void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet) { if(flagType == Friend) { if(isSet) m_friendsSet.insert(nickname.toLower()); else m_friendsSet.remove(nickname.toLower()); saveSet(m_friendsSet, "friends"); } else if(flagType == Ignore) { if(isSet) m_ignoredSet.insert(nickname.toLower()); else m_ignoredSet.remove(nickname.toLower()); saveSet(m_ignoredSet, "ignore"); } QModelIndex mi = nicknameIndex(nickname); if(mi.isValid()) { setData(mi, isSet, flagType); if(flagType == Friend || flagType == ServerAdmin || flagType == Ignore || flagType == RoomAdmin) updateSortData(mi); updateIcon(mi); } }
void checkCommands(Uint8 *keys, int *mx, int *my) { int i = 0; SDL_Rect dest; if(HUD.menu == 0) { // Pan around map if( ((*mx > (screen->clip_rect.x+screen->w-15)) || keys[SDLK_RIGHT]) && (Camera.x + 25*sSpeed + Camera.w) < (map->clip_rect.x+map->w) ) { Camera.x += 25*sSpeed; } else if( ((*mx < (screen->clip_rect.x+15)) || keys[SDLK_LEFT]) && (Camera.x - 25*sSpeed > map->clip_rect.x) ) { Camera.x -= 25*sSpeed; } if( ((*my > (screen->clip_rect.y+screen->h-15)) || keys[SDLK_DOWN] ) && (Camera.y + 25*sSpeed + Camera.h) < (map->clip_rect.y+map->h) ) { Camera.y += 25*sSpeed; } else if( ((*my < (screen->clip_rect.y+15)) || keys[SDLK_UP] ) && ((Camera.y - 25*sSpeed) > map->clip_rect.y) ) { Camera.y -= 25*sSpeed; } // Save the HUD settings if(keys[SDLK_h]) { saveSet(); fprintf(stderr,"HUD saved to hud.txt\n"); } if(HUD.grabPanel == 0) { if(SDL_GetMouseState(NULL,NULL)&SDL_BUTTON_LMASK) { selectEnt(*mx, *my); } if(SDL_GetMouseState(NULL,NULL)&SDL_BUTTON_RMASK) { if(players[0].sEnt != NULL) orderEnt(*mx, *my); } } // HUD if(SDL_GetMouseState(NULL,NULL)&SDL_BUTTON_LMASK) { // ADD Minimap // Infobar i = -1; while(++i<MAX_UNIT_TYPES) { if( !HUD.aUnits[i].draw ) continue; //fprintf(stderr,"%i\n",bCollide(&HUD.aUnits[i],*mx,*my)); if(bCollide(&HUD.aUnits[i],*mx,*my)) { HUD.aUnits[i].action(i); fprintf(stderr,"unit button pressed\n"); break; } } i = -1; while(++i<MAX_STRUCT_TYPES) { if( !HUD.aStructs[i].draw ) continue; if(bCollide(&HUD.aStructs[i],*mx,*my)) { HUD.aStructs[i].action(i); fprintf(stderr,"Structure %i button pressed\n",i); break; } } // Music Player i = -1; while(++i < 4) { if( !HUD.pButtons[i].draw ) continue; if(bCollide(&HUD.pButtons[i],*mx,*my)) { HUD.pButtons[i].action(i); fprintf(stderr,"player button pressed\n"); break; } } } } // menu if(keys[SDLK_ESCAPE]) { HUD.menu = 1; } if(keys[SDLK_SPACE]) { if(HUD.pButtons[0].tip.info == NULL) return; dest.x = HUD.pButtons[0].x + 5; dest.y = HUD.pButtons[0].y - HUD.pButtons[0].tip.bbox->h; dest.w = HUD.pButtons[0].tip.bbox->w; dest.h = HUD.pButtons[0].tip.bbox->h; SDL_BlitSurface(HUD.pButtons[0].tip.bbox, NULL, screen, &dest); } }