int automap_key_command(window *wind, d_event *event, automap *am) { int c = event_key_get(event); switch (c) { case KEY_PRINT_SCREEN: { gr_set_current_canvas(NULL); save_screen_shot(1); return 1; } case KEY_ESC: if (am->leave_mode==0) { window_close(wind); return 1; } return 1; case KEY_ALTED+KEY_F: // Alt+F shows full map, if cheats enabled if (cheats.enabled) { cheats.fullautomap = !cheats.fullautomap; automap_build_edge_list(am); } return 1; #ifndef NDEBUG case KEY_DEBUGGED+KEY_F: { int i; for (i=0; i<=Highest_segment_index; i++ ) Automap_visited[i] = 1; automap_build_edge_list(am); am->max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); am->segment_limit = am->max_segments_away; adjust_segment_limit(am, am->segment_limit); } return 1; #endif case KEY_F9: if (am->segment_limit > 1) { am->segment_limit--; adjust_segment_limit(am, am->segment_limit); } return 1; case KEY_F10: if (am->segment_limit < am->max_segments_away) { am->segment_limit++; adjust_segment_limit(am, am->segment_limit); } return 1; } return 0; }
int local_key_inkey(void) { int rval; rval = key_inkey(); if ( rval==KEY_ALTED+KEY_F2 ) { title_save_game(); return 0; } if (rval == KEY_PRINT_SCREEN) { save_screen_shot(0); return 0; //say no key pressed } return rval; }
//this is for system-level keys, such as help, etc. //returns 1 if screen changed int HandleSystemKey(int key) { if (!Player_is_dead) switch (key) { #ifdef DOOR_DEBUGGING case KEY_LAPOSTRO+KEY_SHIFTED: dump_door_debugging_info(); return 1; #endif case KEY_ESC: { int choice; choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice == 0) window_close(Game_wind); return 1; } // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:) case KEY_SHIFTED+KEY_F1: select_next_window_function(0); return 1; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:) case KEY_SHIFTED+KEY_F2: select_next_window_function(1); return 1; } switch (key) { KEY_MAC( case KEY_COMMAND+KEY_P: ) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0, 0); //gr_set_curfont(MEDIUM2_FONT); //gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { game_render_frame_mono(0); if(GameArg.DbgUseDoubleBuffer) gr_flip(); save_screen_shot(0); } break; } KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: { do_options_menu(); break; } KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: if (!Player_is_dead && Viewer->type==OBJ_PLAYER) //if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && PlayerCfg.GuidedInBigWindow)) { toggle_cockpit(); } break; KEY_MAC(case KEY_COMMAND+KEY_5:) case KEY_F5: if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_stop_recording(); else if ( Newdemo_state == ND_STATE_NORMAL ) newdemo_start_recording(); break; #ifdef NETWORK KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:) case KEY_ALTED + KEY_F4: Show_reticle_name = (Show_reticle_name+1)%2; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3); if (Game_mode & GM_MULTI) multi_sort_kill_list(); break; KEY_MAC(case KEY_COMMAND+KEY_8:) case KEY_F8: multi_send_message_start(); break; case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: multi_send_macro(key); break; // send taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_COMMAND: multi_send_macro(KEY_F9); break; case KEY_0 + KEY_COMMAND: multi_send_macro(KEY_F10); break; case KEY_1 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F11); break; case KEY_2 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F12); break; #endif case KEY_SHIFTED + KEY_F9: case KEY_SHIFTED + KEY_F10: case KEY_SHIFTED + KEY_F11: case KEY_SHIFTED + KEY_F12: multi_define_macro(key); break; // redefine taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F9); break; case KEY_0 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F10); break; case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F11); break; case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F12); break; #endif #endif KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:) case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all(0, NULL, 0); // 0 means not between levels. break; KEY_MAC(case KEY_COMMAND+KEY_S:) case KEY_ALTED+KEY_F1: if (!Player_is_dead) state_save_all(0, NULL, 1); break; KEY_MAC(case KEY_COMMAND+KEY_O:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:) case KEY_ALTED+KEY_F3: if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) state_restore_all(1, 0, NULL); break; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:) case KEY_F4 + KEY_SHIFTED: do_escort_menu(); break; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:) case KEY_F4 + KEY_SHIFTED + KEY_ALTED: change_guidebot_name(); break; /* * Jukebox hotkeys -- MD2211, 2007 * Now for all music * ============================================== */ case KEY_ALTED + KEY_SHIFTED + KEY_F9: KEY_MAC(case KEY_COMMAND+KEY_E:) if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) { songs_stop_all(); RBAEjectDisk(); } break; case KEY_ALTED + KEY_SHIFTED + KEY_F10: KEY_MAC(case KEY_COMMAND+KEY_UP:) KEY_MAC(case KEY_COMMAND+KEY_DOWN:) songs_pause_resume(); break; case KEY_MINUS + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F11: KEY_MAC(case KEY_COMMAND+KEY_LEFT:) songs_play_level_song( Current_level_num, -1 ); break; case KEY_EQUAL + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F12: KEY_MAC(case KEY_COMMAND+KEY_RIGHT:) songs_play_level_song( Current_level_num, 1 ); break; default: return 0; break; } return 1; }
int HandleDemoKey(int key) { switch (key) { KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: show_newdemo_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: do_options_menu(); break; KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: if (Viewer->type == OBJ_PLAYER) toggle_cockpit(); break; KEY_MAC(case KEY_COMMAND+KEY_4:) case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break; case KEY_F6: Show_network_stats = ! Show_network_stats; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: #ifdef NETWORK Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3); #endif break; case KEY_ESC: if (GameArg.SysAutoDemo) { int choice; choice = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_AUTODEMO ); if (choice == 0) GameArg.SysAutoDemo = 0; else break; } newdemo_stop_playback(); break; case KEY_UP: Newdemo_vcr_state = ND_STATE_PLAYBACK; break; case KEY_DOWN: Newdemo_vcr_state = ND_STATE_PAUSED; break; case KEY_LEFT: newdemo_single_frame_time = GameTime64; Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; break; case KEY_RIGHT: newdemo_single_frame_time = GameTime64; Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; break; case KEY_CTRLED + KEY_RIGHT: newdemo_goto_end(0); break; case KEY_CTRLED + KEY_LEFT: newdemo_goto_beginning(); break; KEY_MAC(case KEY_COMMAND+KEY_P:) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0, 0); //gr_set_curfont(MEDIUM2_FONT); //gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { int old_state; old_state = Newdemo_show_percentage; Newdemo_show_percentage = 0; game_render_frame_mono(0); if (GameArg.DbgUseDoubleBuffer) gr_flip(); save_screen_shot(0); Newdemo_show_percentage = old_state; } break; } #ifndef NDEBUG case KEY_DEBUGGED + KEY_I: Newdemo_do_interpolate = !Newdemo_do_interpolate; HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF"); break; case KEY_DEBUGGED + KEY_K: { int how_many, c; char filename[FILENAME_LEN], num[16]; newmenu_item m[6]; filename[0] = '\0'; m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name"; m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename; c = newmenu_do( NULL, NULL, 2, m, NULL, NULL ); if (c == -2) break; strcat(filename, DEMO_EXT); num[0] = '\0'; m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes"; m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num; c = newmenu_do( NULL, NULL, 2, m, NULL, NULL ); if (c == -2) break; how_many = atoi(num); if (how_many <= 0) break; newdemo_strip_frames(filename, how_many); break; } #endif default: return 0; } return 1; }
void scores_view(int citem) { fix time_out_value; fix t1; int i,done,looper; int k; byte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; ReshowScores: scores_read(); set_screen_mode(SCREEN_MENU); gr_set_current_canvas(NULL); nm_draw_background(0,0,grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ); grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3]; gr_string( 0x8000, 15, TXT_HIGH_SCORES ); grd_curcanv->cv_font = Gamefonts[GFONT_SMALL]; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( 31+33+XX, 46+7+YY, TXT_NAME ); gr_string( 82+33+XX, 46+7+YY, TXT_SCORE ); gr_string( 127+33+XX, 46+7+YY, TXT_SKILL ); gr_string( 170+33+XX, 46+7+YY, TXT_LEVELS ); // gr_string( 202, 46, "Kills" ); // gr_string( 234, 46, "Rescues" ); gr_string( 288-42+XX, 46+7+YY, TXT_TIME ); if ( citem < 0 ) gr_string( 0x8000, 175, TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, 31, "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); for (i=0; i<MAX_HIGH_SCORES; i++ ) { if (i==0) { gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); } else { gr_set_fontcolor( gr_fade_table[BM_XRGB(28,28,28)+((28-i*2)*256)], -1 ); } scores_draw_item( i, &Scores.stats[i] ); } gr_palette_fade_in( gr_palette,32, 0); game_flush_inputs(); done = 0; looper = 0; time_out_value = timer_get_fixed_seconds()+i2f(60*5); while(!done) { if ( citem > -1 ) { t1 = timer_get_fixed_seconds(); if ( t1 > time_out_value ) done = 1; while ( timer_get_fixed_seconds() < t1+F1_0/128 ); gr_set_fontcolor( gr_fade_table[fades[looper]*256+BM_XRGB(28,28,28)], -1 ); looper++; if (looper>63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, &Scores.stats[citem] ); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (mouse_button_down_count(i)>0) done=1; k = key_inkey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { remove( get_scores_filename() ); gr_palette_fade_out( gr_palette, 32, 0 ); goto ReshowScores; } } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: save_screen_shot(0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit gr_palette_fade_out( gr_palette, 32, 0 ); gr_set_current_canvas(NULL); game_flush_inputs(); }
int automap_key_command(window *wind, d_event *event, automap *am) { int c = event_key_get(event); int marker_num; char maxdrop; switch (c) { case KEY_PRINT_SCREEN: { gr_set_current_canvas(NULL); save_screen_shot(1); return 1; } case KEY_ESC: if (am->leave_mode==0) { window_close(wind); return 1; } return 1; #ifndef NDEBUG case KEY_DEBUGGED+KEY_F: { int i; for (i=0; i<=Highest_segment_index; i++ ) Automap_visited[i] = 1; automap_build_edge_list(am); am->max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); am->segment_limit = am->max_segments_away; adjust_segment_limit(am, am->segment_limit); } return 1; #endif case KEY_F9: if (am->segment_limit > 1) { am->segment_limit--; adjust_segment_limit(am, am->segment_limit); } return 1; case KEY_F10: if (am->segment_limit < am->max_segments_away) { am->segment_limit++; adjust_segment_limit(am, am->segment_limit); } return 1; case KEY_1: case KEY_2: case KEY_3: case KEY_4: case KEY_5: case KEY_6: case KEY_7: case KEY_8: case KEY_9: case KEY_0: if (Game_mode & GM_MULTI) maxdrop=2; else maxdrop=9; marker_num = c-KEY_1; if (marker_num<=maxdrop) { if (MarkerObject[marker_num] != -1) HighlightMarker=marker_num; } return 1; case KEY_D+KEY_CTRLED: if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) { gr_set_current_canvas(NULL); if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) { obj_delete(MarkerObject[HighlightMarker]); MarkerObject[HighlightMarker]=-1; MarkerMessage[HighlightMarker][0]=0; HighlightMarker = -1; } set_screen_mode(SCREEN_GAME); } return 1; #ifndef RELEASE case KEY_F11: //KEY_COMMA: if (MarkerScale>.5) MarkerScale-=.5; return 1; case KEY_F12: //KEY_PERIOD: if (MarkerScale<30.0) MarkerScale+=.5; return 1; #endif } return 0; }
// Default event handler for everything except the editor window_event_result standard_handler(const d_event &event) { int key; if (Quitting) { window *wind = window_get_front(); if (!wind) return window_event_result::ignored; // finished quitting if (wind == Game_wind) { int choice; Quitting = 0; choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice != 0) return window_event_result::handled; // aborted quitting else { CGameArg.SysAutoDemo = false; Quitting = 1; } } // Close front window, let the code flow continue until all windows closed or quit cancelled if (!window_close(wind)) { Quitting = 0; return window_event_result::handled; } return window_event_result::deleted; // tell the event system we deleted some window } switch (event.type) { case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: // No window selecting // We stay with the current one until it's closed/hidden or another one is made // Not the case for the editor break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { gr_set_current_canvas(NULL); save_screen_shot(0); return window_event_result::handled; } case KEY_ALTED+KEY_ENTER: case KEY_ALTED+KEY_PADENTER: if (Game_wind) if (Game_wind == window_get_front()) return window_event_result::ignored; gr_toggle_fullscreen(); return window_event_result::handled; #if defined(__APPLE__) || defined(macintosh) case KEY_COMMAND+KEY_Q: // Alt-F4 already taken, too bad Quitting = 1; return window_event_result::handled; #endif case KEY_SHIFTED + KEY_ESC: con_showup(); return window_event_result::handled; } break; case EVENT_WINDOW_DRAW: case EVENT_IDLE: //see if redbook song needs to be restarted RBACheckFinishedHook(); return window_event_result::handled; case EVENT_QUIT: #if DXX_USE_EDITOR if (SafetyCheck()) #endif Quitting = 1; return window_event_result::handled; default: break; } return window_event_result::ignored; }
//this is for system-level keys, such as help, etc. //returns 1 if screen changed int HandleSystemKey(int key) { if (!Player_is_dead) switch (key) { case KEY_ESC: { int choice; choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME ); if (choice == 0) window_close(Game_wind); return 1; } } switch (key) { KEY_MAC( case KEY_COMMAND+KEY_P: ) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0); //gr_set_curfont(MEDIUM2_FONT); //gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { game_render_frame_mono(0); if(GameArg.DbgUseDoubleBuffer) gr_flip(); save_screen_shot(0); } break; } KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: { do_options_menu(); break; } KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: if (!Player_is_dead) toggle_cockpit(); break; KEY_MAC(case KEY_COMMAND+KEY_5:) case KEY_F5: if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_stop_recording(); else if ( Newdemo_state == ND_STATE_NORMAL ) newdemo_start_recording(); break; #ifdef NETWORK KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:) case KEY_ALTED + KEY_F4: Show_reticle_name = (Show_reticle_name+1)%2; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3); if (Game_mode & GM_MULTI) multi_sort_kill_list(); break; KEY_MAC(case KEY_COMMAND+KEY_8:) case KEY_F8: multi_send_message_start(); break; case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: multi_send_macro(key); break; // send taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_COMMAND: multi_send_macro(KEY_F9); break; case KEY_0 + KEY_COMMAND: multi_send_macro(KEY_F10); break; case KEY_1 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F11); break; case KEY_2 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F12); break; #endif case KEY_SHIFTED + KEY_F9: case KEY_SHIFTED + KEY_F10: case KEY_SHIFTED + KEY_F11: case KEY_SHIFTED + KEY_F12: multi_define_macro(key); break; // redefine taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F9); break; case KEY_0 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F10); break; case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F11); break; case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F12); break; #endif #endif KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:) case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0 ); break; KEY_MAC(case KEY_COMMAND+KEY_S:) case KEY_ALTED+KEY_F1: if (!Player_is_dead) state_save_all(1); break; KEY_MAC(case KEY_COMMAND+KEY_O:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:) case KEY_ALTED+KEY_F3: if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) state_restore_all(1); break; /* * Jukebox hotkeys -- MD2211, 2007 * Now for all music * ============================================== */ case KEY_ALTED + KEY_SHIFTED + KEY_F9: KEY_MAC(case KEY_COMMAND+KEY_E:) if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) { songs_stop_all(); RBAEjectDisk(); } break; case KEY_ALTED + KEY_SHIFTED + KEY_F10: KEY_MAC(case KEY_COMMAND+KEY_UP:) KEY_MAC(case KEY_COMMAND+KEY_DOWN:) songs_pause_resume(); break; case KEY_MINUS + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F11: KEY_MAC(case KEY_COMMAND+KEY_LEFT:) songs_play_level_song( Current_level_num, -1 ); break; case KEY_EQUAL + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F12: KEY_MAC(case KEY_COMMAND+KEY_RIGHT:) songs_play_level_song( Current_level_num, 1 ); break; default: return 0; break; } return 1; }
void modex_print_message(int x, int y, char *str) { #ifndef AUTOMAP_DIRECT_RENDER #ifndef AUTOMAP_NO_PAGING int i; for (i=0; i<2; i++ ) { gr_set_current_canvas(&Pages[i]); #else { gr_set_current_canvas(OffscreenPage); #endif #endif modex_printf(x, y, str, GFONT_MEDIUM_1); #ifndef AUTOMAP_DIRECT_RENDER } gr_set_current_canvas(&DrawingPages[current_page]); #endif } extern void GameLoop(int, int ); extern int set_segment_depths(int start_seg, ubyte *segbuf); u_int32_t automap_mode = SM(640,480); int automap_width = 640; int automap_height = 480; int automap_use_game_res=0; int nice_automap=0; void do_automap( int key_code ) { int done=0; vms_matrix tempm; vms_angvec tangles; int leave_mode=0; int first_time=1; // int pcx_error; int c; // char filename[] = "MAP.PCX"; fix entry_time; int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net. fix t1, t2; control_info saved_control_info; grs_bitmap Automap_background; int Max_segments_away = 0; int SegmentLimit = 1; //added on 10/28/98 by adb to fix compile versions #if !defined (NDEBUG) || (!defined(AUTOMAP_NO_PAGING) && !defined(AUTOMAP_DIRECT_RENDER)) int i; #endif key_code = key_code; // disable warning... if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) pause_game = 0; if (pause_game) stop_time(); create_name_canv(); Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max //Edges = malloc( sizeof(Edge_info)*Max_edges); //if ( Edges == NULL ) { // mprintf((0, "Couldn't get %dK for automap!", sizeof(Edge_info)*Max_edges/1024)); // return; //} //DrawingListBright = malloc( sizeof(short)*Max_edges); //if ( DrawingListBright == NULL ) { // mprintf((0, "Couldn't get %dK for automap!", sizeof(short)*Max_edges/1024)); // return; //} mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES )); mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 )); //edit 4/23/99 Matt Mueller - don't switch res unless we need to if (grd_curscreen->sc_mode != AUTOMAP_MODE) gr_set_mode( AUTOMAP_MODE ); else gr_set_current_canvas(NULL); //end edit -MM automap_width=grd_curscreen->sc_canvas.cv_bitmap.bm_w; automap_height=grd_curscreen->sc_canvas.cv_bitmap.bm_h; gr_palette_clear(); #ifndef AUTOMAP_DIRECT_RENDER gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,automap_width,automap_height); #ifndef AUTOMAP_NO_PAGING // NOTICE: should be 0,401! FIXME! gr_init_sub_canvas(&Pages[1],grd_curcanv,0,0,automap_width,automap_height); gr_init_sub_canvas(&DrawingPages[0],&Pages[0],0,0,automap_width,automap_height); gr_init_sub_canvas(&DrawingPages[1],&Pages[1],0,0,automap_width,automap_height); #else OffscreenPage = gr_create_canvas( automap_width,automap_height ); if (!OffscreenPage) { nm_messagebox("No memory for automap", 1, "Ok"); return; } gr_init_sub_canvas(&DrawingPages[0],OffscreenPage,0,0,automap_width,automap_height); #endif #endif gr_init_bitmap_data (&Automap_background); // pcx_error = pcx_read_bitmap(filename,&Automap_background,BM_LINEAR,NULL); // if ( pcx_error != PCX_ERROR_NONE ) { // printf("File %s - PCX error: %s",filename,pcx_errormsg(pcx_error)); // Error("File %s - PCX error: %s",filename,pcx_errormsg(pcx_error)); // return; // } #ifndef AUTOMAP_DIRECT_RENDER #ifndef AUTOMAP_NO_PAGING for (i=0; i<2; i++ ) { gr_set_current_canvas(&Pages[i]); #else { gr_set_current_canvas(OffscreenPage); #endif // gr_bitmap( 0, 0, &Automap_background ); // modex_printf( 40, 22,TXT_AUTOMAP,GFONT_BIG_1); // modex_printf( 70,353,TXT_TURN_SHIP,GFONT_SMALL); // modex_printf( 70,369,TXT_SLIDE_UPDOWN,GFONT_SMALL); // modex_printf( 70,385,TXT_VIEWING_DISTANCE,GFONT_SMALL); } #ifdef AUTOMAP_NO_PAGING //killed 05/17/99 Matt Mueller - this seems to merely copy undefined bytes around.. not needed //--killed-- gr_bm_ubitblt(automap_width,automap_height, 0, 0, 0, 0, &OffscreenPage->cv_bitmap,&Pages[0].cv_bitmap); //end kill -MM #endif gr_free_bitmap_data (&Automap_background); gr_set_current_canvas(&DrawingPages[current_page]); #endif automap_build_edge_list(); if ( ViewDist==0 ) ViewDist = ZOOM_DEFAULT; ViewMatrix = Objects[Players[Player_num].objnum].orient; tangles.p = PITCH_DEFAULT; tangles.h = 0; tangles.b = 0; done = 0; view_target = Objects[Players[Player_num].objnum].pos; t1 = entry_time = timer_get_fixed_seconds(); t2 = t1; //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); SegmentLimit = Max_segments_away; adjust_segment_limit(SegmentLimit); while(!done) { if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME) leave_mode = 1; if ( !Controls.automap_state && (leave_mode==1) ) done=1; if (!pause_game) { ushort old_wiggle; saved_control_info = Controls; // Save controls so we can zero them memset(&Controls,0,sizeof(control_info)); // Clear everything... old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle #ifdef NETWORK if (multi_menu_poll()) done = 1; #endif // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls. ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle Controls = saved_control_info; } controls_read_all(); if ( Controls.automap_down_count ) { if (leave_mode==0) done = 1; c = 0; } while( (c=key_inkey()) ) { switch( c ) { #ifndef NDEBUG case KEY_BACKSP: Int3(); break; #endif case KEY_PRINT_SCREEN: save_screen_shot(1); break; case KEY_ESC: if (leave_mode==0) done = 1; break; case KEY_ALTED+KEY_F: // Alt+F shows full map, if cheats enabled if (Cheats_enabled) { uint t; t = Players[Player_num].flags; Players[Player_num].flags |= PLAYER_FLAGS_MAP_ALL_CHEAT; automap_build_edge_list(); Players[Player_num].flags=t; } break; #ifndef NDEBUG case KEY_DEBUGGED+KEY_F: { for (i=0; i<=Highest_segment_index; i++ ) Automap_visited[i] = 1; automap_build_edge_list(); Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); SegmentLimit = Max_segments_away; adjust_segment_limit(SegmentLimit); } break; #endif case KEY_MINUS: if (SegmentLimit > 1) { SegmentLimit--; adjust_segment_limit(SegmentLimit); } break; case KEY_EQUAL: if (SegmentLimit < Max_segments_away) { SegmentLimit++; adjust_segment_limit(SegmentLimit); } break; } } if ( Controls.fire_primary_down_count ) { // Reset orientation ViewDist = ZOOM_DEFAULT; tangles.p = PITCH_DEFAULT; tangles.h = 0; tangles.b = 0; view_target = Objects[Players[Player_num].objnum].pos; } ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR; tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR ); tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR ); tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 ); if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) { vms_angvec tangles1; vms_vector old_vt; old_vt = view_target; tangles1 = tangles; vm_angles_2_matrix(&tempm,&tangles1); vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm); vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED ); vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED ); if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) { view_target = old_vt; } } vm_angles_2_matrix(&tempm,&tangles); vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm); if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE; if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE; draw_automap(); if ( first_time ) { first_time = 0; gr_palette_load( gr_palette ); } t2 = timer_get_fixed_seconds(); while (t2-t1<F1_0/100){//ogl is fast enough that the automap can read the input too fast and you start to turn really slow. So delay a bit (and free up some cpu :) if (nice_automap) d_delay(1); t2 = timer_get_fixed_seconds(); } if (pause_game) FrameTime=t2-t1; t1 = t2; } //free(Edges); //free(DrawingListBright); gr_free_canvas(name_canv); name_canv=NULL; #ifdef AUTOMAP_NO_PAGING gr_free_canvas(OffscreenPage); OffscreenPage = NULL; #endif mprintf( (0, "Automap memory freed\n" )); game_flush_inputs(); if (pause_game) start_time(); } void adjust_segment_limit(int SegmentLimit) { int i,e1; Edge_info * e; mprintf(( 0, "Seglimit: %d\n", SegmentLimit )); for (i=0; i<=Highest_edge_index; i++ ) { e = &Edges[i]; e->flags |= EF_TOO_FAR; for (e1=0; e1<e->num_faces; e1++ ) { if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) { e->flags &= (~EF_TOO_FAR); break; } } } }
void do_automap( int key_code ) { int done=0; vms_matrix tempm; vms_angvec tangles; int leave_mode=0; int first_time=1; int pcx_error; int i; int c; char filename[] = "MAP.PCX"; fix entry_time; int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net. fix t1, t2; control_info saved_control_info; int Max_segments_away = 0; int SegmentLimit = 1; key_code = key_code; // disable warning... if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) pause_game = 0; if (pause_game) stop_time(); create_name_canv(); Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max //Edges = malloc( sizeof(Edge_info)*Max_edges); //if ( Edges == NULL ) { // mprintf((0, "Couldn't get %dK for automap!", sizeof(Edge_info)*Max_edges/1024)); // return; //} //DrawingListBright = malloc( sizeof(short)*Max_edges); //if ( DrawingListBright == NULL ) { // mprintf((0, "Couldn't get %dK for automap!", sizeof(short)*Max_edges/1024)); // return; //} mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES )); mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 )); gr_palette_clear(); gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480); gr_init_sub_canvas(&DrawingPage,&Page,38,77,564,381); #if 0 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400); gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400); gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,288,272); gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,288,272); #endif gr_set_current_canvas(&Page); pcx_error = pcx_read_bitmap(filename,&(grd_curcanv->cv_bitmap),BM_LINEAR,NULL); if ( pcx_error != PCX_ERROR_NONE ) { printf("File %s - PCX error: %s",filename,pcx_errormsg(pcx_error)); Error("File %s - PCX error: %s",filename,pcx_errormsg(pcx_error)); return; } gr_set_curfont(Gamefonts[GFONT_BIG_1]); gr_set_fontcolor(BM_XRGB(20, 20, 20), -1); gr_printf( 80, 36,TXT_AUTOMAP,GFONT_BIG_1); gr_set_curfont(Gamefonts[GFONT_SMALL]); gr_set_fontcolor(BM_XRGB(20, 20, 20), -1); gr_printf( 265, 27,TXT_TURN_SHIP); gr_printf( 265, 44,TXT_SLIDE_UPDOWN); gr_printf( 265, 61,TXT_VIEWING_DISTANCE); gr_set_current_canvas(&DrawingPage); automap_build_edge_list(); if ( ViewDist==0 ) ViewDist = ZOOM_DEFAULT; ViewMatrix = Objects[Players[Player_num].objnum].orient; tangles.p = PITCH_DEFAULT; tangles.h = 0; tangles.b = 0; done = 0; view_target = Objects[Players[Player_num].objnum].pos; t1 = entry_time = timer_get_fixed_seconds(); t2 = t1; //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); SegmentLimit = Max_segments_away; adjust_segment_limit(SegmentLimit); while(!done) { #ifndef MAC_SHAREWARE redbook_restart_track(); #endif if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME) leave_mode = 1; if ( !Controls.automap_state && (leave_mode==1) ) done=1; if (!pause_game) { ushort old_wiggle; saved_control_info = Controls; // Save controls so we can zero them memset(&Controls,0,sizeof(control_info)); // Clear everything... old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle #ifdef NETWORK if (multi_menu_poll()) done = 1; #endif // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls. ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle Controls = saved_control_info; } controls_read_all(); if ( Controls.automap_down_count ) { if (leave_mode==0) done = 1; c = 0; } while( (c=key_inkey()) ) { switch( c ) { #ifndef NDEBUG case KEY_BACKSP: Int3(); break; #endif case KEY_PRINT_SCREEN: save_screen_shot(1); break; case KEY_ESC: if (leave_mode==0) done = 1; break; case KEY_ALTED+KEY_F: // Alt+F shows full map, if cheats enabled if (Cheats_enabled) { uint t; t = Players[Player_num].flags; Players[Player_num].flags |= PLAYER_FLAGS_MAP_ALL_CHEAT; automap_build_edge_list(); Players[Player_num].flags=t; } break; #ifndef NDEBUG case KEY_DEBUGGED+KEY_F: { for (i=0; i<=Highest_segment_index; i++ ) Automap_visited[i] = 1; automap_build_edge_list(); Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited); SegmentLimit = Max_segments_away; adjust_segment_limit(SegmentLimit); } break; #endif case KEY_MINUS: if (SegmentLimit > 1) { SegmentLimit--; adjust_segment_limit(SegmentLimit); } break; case KEY_EQUAL: if (SegmentLimit < Max_segments_away) { SegmentLimit++; adjust_segment_limit(SegmentLimit); } break; } } if ( Controls.fire_primary_down_count ) { // Reset orientation ViewDist = ZOOM_DEFAULT; tangles.p = PITCH_DEFAULT; tangles.h = 0; tangles.b = 0; view_target = Objects[Players[Player_num].objnum].pos; } ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR; tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR ); tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR ); tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 ); if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) { vms_angvec tangles1; vms_vector old_vt; old_vt = view_target; tangles1 = tangles; vm_angles_2_matrix(&tempm,&tangles1); vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm); vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED ); vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED ); if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) { view_target = old_vt; } } vm_angles_2_matrix(&tempm,&tangles); vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm); if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE; if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE; draw_automap(); if ( first_time ) { first_time = 0; gr_palette_load( gr_palette ); } t2 = timer_get_fixed_seconds(); if (pause_game) FrameTime=t2-t1; t1 = t2; } //free(Edges); //free(DrawingListBright); gr_free_canvas(name_canv); name_canv=NULL; mprintf( (0, "Automap memory freed\n" )); game_flush_inputs(); if (pause_game) start_time(); }
void scores_view(int citem) { grs_canvas *center_canv; fix t1; int i,done,looper; int k; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; ReshowScores: scores_read(); set_screen_mode(SCREEN_MENU); gr_set_current_canvas(NULL); nm_draw_background(0, 0, GWIDTH-1, GHEIGHT-1); // args are x,y,x2,y2 NOT x,y,w,h center_canv = gr_create_sub_canvas(grd_curcanv, GWIDTH/2-LHX(160), 0, LHX(320), GHEIGHT); gr_set_current_canvas(center_canv); grd_curcanv->cv_font = MEDIUM3_FONT; gr_string( 0x8000, LHY(15), TXT_HIGH_SCORES ); grd_curcanv->cv_font = SMALL_FONT; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( LHX(31+33+XX), LHY(46+7+YY), TXT_NAME ); gr_string( LHX(82+33+XX), LHY(46+7+YY), TXT_SCORE ); gr_string( LHX(127+33+XX), LHY(46+7+YY), TXT_SKILL ); gr_string( LHX(170+33+XX), LHY(46+7+YY), TXT_LEVELS ); // gr_string( 202, 46, "Kills" ); // gr_string( 234, 46, "Rescues" ); gr_string( LHX(288-42+XX), LHY(46+7+YY), TXT_TIME ); if ( citem < 0 ) gr_string( 0x8000, LHY(175), TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, LHY(31), "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); for (i=0; i<MAX_HIGH_SCORES; i++ ) { //@@if (i==0) { //@@ gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); //@@} else { //@@ gr_set_fontcolor( gr_fade_table[BM_XRGB(28,28,28)+((28-i*2)*256)], -1 ); //@@} gr_set_fontcolor( BM_XRGB(28-i*2,28-i*2,28-i*2), -1 ); scores_draw_item( i, &Scores.stats[i] ); } gr_palette_fade_in( gr_palette,32, 0); #ifdef OGL vid_update(); #endif game_flush_inputs(); done = 0; looper = 0; while(!done) { if ( citem > -1 ) { t1 = timer_get_fixed_seconds(); while ( timer_get_fixed_seconds() < t1+F1_0/128 ); //@@gr_set_fontcolor( gr_fade_table[fades[looper]*256+BM_XRGB(28,28,28)], -1 ); gr_set_fontcolor( BM_XRGB(7+fades[looper],7+fades[looper],7+fades[looper]), -1 ); looper++; if (looper>63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, &Scores.stats[citem] ); vid_update(); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (mouse_button_down_count(i)>0) done=1; //see if redbook song needs to be restarted songs_check_redbook_repeat(); k = newmenu_inkey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { PHYSFS_delete(get_scores_filename()); gr_palette_fade_out( gr_palette, 32, 0 ); goto ReshowScores; } } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: save_screen_shot(0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit gr_palette_fade_out( gr_palette, 32, 0 ); gr_set_current_canvas(NULL); gr_free_sub_canvas(center_canv); game_flush_inputs(); }
void credits_show() { int i, j, l, done; CFILE * file; char buffer[NUM_LINES][80]; grs_bitmap backdrop; ubyte backdrop_palette[768]; int pcx_error; int buffer_line = 0; fix last_time; fix time_delay = 4180 / f2fl(Scale_y); // ~ F1_0 / 12.9 int first_line_offset,extra_inc=0; int have_bin_file = 0; char * tempp; grs_point scale_pts[] = FULLSCREEN_SCALE_PTS; ubyte *fade_values = malloc(grd_curscreen->sc_h); for (i = 0; i < grd_curscreen->sc_h; ++i) { fade_values[i] = fade_values_200[(int)(((float)i / (float)grd_curscreen->sc_h) * 200)]; } set_screen_mode(SCREEN_MENU); // Clear out all tex buffer lines. for (i=0; i<NUM_LINES; i++ ) buffer[i][0] = 0; have_bin_file = 0; file = cfopen( "credits.tex", "rb" ); if (file == NULL) { file = cfopen("credits.txb", "rb"); if (file == NULL) Error("Missing CREDITS.TEX and CREDITS.TXB file\n"); have_bin_file = 1; } gr_use_palette_table( "credits.256" ); header_font = gr_init_font( "font1-1.fnt" ); title_font = gr_init_font( "font2-3.fnt" ); names_font = gr_init_font( "font2-2.fnt" ); backdrop.bm_data=NULL; pcx_error = pcx_read_bitmap("stars.pcx",&backdrop,BM_LINEAR,backdrop_palette); if (pcx_error != PCX_ERROR_NONE) { cfclose(file); return; } songs_play_song( SONG_CREDITS, 0 ); gr_remap_bitmap_good( &backdrop,backdrop_palette, -1, -1 ); gr_set_current_canvas(NULL); scale_bitmap(&backdrop,scale_pts); gr_palette_fade_in( gr_palette, 32, 0 ); vfx_set_palette_sub( gr_palette ); //gr_clear_canvas(BM_XRGB(0,0,0)); key_flush(); last_time = timer_get_fixed_seconds(); done = 0; first_line_offset = 0; while( 1 ) { int k; do { buffer_line = (buffer_line+1) % NUM_LINES; if (cfgets( buffer[buffer_line], 80, file )) { char *p; if (have_bin_file) { // is this a binary tbl file for (i = 0; i < strlen(buffer[buffer_line]) - 1; i++) { encode_rotate_left(&(buffer[buffer_line][i])); buffer[buffer_line][i] ^= BITMAP_TBL_XOR; encode_rotate_left(&(buffer[buffer_line][i])); } } p = strchr(&buffer[buffer_line][0],'\n'); if (p) *p = '\0'; } else { //fseek( file, 0, SEEK_SET); buffer[buffer_line][0] = 0; done++; } } while (extra_inc--); extra_inc = 0; for (i=0; i<ROW_SPACING; i++ ) { int y; y = first_line_offset - i; #ifndef OGLES gr_set_current_canvas(VR_offscreen_buffer); #endif scale_bitmap(&backdrop, scale_pts); for (j=0; j<NUM_LINES; j++ ) { char *s; l = (buffer_line + j + 1 ) % NUM_LINES; s = buffer[l]; if ( s[0] == '!' ) { s++; } else if ( s[0] == '$' ) { grd_curcanv->cv_font = header_font; s++; } else if ( s[0] == '*' ) { grd_curcanv->cv_font = title_font; s++; } else grd_curcanv->cv_font = names_font; gr_bitblt_fade_table = fade_values; tempp = strchr( s, '\t' ); if ( tempp ) { int w, h, aw; *tempp = 0; gr_get_string_size( s, &w, &h, &aw ); w *= f2fl(Scale_x); h *= f2fl(Scale_y); gr_scale_printf( (160-w)/2, y, Scale_factor, Scale_factor, s ); gr_get_string_size( &tempp[1], &w, &h, &aw ); w *= f2fl(Scale_x); h *= f2fl(Scale_y); gr_scale_printf( 160+((160-w)/2), y, Scale_factor, Scale_factor, &tempp[1] ); *tempp = '\t'; } else { gr_scale_printf( 0x8000, y, Scale_factor, Scale_factor, s ); } gr_bitblt_fade_table = NULL; if (buffer[l][0] == '!') y += ROW_SPACING/2; else y += ROW_SPACING; } #ifdef OGLES showRenderBuffer(); #else gr_bm_ubitblt(grd_curscreen->sc_w, grd_curscreen->sc_h, 0, 0, 0, 0, &(VR_offscreen_buffer->cv_bitmap), &(grd_curscreen->sc_canvas.cv_bitmap) ); #endif while( timer_get_fixed_seconds() < last_time+time_delay ); last_time = timer_get_fixed_seconds(); k = key_inkey(); #ifndef NDEBUG if (k == KEY_BACKSP) { Int3(); k=0; } #endif // { // fix ot = time_delay; // time_delay += (keyd_pressed[KEY_X] - keyd_pressed[KEY_Z])*100; // if (ot!=time_delay) { // mprintf( (0, "[%x] ", time_delay )); // } // } if (k == KEY_PRINT_SCREEN) { save_screen_shot(0); k = 0; } if ((k>0)||(done>NUM_LINES)) { gr_close_font(header_font); gr_close_font(title_font); gr_close_font(names_font); gr_palette_fade_out( gr_palette, 32, 0 ); gr_use_palette_table( "palette.256" ); free(backdrop.bm_data); cfclose(file); songs_play_song( SONG_TITLE, 1 ); return; } } if (buffer[(buffer_line + 1 ) % NUM_LINES][0] == '!') { first_line_offset -= ROW_SPACING-ROW_SPACING/2; if (first_line_offset <= -ROW_SPACING) { first_line_offset += ROW_SPACING; extra_inc++; } } } free(fade_values); }