void ZCombatQuestScreen::DrawPlayer(CCDrawContext* pDC, int index, ZCharacter* pCharacter)
{
	CCFont *pFont = CCFontManager::Get("FONTa10b");
	pDC->SetFont( pFont );
	sColor color = sColor(0xFFFFFFFF);
	if (pCharacter->IsDie()) color = sColor(0xFF999999);
	else if (pCharacter == ZGetGame()->m_pMyCharacter) color = sColor(0xFFEEEE00);
	pDC->SetColor(color);

	char szMsg[128];
	float x, y;
	x = 10.0f / 800.0f;
	y = (200.0f/600.0f) + ((20.0f / 600.0f) * index);

	int screenx = x * CCGetWorkspaceWidth();
	int screeny = y * CCGetWorkspaceHeight();


	int nKills = 0;
	ZModule_QuestStatus* pMod = (ZModule_QuestStatus*)pCharacter->GetModule(ZMID_QUESTSTATUS);
	if (pMod)
	{
		nKills = pMod->GetKills();
	}

	sprintf(szMsg, "%d. %s / %d K.O.", index+1, pCharacter->GetProperty()->GetName(), nKills);
	pDC->Text(screenx, screeny, szMsg);

/*
	// hp, ap bar
	const int BAR_HEIGHT = 3;
	const int BAR_WIDTH = 80;
	int bar_hp_width = (int)(BAR_WIDTH * ((float)pCharacter->GetHP() / pCharacter->GetProperty()->fMaxHP));
	int bar_ap_width = (int)(BAR_WIDTH * ((float)pCharacter->GetAP() / pCharacter->GetProperty()->fMaxAP));

	color = sColor(0xFFD6290B);
	int bar_y = screeny + pFont->GetHeight()+2;
	pDC->SetColor(color);
	pDC->FillRectangle(screenx, bar_y, bar_hp_width, BAR_HEIGHT);
	pDC->Rectangle(screenx, bar_y, BAR_WIDTH, BAR_HEIGHT);

	color = sColor(0xFF3AAF3A);
	pDC->SetColor(color);
	bar_y += (BAR_HEIGHT + 2);
	pDC->FillRectangle(screenx, bar_y, bar_ap_width, BAR_HEIGHT);
	pDC->Rectangle(screenx, bar_y, BAR_WIDTH, BAR_HEIGHT);
*/
}
void TimeReward_ChatOutput_RemainChance(int nRemainReward)
{
	char szOutput[512];
	char szRemain[64];
	sprintf(szRemain, "%d", nRemainReward);
	ZTransMsg(szOutput,MSG_BONUS_REWARD_REMAIN,1,szRemain);
	ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), szOutput);
}
void TimeReward_ChatOutput_ResetChance(const char* szRewardResetDesc)
{
	if (0 != strlen(szRewardResetDesc))
	{
		// 'xxx 시점에 기회가 다시 충전된다'를 표시
		//ZTransMsg(szOutput,MSG_BONUS_REWARD_RESET,1,szRewardResetDesc);
		ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), szRewardResetDesc);
	}
}
void ZCombatQuestScreen::OnDraw(CCDrawContext* pDC)
{
	/////////////////////////////////////////////
	list<ZCharacter*>		SortedCharacterList;

	for(ZCharacterManager::iterator itor = ZGetGame()->m_CharacterManager.begin();
		itor != ZGetGame()->m_CharacterManager.end(); ++itor)
	{
		ZCharacter* pCharacter = (*itor).second;
		if (!pCharacter->IsVisible()) continue;

		SortedCharacterList.push_back(pCharacter);
	}

	SortedCharacterList.sort(CompareQuestScreenCharacter);
/*
	int cnt = 0;
	for (list<ZCharacter*>::iterator itor = SortedCharacterList.begin(); itor != SortedCharacterList.end(); ++itor)
	{
		DrawPlayer(pDC, cnt, (*itor));
		cnt++;
	}
*/


	if ( ZGetQuest()->IsRoundClear())
	{
		// 운영자 hide는 제외
		bool bEventHide = false;
		if (ZGetMyInfo()->IsAdminGrade()) 
		{
			CCMatchObjCache* pCache = ZGetGameClient()->FindObjCache(ZGetMyUID());
			if (pCache && pCache->CheckFlag(CCTD_PlayerFlags_AdminHide)) bEventHide = true;
		}

		DWORD dwSec;
		DWORD dwCurrTime = timeGetTime();
		if ( ZGetQuest()->GetRemainedTime() < dwCurrTime)
			dwSec = 0;
		else
			dwSec = (ZGetQuest()->GetRemainedTime() - dwCurrTime) / 1000;

		char szSec[ 10];
		sprintf( szSec, "%d", dwSec);
		char szMsg[ 128];
		ZTransMsg( szMsg, MSG_GAME_NEXT_N_MIN_AFTER, 1, szSec);

		pDC->SetFont( CCFontManager::Get("FONTa10_O2Wht"));
		pDC->SetColor(sColor(0xFFFFFFFF));

		if (!bEventHide)
			TextRelative(pDC,400.f/800.f,500.f/600.f, szMsg, true);
	}
}
示例#5
0
void HSBackport::doExclusiveEffect() {
	
	int percent = 100 - getBackportProgress(); // + backportFinishedReleaseFrames;

	// int nc = effectColorsMat->cols*effectColorsMat->channels();					// number of elements per line
	// get the address of row 0
	// uchar* data = effectColorsMat.ptr<uchar>(0);

	int halfWidth = (int)floor(effectMat.cols / 2);
	// int rowSize = effectColorsMat.cols * effectColorsMat.channels();

	for (int c = halfWidth; c > 0; c--) {
		for (int d = 0; d < 90; d++) {
			
			int colorAddressX = halfWidth - c + (int)floor((effectColorsMat.cols - halfWidth) / 100 * percent);
			if (colorAddressX >= effectColorsMat.cols) {
				colorAddressX = effectColorsMat.cols - 1;
			}
			int colorAddressY = d;

			// int colorAddressj = ((halfWidth - c + (int)floor((effectColorsMat.cols - halfWidth) / 100 * percent)) * effectColorsMat.channels()) + (rowSize * d);
			// Scalar sColor(data[colorAddressj], data[colorAddressj + 1], data[colorAddressj + 2], 255);
			
			Vec4b myColor = effectColorsMat.at<Vec4b>(colorAddressY, colorAddressX);
			Scalar sColor(myColor[0], myColor[1], myColor[2], 255);
			
			// cv::circle(effectMat, bCenterPoint, c*2, sColor, CV_FILLED, 8, 0);
			cv::ellipse(effectMat,
				bCenterPoint,
				Size(c, c),
				0, 
				d*4, 
				(d+1)*4,
				sColor, CV_FILLED, 8, 0);
		}
	}
	
	int test = 1;
	// effectMat
	
	for (vector<CorsairLedPosition>::iterator it = allKeys.begin(); it != allKeys.end(); ++it) {

		cv::Rect testRect((int)it->left, (int)it->top, (int)it->width, (int)it->height);
		Mat4b testMat = Mat(effectMat, testRect);
		resize(testMat, testMat, cv::Size(1, 1), 0, 0, INTER_CUBIC);

		Vec4b color = testMat.at<Vec4b>(0, 0);
		LEDController::getInstance()->setKey(it->ledId, color[2], color[1], color[0]);
		testMat.release();
	}

//	backportFinishedReleaseFrames++;

}
CCBButtonLook::CCBButtonLook(void) : CCScalableLook()
{
	for(int i=0; i<9; i++){
		m_pUpBitmaps[i] = NULL;
		m_pDownBitmaps[i] = NULL;
		m_pOverBitmaps[i] = NULL;
	}
	for(int i=0; i<4; i++){
		m_pFocusBitmaps[i] = NULL;
	}

	m_pFont = NULL;
	m_FontColor = sColor(DEFCOLOR_CCBUTTON_TEXT);
	m_FontDownColor = sColor(DEFCOLOR_LIGHT);
	m_FontDisableColor = sColor(DEFCOLOR_DISABLE);
	m_FontHighlightColor = sColor(DEFCOLOR_PEN_HIGHLIGHT);
	m_bStretch = true;
	m_bCustomLook = false;

	m_FontDownOffset = sPoint(0,0);
}
示例#7
0
uint32_t Walls::Wheel(byte Wheelpos)
{
  int dvdr = 4;
  byte WheelPos = 255 - WheelPos;

  if (WheelPos < 64) {
    int b = WheelPos * dvdr;
    if (b < 192) {
      b = 192;
    }
    int r1 = 255 - WheelPos * dvdr;
    if (r1 > 127) {
      r1 = 127;
    }
    //Serial.println(b);
    return sColor(r1, 0, b);
  } else if (WheelPos < 128) {
    //Serial.println(0);
    return sColor(0, WheelPos * dvdr, 255 - WheelPos * dvdr);
  }   else if (WheelPos < 192) {
    WheelPos = 255 - WheelPos;
    //Serial.println(0);
    return sColor(0, WheelPos * dvdr, 255 - WheelPos * dvdr);
  } else if (WheelPos < 256) {
    WheelPos = 255 - WheelPos;
    int b = WheelPos * dvdr;
    if (b < 192) {
      b = 192;
    }
    int r1 = 255 - WheelPos * dvdr;
    if (r1 > 127) {
      r1 = 127;
    }
    //Serial.println(b);
    return sColor(r1, 0, b);
  }
}
CCBFrameLook::CCBFrameLook(void)	: CCScalableLook()
{
    m_szDefaultTitle[0]=0;
    m_TitlePosition = sPoint(14, 10);
    m_FontColor = sColor(255,255,255,255);
    m_bStretch = true;

    for(int i=0; i<FRAME_BITMAP_COUNT; i++) {
        m_pFrameBitmaps[i] = NULL;
    }
    for (int i=0; i<FRAME_BUTTON_BITMAP_COUNT; i++)
    {
        m_pCloseButtonBitmaps[i] = NULL;
        m_pMinimizeButtonBitmaps[i] = NULL;
    }
    m_iCustomLook = 0;
}
void ZDuelTournamentRankingListBox::OnDraw( CCDrawContext* pDC )
{
	if (!m_pBmpRankingItemBg || !m_pBmpArrowUp || !m_pBmpArrowDown || !m_pBmpArrowBar) { _ASSERT(0); return; }

	const int nWidth = this->GetRect().w;
	const int nHeight = this->GetRect().h;
	const int nY_firstItem = nHeight * 0.17f;	// 리스트 첫째 항목의 y위치
	const int nItemHeight = (int)(nHeight / 7.f);

	char szTemp[128];
	sRect rc;

	for (int i=0; i<NUM_DISPLAY_DUELTOURNAMENT_RANKING; ++i)
	{
		int y = (nY_firstItem + nItemHeight * i) - (nItemHeight * 0.04f);

		// 리스트아이템 배경이미지
		pDC->SetBitmap(m_pBmpRankingItemBg);
		pDC->Draw(0, y, nWidth, nItemHeight);

		// 항목 내용 그리기
		ZDUELTOURNAMENTRANKINGITEM* pRankItem = &m_rankingList[i];

		if (pRankItem->bEmptyItem) continue;

		y = nY_firstItem + nItemHeight * i;

		pDC->SetColor(sColor(0xFFFFFFFF));

		// 순위
		if (pRankItem->nRank == -1)	// 초기화 직후 순위정렬되지 않았을때 -1로 되어 있음
			strcpy(szTemp, "--");
		else
			sprintf(szTemp, "%d", pRankItem->nRank);
		rc.Set((int)(0.01f*nWidth), y, (int)(fabs(0.01f - 0.11f)*nWidth), nItemHeight);
		pDC->Text(rc, szTemp, CCD_RIGHT|CCD_VCENTER);

		// 순위등락 화살표
		if (pRankItem->nFluctuation == 0)
		{
			pDC->SetBitmap(m_pBmpArrowBar);
			pDC->Draw((int)(0.13f*nWidth), y + (nItemHeight - m_pBmpArrowBar->GetHeight()) * 0.5f);
		}
		else
		{
			if (pRankItem->nFluctuation > 0)
				pDC->SetBitmap(m_pBmpArrowUp);
			else if (pRankItem->nFluctuation < 0)
				pDC->SetBitmap(m_pBmpArrowDown);

			pDC->Draw((int)(0.13f*nWidth), y + (nItemHeight - m_pBmpArrowBar->GetHeight()) * 0.5f);
			
			// 순위등락폭
			pDC->SetColor(sColor(0xFFAAFF00));
			sprintf(szTemp, "%d", abs(pRankItem->nFluctuation));
			//pDC->Text((int)(0.04f*nWidth), y, szTemp);
			rc.Set((int)(0.16f*nWidth), y, (int)(fabs(0.16f - 0.26f)*nWidth), nItemHeight);
			pDC->Text(rc, szTemp, CCD_LEFT|CCD_VCENTER);
			pDC->SetColor(sColor(0xFFFFFFFF));
		}

		// 토너먼트 등급 엠블렘
		GetDuelTournamentGradeIconFileName(szTemp, pRankItem->nGrade);
		CCBitmap* pGradeIcon = CCBitmapManager::Get(szTemp);
		if (pGradeIcon) {
			//int height1px = int(600.f/CCGetWorkspaceHeight() + 0.5f);
			
			int margin = (nItemHeight * 0.05f + 0.5f);
			int size = nItemHeight-(margin*4);
			pDC->SetBitmap(pGradeIcon);
			rc.Set((int)(0.279f*nWidth), y+margin, size, size);//(int)(0.055f*nWidth), nItemHeight-3);
			pDC->Draw(rc);
		}


		// 이름
		rc.Set((int)(0.34f*nWidth), y, (int)(fabs(0.34f - 0.55f)*nWidth), nItemHeight);
		pDC->Text(rc, pRankItem->szCharName, CCD_HCENTER|CCD_VCENTER);

		// 승패
		sprintf(szTemp, "%d", pRankItem->nWins);
		rc.Set((int)(0.57f*nWidth), y, (int)(fabs(0.57f - 0.67f)*nWidth), nItemHeight);
		pDC->Text(rc, szTemp, CCD_RIGHT|CCD_VCENTER);
		rc.Set((int)(0.67f*nWidth), y, (int)(fabs(0.67f - 0.68f)*nWidth), nItemHeight);
		pDC->Text(rc, "/", CCD_HCENTER|CCD_VCENTER);
		sprintf(szTemp, "%d", pRankItem->nLosses);
		rc.Set((int)(0.68f*nWidth), y, (int)(fabs(0.68f - 0.78f)*nWidth), nItemHeight);
		pDC->Text(rc, szTemp, CCD_LEFT|CCD_VCENTER);

		// 우승수
		sprintf(szTemp, "%d", pRankItem->nWinners);
		rc.Set((int)(0.8f*nWidth), y, (int)(fabs(0.8f - 0.91f)*nWidth), nItemHeight);
		pDC->Text(rc, szTemp, CCD_RIGHT|CCD_VCENTER);

		// 토너먼트 포인트
		sprintf(szTemp, "%d", pRankItem->nPoint);
		rc.Set((int)(0.92f*nWidth), y, (int)(fabs(0.92f - 0.99f)*nWidth), nItemHeight);
		pDC->Text(rc, szTemp, CCD_RIGHT|CCD_VCENTER);

		// 내 랭킹 항목인 경우 하이라이트 이미지 덮어줌
		if (i == m_nMyRankIndex)
		{
			CCBitmapR2 *pBitmap=(CCBitmapR2*)CCBitmapManager::Get("button_glow.png");
			if(pBitmap) {
				DWORD defaultcolor = 0x333333;
				DWORD opacity=(DWORD)pDC->GetOpacity();
				sRect rt(0, y, nWidth, nItemHeight);
				CCDrawEffect prevEffect = pDC->GetEffect();
				pDC->SetEffect(CCDE_ADD);
				sColor prevColor = pDC->GetBitmapColor();
				pDC->SetBitmapColor(sColor(defaultcolor));
				unsigned char prevOpacity = pDC->GetOpacity();
				pDC->SetOpacity(opacity);
				pDC->SetBitmap(pBitmap);
				pDC->Draw(rt.x,rt.y,rt.w,rt.h,0,0,64,32);
				pDC->SetBitmapColor(prevColor);
				pDC->SetEffect(prevEffect);
				pDC->SetOpacity(prevOpacity);
			}
		}
	}
}
示例#10
0
void CoronaRenderer::updateLight(std::shared_ptr<MayaObject> mobj)
{
	std::shared_ptr<mtco_MayaObject> obj(std::static_pointer_cast<mtco_MayaObject>(mobj));

	if (obj->lightShader != nullptr)
	{
		if (this->context.scene->hasLightShader(obj->lightShader))
			this->context.scene->deleteLightShader(obj->lightShader);
	}
	if (obj->removed)
		return;

	if (MayaTo::getWorldPtr()->renderType == MayaTo::MayaToWorld::WorldRenderType::IPRRENDER)
	{
		obj->transformMatrices.clear();
		obj->transformMatrices.push_back(obj->dagPath.inclusiveMatrix());
	}
	MFnDependencyNode rGlNode(getRenderGlobalsNode());
	MObject coronaGlobals = getRenderGlobalsNode();
	std::shared_ptr<RenderGlobals> renderGlobals = MayaTo::getWorldPtr()->worldRenderGlobalsPtr;
	std::shared_ptr<MayaScene> mayaScene = MayaTo::getWorldPtr()->worldScenePtr;

	MObjectArray nodeList;
	MStatus stat;

	MFnDependencyNode glFn(getRenderGlobalsNode());
	Corona::Rgb bgRgb = toCorona(getColorAttr("bgColor", glFn));
	int bgType = getEnumInt("bgType", glFn);

	MayaObject *sunLight = nullptr;

	MFnDependencyNode depFn(obj->mobject);

	if (obj->mobject.hasFn(MFn::kPointLight))
	{
		MColor col;
		getColor("color", depFn, col);
		float intensity = 1.0f;
		getFloat("intensity", depFn, intensity);
		int decay = 0;
		getEnum(MString("decayRate"), depFn, decay);
		MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		Corona::Pos LP(m[3][0], m[3][1], m[3][2]);
		PointLight *pl = new PointLight;
		pl->LP = LP;
		pl->distFactor = 1.0 / renderGlobals->scaleFactor;
		pl->lightColor = Corona::Rgb(col.r, col.g, col.b);
		pl->lightIntensity = intensity;
		getEnum(MString("decayRate"), depFn, pl->decayType);
		pl->lightRadius = getFloatAttr("lightRadius", depFn, 0.0) * renderGlobals->scaleFactor;
		pl->doShadows = getBoolAttr("useRayTraceShadows", depFn, true);
		col = getColorAttr("shadowColor", depFn);
		pl->shadowColor = Corona::Rgb(col.r, col.g, col.b);
		for (auto excludedObj : obj->excludedObjects)
		{
			pl->excludeList.nodes.push(excludedObj.get());
		}
		this->context.scene->addLightShader(pl);
		obj->lightShader = pl;
	}
	if (obj->mobject.hasFn(MFn::kSpotLight))
	{
		MVector lightDir(0, 0, -1);
		MColor col;
		getColor("color", depFn, col);
		float intensity = 1.0f;
		getFloat("intensity", depFn, intensity);
		MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		lightDir *= obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		lightDir.normalize();
		Corona::Pos LP(m[3][0], m[3][1], m[3][2]);
		SpotLight *sl = new SpotLight;
		sl->LP = LP;
		sl->lightColor = Corona::Rgb(col.r, col.g, col.b);
		sl->lightIntensity = intensity;
		sl->LD = Corona::Dir(lightDir.x, lightDir.y, lightDir.z);
		sl->angle = 45.0f;
		sl->distFactor = 1.0 / renderGlobals->scaleFactor;
		getEnum(MString("decayRate"), depFn, sl->decayType);
		getFloat("coneAngle", depFn, sl->angle);
		getFloat("penumbraAngle", depFn, sl->penumbraAngle);
		getFloat("dropoff", depFn, sl->dropoff);
		sl->lightRadius = getFloatAttr("lightRadius", depFn, 0.0) * renderGlobals->scaleFactor;
		sl->doShadows = getBoolAttr("useRayTraceShadows", depFn, true);
		col = getColorAttr("shadowColor", depFn);
		sl->shadowColor = Corona::Rgb(col.r, col.g, col.b);
		for (auto excludedObj : obj->excludedObjects)
		{
			sl->excludeList.nodes.push(excludedObj.get());
		}
		Corona::AffineTm tm;
		setTransformationMatrix(sl->lightWorldInverseMatrix, m);
		ShadingNetwork network(obj->mobject);
		sl->lightColorMap = defineAttribute(MString("color"), depFn, network, oslRenderer);
		this->context.scene->addLightShader(sl);
		obj->lightShader = sl;
	}
	if (obj->mobject.hasFn(MFn::kDirectionalLight))
	{
		if (getBoolAttr("mtco_useAsSun", depFn, false))
		{
			if (sunLight != nullptr)
			{
				Logging::error(MString("A sun light is already defined, ignoring ") + obj->shortName);
				return;
			}
			sunLight = obj.get();
			MVector lightDir(0, 0, 1); // default dir light dir
			lightDir *= obj->transformMatrices[0];
			lightDir *= renderGlobals->globalConversionMatrix;
			lightDir.normalize();

			MColor sunColor(1);
			MFnDependencyNode sunNode(obj->mobject);
			getColor("color", sunNode, sunColor);
			sunColor *= getFloatAttr("intensity", sunNode, 1.0f);
			//float colorMultiplier colorMultiplier = getFloatAttr("mtco_sun_multiplier", sunNode, 1.0f);
			const float intensityFactor = (1.f - cos(Corona::SUN_PROJECTED_HALF_ANGLE)) / (1.f - cos(getFloatAttr("sunSizeMulti", rGlNode, 1.0f) * Corona::SUN_PROJECTED_HALF_ANGLE));
			sunColor *= intensityFactor * 1.0;// 2000000;
			Corona::Sun sun;

			Corona::ColorOrMap bgCoMap = this->context.scene->getBackground();
			SkyMap *sky = dynamic_cast<SkyMap *>(bgCoMap.getMap());
			Corona::Rgb avgColor(1, 1, 1);
			if (sky != nullptr)
			{
				avgColor = sky->sc();
			}

			Corona::Rgb sColor(sunColor.r, sunColor.g, sunColor.b);
			sun.color = sColor * avgColor;
			sun.active = true;
			sun.dirTo = Corona::Dir(lightDir.x, lightDir.y, lightDir.z).getNormalized();
			//sun.color = Corona::Rgb(sunColor.r,sunColor.g,sunColor.b);
			sun.visibleDirect = true;
			sun.visibleReflect = true;
			sun.visibleRefract = true;
			sun.sizeMultiplier = getFloatAttr("sunSizeMulti", rGlNode, 1.0);
			this->context.scene->getSun() = sun;
			if (sky != nullptr)
			{
				sky->initSky();
				this->context.scene->setBackground(bgCoMap);
				avgColor = sky->sc();
				this->context.scene->getSun().color = sColor * avgColor;
			}
		}
		else{
			MVector lightDir(0, 0, -1);
			MVector lightDirTangent(1, 0, 0);
			MVector lightDirBiTangent(0, 1, 0);
			MColor col;
			getColor("color", depFn, col);
			float intensity = 1.0f;
			getFloat("intensity", depFn, intensity);
			MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
			lightDir *= m;
			lightDirTangent *= m;
			lightDirBiTangent *= m;
			lightDir.normalize();

			Corona::Pos LP(m[3][0], m[3][1], m[3][2]);
			DirectionalLight *dl = new DirectionalLight;
			dl->LP = LP;
			dl->lightColor = Corona::Rgb(col.r, col.g, col.b);
			dl->lightIntensity = intensity;
			dl->LD = Corona::Dir(lightDir.x, lightDir.y, lightDir.z);
			dl->LT = Corona::Dir(lightDirTangent.x, lightDirTangent.y, lightDirTangent.z);
			dl->LBT = Corona::Dir(lightDirBiTangent.x, lightDirBiTangent.y, lightDirBiTangent.z);
			dl->lightAngle = getFloatAttr("lightAngle", depFn, 0.0);
			dl->doShadows = getBoolAttr("useRayTraceShadows", depFn, true);
			col = getColorAttr("shadowColor", depFn);
			dl->shadowColor = Corona::Rgb(col.r, col.g, col.b);
			for (auto excludedObj : obj->excludedObjects)
			{
				dl->excludeList.nodes.push(excludedObj.get());
			}

			this->context.scene->addLightShader(dl);
			obj->lightShader = dl;
		}
	}
	if (obj->mobject.hasFn(MFn::kAreaLight))
	{
		MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		if ( obj->geom == nullptr)
			obj->geom = defineStdPlane();
		obj->geom->deleteAllInstances();

		Corona::AnimatedAffineTm atm;
		this->setAnimatedTransformationMatrix(atm, obj);
		obj->instance = obj->geom->addInstance(atm, nullptr, nullptr);
		if (getBoolAttr("mtco_envPortal", depFn, false))
		{
			Corona::EnviroPortalMtlData data;
			Corona::SharedPtr<Corona::IMaterial> mat = data.createMaterial();
			Corona::IMaterialSet ms = Corona::IMaterialSet(mat);
			obj->instance->addMaterial(ms);
		}
		else{
			Corona::NativeMtlData data;
			MColor lightColor = getColorAttr("color", depFn);
			float intensity = getFloatAttr("intensity", depFn, 1.0f);
			lightColor *= intensity;
			Corona::ColorOrMap com;
			// experimental direct corona texture
			if (getBoolAttr("mtco_noOSL", depFn, false))
			{
				MObject fileNode = getConnectedInNode(obj->mobject, "color");
				if ((fileNode != MObject::kNullObj) && (fileNode.hasFn(MFn::kFileTexture)))
				{
					MFnDependencyNode fileDep(fileNode);
					mtco_MapLoader loader(fileNode);
					Corona::SharedPtr<Corona::Abstract::Map> texmap = loader.loadBitmap("");
					com = Corona::ColorOrMap(bgRgb, texmap);
				}
			}
			else
			{
				com = defineAttribute(MString("color"), obj->mobject, oslRenderer);
				OSLMap *oslmap = (OSLMap *)com.getMap();
				if (oslmap != nullptr)
				{
					oslmap->multiplier = intensity;
				}
				else{
					Corona::Rgb col = com.getConstantColor() * intensity;
					com.setColor(col);
				}
			}

			data.emission.color = com;
			data.castsShadows = getBoolAttr("mtco_castShadows", depFn, false);

			for (auto excludedObj : obj->excludedObjects)
			{
				data.emission.excluded.nodes.push(excludedObj.get());
			}
			data.emission.disableSampling = false;
			data.emission.useTwoSidedEmission = getBoolAttr("mtco_doubleSided", depFn, false);

			Corona::SharedPtr<Corona::IMaterial> mat = data.createMaterial();
			Corona::IMaterialSet ms = Corona::IMaterialSet(mat);
			ms.visibility.direct = getBoolAttr("mtco_areaVisible", depFn, true);
			ms.visibility.reflect = getBoolAttr("mtco_visibleInReflection", depFn, true);
			ms.visibility.refract = getBoolAttr("mtco_visibleInRefraction", depFn, true);

			obj->instance->addMaterial(ms);
		}
	}
}
bool ZGameClient::OnCommand(CCCommand* pCommand)
{
	bool ret;
	ret = CCMatchClient::OnCommand(pCommand);

#ifdef _LOG_ENABLE_CLIENT_COMMAND_
	char buf[256];
	sprintf(buf,"[ID:%d]: %s\n", pCommand->GetID(), pCommand->GetDescription());
	OutputDebugString(buf);
#endif

	switch(pCommand->GetID()){
		case MC_NET_ONDISCONNECT:
			{

			}
			break;
		case MC_NET_ONERROR:
			{

			}
			break;
		case ZC_CHANGESKIN:
			{
				char szSkinName[256];
				pCommand->GetParameter(szSkinName, 0, MPT_STR, sizeof(szSkinName) );
				if(ZApplication::GetGameInterface()->ChangeInterfaceSkin(szSkinName))
				{
					CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Change Skin To %s", szSkinName);
				}
				else
				{
					CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Change Skin Failed");
				}
			}
			break;
		case MC_ADMIN_TERMINAL:
			{
				#ifndef _PUBLISH
					char szText[65535]; szText[0] = 0;
					CCUID uidChar;

					pCommand->GetParameter(&uidChar, 0, MPT_UID);
					pCommand->GetParameter(szText, 1, MPT_STR, sizeof(szText) );
					OutputToConsole(szText);
				#endif
			}
			break;
		case MC_NET_CHECKPING:
			{
				CCUID uid;
				if (pCommand->GetParameter(&uid, 0, MPT_UID)==false) break;
				CCCommand* pNew = new CCCommand(m_CommandManager.GetCommandDescByID(MC_NET_PING), uid, m_This);
				pNew->AddParameter(new CCCommandParameterUInt(timeGetTime()));
				Post(pNew);
				return true;
			}
		case MC_NET_PING:
			{
				unsigned int nTimeStamp;
				if (pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT)==false) break;
				CCCommand* pNew = new CCCommand(m_CommandManager.GetCommandDescByID(MC_NET_PONG), pCommand->m_Sender, m_This);
				pNew->AddParameter(new CCCommandParameterUInt(nTimeStamp));
				Post(pNew);
				return true;
			}
		case MC_NET_PONG:
			{
				int nTimeStamp;
				pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT);

				CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Ping from (%u:%u) = %d", pCommand->GetSenderUID().High, pCommand->GetSenderUID().Low, timeGetTime()-nTimeStamp);
			}
			break;
		case MC_UDP_PONG:
			{
				unsigned int nIp, nTimeStamp;
				pCommand->GetParameter(&nIp, 0, MPT_UINT);
				pCommand->GetParameter(&nTimeStamp, 1, MPT_UINT);

				ZApplication::GetGameInterface()->SetAgentPing(nIp, nTimeStamp);
			}
			break;
		case MC_HSHIELD_PING:
			{
			/*	unsigned int nTimeStamp;

				if(pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT) == false) break;
				
				CCCommandParameter* pParam = pCommand->GetParameter(1);
				if(pParam->GetType() != MPT_BLOB) 	break;
				void* pBlob = pParam->GetPointer();
				int nCount = CCGetBlobArrayCount(pBlob);

				unsigned char* pReqMsg = (unsigned char*)CCGetBlobArrayElement(pBlob, 0);
				
				DWORD dwRet = _AhnHS_MakeAckMsg(pReqMsg, ZGetMyInfo()->GetSystemInfo()->pbyAckMsg);

				if(dwRet != ERROR_SUCCESS)
					cclog("Making Ack Msg Failed. (Error code = %x)\n", dwRet);

				CCCommand* pNew = new CCCommand(m_CommandManager.GetCommandDescByID(MC_HSHIELD_PONG), pCommand->m_Sender, m_This);
				pNew->AddParameter(new CCCommandParameterUInt(nTimeStamp));
				void* pBlob2 = CCMakeBlobArray(sizeof(unsigned char), SIZEOF_ACKMSG);
				unsigned char* pCmdBlock = (unsigned char*)CCGetBlobArrayElement(pBlob2, 0);
				CopyMemory(pCmdBlock, ZGetMyInfo()->GetSystemInfo()->pbyAckMsg, SIZEOF_ACKMSG);

				pNew->AddParameter(new CCCmdParamBlob(pBlob2, CCGetBlobArraySize(pBlob2)));
//				CCEraseBlobArray(pBlob);
				CCEraseBlobArray(pBlob2);
				Post(pNew);
			*/
				return true;
			}
			break;
		case ZC_CON_CONNECT:
			{
				char szBuf[256];
				sprintf(szBuf, "Net.Connect %s:%d", ZGetConfiguration()->GetServerIP(), 
													ZGetConfiguration()->GetServerPort());
				ConsoleInputEvent(szBuf);
				SetServerAddr(ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort());
			}
			break;
		case ZC_CON_DISCONNECT:
			{
				ConsoleInputEvent("Net.Disconnect");
			}
			break;
		case ZC_CON_CLEAR:
			{
				if (ZGetConsole()) ZGetConsole()->ClearMessage();
			}
			break;
		case ZC_CON_HIDE:
			{
				if (ZGetConsole()) ZGetConsole()->Show(false);
			}
			break;
		case ZC_CON_SIZE:
			{
				if (ZGetConsole())
				{
					int iConWidth, iConHeight;
					pCommand->GetParameter(&iConWidth, 0, MPT_INT);
					pCommand->GetParameter(&iConHeight, 1, MPT_INT);
					if ((iConWidth > 30) && (iConHeight > 30))
					{
						sPoint point = ZGetConsole()->GetPosition();
						ZGetConsole()->SetBounds(point.x, point.y, iConWidth, iConHeight);
					}
				}
			}
			break;
		case MC_CLOCK_SYNCHRONIZE:
			{
				unsigned long int nGlobalClock;
				pCommand->GetParameter(&nGlobalClock, 0, MPT_UINT);


				unsigned long int nLocalClock = GetClockCount();

				if (nGlobalClock > nLocalClock) m_bIsBigGlobalClock = true;
				else m_bIsBigGlobalClock = false;
				m_nClockDistance = ZGetClockDistance(nGlobalClock, nLocalClock);
			}
			break;
#ifdef _DEBUG
		case ZC_TEST_SETCLIENT1:
			{
				char szBuf[256];
				sprintf(szBuf, "peer.setport 10000");
				ConsoleInputEvent(szBuf);
				sprintf(szBuf, "peer.addpeer 127.0.0.1 10001");
				ConsoleInputEvent(szBuf);

				CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Done SetClient1");
			}
			break;
		case ZC_TEST_SETCLIENT2:
			{
				char szBuf[256];
				sprintf(szBuf, "peer.setport 10001");
				ConsoleInputEvent(szBuf);
				sprintf(szBuf, "peer.addpeer 127.0.0.1 10000");
				ConsoleInputEvent(szBuf);

				CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Done SetClient2");
			}
			break;
		case ZC_TEST_SETCLIENTALL:
			{
				char szMyIP[256];
				pCommand->GetParameter(szMyIP, 0, MPT_STR, sizeof(szMyIP) );

				
				char szBuf[256];
				char szIPs[][256] = { "192.168.0.100", "192.168.0.111", "192.168.0.10", 
					                  "192.168.0.11", "192.168.0.16", "192.168.0.20",
				                      "192.168.0.25", "192.168.0.30", "192.168.0.32",
										"192.168.0.200", "192.168.0.15", "192.168.0.17"};
				sprintf(szBuf, "peer.setport 10000");
				ConsoleInputEvent(szBuf);

				for (int i = 0; i < 12; i++)
				{
					if (!strcmp(szMyIP, szIPs[i])) continue;
					sprintf(szBuf, "peer.addpeer %s 10000", szIPs[i]);
					ConsoleInputEvent(szBuf);
				}

				CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Done SetClient All");
			}
			break;
#endif
#ifndef _PUBLISH
		case ZC_TEST_BIRD1:
			{
				OnBirdTest();
			}
			break;
#endif
		case MC_MATCH_NOTIFY:
			{
				unsigned int nMsgID = 0;
				if (pCommand->GetParameter(&nMsgID, 0, MPT_UINT) == false) break;

				OnMatchNotify(nMsgID);
			}
			break;
		case MC_MATCH_BRIDGEPEER_ACK:
			{
				CCUID uidChar;
				int nCode;
				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&nCode, 1, MPT_INT);
				OnBridgePeerACK(uidChar, nCode);
			}
			break;
		case MC_MATCH_STAGE_RESPONSE_FORCED_ENTRY:			// 난입
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				if (nResult == MOK)
				{
					OnForcedEntryToGame();
				}
				else
				{
					ZApplication::GetGameInterface()->ShowMessage("난입할 수 없습니다.");
				}
			}
			break;
		case MC_MATCH_STAGE_JOIN:
			{
				CCUID uidChar, uidStage;
				unsigned int nRoomNo=0;
				char szStageName[256]="";

				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&uidStage, 1, MPT_UID);
				pCommand->GetParameter(&nRoomNo, 2, MPT_UINT);
				pCommand->GetParameter(szStageName, 3, MPT_STR, sizeof(szStageName) );

				OnStageJoin(uidChar, uidStage, nRoomNo, szStageName);
			}
			break;
		case MC_MATCH_STAGE_LEAVE:
			{
				CCUID uidChar, uidStage;

				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&uidStage, 1, MPT_UID);

				OnStageLeave(uidChar, uidStage);
			}
			break;
		case MC_MATCH_STAGE_START:
			{
				CCUID uidChar, uidStage;
				int nCountdown;

				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&uidStage, 1, MPT_UID);
				pCommand->GetParameter(&nCountdown, 2, MPT_INT);

				OnStageStart(uidChar, uidStage, nCountdown);
			}
			break;

		case MC_MATCH_STAGE_LAUNCH:
			{
				CCUID uidStage;
				char szMapName[_MAX_DIR];

				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) );
				OnStageLaunch(uidStage, szMapName);
			}
			break;

		case MC_MATCH_STAGE_RELAY_LAUNCH :
			{
				CCUID uidStage;
				bool bIsIgnore;
				char szMapName[_MAX_DIR];

				pCommand->GetParameter(&uidStage,	0, MPT_UID);
				pCommand->GetParameter(szMapName,	1, MPT_STR, sizeof(szMapName) );
				pCommand->GetParameter(&bIsIgnore,	2, MPT_BOOL);

				if( !bIsIgnore ) OnStageLaunch(uidStage, szMapName);
				else {
					m_bForcedEntry = true;
					ZApplication::GetGameInterface()->SerializeStageInterface();
				}				
			}
			break;

		case MC_MATCH_STAGE_FINISH_GAME:
			{
				bool bIsRelayMapUnFinish;
				CCUID uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				pCommand->GetParameter(&bIsRelayMapUnFinish, 1, MPT_BOOL);
				
				OnStageFinishGame(uidStage, bIsRelayMapUnFinish);
			}
			break;

		case MC_MATCH_STAGE_MAP:
			{
				CCUID uidStage;
				char szMapName[_MAX_DIR];

				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) );

				OnStageMap(uidStage, szMapName);
			}
			break;

		case MC_MATCH_STAGE_RELAY_MAP_INFO_UPDATE:
			{
				CCUID uidStage;
				int nRelayMapType = 0;
				int nRelayMapRepeatCount = 0;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				pCommand->GetParameter(&nRelayMapType, 1, MPT_INT );
				pCommand->GetParameter(&nRelayMapRepeatCount, 2, MPT_INT );
				CCCommandParameter* pParam = pCommand->GetParameter(3);
				if (pParam->GetType() != MPT_BLOB)	break;
				void* pRelayMapListBlob = pParam->GetPointer();
				if( NULL == pRelayMapListBlob )	break;

				OnStageRelayMapListUpdate(nRelayMapType, nRelayMapRepeatCount, pRelayMapListBlob);
			}
			break;

		case MC_MATCH_STAGE_RELAY_MAP_ELEMENT_UPDATE:
			{
				CCUID uidStage;
				int nRelayMapType = 0;
				int nRelayMapRepeatCount = 0;

				pCommand->GetParameter(&uidStage, 0, MPT_UID );
				pCommand->GetParameter(&nRelayMapType, 1, MPT_INT );
				pCommand->GetParameter(&nRelayMapRepeatCount, 2, MPT_INT );

				OnStageRelayMapElementUpdate(nRelayMapType, nRelayMapRepeatCount);
			}
			break;

		case MC_MATCH_STAGE_TEAM:
			{
				CCUID uidChar, uidStage;
				unsigned int nTeam;
				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&uidStage, 1, MPT_UID);
				pCommand->GetParameter(&nTeam, 2, MPT_UINT);
				OnStageTeam(uidChar, uidStage, nTeam);
			}
			break;

		case MC_MATCH_STAGE_PLAYER_STATE:
			{
				CCUID uidChar, uidStage;
				int nObjectStageState;
				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&uidStage, 1, MPT_UID);
				pCommand->GetParameter(&nObjectStageState, 2, MPT_INT);
				OnStagePlayerState(uidChar, uidStage, CCMatchObjectStageState(nObjectStageState));
			}
			break;
		case MC_MATCH_STAGE_MASTER:
			{
				CCUID uidChar, uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				pCommand->GetParameter(&uidChar, 1, MPT_UID);

				OnStageMaster(uidStage, uidChar);
			}
			break;
		case MC_MATCH_STAGE_CHAT:
			{
				CCUID uidStage, uidChar;
				static char szChat[512];
				pCommand->GetParameter(&uidChar, 0, MPT_UID);
				pCommand->GetParameter(&uidStage, 1, MPT_UID);
				pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat) );
				//check Chatting Message..jintriple3 줄 바꿈 문자 필터링
				CheckMsgAboutChat(szChat);
				OnStageChat(uidChar, uidStage, szChat);
			}
			break;
		case MC_MATCH_STAGE_LIST:
			{
				char nPrevStageCount, nNextStageCount;
				pCommand->GetParameter(&nPrevStageCount, 0, MPT_CHAR);
				pCommand->GetParameter(&nNextStageCount, 1, MPT_CHAR);

				CCCommandParameter* pParam = pCommand->GetParameter(2);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				int nCount = CCGetBlobArrayCount(pBlob);

				OnStageList((int)nPrevStageCount, (int)nNextStageCount, pBlob, nCount);
			}
			break;
		case MC_MATCH_CHANNEL_RESPONSE_PLAYER_LIST:
			{
				unsigned char nTotalPlayerCount, nPage;

				pCommand->GetParameter(&nTotalPlayerCount,	0, MPT_UCHAR);
				pCommand->GetParameter(&nPage,				1, MPT_UCHAR);

				CCCommandParameter* pParam = pCommand->GetParameter(2);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				int nCount = CCGetBlobArrayCount(pBlob);

				OnChannelPlayerList((int)nTotalPlayerCount, (int)nPage, pBlob, nCount);

			}
			break;
		case MC_MATCH_CHANNEL_RESPONSE_ALL_PLAYER_LIST:
			{
				CCUID uidChannel;

				pCommand->GetParameter(&uidChannel, 0, MPT_UID);

				CCCommandParameter* pParam = pCommand->GetParameter(1);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				int nCount = CCGetBlobArrayCount(pBlob);

				OnChannelAllPlayerList(uidChannel, pBlob, nCount);
			}
			break;
		case MC_MATCH_RESPONSE_FRIENDLIST:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				int nCount = CCGetBlobArrayCount(pBlob);

				OnResponseFriendList(pBlob, nCount);
			}
			break;
		case MC_MATCH_RESPONSE_STAGESETTING:
			{
				CCUID uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);

				CCCommandParameter* pStageParam = pCommand->GetParameter(1);
				if(pStageParam->GetType()!=MPT_BLOB) break;
				void* pStageBlob = pStageParam->GetPointer();
				int nStageCount = CCGetBlobArrayCount(pStageBlob);

				CCCommandParameter* pCharParam = pCommand->GetParameter(2);
				if(pCharParam->GetType()!=MPT_BLOB) break;
				void* pCharBlob = pCharParam->GetPointer();
				int nCharCount = CCGetBlobArrayCount(pCharBlob);

				int nStageState;
				pCommand->GetParameter(&nStageState, 3, MPT_INT);

				CCUID uidMaster;
				pCommand->GetParameter(&uidMaster, 4, MPT_UID);

				OnResponseStageSetting(uidStage, pStageBlob, nStageCount, pCharBlob, nCharCount, STAGE_STATE(nStageState), uidMaster);

				ChangeQuestStage();
			}
			break;
		case MC_MATCH_RESPONSE_PEER_RELAY:
			{
				CCUID uidPeer;
				if (pCommand->GetParameter(&uidPeer, 0, MPT_UID) == false) break;

				OnResponsePeerRelay(uidPeer);			
			}
			break;
		case MC_MATCH_LOADING_COMPLETE:
			{
				CCUID uidChar;
				int nPercent;

				if (pCommand->GetParameter(&uidChar, 0, MPT_UID) == false) break;
				if (pCommand->GetParameter(&nPercent, 1, MPT_INT) == false) break;

				OnLoadingComplete(uidChar, nPercent);
			}
			break;
		case MC_MATCH_ANNOUNCE:
			{
				unsigned int nType;
				char szMsg[256];
				pCommand->GetParameter(&nType, 0, MPT_UINT);
				pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg) );
				OnAnnounce(nType, szMsg);
			}
			break;
		case MC_MATCH_CHANNEL_RESPONSE_JOIN:
			{
				CCUID uidChannel;
				int nChannelType;
				char szChannelName[256];
				bool bEnableInterface;

				pCommand->GetParameter(&uidChannel,			0, MPT_UID);
				pCommand->GetParameter(&nChannelType,		1, MPT_INT);
				pCommand->GetParameter(szChannelName,		2, MPT_STR, sizeof(szChannelName) );
				pCommand->GetParameter(&bEnableInterface,	3, MPT_BOOL);

				const char* szChannelNameTranslated = ZGetStringResManager()->GetStringFromXml(szChannelName);

				OnChannelResponseJoin(uidChannel, (CCCHANNEL_TYPE)nChannelType, szChannelNameTranslated, bEnableInterface);
			}
			break;
		case MC_MATCH_CHANNEL_CHAT:
			{
				CCUID uidChannel, uidChar;
				char szChat[512];
				char szName[256];
				int nGrade;

				pCommand->GetParameter(&uidChannel, 0, MPT_UID);
				pCommand->GetParameter(szName, 1, MPT_STR, sizeof(szName) );
				pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat) );
				pCommand->GetParameter(&nGrade,3, MPT_INT);

				//jintriple3 줄 바꿈 문자 필터링
				//check chatting Message
				CheckMsgAboutChat(szChat);

				OnChannelChat(uidChannel, szName, szChat, nGrade);
			}
			break;
		case MC_MATCH_CHANNEL_LIST:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();
				int nCount = CCGetBlobArrayCount(pBlob);
				OnChannelList(pBlob, nCount);
			}
			break;
		case MC_MATCH_CHANNEL_RESPONSE_RULE:
			{
				CCUID uidChannel;
				pCommand->GetParameter(&uidChannel, 0, MPT_UID);
				char szRuleName[128];
				pCommand->GetParameter(szRuleName, 1, MPT_STR, sizeof(szRuleName) );

				OnChannelResponseRule(uidChannel, szRuleName);
			}
			break;
		case MC_MATCH_RESPONSE_RECOMMANDED_CHANNEL:
			{
				CCUID uidChannel;
				pCommand->GetParameter(&uidChannel, 0, MPT_UID);

				OnResponseRecommandedChannel(uidChannel);
			}
			break;
		case MC_ADMIN_ANNOUNCE:
			{
				char szChat[512];
				unsigned long int nMsgType = 0;

				pCommand->GetParameter(szChat, 1, MPT_STR, sizeof(szChat) );
				pCommand->GetParameter(&nMsgType, 2, MPT_UINT);

				OnAdminAnnounce(ZGetStringResManager()->GetStringFromXml(szChat), ZAdminAnnounceType(nMsgType));
			}
			break;
		case MC_MATCH_GAME_LEVEL_UP:
			{
				CCUID uidChar;
				pCommand->GetParameter(&uidChar, 0, MPT_UID);

				OnGameLevelUp(uidChar);
			}
			break;
		case MC_MATCH_GAME_LEVEL_DOWN:
			{
				CCUID uidChar;
				pCommand->GetParameter(&uidChar, 0, MPT_UID);

				OnGameLevelDown(uidChar);
			}
			break;
		case MC_MATCH_RESPONSE_GAME_INFO:
			{
				CCUID uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);

				CCCommandParameter* pParam = pCommand->GetParameter(1);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pGameInfoBlob = pParam->GetPointer();

				pParam = pCommand->GetParameter(2);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pRuleInfoBlob = pParam->GetPointer();

				pParam = pCommand->GetParameter(3);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pPlayerInfoBlob = pParam->GetPointer();

				OnResponseGameInfo(uidStage, pGameInfoBlob, pRuleInfoBlob, pPlayerInfoBlob);
			}
			break;
		case MC_MATCH_OBTAIN_WORLDITEM:
			{
				CCUID uidPlayer;
				int nIteCCUID;

				pCommand->GetParameter(&uidPlayer, 0, MPT_UID);
				pCommand->GetParameter(&nIteCCUID, 1, MPT_INT);

				OnObtainWorldItem(uidPlayer, nIteCCUID);
			}
			break;
		case MC_MATCH_SPAWN_WORLDITEM:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if (pParam->GetType()!=MPT_BLOB) break;

				void* pSpawnInfoBlob = pParam->GetPointer();

				OnSpawnWorldItem(pSpawnInfoBlob);
			}
			break;
		case MC_MATCH_REMOVE_WORLDITEM:
			{
				int nIteCCUID;

				pCommand->GetParameter(&nIteCCUID, 0, MPT_INT);

				OnRemoveWorldItem(nIteCCUID);
			}
			break;

		case MC_MATCH_USER_WHISPER:
			{
				char szSenderName[128]="";
				char szTargetName[128]="";
				char szMessage[1024]="";
				
				pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName) );
				pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName) );
				pCommand->GetParameter(szMessage, 2, MPT_STR, sizeof(szMessage) );

				//jintriple3 줄 바꿈 문자 필터링
				//check chatting Message
				CheckMsgAboutChat(szMessage);

				OnUserWhisper(szSenderName, szTargetName, szMessage);
			}
			break;
		case MC_MATCH_CHATROOM_JOIN:
			{
				char szPlayerName[128]="";
				char szChatRoomName[128]="";

				pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName) );
				pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName) );

				OnChatRoomJoin(szPlayerName, szChatRoomName);
			}
			break;
		case MC_MATCH_CHATROOM_LEAVE:
			{
				char szPlayerName[128]="";
				char szChatRoomName[128]="";

				pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName) );
				pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName) );

				OnChatRoomLeave(szPlayerName, szChatRoomName);
			}
			break;
		case MC_MATCH_CHATROOM_SELECT_WRITE:
			{
				char szChatRoomName[128]="";
				pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName) );

				OnChatRoomSelectWrite(szChatRoomName);
			}
			break;
		case MC_MATCH_CHATROOM_INVITE:
			{
				char szSenderName[64]="";
				char szTargetName[64]="";
				char szRoomName[128]="";

				pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName) );
				pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName) );
				pCommand->GetParameter(szRoomName, 2, MPT_STR, sizeof(szRoomName) );

				OnChatRoomInvite(szSenderName, szRoomName);
			}
			break;
		case MC_MATCH_CHATROOM_CHAT:
			{
				char szChatRoomName[128]="";
				char szPlayerName[128]="";
				char szChat[128]="";

				pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName) );
				pCommand->GetParameter(szPlayerName, 1, MPT_STR, sizeof(szPlayerName) );
				pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat) );

				//jintriple3 줄 바꿈 문자 필터링
				//check chatting Message
				CheckMsgAboutChat(szChat);

				OnChatRoomChat(szChatRoomName, szPlayerName, szChat);
			}
			break;
		case ZC_REPORT_119:
			{
				OnLocalReport119();
			}
			break;
		case ZC_MESSAGE:
			{
				int iMessageID;
				pCommand->GetParameter(&iMessageID, 0, MPT_INT);
				ZGetGameInterface()->ShowMessage(iMessageID);
			}break;
		case MC_TEST_PEERTEST_PING:
			{
				CCUID uidSender = pCommand->GetSenderUID();
				char szLog[128];
				sprintf(szLog, "PEERTEST_PING: from (%d%d)", uidSender.High, uidSender.Low);
				ZChatOutput(szLog, ZChat::CMT_SYSTEM);
			}
			break;
		case MC_TEST_PEERTEST_PONG:
			{
			}
			break;

		// 클랜관련
		case MC_MATCH_CLAN_RESPONSE_CREATE_CLAN:
			{
				int nResult, nRequestID;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				pCommand->GetParameter(&nRequestID, 1, MPT_INT);

				OnResponseCreateClan(nResult, nRequestID);

			}
			break;
		case MC_MATCH_CLAN_RESPONSE_AGREED_CREATE_CLAN:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);

				OnResponseAgreedCreateClan(nResult);
			}
			break;
		case MC_MATCH_CLAN_ASK_SPONSOR_AGREEMENT:
			{
				int nRequestID;
				char szClanName[256];
				CCUID uidMasterObject;
				char szMasterName[256];


				pCommand->GetParameter(&nRequestID,			 0, MPT_INT);
				pCommand->GetParameter(szClanName,			1, MPT_STR, sizeof(szClanName) );
				pCommand->GetParameter(&uidMasterObject,	2, MPT_UID);
				pCommand->GetParameter(szMasterName,		3, MPT_STR, sizeof(szMasterName) );

				OnClanAskSponsorAgreement(nRequestID, szClanName, uidMasterObject, szMasterName);
			}
			break;
		case MC_MATCH_CLAN_ANSWER_SPONSOR_AGREEMENT:
			{
				CCUID uidClanMaster;
				int nRequestID;
				bool bAnswer;
				char szCharName[256];

				pCommand->GetParameter(&nRequestID,		0, MPT_INT);
				pCommand->GetParameter(&uidClanMaster,	1, MPT_UID);
				pCommand->GetParameter(szCharName,		2, MPT_STR, sizeof(szCharName) );
				pCommand->GetParameter(&bAnswer,		3, MPT_BOOL);

				OnClanAnswerSponsorAgreement(nRequestID, uidClanMaster, szCharName, bAnswer);
			}
			break;
		case MC_MATCH_CLAN_RESPONSE_CLOSE_CLAN:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);

				OnClanResponseCloseClan(nResult);
			}
			break;
		case MC_MATCH_CLAN_RESPONSE_JOIN_CLAN:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				OnClanResponseJoinClan(nResult);
			}
			break;
		case MC_MATCH_CLAN_ASK_JOIN_AGREEMENT:
			{
				char szClanName[256], szClanAdmin[256];
				CCUID uidClanAdmin;

				pCommand->GetParameter(szClanName,		0, MPT_STR, sizeof(szClanName) );
				pCommand->GetParameter(&uidClanAdmin,	1, MPT_UID);
				pCommand->GetParameter(szClanAdmin,		2, MPT_STR, sizeof(szClanAdmin) );

				OnClanAskJoinAgreement(szClanName, uidClanAdmin, szClanAdmin);
			}
			break;
		case MC_MATCH_CLAN_ANSWER_JOIN_AGREEMENT:
			{
				CCUID uidClanAdmin;
				bool bAnswer;
				char szJoiner[256];

				pCommand->GetParameter(&uidClanAdmin,	0, MPT_UID);
				pCommand->GetParameter(szJoiner,		1, MPT_STR, sizeof(szJoiner) );
				pCommand->GetParameter(&bAnswer,		2, MPT_BOOL);

				OnClanAnswerJoinAgreement(uidClanAdmin, szJoiner, bAnswer);
			}
			break;
		case MC_MATCH_CLAN_RESPONSE_AGREED_JOIN_CLAN:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				OnClanResponseAgreedJoinClan(nResult);
			}
			break;
		case MC_MATCH_CLAN_UPDATE_CHAR_CLANINFO:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();

				OnClanUpdateCharClanInfo(pBlob);
			}
			break;
		case MC_MATCH_CLAN_RESPONSE_LEAVE_CLAN:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				OnClanResponseLeaveClan(nResult);
			}
			break;
		case MC_MATCH_CLAN_MASTER_RESPONSE_CHANGE_GRADE:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				OnClanResponseChangeGrade(nResult);
			}
			break;
		case MC_MATCH_CLAN_ADMIN_RESPONSE_EXPEL_MEMBER:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				OnClanResponseExpelMember(nResult);
			}
			break;
		case MC_MATCH_CLAN_MSG:
			{
				char szSenderName[256];
				char szMsg[512];

				pCommand->GetParameter(szSenderName,	0, MPT_STR, sizeof(szSenderName) );
				pCommand->GetParameter(szMsg,			1, MPT_STR, sizeof( szMsg) );

				//jintriple3 줄 바꿈 문자 필터링
				//check chatting Message
				CheckMsgAboutChat(szMsg);

				OnClanMsg(szSenderName, szMsg);
			}
			break;
		case MC_MATCH_CLAN_RESPONSE_MEMBER_LIST:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();

				OnClanMemberList(pBlob);

			}
			break;
		case MC_MATCH_CLAN_RESPONSE_CLAN_INFO:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();

				OnClanResponseClanInfo(pBlob);
			}
			break;
		case MC_MATCH_CLAN_RESPONSE_EMBLEMURL:
			{
				int nCLID=0;
				int nEmblemChecksum=0;
				char szURL[4096]="";

				pCommand->GetParameter(&nCLID, 0, MPT_INT);
				pCommand->GetParameter(&nEmblemChecksum, 1, MPT_INT);
				pCommand->GetParameter(szURL, 2, MPT_STR, sizeof(szURL) );
				
				OnClanResponseEmblemURL(nCLID, nEmblemChecksum, szURL);
			}
			break;
		case MC_MATCH_CLAN_LOCAL_EMBLEMREADY:
			{
				int nCLID=0;
				char szURL[4096]="";

				pCommand->GetParameter(&nCLID, 0, MPT_INT);
				pCommand->GetParameter(szURL, 1, MPT_STR, sizeof(szURL) );
				
				OnClanEmblemReady(nCLID, szURL);
			}
			break;
		case MC_MATCH_RESPONSE_RESULT:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				if (nResult != MOK)
				{
					ZApplication::GetGameInterface()->ShowErrorMessage( nResult );
				}
			}
			break;
		case MC_MATCH_RESPONSE_CHARINFO_DETAIL:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if (pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();

				OnResponseCharInfoDetail(pBlob);
			}
			break;
		case MC_MATCH_RESPONSE_PROPOSAL:
			{
				int nResult, nProposalMode, nRequestID;

				pCommand->GetParameter(&nResult,		0, MPT_INT);
				pCommand->GetParameter(&nProposalMode,	1, MPT_INT);
				pCommand->GetParameter(&nRequestID,		2, MPT_INT);

				OnResponseProposal(nResult, CCMatchProposalMode(nProposalMode), nRequestID);
			}
			break;
		case MC_MATCH_ASK_AGREEMENT:
			{
				CCUID uidProposer;
//				char szProposerCharName[256];
				int nProposalMode, nRequestID;
				
				

				pCommand->GetParameter(&uidProposer,		0, MPT_UID);
//				pCommand->GetParameter(szProposerCharName,	1, MPT_STR);

				CCCommandParameter* pParam = pCommand->GetParameter(1);
				void* pMemberNamesBlob = pParam->GetPointer();

				pCommand->GetParameter(&nProposalMode,		2, MPT_INT);
				pCommand->GetParameter(&nRequestID,			3, MPT_INT);

				OnAskAgreement(uidProposer, pMemberNamesBlob, CCMatchProposalMode(nProposalMode), nRequestID);
			}
			break;
		case MC_MATCH_REPLY_AGREEMENT:
			{
				CCUID uidProposer, uidChar;
				char szReplierName[256];
				int nProposalMode, nRequestID;
				bool bAgreement;

				pCommand->GetParameter(&uidProposer,		0, MPT_UID);
				pCommand->GetParameter(&uidChar,			1, MPT_UID);
				pCommand->GetParameter(szReplierName,		2, MPT_STR, sizeof(szReplierName) );
				pCommand->GetParameter(&nProposalMode,		3, MPT_INT);
				pCommand->GetParameter(&nRequestID,			4, MPT_INT);
				pCommand->GetParameter(&bAgreement,			5, MPT_BOOL);

				OnReplyAgreement(uidProposer, uidChar, szReplierName, CCMatchProposalMode(nProposalMode),
					             nRequestID, bAgreement);

			}

			break;

		// 레더 커맨드
		case MC_MATCH_LADDER_SEARCH_RIVAL:	// 검색 시작
			{
				ZGetGameInterface()->OnArrangedTeamGameUI(true);
			}break;
		case MC_MATCH_LADDER_CANCEL_CHALLENGE:
			{
				ZGetGameInterface()->OnArrangedTeamGameUI(false);
				
				char szCharName[MATCHOBJECT_NAME_LENGTH];
				pCommand->GetParameter(szCharName, 0, MPT_STR, sizeof(szCharName) );
				
				if(szCharName[0]!=0) {
					char szOutput[256];
					ZTransMsg(szOutput,MSG_LADDER_CANCEL,1,szCharName);
					ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), szOutput);

				}else	 // 이름이 없으면 실패한경우다.
				{
					ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), 
						ZMsg(MSG_LADDER_FAILED) );
				}
			}break;
		case MC_MATCH_LADDER_RESPONSE_CHALLENGE:
			{
				int nResult;
				pCommand->GetParameter(&nResult, 0, MPT_INT);
				OnLadderResponseChallenge(nResult);
			}
			break;
		case MC_MATCH_LADDER_PREPARE:
			{
				CCUID uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				int nTeam;
				pCommand->GetParameter(&nTeam, 1, MPT_INT);

				OnLadderPrepare(uidStage, nTeam);
			}break;
		case MC_MATCH_LADDER_LAUNCH:		// 게임 시작
			{
				CCUID uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				char szMapName[128];
				pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) );

				OnLadderLaunch(uidStage, szMapName);
			}break;
		case MC_MATCH_CLAN_STANDBY_CLAN_LIST:
			{
				int nPrevStageCount, nNextStageCount;
				pCommand->GetParameter(&nPrevStageCount, 0, MPT_INT);
				pCommand->GetParameter(&nNextStageCount, 1, MPT_INT);

				CCCommandParameter* pParam = pCommand->GetParameter(2);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();

				OnClanStandbyClanList(nPrevStageCount, nNextStageCount, pBlob);
			}
			break;
		case MC_MATCH_CLAN_MEMBER_CONNECTED:
			{
				char szMember[256];

				pCommand->GetParameter(szMember, 0, MPT_STR, sizeof(szMember) );
				OnClanMemberConnected(szMember);
			}
			break;
		case MC_MATCH_NOTIFY_CALLVOTE:
			{
				char szDiscuss[128] = "";
				char szArg[256] = "";

				pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss) );
				pCommand->GetParameter(szArg, 1, MPT_STR, sizeof(szArg) );
				OnNotifyCallVote(szDiscuss, szArg);
			}
			break;
		case MC_MATCH_NOTIFY_VOTERESULT:
			{
				char szDiscuss[128];
				int nResult = 0;

				pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss) );
				pCommand->GetParameter(&nResult, 1, MPT_INT);
				OnNotifyVoteResult(szDiscuss, nResult);
			}
			break;
		case MC_MATCH_VOTE_RESPONSE:
			{
				int nMsgCode = 0;
				pCommand->GetParameter( &nMsgCode, 0, MPT_INT );
				OnVoteAbort( nMsgCode );
			}
			break;
		case MC_MATCH_BROADCAST_CLAN_RENEW_VICTORIES:
			{
				char szWinnerClanName[256], szLoserClanName[256];
				int nVictories;

				pCommand->GetParameter(szWinnerClanName,	0, MPT_STR, sizeof(szWinnerClanName) );
				pCommand->GetParameter(szLoserClanName,		1, MPT_STR, sizeof(szLoserClanName) );
				pCommand->GetParameter(&nVictories,			2, MPT_INT);
				OnBroadcastClanRenewVictories(szWinnerClanName, szLoserClanName, nVictories);
			}
			break;
		case MC_MATCH_BROADCAST_CLAN_INTERRUPT_VICTORIES:
			{
				char szWinnerClanName[256], szLoserClanName[256];
				int nVictories;

				pCommand->GetParameter(szWinnerClanName,	0, MPT_STR, sizeof(szWinnerClanName) );
				pCommand->GetParameter(szLoserClanName,		1, MPT_STR, sizeof(szLoserClanName) );
				pCommand->GetParameter(&nVictories,			2, MPT_INT);
				OnBroadcastClanInterruptVictories(szWinnerClanName, szLoserClanName, nVictories);
			}
			break;
		case MC_MATCH_BROADCAST_DUEL_RENEW_VICTORIES:
			{
				char szChannelName[256], szChampionName[256];
				int nVictories, nRoomNo;

				pCommand->GetParameter(szChampionName,		0, MPT_STR, sizeof(szChampionName) );
				pCommand->GetParameter(szChannelName,		1, MPT_STR, sizeof(szChannelName) );
				pCommand->GetParameter(&nRoomNo,			2, MPT_INT);
				pCommand->GetParameter(&nVictories,			3, MPT_INT);
				OnBroadcastDuelRenewVictories(szChampionName, szChannelName, nRoomNo, nVictories);
			}
			break;
		case MC_MATCH_BROADCAST_DUEL_INTERRUPT_VICTORIES:
			{
				char szChampionName[256], szInterrupterName[256];
				int nVictories;

				pCommand->GetParameter(szChampionName,		0, MPT_STR, sizeof(szChampionName) );
				pCommand->GetParameter(szInterrupterName,	1, MPT_STR, sizeof(szInterrupterName) );
				pCommand->GetParameter(&nVictories,			2, MPT_INT);
				OnBroadcastDuelInterruptVictories(szChampionName, szInterrupterName, nVictories);
			}
			break;
		case MC_MATCH_RESPONSE_STAGE_FOLLOW:
			{
				int nMsgID;
				pCommand->GetParameter( &nMsgID, 0, MPT_INT );
				OnFollowResponse( nMsgID );
			}
			break;
		case MC_MATCH_SCHEDULE_ANNOUNCE_SEND :
			{
				char cAnnounce[ 512 ] = {0};
				pCommand->GetParameter( cAnnounce, 0, MPT_STR , sizeof(cAnnounce) );
				ZChatOutput( cAnnounce );
			}
			break;
		case MC_MATCH_EXPIRED_RENT_ITEM:
			{
				CCCommandParameter* pParam = pCommand->GetParameter(0);
				if(pParam->GetType()!=MPT_BLOB) break;
				void* pBlob = pParam->GetPointer();

				OnExpiredRentItem(pBlob);
			}
			break;
		case MC_MATCH_FIND_HACKING:
			{
			}
			break;
		case MC_MATCH_REWARD_BATTLE_TIME:
			{
				CCUID uidOwner;
				char szRewardName[256], szRewardResetDesc[256];
				int nRemainReward;
				unsigned int nItemId, nItemCnt;
				unsigned int nRentHourPeriod;

				pCommand->GetParameter(&uidOwner,			0, MPT_UID);
				pCommand->GetParameter(szRewardName,		1, MPT_STR, sizeof(szRewardName) );
				pCommand->GetParameter(szRewardResetDesc,	2, MPT_STR, sizeof(szRewardResetDesc) );				
				pCommand->GetParameter(&nItemId,			3, MPT_UINT);
				pCommand->GetParameter(&nItemCnt,			4, MPT_UINT);
				pCommand->GetParameter(&nRentHourPeriod,	5, MPT_UINT);
				pCommand->GetParameter(&nRemainReward,		6, MPT_INT);

				const char* szCharName = "-";
				const char* szItemName = "-";

				if (ZGetCharacterManager())
				{
					ZCharacter* pChar = ZGetCharacterManager()->Find(uidOwner);
					if (pChar)
						szCharName = pChar->GetUserName();
				}

				CCMatchItemDesc* pItemDesc = CCGetMatchItemDescMgr()->GetItemDesc(nItemId);
				if (pItemDesc)
					szItemName = pItemDesc->m_pMItemName->Ref().m_szItemName;
				else
				{
					const ZGambleItemDefine* pGItemDef = ZGetGambleItemDefineMgr().GetGambleItemDefine(nItemId);
					if (pGItemDef)
						szItemName = pGItemDef->GetName().c_str();
				}

				// 이 커맨드는 
				// 1. 보상을 실제로 받은 경우
				// 2. 보상을 받을 수 있지만 기회가 남지 않아서 받을 수 없는 경우
				// 두 경우 모두 전송받는다. 따라서 상황에 맞게 적절한 처리가 필요하다

				bool bRewardReally = (nItemId != 0);
				bool bMyReward = (ZGetMyUID() == uidOwner);

				if (bRewardReally)
				{
					TimeReward_ShowCharEffect(uidOwner);	// 캐릭터 머리 위에 이펙트 출력
					TimeReward_ChatOutput_RewardGet(szRewardName, szCharName, szItemName);	// '누가 무엇을 받았다' 출력

					if (bMyReward)	// 나 자신을 위한 커맨드라면
					{
						if (nRemainReward >= 1)
							TimeReward_ChatOutput_RemainChance(nRemainReward);		// 남은 기회를 출력
						else if (nRemainReward == 0)
							TimeReward_ChatOutput_ResetChance(szRewardResetDesc);	// 이번에 받은 것이 마지막 기회였다면 재충전 시각 공지
						else if (nRemainReward == -1)
							int a=0;// 이 경우는 별도의 기회 제한이 없는 이벤트를 나타낸다, 특별히 기회에 대한 출력문을 보여주지 않는다
					}
				}
				else	// 조건은 충족했으나 남은 기회가 없어 받지 못한 경우
				{
					if (bMyReward)
					{
						TimeReward_ChatOutput_NoChance(szRewardName);				// 기회가 없어서 받지 못함을 알려주고
						TimeReward_ChatOutput_ResetChance(szRewardResetDesc);		// 재충전 시각을 공지
					}
				}
			}
			break;

		// 듀얼 토너먼트
#ifdef _DUELTOURNAMENT
		case MC_MATCH_DUELTOURNAMENT_RESPONSE_JOINGAME:
			{
				int nResult;
				pCommand->GetParameter(&nResult,	0, MPT_INT);

				switch (nResult)
				{
				case MERR_DT_WRONG_CHANNEL:
					ZApplication::GetGameInterface()->ShowErrorMessage( nResult );
					cclog("Error: Illegal request to join game, This isn't a duel tournament channel.\n");
					break;
				case MERR_DT_CANNOT_CHALLENGE:
					ZApplication::GetGameInterface()->ShowErrorMessage( nResult );
					cclog("Error: failed to challenge a duel tournament game.\n");
					break;
				case MERR_DT_ALREADY_JOIN:
					ZApplication::GetGameInterface()->ShowErrorMessage( nResult );
					cclog("Error: already trying to join a duel tournament game.\n");
					break;
				}
			}
			break;

		case MC_MATCH_DUELTOURNAMENT_PREPARE_MATCH:
			{
				CCUID uidStage = CCUID(0,0);
				int nType;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				pCommand->GetParameter(&nType, 1, MPT_INT);
				CCCommandParameter* pParam = pCommand->GetParameter(2);
				void* pBlobPlayerInfo = pParam->GetPointer();

				OnDuelTournamentPrepare((CCDUELTOURNAMENTTYPE)nType, uidStage, pBlobPlayerInfo);
			}
			break;
		case MC_MATCH_DUELTOURNAMENT_LAUNCH_MATCH:
			{
				CCUID uidStage;
				pCommand->GetParameter(&uidStage, 0, MPT_UID);
				char szMapName[128];
				pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) );


				ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource();
				CCWidget* pWidget = pResource->FindWidget("DuelTournamentWaitMatchDialog");
				if(pWidget!=NULL)
					pWidget->Show(false);

				OnDuelTournamentLaunch(uidStage, szMapName);
			}
			break;
		case MC_MATCH_DUELTOURNAMENT_NOT_SERVICE_TIME:
			{
				int nOpenStartTime;
				int nOpenEndTime;
				pCommand->GetParameter(&nOpenStartTime,	0, MPT_INT);
				pCommand->GetParameter(&nOpenEndTime,	1, MPT_INT);

				// 듀얼토너먼트 신청이 서비스 시간에 따라 취소 되었음.
				ZApplication::GetGameInterface()->OnDuelTournamentGameUI(false); // 참가 신청 박스 닫아준다.
				const char *strFormat = ZErrStr( MERR_DT_NOT_SERVICE_TIME );
				if(strFormat)
				{
					char text[1024];
					sprintf(text, strFormat, nOpenStartTime, nOpenEndTime);
					ZApplication::GetGameInterface()->ShowErrorMessage(text, MERR_DT_NOT_SERVICE_TIME);
				}
			}
			break;
		case MC_MATCH_DUELTOURNAMENT_CHAR_INFO:
			{
				pCommand->GetParameter(&m_dtCharInfo.tournamentPoint,	0, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfo.wins,				1, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfo.losses,			2, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfo.ranking,			3, MPT_INT);
				//pCommand->GetParameter(&rankingFructuation,	4, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfo.winners,			5, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfo.lastWeekGrade,		6, MPT_INT);

				ZGetGameInterface()->UpdateDuelTournamantMyCharInfoUI();
			}
			break;

		case MC_MATCH_DUELTOURNAMENT_CHAR_INFO_PREVIOUS:
			{
				pCommand->GetParameter(&m_dtCharInfoPrev.tournamentPoint,	0, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfoPrev.wins,				1, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfoPrev.losses,			2, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfoPrev.ranking,			3, MPT_INT);
				pCommand->GetParameter(&m_dtCharInfoPrev.winners,			4, MPT_INT);

				ZGetGameInterface()->UpdateDuelTournamantMyCharInfoPreviousUI();
			}
			break;

#endif //_DUELTOURNAMENT

		// Gamble 아이템
		case MC_MATCH_RESPONSE_GAMBLE:
			{
				unsigned int nRecvItem;
				unsigned int nCnt;
				unsigned int nTime;

				pCommand->GetParameter(&nRecvItem,	0, MPT_UINT);
				pCommand->GetParameter(&nCnt,		1, MPT_UINT);
				pCommand->GetParameter(&nTime,		2, MPT_UINT);

				OnRecieveGambleItem( nRecvItem, nCnt, nTime);
			}
			break;

		case MC_QUEST_NPCLIST :
			{
				CCCommandParameter* pParam = pCommand->GetParameter( 0 );
				if( MPT_BLOB != pParam->GetType() ) 
				{
					break;
				}

				void* pBlobNPCList = pParam->GetPointer();
				if( NULL == pBlobNPCList )
				{
					return false;
				}

				int gameType;
				if (!pCommand->GetParameter(&gameType, 1, MPT_INT))
				{
					ASSERT(0);
					return false;
				}

				OnQuestNPCList( pBlobNPCList, (CCMATCH_GAMETYPE)gameType );
			}
			break;


		case MC_REQUEST_RESOURCE_CRC32 :
			{
				DWORD dwKey = 0;
				pCommand->GetParameter( &dwKey, 0, MPT_UINT );

				DWORD dwCrc32, dwXor;
				ZGetGame()->MakeResourceCRC32(dwKey, dwCrc32, dwXor);
				ZPostResponseResourceCRC32( dwCrc32, dwXor );
			}
			break;

		case MC_MATCH_ROUTE_UPDATE_STAGE_EQUIP_LOOK :
			{
				CCUID uidPlayer;
				int nParts;
				int nItemID;

				pCommand->GetParameter( &uidPlayer, 0, MPT_UID );
				pCommand->GetParameter( &nParts, 1, MPT_INT );
				pCommand->GetParameter( &nItemID, 2, MPT_INT );

				OnResponseUpdateStageEquipLook( uidPlayer, nParts, nItemID );
			}
			break;

		case MC_ADMIN_RESPONSE_KICK_PLAYER:
			{
				int nResult;
				pCommand->GetParameter( &nResult, 0, MPT_INT );
				OnAdminResponseKickPlayer(nResult);				
			}
			break;

		case MC_ADMIN_RESPONSE_BLOCK_PLAYER:
			{
				int nResult;
				pCommand->GetParameter( &nResult, 0, MPT_INT );
				OnAdminResponseBlockPlayer(nResult);
			}
			break;

		case MC_ADMIN_RESPONSE_MUTE_PLAYER:
			{
				int nResult;
				pCommand->GetParameter( &nResult, 0, MPT_INT );
				OnAdminResponseMutePlayer(nResult);
			}
			break;

		default:
			if (!ret)
			{
//				CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Command(%s) handler not found", pCommand->m_pCommandDesc->GetName());
//				return false;
			}
			break;
	}

	if (m_fnOnCommandCallback) ret = m_fnOnCommandCallback(pCommand);


	return ret;
}
void CCBFrameLook::OnDraw(CCFrame* pFrame, CCDrawContext* pDC)
{
    sRect r = pFrame->GetInitialClientRect();

    // 땜.. 장비창의 tooltip frame -
    // DrawBitmapFrame2 로 2장의 이미지를 사용해서 그림..

    if(GetCustomLook()==3) {

        if(pFrame->GetVisible()==false)
            return;

        sRect rr = r; // 툴팁이라서 그리는 영역을 조금 보정..

        rr.x -= 10;
        rr.y -= 10;
        rr.w += 20;
        rr.h += 20;

        // 지금은 툴팁 대용으로 쓰기때문에 cliprect 를 무시..

        sRect cliprect = sRect(0,0,CCGetWorkspaceWidth(),CCGetWorkspaceHeight());

        DrawBitmapFrame2(pDC,rr,cliprect,m_pFrameBitmaps);

        return;
    }

    sColor color = sColor(0xFF, 0xFF, 0xFF, pFrame->GetOpacity());

    if( GetCustomLook() == 1 )
        DrawBitmapFrameCustom1(pDC, r, m_pFrameBitmaps, m_bStretch);
    else if( GetCustomLook() == 2)
        DrawBitmapFrameCustom2(pDC, r, m_pFrameBitmaps, m_BGColor, m_bStretch );
    else if( GetCustomLook() == 3 )
    {
        pDC->SetColor( 128, 128, 128 );
        //r = pFrame->GetRect();
        pDC->Rectangle( r );
    }
    else
        DrawBitmapFrame9(pDC, r, m_pFrameBitmaps, m_bStretch, GetScale());


    if(pFrame->m_bTitleBar==true) {
        if (pFrame->GetCloseButton()->m_bVisible)
        {
            CCBitmap* pBitmap;
            if (pFrame->GetCloseButton()->IsButtonDown() == false)
            {
                pBitmap = m_pCloseButtonBitmaps[0];
            }
            else
            {
                pBitmap = m_pCloseButtonBitmaps[1];
                if (pBitmap == NULL) pBitmap = m_pCloseButtonBitmaps[0];
            }

            if (pBitmap!=NULL)
            {
                int x, y;
                x = pFrame->GetCloseButton()->m_Rect.x;
                y = pFrame->GetCloseButton()->m_Rect.y;

                pDC->SetBitmap(pBitmap);
                pDC->Draw(x, y);
            }

        }
        if (pFrame->GetMinimizeButton()->m_bVisible)
        {
            CCBitmap* pBitmap;
            if (pFrame->GetMinimizeButton()->IsButtonDown() == false)
            {
                pBitmap = m_pMinimizeButtonBitmaps[0];
            }
            else
            {
                pBitmap = m_pMinimizeButtonBitmaps[1];
                if (pBitmap == NULL) pBitmap = m_pMinimizeButtonBitmaps[0];
            }

            if (pBitmap!=NULL)
            {
                int x, y;
                x = pFrame->GetMinimizeButton()->m_Rect.x;
                y = pFrame->GetMinimizeButton()->m_Rect.y;

                pDC->SetBitmap(pBitmap);
                pDC->Draw(x, y);
            }

        }

        if(m_pFont!=NULL) pDC->SetFont(m_pFont);
        pDC->SetColor(sColor(0x0));
        if( GetCustomLook() == 0 ) pDC->Text(r.x+16, r.y+12, pFrame->m_szName);
        /*
        pDC->Text(r.x+12, r.y+8, pFrame->m_szName);
        pDC->Text(r.x+16, r.y+8, pFrame->m_szName);
        pDC->Text(r.x+12, r.y+12, pFrame->m_szName);
        */

        pDC->SetColor(m_FontColor);

        // 나중에 align고려해서 다시 수정해야 함

        int y = int(m_TitlePosition.y*GetScale());

        if(m_pFrameBitmaps[7])
        {
            int au = (int)(GetScale() * m_pFrameBitmaps[7]->GetHeight());
            y = (au - m_pFont->GetHeight())/2;
        }

        pDC->Text(int(r.x+m_TitlePosition.x*GetScale()), r.y+y, pFrame->m_szName);
//		pDC->Text(r.x+m_TitlePosition.x*GetScale(), r.y+m_TitlePosition.y*GetScale(), pFrame->m_szName);

        //	pDC->Text(r.x+14, r.y+10, pFrame->m_szName);
    }
}
/***********************************************************************
  DrawPage : protected
  
  desc : 페이지를 그린다
  arg  : none
  ret  : none
************************************************************************/
void ZMonsterBookInterface::DrawPage( void)
{
	// 페이지 정보를 가져온다
	ZMonsterBookPageItr itr = m_mapMonsterBookPage.find( m_nCurrentPageNum);
	ZMonsterBookPageInfo* pPageInfo;
	if ( itr != m_mapMonsterBookPage.end())
		pPageInfo = (*itr).second;
	else
		pPageInfo = new ZMonsterBookPageInfo;


	// Get resource pointer
	ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource();


	// 배경 이미지 로딩
	if ( m_pBookBgImg != NULL)
	{
		delete m_pBookBgImg;
		m_pBookBgImg = NULL;
	}

	m_pBookBgImg = new CCBitmapR2;
	if ( m_nCurrentPageNum == 0)
		((CCBitmapR2*)m_pBookBgImg)->Create( "monsterIllust.png", RGetDevice(), "interface/MonsterIllust/book_firstbg.jpg");
	else
		((CCBitmapR2*)m_pBookBgImg)->Create( "monsterIllust.png", RGetDevice(), "interface/MonsterIllust/book_bg.jpg");

	if ( m_pBookBgImg)
	{
		// 읽어온 비트맵 이미지 포인터를 해당 위젯에 넘겨줘서 표시한다
		CCPicture* pPicture = (CCPicture*)pResource->FindWidget( "MonsterBook_BookBG");
		if ( pPicture)
			pPicture->SetBitmap( m_pBookBgImg->GetSourceBitmap());
	}


	// 해당 몬스터의 일러스트 이미지를 업데이트 한다
	if ( m_pIllustImg)
	{
		delete m_pIllustImg;
		m_pIllustImg = NULL;
	}
	CCPicture* pPicture = (CCPicture*)pResource->FindWidget( "MonsterBook_MonsterIllust");
	if ( pPicture)
		pPicture->SetBitmap( NULL);


	m_pIllustImg = new CCBitmapR2;
	char szFileName[ 256];
	sprintf( szFileName, "interface/MonsterIllust/monster_Illust%02d.jpg", pPageInfo->m_nID);
	((CCBitmapR2*)m_pIllustImg)->Create( "monsterIllust.png", RGetDevice(), szFileName);
	if ( m_pIllustImg)
	{
		CCPicture* pPicture = (CCPicture*)pResource->FindWidget( "MonsterBook_MonsterIllust");
		if ( pPicture)
			pPicture->SetBitmap( m_pIllustImg->GetSourceBitmap());
	}


	// 해당 몬스터의 이름을 업데이트 한다
	CCLabel* pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_MonsterName");
	if (pLabel)
	{
		pLabel->SetText( m_nCurrentPageNum ? pPageInfo->m_strName.data() : "");
		pLabel->Show( true);
	}


	// 해당 몬스터의 등급을 업데이트 한다
	pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_MonsterGrade");
	if ( pLabel)
	{
		char szGrade[ 64] = { 0, };

		if ( m_nCurrentPageNum)
		{
			sprintf( szGrade, "%s : ", ZMsg(MSG_WORD_GRADE));

			switch ( pPageInfo->m_nGrade)
			{
				case NPC_GRADE_REGULAR :
					strcat( szGrade, ZMsg(MSG_WORD_REGULAR));
					break;

				case NPC_GRADE_LEGENDARY :
					strcat( szGrade, ZMsg(MSG_WORD_LEGENDARY));
					break;

				case NPC_GRADE_BOSS :
					strcat( szGrade, ZMsg(MSG_WORD_BOSS));
					break;

				case NPC_GRADE_ELITE :
					strcat( szGrade, ZMsg(MSG_WORD_ELITE));
					break;

				case NPC_GRADE_VETERAN :
					strcat( szGrade, ZMsg(MSG_WORD_VETERAN));
					break;
			}
		}

		pLabel->SetText( szGrade);
		pLabel->Show( true);
	}


	// 해당 몬스터의 설명을 업데이트 한다
	CCTextArea* pTextArea = (CCTextArea*)pResource->FindWidget( "MonsterBook_MonsterDesc");
	if ( pTextArea)
	{
		pTextArea->Clear();
		pTextArea->AddText( m_nCurrentPageNum ? pPageInfo->m_strDesc.data() : "", sColor( 0xFF321E00));
		pTextArea->Show();
	}


	// 해당 몬스터의 HP를 업데이트 한다
	pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_MonsterHP");
	if ( pLabel)
	{
		char szHP[ 128] = { 0, };

		if ( m_nCurrentPageNum)
		{
			strcpy( szHP, "HP : ");

			if ( pPageInfo->m_nHP > 200)
				strcat( szHP, ZMsg(MSG_WORD_VERYHARD));
			else if ( pPageInfo->m_nHP > 120)
				strcat( szHP, ZMsg(MSG_WORD_HARD));
			else if ( pPageInfo->m_nHP > 80)
				strcat( szHP, ZMsg(MSG_WORD_NORAML));
			else if ( pPageInfo->m_nHP > 30)
				strcat( szHP, ZMsg(MSG_WORD_WEAK));
			else
				strcat( szHP, ZMsg(MSG_WORD_VERYWEAK));
		}

		pLabel->SetText( szHP);
		pLabel->Show( true);
	}


	// 해당 몬스터의 특수기를 업데이트 한다
	pTextArea = (CCTextArea*)pResource->FindWidget( "MonsterBook_Attacks");
	if ( pTextArea)
	{
		pTextArea->Clear();

		for ( list<string>::iterator itrSkill = pPageInfo->m_Skill.begin();  itrSkill != pPageInfo->m_Skill.end();  itrSkill++)
			pTextArea->AddText( (*itrSkill).data(), sColor( 0xFF321E00));
	}


	// 드롭 아이템 업데이트
	list<ZDropItemInfo*>::iterator  itrDropItem = pPageInfo->m_DropItem.begin();
	for ( int i = 0;  i < 10;  i++)
	{
		char szWidgetName[ 50];
		sprintf( szWidgetName, "MonsterBook_DropItem%d", i);
		CCPicture* pPicture = (CCPicture*)pResource->FindWidget( szWidgetName);
		if ( pPicture)
		{
			if ( itrDropItem != pPageInfo->m_DropItem.end())
			{
				pPicture->AttachToolTip( (*itrDropItem)->m_strName.data());
				pPicture->SetBitmap( (*itrDropItem)->m_pIcon);
				pPicture->Show( true);

				itrDropItem++;
			}
			else
			{
				pPicture->Show( false);
			}
		}
	}


	// 페이지 번호를 업데이트 한다
	pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_PageNumber");
	if ( pLabel)
	{
		char szPageNum[ 20] = { 0, };

		if ( m_nCurrentPageNum)
			sprintf( szPageNum, "- %d -", m_nCurrentPageNum);

		pLabel->SetText( szPageNum);
	}


	// 달성률을 표시한다
	pLabel = (CCLabel*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "MonsterBook_Complete");
	if ( pLabel)
	{
		char szComplete[ 128] = { 0, };

		if ( m_nCurrentPageNum == 0)
			sprintf( szComplete, "%s : %.1f%%", ZMsg(MSG_WORD_RATE), m_fCompleteRate);

		pLabel->SetText( szComplete);
	}


	// 이전 페이지
	CCWidget* pWidget = pResource->FindWidget( "MonsterBook_PrevPageButton");
	if ( pWidget)
		pWidget->Show( (m_nCurrentPageNum > 0) ? true : false);


	// 다음 페이지
	pWidget = pResource->FindWidget( "MonsterBook_NextPageButton");
	if ( pWidget)
		pWidget->Show( (m_nCurrentPageNum < m_nTotalPageNum) ? true : false);


	// 메모리 삭제
	if ( itr == m_mapMonsterBookPage.end())
		delete pPageInfo;
}
void TimeReward_ChatOutput_NoChance(const char* szRewardName)
{
	char szOutput[512];
	ZTransMsg(szOutput,MSG_BONUS_REWARD_NOCHANCE,1,szRewardName);
	ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), szOutput);
}
void TimeReward_ChatOutput_RewardGet(const char* szRewardName, const char* szCharName, const char* szItemName)
{
	char szOutput[512];
	ZTransMsg(szOutput,MSG_BONUS_REWARD_GET,3,szRewardName,szCharName,szItemName);
	ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), szOutput);
}
示例#16
0
void CCyclone::Update(CScreensaverCyclone* base)
{
  int i;
  int temp;
  float between;
  float diff;
  int direction;
  float point[3];
  float step;
  float blend;

  // update cyclone's path
  temp = gCycloneSettings.dComplexity + 2;
  if (m_xyzChange[temp][0] >= m_xyzChange[temp][1])
  {
    m_oldxyz[temp][0] = m_xyz[temp][0];
    m_oldxyz[temp][1] = m_xyz[temp][1];
    m_oldxyz[temp][2] = m_xyz[temp][2];
    m_targetxyz[temp][0] = rsRandf(float(WIDTH*2)) - float(WIDTH);
    m_targetxyz[temp][1] = float(HIGHT);
    m_targetxyz[temp][2] = rsRandf(float(WIDTH*2)) - float(WIDTH);
    m_xyzChange[temp][0] = 0.0f;
    m_xyzChange[temp][1] = rsRandf(150.0f / float(gCycloneSettings.dSpeed)) + 75.0f / float(gCycloneSettings.dSpeed);
  }
  temp = gCycloneSettings.dComplexity + 1;
  if (m_xyzChange[temp][0] >= m_xyzChange[temp][1])
  {
    m_oldxyz[temp][0] = m_xyz[temp][0];
    m_oldxyz[temp][1] = m_xyz[temp][1];
    m_oldxyz[temp][2] = m_xyz[temp][2];
    m_targetxyz[temp][0] = m_xyz[temp+1][0];
    m_targetxyz[temp][1] = rsRandf(float(HIGHT / 3)) + float(HIGHT / 4);
    m_targetxyz[temp][2] = m_xyz[temp+1][2];
    m_xyzChange[temp][0] = 0.0f;
    m_xyzChange[temp][1] = rsRandf(100.0f / float(gCycloneSettings.dSpeed)) + 75.0f / float(gCycloneSettings.dSpeed);
  }
  for (i = gCycloneSettings.dComplexity; i > 1; i--)
  {
    if (m_xyzChange[i][0] >= m_xyzChange[i][1])
    {
      m_oldxyz[i][0] = m_xyz[i][0];
      m_oldxyz[i][1] = m_xyz[i][1];
      m_oldxyz[i][2] = m_xyz[i][2];
      m_targetxyz[i][0] = m_targetxyz[i+1][0] + (m_targetxyz[i+1][0] - m_targetxyz[i+2][0]) / 2.0f + rsRandf(float(WIDTH / 2)) - float(WIDTH / 4);
      m_targetxyz[i][1] = (m_targetxyz[i+1][1] + m_targetxyz[i-1][1]) / 2.0f + rsRandf(float(HIGHT / 8)) - float(HIGHT / 16);
      m_targetxyz[i][2] = m_targetxyz[i+1][2] + (m_targetxyz[i+1][2] - m_targetxyz[i+2][2]) / 2.0f + rsRandf(float(WIDTH / 2)) - float(WIDTH / 4);
      if (m_targetxyz[i][1] > HIGHT)
        m_targetxyz[i][1] = HIGHT;
      if (m_targetxyz[i][1] < -HIGHT)
        m_targetxyz[i][1] = -HIGHT;
      m_xyzChange[i][0] = 0.0f;
      m_xyzChange[i][1] = rsRandf(75.0f / float(gCycloneSettings.dSpeed)) + 50.0f / float(gCycloneSettings.dSpeed);
    }
  }
  if (m_xyzChange[1][0] >= m_xyzChange[1][1])
  {
    m_oldxyz[1][0] = m_xyz[1][0];
    m_oldxyz[1][1] = m_xyz[1][1];
    m_oldxyz[1][2] = m_xyz[1][2];
    m_targetxyz[1][0] = m_targetxyz[2][0] + rsRandf(float(WIDTH / 2)) - float(WIDTH / 4);
    m_targetxyz[1][1] = -rsRandf(float(HIGHT / 2)) - float(HIGHT / 4);
    m_targetxyz[1][2] = m_targetxyz[2][2] + rsRandf(float(WIDTH / 2)) - float(WIDTH / 4);
    m_xyzChange[1][0] = 0.0f;
    m_xyzChange[1][1] = rsRandf(50.0f / float(gCycloneSettings.dSpeed)) + 30.0f / float(gCycloneSettings.dSpeed);
  }
  if (m_xyzChange[0][0] >= m_xyzChange[0][1])
  {
    m_oldxyz[0][0] = m_xyz[0][0];
    m_oldxyz[0][1] = m_xyz[0][1];
    m_oldxyz[0][2] = m_xyz[0][2];
    m_targetxyz[0][0] = m_xyz[1][0] + rsRandf(float(WIDTH / 8)) - float(WIDTH / 16);
    m_targetxyz[0][1] = float(-HIGHT);
    m_targetxyz[0][2] = m_xyz[1][2] + rsRandf(float(WIDTH / 8)) - float(WIDTH / 16);
    m_xyzChange[0][0] = 0.0f;
    m_xyzChange[0][1] = rsRandf(100.0f / float(gCycloneSettings.dSpeed)) + 75.0f / float(gCycloneSettings.dSpeed);
  }
  for (i = 0; i < (gCycloneSettings.dComplexity+3); i++)
  {
    between = m_xyzChange[i][0] / m_xyzChange[i][1] * (2 * M_PI);
    between = (1.0f - float(cos(between))) / 2.0f;
    m_xyz[i][0] = ((m_targetxyz[i][0] - m_oldxyz[i][0]) * between) + m_oldxyz[i][0];
    m_xyz[i][1] = ((m_targetxyz[i][1] - m_oldxyz[i][1]) * between) + m_oldxyz[i][1];
    m_xyz[i][2] = ((m_targetxyz[i][2] - m_oldxyz[i][2]) * between) + m_oldxyz[i][2];
    m_xyzChange[i][0] += base->FrameTime();
  }

  // Update cyclone's widths
  temp = gCycloneSettings.dComplexity + 2;
  if (m_widthChange[temp][0] >= m_widthChange[temp][1])
  {
    m_oldWidth[temp] = m_width[temp];
    m_targetWidth[temp] = rsRandf(225.0f) + 75.0f;
    m_widthChange[temp][0] = 0.0f;
    m_widthChange[temp][1] = rsRandf(50.0f / float(gCycloneSettings.dSpeed)) + 50.0f / float(gCycloneSettings.dSpeed);
  }
  temp = gCycloneSettings.dComplexity + 1;
  if (m_widthChange[temp][0] >= m_widthChange[temp][1])
  {
    m_oldWidth[temp] = m_width[temp];
    m_targetWidth[temp] = rsRandf(100.0f) + 15.0f;
    m_widthChange[temp][0] = 0.0f;
    m_widthChange[temp][1] = rsRandf(50.0f / float(gCycloneSettings.dSpeed)) + 50.0f / float(gCycloneSettings.dSpeed);
  }
  for (i = gCycloneSettings.dComplexity; i > 1; i--)
  {
    if (m_widthChange[i][0] >= m_widthChange[i][1])
    {
      m_oldWidth[i] = m_width[i];
      m_targetWidth[i] = rsRandf(50.0f) + 15.0f;
      m_widthChange[i][0] = 0.0f;
      m_widthChange[i][1] = rsRandf(50.0f / float(gCycloneSettings.dSpeed)) + 40.0f / float(gCycloneSettings.dSpeed);
    }
  }
  if (m_widthChange[1][0] >= m_widthChange[1][1])
  {
    m_oldWidth[1] = m_width[1];
    m_targetWidth[1] = rsRandf(40.0f) + 5.0f;
    m_widthChange[1][0] = 0.0f;
    m_widthChange[1][1] = rsRandf(50.0f / float(gCycloneSettings.dSpeed)) + 30.0f / float(gCycloneSettings.dSpeed);
  }
  if (m_widthChange[0][0] >= m_widthChange[0][1])
  {
    m_oldWidth[0] = m_width[0];
    m_targetWidth[0] = rsRandf(30.0f) + 5.0f;
    m_widthChange[0][0] = 0.0f;
    m_widthChange[0][1] = rsRandf(50.0f / float(gCycloneSettings.dSpeed)) + 20.0f / float(gCycloneSettings.dSpeed);
  }
  for (i = 0; i < (gCycloneSettings.dComplexity+3); i++)
  {
    between = m_widthChange[i][0] / m_widthChange[i][1];
    m_width[i] = ((m_targetWidth[i] - m_oldWidth[i]) * between) + m_oldWidth[i];
    m_widthChange[i][0] += base->FrameTime();
  }

  // Update cyclones color
  if (m_hslChange[0] >= m_hslChange[1])
  {
    m_oldhsl[0] = m_hsl[0];
    m_oldhsl[1] = m_hsl[1];
    m_oldhsl[2] = m_hsl[2];
    m_targethsl[0] = rsRandf(1.0f);
    m_targethsl[1] = rsRandf(1.0f);
    m_targethsl[2] = rsRandf(1.0f) + 0.5f;
    if (m_targethsl[2] > 1.0f)
      m_targethsl[2] = 1.0f;
    m_hslChange[0] = 0.0f;
    m_hslChange[1] = rsRandf(30.0f) + 2.0f;
  }
  between = m_hslChange[0] / m_hslChange[1];
  diff = m_targethsl[0] - m_oldhsl[0];
  direction = 0;
  if ((m_targethsl[0] > m_oldhsl[0] && diff > 0.5f) || (m_targethsl[0] < m_oldhsl[0] && diff < -0.5f))
    if (diff > 0.5f)
      direction = 1;
  hslTween(m_oldhsl[0], m_oldhsl[1], m_oldhsl[2],
           m_targethsl[0], m_targethsl[1], m_targethsl[2], between, direction,
           m_hsl[0], m_hsl[1], m_hsl[2]);
  m_hslChange[0] += base->FrameTime();

  if (gCycloneSettings.dShowCurves)
  {
    unsigned int ptr = 0;
    sLight curves[std::max(gCycloneSettings.dComplexity+3, 50)];
    base->m_lightingEnabled = 0;
    for (step=0.0; step<1.0; step+=0.02f)
    {
      point[0] = point[1] = point[2] = 0.0f;
      for (i = 0; i < (gCycloneSettings.dComplexity+3); i++)
      {
        blend = base->m_fact[gCycloneSettings.dComplexity+2] / (base->m_fact[i]
              * base->m_fact[gCycloneSettings.dComplexity+2-i]) * powf(step, float(i))
              * powf((1.0f - step), float(gCycloneSettings.dComplexity+2-i));
        point[0] += m_xyz[i][0] * blend;
        point[1] += m_xyz[i][1] * blend;
        point[2] += m_xyz[i][2] * blend;
      }
      curves[ptr  ].color = sColor(0.0f, 1.0f, 0.0f);
      curves[ptr++].vertex = sPosition(point);
    }
    base->DrawEntry(GL_LINE_STRIP, curves, ptr);
    ptr = 0;

    for (i = 0; i < (gCycloneSettings.dComplexity+3); i++)
    {
      curves[ptr  ].color = sColor(1.0f, 0.0f, 0.0f);
      curves[ptr++].vertex = sPosition(&m_xyz[i][0]);
    }
    base->DrawEntry(GL_LINE_STRIP, curves, ptr);
    base->m_lightingEnabled = 1;
  }
}
void DrawBitmapFrame2(CCDrawContext* pDC, sRect& r, sRect& cr, CCBitmap* Bms[9])
{
	if(Bms[0]&&Bms[0]) {

		//자신의 영역을 둘러싸는 이미지를 그려준다..
		// 9곳 회전해서 그리기..
		// 1 2 3 
		// 4 5 6
		// 7 8 9

		Bms[0]->SetDrawMode(CCBM_Normal);
		Bms[1]->SetDrawMode(CCBM_Normal);

		sRect cliprect = pDC->GetClipRect();//잠시풀어준다..

		pDC->SetColor(sColor(255,255,255,255));
//		pDC->SetOpacity(255);
//		pDC->SetClipRect(0,0,CCGetWorkspaceWidth(),CCGetWorkspaceHeight());
		pDC->SetClipRect( cr.x, cr.y, cr.w, cr.h );
//		pDC->SetBitmapColor(color);

		pDC->SetBitmap( Bms[0] );
		pDC->Draw(r.x, r.y, 16, 16);

		pDC->SetBitmap( Bms[1] );
		pDC->Draw(r.x+16, r.y, r.w-32,16);

		Bms[0]->SetDrawMode(CCBM_FlipLR);

		pDC->SetBitmap( Bms[0] );
		pDC->Draw(r.x+r.w-16, r.y, 16, 16);

		//그려야할사이즈가있다면~ 중간단계
		if(r.h > 32) {

			Bms[1]->SetDrawMode(CCBM_RotL90);
			pDC->SetBitmap( Bms[1] );
			pDC->Draw(r.x, r.y+16, 16, r.h-32);

			//중간색채우기
			pDC->SetColor(sColor(0xffD9D9D9));//임시
			pDC->FillRectangle(sRect(r.x+16,r.y+16,r.w-32,r.h-32));

			Bms[1]->SetDrawMode(CCBM_RotR90);
			pDC->SetBitmap( Bms[1] );
			pDC->Draw(r.x+r.w-16, r.y+16, 16, r.h-32);
		}

		// 아래부분~

		Bms[0]->SetDrawMode(CCBM_FlipUD);
		pDC->SetBitmap( Bms[0] );
		pDC->Draw(r.x, r.y+r.h-16, 16, 16);

		Bms[1]->SetDrawMode(CCBM_FlipUD);
		pDC->SetBitmap( Bms[1] );
		pDC->Draw(r.x+16, r.y+r.h-16, r.w-32,16);

		Bms[0]->SetDrawMode(CCBM_FlipUD|CCBM_FlipLR);
		pDC->SetBitmap( Bms[0] );
		pDC->Draw(r.x+r.w-16, r.y+r.h-16, 16, 16);

		Bms[0]->SetDrawMode(CCBM_Normal);
		Bms[1]->SetDrawMode(CCBM_Normal);

//		pDC->SetBitmapColor(sColor(255,255,255,255));
		pDC->SetClipRect(cliprect);
	}	
}
示例#18
0
void CParticle::Update(CScreensaverCyclone* base)
{
  int i;
  float scale, temp;
  float newStep;
  float newSpinAngle;
  float cyWidth;
  float between;
  float dir[3];

  float tiltAngle;
  float blend;

  m_lastxyz[0] = m_xyz[0];
  m_lastxyz[1] = m_xyz[1];
  m_lastxyz[2] = m_xyz[2];
  if (m_step > 1.0f)
    Init();
  m_xyz[0] = m_xyz[1] = m_xyz[2] = 0.0f;
  for (i = 0; i < (gCycloneSettings.dComplexity+3); i++)
  {
    blend = base->m_fact[gCycloneSettings.dComplexity+2] / (base->m_fact[i]
      * base->m_fact[gCycloneSettings.dComplexity+2-i]) * powf(m_step, float(i))
      * powf((1.0f - m_step), float(gCycloneSettings.dComplexity+2-i));
    m_xyz[0] += m_cy->m_xyz[i][0] * blend;
    m_xyz[1] += m_cy->m_xyz[i][1] * blend;
    m_xyz[2] += m_cy->m_xyz[i][2] * blend;
  }
  dir[0] = dir[1] = dir[2] = 0.0f;
  for (i = 0; i < (gCycloneSettings.dComplexity+3); i++)
  {
    blend = base->m_fact[gCycloneSettings.dComplexity+2] / (base->m_fact[i]
          * base->m_fact[gCycloneSettings.dComplexity+2-i]) * powf(m_step - 0.01f, float(i))
          * powf((1.0f - (m_step - 0.01f)), float(gCycloneSettings.dComplexity+2-i));
    dir[0] += m_cy->m_xyz[i][0] * blend;
    dir[1] += m_cy->m_xyz[i][1] * blend;
    dir[2] += m_cy->m_xyz[i][2] * blend;
  }
  dir[0] = m_xyz[0] - dir[0];
  dir[1] = m_xyz[1] - dir[1];
  dir[2] = m_xyz[2] - dir[2];

  glm::vec3 up = {0.0f, 1.0f, 0.0f};
  glm::vec3 ret = glm::normalize(glm::vec3(dir[0], dir[1], dir[2]));
  glm::vec3 crossVec = glm::cross(ret, up);
  tiltAngle = -acosf(glm::dot(ret, up)) * 180.0f / M_PI;
  i = int(m_step * (float(gCycloneSettings.dComplexity) + 2.0f));
  if (i >= (gCycloneSettings.dComplexity + 2))
    i = gCycloneSettings.dComplexity + 1;
  between = (m_step - (float(i) / float(gCycloneSettings.dComplexity + 2))) * float(gCycloneSettings.dComplexity + 2);
  cyWidth = m_cy->m_width[i] * (1.0f - between) + m_cy->m_width[i+1] * (between);
  newStep = (0.2f * base->FrameTime() * float(gCycloneSettings.dSpeed)) / (m_width * m_width * cyWidth);
  m_step += newStep;
  newSpinAngle = (1500.0f * base->FrameTime() * float(gCycloneSettings.dSpeed)) / (m_width * cyWidth);
  m_spinAngle += newSpinAngle;
  if (gCycloneSettings.dStretch)
  {
    scale = m_width * cyWidth * newSpinAngle * 0.02f;
    temp = cyWidth * 2.0f / float(gCycloneSettings.dSize);
    if (scale > temp)
      scale = temp;
    if (scale < 3.0f)
      scale = 3.0f;
  }

  glm::mat4 modelMat = base->m_modelMat;
  base->m_modelMat = glm::translate(glm::mat4(1.0f), glm::vec3(m_xyz[0], m_xyz[1], m_xyz[2]));
  base->m_modelMat = glm::rotate(base->m_modelMat, glm::radians(tiltAngle), crossVec);
  base->m_modelMat = glm::rotate(base->m_modelMat, glm::radians(m_spinAngle), glm::vec3(0.0f, 1.0f, 0.0f));
  base->m_modelMat = glm::translate(base->m_modelMat, glm::vec3(m_width * cyWidth, 0.0f, 0.0f));
  if (gCycloneSettings.dStretch)
    base->m_modelMat = glm::scale(base->m_modelMat, glm::vec3(1.0f, 1.0f, scale));

  base->DrawSphere(sColor(m_r, m_g, m_b));

  base->m_modelMat = modelMat;
}
示例#19
0
void CCWidget::OnDraw(CCDrawContext* pDC){
	// Draw Nothing
	pDC->SetColor(sColor(196, 196, 196));
	pDC->FillRectangle(GetInitialClientRect());
}