void CCEGLView::setIMEKeyboardState(bool bOpen) { if(bOpen && s3eOSReadStringAvailable() == S3E_TRUE) { const char* inputText = s3eOSReadStringUTF8("") ; if( inputText!=0 ) { CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(inputText, strlen(inputText)); } } }
bool CIwGameInput::Init() { Tapped = false; Dragging = false; PreviousNumTouches = 0; BackPressed = false; MenuPressed = false; // Check to see if the device that we are running on supports the pointer PointerAvailable = s3ePointerGetInt(S3E_POINTER_AVAILABLE) ? true : false; if (PointerAvailable) { // Clear out the touches array for (int t = 0; t < MAX_TOUCHES; t++) { Touches[t].active = false; Touches[t].id = 0; } // Determine if the device supports multi-touch IsMultiTouch = s3ePointerGetInt(S3E_POINTER_MULTI_TOUCH_AVAILABLE) ? true : false; // For multi-touch devices we handle touch and motion events using different callbacks if (IsMultiTouch) { s3ePointerRegister(S3E_POINTER_TOUCH_EVENT, (s3eCallback)HandleMultiTouchButtonCB, NULL); s3ePointerRegister(S3E_POINTER_TOUCH_MOTION_EVENT, (s3eCallback)HandleMultiTouchMotionCB, NULL); } else { s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, (s3eCallback)HandleSingleTouchButtonCB, NULL); s3ePointerRegister(S3E_POINTER_MOTION_EVENT, (s3eCallback)HandleSingleTouchMotionCB, NULL); } } // Check to see if the device that we are running on supports the keyboard KeysAvailable = ((s3eKeyboardGetInt(S3E_KEYBOARD_HAS_KEYPAD) || s3eKeyboardGetInt(S3E_KEYBOARD_HAS_ALPHA))) ? true : false; // Check to see if the device that we are running on supports the on screen keyboard OSKeyboardAvailable = s3eOSReadStringAvailable() == S3E_TRUE; // Check accelerometer availability if (s3eAccelerometerGetInt(S3E_ACCELEROMETER_AVAILABLE)) AccelerometerAvailable = true; else AccelerometerAvailable = false; // Check compass availability if (s3eCompassAvailable()) CompassAvailable = true; else CompassAvailable = false; return true; // Pointer support }
bool CInput::Init() { // Check to see if the device that we are running on supports the pointer PointerAvailable = s3ePointerGetInt(S3E_POINTER_AVAILABLE) ? true : false; if (!PointerAvailable) return false; // No pointer support if (PointerAvailable) { // Clear out the touches array for (int t = 0; t < MAX_TOUCHES; t++) { Touches[t].active = false; Touches[t].id = 0; } // Determine if the device supports multi-touch IsMultiTouch = s3ePointerGetInt(S3E_POINTER_MULTI_TOUCH_AVAILABLE) ? true : false; // For multi-touch devices we handle touch and motion events using different callbacks if (IsMultiTouch) { s3ePointerRegister(S3E_POINTER_TOUCH_EVENT, (s3eCallback)HandleMultiTouchButtonCB, NULL); s3ePointerRegister(S3E_POINTER_TOUCH_MOTION_EVENT, (s3eCallback)HandleMultiTouchMotionCB, NULL); } else { s3ePointerRegister(S3E_POINTER_BUTTON_EVENT, (s3eCallback)HandleSingleTouchButtonCB, NULL); s3ePointerRegister(S3E_POINTER_MOTION_EVENT, (s3eCallback)HandleSingleTouchMotionCB, NULL); } } // Check to see if the device that we are running on supports the keyboard KeysAvailable = (s3eKeyboardGetInt(S3E_KEYBOARD_HAS_KEYPAD) || s3eKeyboardGetInt(S3E_KEYBOARD_HAS_ALPHA)); // Check to see if the device that we are running on supports the on screen keyboard OSKeyboardAvailable = s3eOSReadStringAvailable() == S3E_TRUE; return true; // Pointer support }