示例#1
0
// Construction
saveRestoreManager::saveRestoreManager( QEGui* appIn )
{
    // Save reference to the QEGui application
    app = appIn;

    // Setup to respond to requests to save or restore persistant data
    PersistanceManager* persistanceManager = profile.getPersistanceManager();
    QObject::connect( persistanceManager->getSaveRestoreObject(), SIGNAL( saveRestore( SaveRestoreSignal::saveRestoreOptions ) ), this, SLOT( saveRestore( SaveRestoreSignal::saveRestoreOptions ) ), Qt::DirectConnection );
}
示例#2
0
void GrRecordReplaceDraw(const SkPicture* picture,
                         SkCanvas* canvas,
                         const GrReplacements* replacements,
                         const SkMatrix& initialMatrix,
                         SkDrawPictureCallback* callback) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    ReplaceDraw draw(canvas, picture, replacements, initialMatrix, callback);

    draw.draw();
}
示例#3
0
void SkRecordPartialDraw(const SkRecord& record, SkCanvas* canvas,
                         SkPicture const* const drawablePicts[], int drawableCount,
                         int start, int stop,
                         const SkMatrix& initialCTM) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    stop = SkTMin(stop, record.count());
    SkRecords::Draw draw(canvas, drawablePicts, nullptr, drawableCount, &initialCTM);
    for (int i = start; i < stop; i++) {
        record.visit(i, draw);
    }
}
示例#4
0
void SkRecordPartialDraw(const SkRecord& record,
                         SkCanvas* canvas,
                         const SkRect& clearRect,
                         unsigned start, unsigned stop,
                         const SkMatrix& initialCTM) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    stop = SkTMin(stop, record.count());
    SkRecords::PartialDraw draw(canvas, clearRect, initialCTM);
    for (unsigned i = start; i < stop; i++) {
        record.visit<void>(i, draw);
    }
}
示例#5
0
void
gfxContext::FillWithOpacity(gfxFloat aOpacity)
{
  // This method exists in the hope that one day cairo gets a direct
  // API for this, and then we would change this method to use that
  // API instead.
  if (aOpacity != 1.0) {
    gfxContextAutoSaveRestore saveRestore(this);
    Clip();
    Paint(aOpacity);
  } else {
    Fill();
  }
}
示例#6
0
void SkRecordDraw(const SkRecord& record,
                  SkCanvas* canvas,
                  SkPicture const* const drawablePicts[],
                  SkDrawable* const drawables[],
                  int drawableCount,
                  const SkBBoxHierarchy* bbh,
                  SkPicture::AbortCallback* callback) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    if (bbh) {
        // Draw only ops that affect pixels in the canvas's current clip.
        // The SkRecord and BBH were recorded in identity space.  This canvas
        // is not necessarily in that same space.  getClipBounds() returns us
        // this canvas' clip bounds transformed back into identity space, which
        // lets us query the BBH.
        SkRect query;
        if (!canvas->getClipBounds(&query)) {
            query.setEmpty();
        }

        SkTDArray<int> ops;
        bbh->search(query, &ops);

        SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
        for (int i = 0; i < ops.count(); i++) {
            if (callback && callback->abort()) {
                return;
            }
            // This visit call uses the SkRecords::Draw::operator() to call
            // methods on the |canvas|, wrapped by methods defined with the
            // DRAW() macro.
            record.visit(ops[i], draw);
        }
    } else {
        // Draw all ops.
        SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
        for (int i = 0; i < record.count(); i++) {
            if (callback && callback->abort()) {
                return;
            }
            // This visit call uses the SkRecords::Draw::operator() to call
            // methods on the |canvas|, wrapped by methods defined with the
            // DRAW() macro.
            record.visit(i, draw);
        }
    }
}
示例#7
0
int GrRecordReplaceDraw(const SkPicture* picture,
                        SkCanvas* canvas,
                        GrLayerCache* layerCache,
                        const SkMatrix& initialMatrix,
                        SkPicture::AbortCallback* callback) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    if (const SkBigPicture* bp = picture->asSkBigPicture()) {
        // TODO: drawablePicts?
        ReplaceDraw draw(canvas, layerCache, nullptr, 0,
                         bp, bp,
                         initialMatrix, callback, nullptr, 0);
        return draw.draw();
    } else {
        // TODO: can we assume / assert this doesn't happen?
        picture->playback(canvas, callback);
        return 0;
    }
}
示例#8
0
void SkRecordDraw(const SkRecord& record,
                  SkCanvas* canvas,
                  const SkBBoxHierarchy* bbh,
                  SkDrawPictureCallback* callback) {
    SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);

    if (NULL != bbh) {
        // Draw only ops that affect pixels in the canvas's current clip.
        SkIRect devBounds;
        canvas->getClipDeviceBounds(&devBounds);
        SkTDArray<void*> ops;
        bbh->search(devBounds, &ops);

        // FIXME: QuadTree doesn't send these back in the order we inserted them.  :(
        // Also remove the sort in SkPictureData::getActiveOps()?
        if (ops.count() > 0) {
            SkTQSort(ops.begin(), ops.end() - 1, SkTCompareLT<void*>());
        }

        SkRecords::Draw draw(canvas);
        for (int i = 0; i < ops.count(); i++) {
            if (NULL != callback && callback->abortDrawing()) {
                return;
            }
            record.visit<void>((uintptr_t)ops[i], draw);  // See FillBounds below.
        }
    } else {
        // Draw all ops.
        for (SkRecords::Draw draw(canvas); draw.index() < record.count(); draw.next()) {
            if (NULL != callback && callback->abortDrawing()) {
                return;
            }
            record.visit<void>(draw.index(), draw);
        }
    }
}
示例#9
0
int tool_main(int argc, char** argv) {
    SetupCrashHandler();
    SkCommandLineFlags::Parse(argc, argv);
#if SK_ENABLE_INST_COUNT
    if (FLAGS_leaks) {
        gPrintInstCount = true;
    }
#endif
    SkAutoGraphics ag;

    // First, parse some flags.
    BenchLogger logger;
    if (FLAGS_logFile.count()) {
        logger.SetLogFile(FLAGS_logFile[0]);
    }

    LoggerResultsWriter logWriter(logger, FLAGS_timeFormat[0]);
    MultiResultsWriter writer;
    writer.add(&logWriter);

    SkAutoTDelete<JSONResultsWriter> jsonWriter;
    if (FLAGS_outResultsFile.count()) {
        jsonWriter.reset(SkNEW(JSONResultsWriter(FLAGS_outResultsFile[0])));
        writer.add(jsonWriter.get());
    }

    // Instantiate after all the writers have been added to writer so that we
    // call close() before their destructors are called on the way out.
    CallEnd<MultiResultsWriter> ender(writer);

    const uint8_t alpha = FLAGS_forceBlend ? 0x80 : 0xFF;
    SkTriState::State dither = SkTriState::kDefault;
    for (size_t i = 0; i < 3; i++) {
        if (strcmp(SkTriState::Name[i], FLAGS_forceDither[0]) == 0) {
            dither = static_cast<SkTriState::State>(i);
        }
    }

    BenchMode benchMode = kNormal_BenchMode;
    for (size_t i = 0; i < SK_ARRAY_COUNT(BenchMode_Name); i++) {
        if (strcmp(FLAGS_mode[0], BenchMode_Name[i]) == 0) {
            benchMode = static_cast<BenchMode>(i);
        }
    }

    SkTDArray<int> configs;
    bool runDefaultConfigs = false;
    // Try user-given configs first.
    for (int i = 0; i < FLAGS_config.count(); i++) {
        for (int j = 0; j < static_cast<int>(SK_ARRAY_COUNT(gConfigs)); ++j) {
            if (0 == strcmp(FLAGS_config[i], gConfigs[j].name)) {
                *configs.append() = j;
            } else if (0 == strcmp(FLAGS_config[i], kDefaultsConfigStr)) {
                runDefaultConfigs = true;
            }
        }
    }
    // If there weren't any, fill in with defaults.
    if (runDefaultConfigs) {
        for (int i = 0; i < static_cast<int>(SK_ARRAY_COUNT(gConfigs)); ++i) {
            if (gConfigs[i].runByDefault) {
                *configs.append() = i;
            }
        }
    }
    // Filter out things we can't run.
    if (kNormal_BenchMode != benchMode) {
        // Non-rendering configs only run in normal mode
        for (int i = 0; i < configs.count(); ++i) {
            const Config& config = gConfigs[configs[i]];
            if (Benchmark::kNonRendering_Backend == config.backend) {
                configs.remove(i, 1);
                --i;
            }
        }
    }

#if SK_SUPPORT_GPU
    for (int i = 0; i < configs.count(); ++i) {
        const Config& config = gConfigs[configs[i]];

        if (Benchmark::kGPU_Backend == config.backend) {
            GrContext* context = gContextFactory.get(config.contextType);
            if (NULL == context) {
                SkDebugf("GrContext could not be created for config %s. Config will be skipped.\n",
                    config.name);
                configs.remove(i);
                --i;
                continue;
            }
            if (config.sampleCount > context->getMaxSampleCount()){
                SkDebugf(
                    "Sample count (%d) for config %s is not supported. Config will be skipped.\n",
                    config.sampleCount, config.name);
                configs.remove(i);
                --i;
                continue;
            }
        }
    }
#endif

    // All flags should be parsed now.  Report our settings.
    if (FLAGS_runOnce) {
        logger.logError("bench was run with --runOnce, so we're going to hide the times."
                        " It's for your own good!\n");
    }
    writer.option("mode", FLAGS_mode[0]);
    writer.option("alpha", SkStringPrintf("0x%02X", alpha).c_str());
    writer.option("antialias", SkStringPrintf("%d", FLAGS_forceAA).c_str());
    writer.option("filter", SkStringPrintf("%d", FLAGS_forceFilter).c_str());
    writer.option("dither",  SkTriState::Name[dither]);

    writer.option("rotate", SkStringPrintf("%d", FLAGS_rotate).c_str());
    writer.option("scale", SkStringPrintf("%d", FLAGS_scale).c_str());
    writer.option("clip", SkStringPrintf("%d", FLAGS_clip).c_str());

#if defined(SK_BUILD_FOR_WIN32)
    writer.option("system", "WIN32");
#elif defined(SK_BUILD_FOR_MAC)
    writer.option("system", "MAC");
#elif defined(SK_BUILD_FOR_ANDROID)
    writer.option("system", "ANDROID");
#elif defined(SK_BUILD_FOR_UNIX)
    writer.option("system", "UNIX");
#else
    writer.option("system", "other");
#endif

#if defined(SK_DEBUG)
    writer.option("build", "DEBUG");
#else
    writer.option("build", "RELEASE");
#endif

    // Set texture cache limits if non-default.
    for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); ++i) {
#if SK_SUPPORT_GPU
        const Config& config = gConfigs[i];
        if (Benchmark::kGPU_Backend != config.backend) {
            continue;
        }
        GrContext* context = gContextFactory.get(config.contextType);
        if (NULL == context) {
            continue;
        }

        size_t bytes;
        int count;
        context->getResourceCacheLimits(&count, &bytes);
        if (-1 != FLAGS_gpuCacheBytes) {
            bytes = static_cast<size_t>(FLAGS_gpuCacheBytes);
        }
        if (-1 != FLAGS_gpuCacheCount) {
            count = FLAGS_gpuCacheCount;
        }
        context->setResourceCacheLimits(count, bytes);
#endif
    }

    // Run each bench in each configuration it supports and we asked for.
    Iter iter;
    Benchmark* bench;
    while ((bench = iter.next()) != NULL) {
        SkAutoTUnref<Benchmark> benchUnref(bench);
        if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
            continue;
        }

        bench->setForceAlpha(alpha);
        bench->setForceAA(FLAGS_forceAA);
        bench->setForceFilter(FLAGS_forceFilter);
        bench->setDither(dither);
        bench->preDraw();

        bool loggedBenchName = false;
        for (int i = 0; i < configs.count(); ++i) {
            const int configIndex = configs[i];
            const Config& config = gConfigs[configIndex];

            if (!bench->isSuitableFor(config.backend)) {
                continue;
            }

            GrContext* context = NULL;
#if SK_SUPPORT_GPU
            SkGLContextHelper* glContext = NULL;
            if (Benchmark::kGPU_Backend == config.backend) {
                context = gContextFactory.get(config.contextType);
                if (NULL == context) {
                    continue;
                }
                glContext = gContextFactory.getGLContext(config.contextType);
            }
#endif

            SkAutoTUnref<SkCanvas> canvas;
            SkAutoTUnref<SkPicture> recordFrom;
            SkPictureRecorder recorderTo;
            const SkIPoint dim = bench->getSize();

            SkAutoTUnref<SkSurface> surface;
            if (Benchmark::kNonRendering_Backend != config.backend) {
                surface.reset(make_surface(config.fColorType,
                                           dim,
                                           config.backend,
                                           config.sampleCount,
                                           context));
                if (!surface.get()) {
                    logger.logError(SkStringPrintf(
                        "Device creation failure for config %s. Will skip.\n", config.name));
                    continue;
                }

                switch(benchMode) {
                    case kDeferredSilent_BenchMode:
                    case kDeferred_BenchMode:
                        canvas.reset(SkDeferredCanvas::Create(surface.get()));
                        break;
                    case kRecord_BenchMode:
                        canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY)));
                        break;
                    case kPictureRecord_BenchMode: {
                        SkPictureRecorder recorderFrom;
                        bench->draw(1, recorderFrom.beginRecording(dim.fX, dim.fY));
                        recordFrom.reset(recorderFrom.endRecording());
                        canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY)));
                        break;
                    }
                    case kNormal_BenchMode:
                        canvas.reset(SkRef(surface->getCanvas()));
                        break;
                    default:
                        SkASSERT(false);
                }
            }

            if (NULL != canvas) {
                canvas->clear(SK_ColorWHITE);
                if (FLAGS_clip)   {
                    perform_clip(canvas, dim.fX, dim.fY);
                }
                if (FLAGS_scale)  {
                    perform_scale(canvas, dim.fX, dim.fY);
                }
                if (FLAGS_rotate) {
                    perform_rotate(canvas, dim.fX, dim.fY);
                }
            }

            if (!loggedBenchName) {
                loggedBenchName = true;
                writer.bench(bench->getName(), dim.fX, dim.fY);
            }

#if SK_SUPPORT_GPU
            SkGLContextHelper* contextHelper = NULL;
            if (Benchmark::kGPU_Backend == config.backend) {
                contextHelper = gContextFactory.getGLContext(config.contextType);
            }
            BenchTimer timer(contextHelper);
#else
            BenchTimer timer;
#endif

            double previous = std::numeric_limits<double>::infinity();
            bool converged = false;

            // variables used to compute loopsPerFrame
            double frameIntervalTime = 0.0f;
            int frameIntervalTotalLoops = 0;

            bool frameIntervalComputed = false;
            int loopsPerFrame = 0;
            int loopsPerIter = 0;
            if (FLAGS_verbose) { SkDebugf("%s %s: ", bench->getName(), config.name); }
            if (!FLAGS_dryRun) {
                do {
                    // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion.
                    loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2;
                    if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) {
                        // If you find it takes more than a billion loops to get up to 20ms of runtime,
                        // you've got a computer clocked at several THz or have a broken benchmark.  ;)
                        //     "1B ought to be enough for anybody."
                        logger.logError(SkStringPrintf(
                            "\nCan't get %s %s to converge in %dms (%d loops)",
                             bench->getName(), config.name, FLAGS_maxMs, loopsPerIter));
                        break;
                    }

                    if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) {
                        // Clear the recorded commands so that they do not accumulate.
                        canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY)));
                    }

                    timer.start();
                    // Inner loop that allows us to break the run into smaller
                    // chunks (e.g. frames). This is especially useful for the GPU
                    // as we can flush and/or swap buffers to keep the GPU from
                    // queuing up too much work.
                    for (int loopCount = loopsPerIter; loopCount > 0; ) {
                        // Save and restore around each call to draw() to guarantee a pristine canvas.
                        SkAutoCanvasRestore saveRestore(canvas, true/*also save*/);

                        int loops;
                        if (frameIntervalComputed && loopCount > loopsPerFrame) {
                            loops = loopsPerFrame;
                            loopCount -= loopsPerFrame;
                        } else {
                            loops = loopCount;
                            loopCount = 0;
                        }

                        if (benchMode == kPictureRecord_BenchMode) {
                            recordFrom->draw(canvas);
                        } else {
                            bench->draw(loops, canvas);
                        }

                        if (kDeferredSilent_BenchMode == benchMode) {
                            static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
                        } else if (NULL != canvas) {
                            canvas->flush();
                        }

    #if SK_SUPPORT_GPU
                        // swap drawing buffers on each frame to prevent the GPU
                        // from queuing up too much work
                        if (NULL != glContext) {
                            glContext->swapBuffers();
                        }
    #endif
                    }



                    // Stop truncated timers before GL calls complete, and stop the full timers after.
                    timer.truncatedEnd();
    #if SK_SUPPORT_GPU
                    if (NULL != glContext) {
                        context->flush();
                        SK_GL(*glContext, Finish());
                    }
    #endif
                    timer.end();

                    // setup the frame interval for subsequent iterations
                    if (!frameIntervalComputed) {
                        frameIntervalTime += timer.fWall;
                        frameIntervalTotalLoops += loopsPerIter;
                        if (frameIntervalTime >= FLAGS_minMs) {
                            frameIntervalComputed = true;
                            loopsPerFrame =
                              (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs);
                            if (loopsPerFrame < 1) {
                                loopsPerFrame = 1;
                            }
    //                        SkDebugf("  %s has %d loops in %f ms (normalized to %d)\n",
    //                                 bench->getName(), frameIntervalTotalLoops,
    //                                 timer.fWall, loopsPerFrame);
                        }
                    }

                    const double current = timer.fWall / loopsPerIter;
                    if (FLAGS_verbose && current > previous) { SkDebugf("↑"); }
                    if (FLAGS_verbose) { SkDebugf("%.3g ", current); }
                    converged = HasConverged(previous, current, timer.fWall);
                    previous = current;
                } while (!FLAGS_runOnce && !converged);
            }
            if (FLAGS_verbose) { SkDebugf("\n"); }

            if (!FLAGS_dryRun && FLAGS_outDir.count() && Benchmark::kNonRendering_Backend != config.backend) {
                SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
                if (image.get()) {
                    saveFile(bench->getName(), config.name, FLAGS_outDir[0],
                             image);
                }
            }

            if (FLAGS_runOnce) {
                // Let's not mislead ourselves by looking at Debug build or single iteration bench times!
                continue;
            }

            // Normalize to ms per 1000 iterations.
            const double normalize = 1000.0 / loopsPerIter;
            const struct { char shortName; const char* longName; double ms; } times[] = {
                {'w', "msecs",  normalize * timer.fWall},
                {'W', "Wmsecs", normalize * timer.fTruncatedWall},
                {'c', "cmsecs", normalize * timer.fCpu},
                {'C', "Cmsecs", normalize * timer.fTruncatedCpu},
                {'g', "gmsecs", normalize * timer.fGpu},
            };

            writer.config(config.name);
            for (size_t i = 0; i < SK_ARRAY_COUNT(times); i++) {
                if (strchr(FLAGS_timers[0], times[i].shortName) && times[i].ms > 0) {
                    writer.timer(times[i].longName, times[i].ms);
                }
            }
        }
    }
#if SK_SUPPORT_GPU
    gContextFactory.destroyContexts();
#endif
    return 0;
}