerDeaths = 0; g_CurrentSession = NULL; crateSpawned = true; maxCrates = 1; moveLeftBtn = Iw2DCreateImage("Images/ArrowLeft.png"); moveRightBtn = Iw2DCreateImage("Images/ArrowRight.png"); jumpBtn = Iw2DCreateImage("Images/ArrowJump.png"); kickBtn = Iw2DCreateImage("Images/kick.png"); punchBtn = Iw2DCreateImage("Images/punch.png"); mMenuSystem = new MenuSystem(); mMenuSystem->init(this); mCollListener = new MyContactListener(); mCollListener->setGame(this); // Prepare the iwgxfont resource for rendering using Iw2D mFont = Iw2DCreateFontResource("font_large"); if (s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) { s3eAudioPlay("Audio/MainMenu.mp3", 0); } mMusic.push_back("Audio/gameMusic1.mp3"); mMusic.push_back("Audio/gameMusic2.mp3"); srand((unsigned)time(0)); }
void GameplayState::Init() { IwGetResManager()->LoadGroup("sprites.group"); m_Portraits[DAVE] = new Sprite("dave_port", true); m_PortraitsNot[DAVE] = new Sprite("dave_port_b", true); m_Portraits[DAVE]->SetPosition(CIwFVec2(130,0)); m_PortraitsNot[DAVE]->SetPosition(CIwFVec2(130,0)); m_Portraits[NIGEL] = new Sprite("nigel_port", true); m_PortraitsNot[NIGEL] = new Sprite("nigel_port_b", true); m_Portraits[NIGEL]->SetPosition(CIwFVec2(210,0)); m_PortraitsNot[NIGEL]->SetPosition(CIwFVec2(210,0)); m_Portraits[MANDY] = new Sprite("mandy_port", true); m_PortraitsNot[MANDY] = new Sprite("mandy_port_b", true); m_Portraits[MANDY]->SetPosition(CIwFVec2(290,0)); m_PortraitsNot[MANDY]->SetPosition(CIwFVec2(290, 0)); n_guiButtons[0] = new Sprite("touchScreenMoveL", true); n_guiButtons[0]->SetPosition(CIwFVec2(0, 260)); n_guiButtons[1] = new Sprite("touchScreenMoveR", true); n_guiButtons[1]->SetPosition(CIwFVec2(414, 260)); m_throwingTarget = new Sprite("target_sprite", true); screenHeight = Iw2DGetSurfaceHeight(); screenWidth = Iw2DGetSurfaceWidth(); m_CharacterIndex = 0; m_ThrowingTargetSide = 0; m_isThrowing = false; m_canThrow = false; m_SpacePressed = false; m_gameOver = false; m_MouseClicked = false; m_ClickLocation = CIwFVec2(0,0); m_Level = new TileMap("levelproto1.txt", "levelrelationships1.txt"); m_Cam = new Camera(screenWidth, screenHeight); m_Cam->SetPosition(CIwSVec2(0, 0)); m_Cam->Position = CIwSVec2(0, 0); m_Cam->SetLevelBounds(m_Level->GetLevelBounds()); SpawnCharacters(); m_Layers[0] = new Sprite("layer1", false); m_Layers[1] = new Sprite("layer2", false); m_Layers[2] = new Sprite("layer3", false); m_Layers[3] = new Sprite("layer4", false); m_Cranes[0] = new GameObject("clamp_back", Scenerary, false); m_Cranes[0]->SetPosition(CIwFVec2(100, 0)); m_Cranes[0]->SetMovSpeed(CIwFVec2(-0.15, 0)); m_Cranes[1] = new GameObject("clamp_mid", Scenerary, false); m_Cranes[1]->SetPosition(CIwFVec2(210, 0)); m_Cranes[1]->SetMovSpeed(CIwFVec2(-0.35, 0)); m_Cranes[2] = new GameObject("clamp_front", Scenerary, false); m_Cranes[2]->SetPosition(CIwFVec2(m_Cranes[2]->GetWidth() + 10, 0)); m_Cranes[2]->SetMovSpeed(CIwFVec2(-1, 0)); if (s3eAudioIsCodecSupported(S3E_AUDIO_CODEC_MP3)) s3eAudioPlay("bgmusic.mp3", 0); m_ThrowingSound = new SoundEffect("dave_throw"); m_ThrowingNigelSound = new SoundEffect("nigel_throw"); m_TerminalSound = new SoundEffect("terminal_selected"); doorSound = static_cast<CIwSoundSpec*>(IwGetResManager()->GetResNamed("locked_door", "CIwSoundSpec")); doorSoundInst = NULL; buttonSoundCount = 0; m_LayerVals[0] = 0; m_LayerVals[1] = 0.025; m_LayerVals[2] = 0.05; m_LayerVals[3] = 0.075; printf("GameplayState initialized\n"); }