示例#1
0
PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
:   _print(print),
    _model_object(model_object),
    typed_slices(false)
{
    region_volumes.resize(this->_print->regions.size());

    // Compute the translation to be applied to our meshes so that we work with smaller coordinates
    {
        // Translate meshes so that our toolpath generation algorithms work with smaller
        // XY coordinates; this translation is an optimization and not strictly required.
        // A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
        // don't assume it's already aligned and we don't alter the original position in model.
        // We store the XY translation so that we can place copies correctly in the output G-code
        // (copies are expressed in G-code coordinates and this translation is not publicly exposed).
        this->_copies_shift = Point(
            scale_(modobj_bbox.min.x), scale_(modobj_bbox.min.y));

        // Scale the object size and store it
        Pointf3 size = modobj_bbox.size();
        this->size = Point3(scale_(size.x), scale_(size.y), scale_(size.z));
    }
    
    this->reload_model_instances();
    this->layer_height_ranges = model_object->layer_height_ranges;
}
示例#2
0
Polygons
ExtrusionLoop::grow() const
{
    if (this->paths.empty()) return Polygons();
    
    // collect all the path widths
    std::vector<float> widths;
    for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
        widths.push_back(path->width);
    
    // grow this polygon with the minimum common width
    // (this ensures vertices are grown correctly, which doesn't happen if we just
    // union the paths grown individually)
    const float min_width = *std::min_element(widths.begin(), widths.end());
    const Polygon p = this->polygon();
    Polygons pp = diff(
        offset(p, +scale_(min_width/2)),
        offset(p, -scale_(min_width/2))
    );
    
    // if we have thicker segments, grow them
    if (min_width != *std::max_element(widths.begin(), widths.end())) {
        for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
            append_to(pp, path->grow());
    }
    
    return union_(pp);
}
示例#3
0
void
offset2(const Slic3r::Polygons &polygons, ClipperLib::Paths* retval, const float delta1,
    const float delta2, const ClipperLib::JoinType joinType, const double miterLimit)
{
    if (delta1 * delta2 >= 0) {
        // Both deltas are the same signum
        offset(polygons, retval, delta1 + delta2, joinType, miterLimit);
        return;
    }
#ifdef CLIPPER_UTILS_DEBUG
    BoundingBox bbox = get_extents(polygons);
    coordf_t stroke_width = scale_(0.005);
    static int iRun = 0;
    ++ iRun;
    bool flipY = false;
    SVG svg(debug_out_path("offset2-%d.svg", iRun), bbox, scale_(1.), flipY);
    for (Slic3r::Polygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it)
        svg.draw(it->lines(), "gray", stroke_width);
#endif /* CLIPPER_UTILS_DEBUG */

    // read input
    ClipperLib::Paths input;
    Slic3rMultiPoints_to_ClipperPaths(polygons, &input);
    
    // scale input
    scaleClipperPolygons(input);
    
    // prepare ClipperOffset object
    ClipperLib::ClipperOffset co;
    if (joinType == jtRound) {
        co.ArcTolerance = miterLimit * double(CLIPPER_OFFSET_SCALE);
    } else {
        co.MiterLimit = miterLimit;
    }
    
    // perform first offset
    ClipperLib::Paths output1;
    co.AddPaths(input, joinType, ClipperLib::etClosedPolygon);
    co.Execute(output1, delta1 * float(CLIPPER_OFFSET_SCALE));
#ifdef CLIPPER_UTILS_DEBUG
    svg.draw(output1, 1. / double(CLIPPER_OFFSET_SCALE), "red", stroke_width);
#endif /* CLIPPER_UTILS_DEBUG */
    
    // perform second offset
    co.Clear();
    co.AddPaths(output1, joinType, ClipperLib::etClosedPolygon);
    co.Execute(*retval, delta2 * float(CLIPPER_OFFSET_SCALE));
#ifdef CLIPPER_UTILS_DEBUG
    svg.draw(*retval, 1. / double(CLIPPER_OFFSET_SCALE), "green", stroke_width);
#endif /* CLIPPER_UTILS_DEBUG */

    // unscale output
    unscaleClipperPolygons(*retval);
}
示例#4
0
void
SLAPrint::_infill_layer(size_t i, const Fill* _fill)
{
    Layer &layer = this->layers[i];
    
    const float shell_thickness = this->config.get_abs_value("perimeter_extrusion_width", this->config.layer_height.value);
    
    // In order to detect what regions of this layer need to be solid,
    // perform an intersection with layers within the requested shell thickness.
    Polygons internal = layer.slices;
    for (size_t j = 0; j < this->layers.size(); ++j) {
        const Layer &other = this->layers[j];
        if (abs(other.print_z - layer.print_z) > shell_thickness) continue;
    
        if (j == 0 || j == this->layers.size()-1) {
            internal.clear();
            break;
        } else if (i != j) {
            internal = intersection(internal, other.slices);
            if (internal.empty()) break;
        }
    }
    
    // If we have no internal infill, just print the whole layer as a solid slice.
    if (internal.empty()) return;
    layer.solid = false;
    
    const Polygons infill = offset(layer.slices, -scale_(shell_thickness));
    
    // Generate solid infill
    layer.solid_infill << diff_ex(infill, internal, true);
    
    // Generate internal infill
    {
        std::auto_ptr<Fill> fill(_fill->clone());
        fill->layer_id = i;
        fill->z        = layer.print_z;
        
        ExtrusionPath templ(erInternalInfill);
        templ.width = fill->spacing;
        const ExPolygons internal_ex = intersection_ex(infill, internal);
        for (ExPolygons::const_iterator it = internal_ex.begin(); it != internal_ex.end(); ++it) {
            Polylines polylines = fill->fill_surface(Surface(stInternal, *it));
            layer.infill.append(polylines, templ);
        }
    }
    
    // Generate perimeter(s).
    layer.perimeters << diff_ex(
        layer.slices,
        offset(layer.slices, -scale_(shell_thickness))
    );
}
示例#5
0
文件: GCode.cpp 项目: vlast3k/Slic3r
void
GCode::set_origin(const Pointf &pointf)
{    
    // if origin increases (goes towards right), last_pos decreases because it goes towards left
    const Point translate(
        scale_(this->origin.x - pointf.x),
        scale_(this->origin.y - pointf.y)
    );
    this->_last_pos.translate(translate);
    this->wipe.path.translate(translate);
    this->origin = pointf;
}
示例#6
0
static Polylines make_gyroid_waves(double gridZ, double density_adjusted, double line_spacing, double width, double height)
{
    const double scaleFactor = scale_(line_spacing) / density_adjusted;
 //scale factor for 5% : 8 712 388
 // 1z = 10^-6 mm ?
    const double z     = gridZ / scaleFactor;
    const double z_sin = sin(z);
    const double z_cos = cos(z);

    bool vertical = (std::abs(z_sin) <= std::abs(z_cos));
    double lower_bound = 0.;
    double upper_bound = height;
    bool flip = true;
    if (vertical) {
        flip = false;
        lower_bound = -M_PI;
        upper_bound = width - M_PI_2;
        std::swap(width,height);
    }

    std::vector<Vec2d> one_period = make_one_period(width, scaleFactor, z_cos, z_sin, vertical, flip); // creates one period of the waves, so it doesn't have to be recalculated all the time
    Polylines result;

    for (double y0 = lower_bound; y0 < upper_bound+EPSILON; y0 += 2*M_PI)           // creates odd polylines
            result.emplace_back(make_wave(one_period, width, height, y0, scaleFactor, z_cos, z_sin, vertical));

    flip = !flip;                                                                   // even polylines are a bit shifted
    one_period = make_one_period(width, scaleFactor, z_cos, z_sin, vertical, flip); // updates the one period sample
    for (double y0 = lower_bound + M_PI; y0 < upper_bound+EPSILON; y0 += 2*M_PI)    // creates even polylines
            result.emplace_back(make_wave(one_period, width, height, y0, scaleFactor, z_cos, z_sin, vertical));

    return result;
}
示例#7
0
std::string
Wipe::wipe(GCode &gcodegen, bool toolchange)
{
    std::string gcode;
    
    /*  Reduce feedrate a bit; travel speed is often too high to move on existing material.
        Too fast = ripping of existing material; too slow = short wipe path, thus more blob.  */
    double wipe_speed = gcodegen.writer.config.travel_speed.value * 0.8;
    
    // get the retraction length
    double length = toolchange
        ? gcodegen.writer.extruder()->retract_length_toolchange()
        : gcodegen.writer.extruder()->retract_length();
    
    if (length > 0) {
        /*  Calculate how long we need to travel in order to consume the required
            amount of retraction. In other words, how far do we move in XY at wipe_speed
            for the time needed to consume retract_length at retract_speed?  */
        double wipe_dist = scale_(length / gcodegen.writer.extruder()->retract_speed() * wipe_speed);
    
        /*  Take the stored wipe path and replace first point with the current actual position
            (they might be different, for example, in case of loop clipping).  */
        Polyline wipe_path;
        wipe_path.append(gcodegen.last_pos());
        wipe_path.append(
            this->path.points.begin() + 1,
            this->path.points.end()
        );
        
        wipe_path.clip_end(wipe_path.length() - wipe_dist);
    
        // subdivide the retraction in segments
        double retracted = 0;
        Lines lines = wipe_path.lines();
        for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
            double segment_length = line->length();
            /*  Reduce retraction length a bit to avoid effective retraction speed to be greater than the configured one
                due to rounding (TODO: test and/or better math for this)  */
            double dE = length * (segment_length / wipe_dist) * 0.95;
            gcode += gcodegen.writer.set_speed(wipe_speed*60);
            gcode += gcodegen.writer.extrude_to_xy(
                gcodegen.point_to_gcode(line->b),
                -dE,
                (std::string)"wipe and retract" + (gcodegen.enable_cooling_markers ? ";_WIPE" : "")
            );
            retracted += dE;
        }
        gcodegen.writer.extruder()->retracted += retracted;
        
        // prevent wiping again on same path
        this->reset_path();
    }
    
    return gcode;
}
示例#8
0
 ExPolygonAttributes(
     const std::string &color_fill, 
     const std::string &color_contour,
     const std::string &color_holes,
     const coord_t      outline_width = scale_(0.05),
     const float        fill_opacity  = 0.5f) :
     color_fill      (color_fill),
     color_contour   (color_contour),
     color_holes     (color_holes),
     outline_width   (outline_width),
     fill_opacity    (fill_opacity) 
     {}
示例#9
0
void
LayerRegion::prepare_fill_surfaces()
{
    /*  Note: in order to make the psPrepareInfill step idempotent, we should never
        alter fill_surfaces boundaries on which our idempotency relies since that's
        the only meaningful information returned by psPerimeters. */
    
    // if no solid layers are requested, turn top/bottom surfaces to internal
    if (this->region()->config.top_solid_layers == 0) {
        for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
            if (surface->surface_type == stTop) {
                if (this->layer()->object()->config.infill_only_where_needed) {
                    surface->surface_type = stInternalVoid;
                } else {
                    surface->surface_type = stInternal;
                }
            }
        }
    }
    if (this->region()->config.bottom_solid_layers == 0) {
        for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
            if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
                surface->surface_type = stInternal;
        }
    }
        
    // turn too small internal regions into solid regions according to the user setting
    if (this->region()->config.fill_density.value > 0) {
        // scaling an area requires two calls!
        double min_area = scale_(scale_(this->region()->config.solid_infill_below_area.value));
        for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
            if (surface->surface_type == stInternal && surface->area() <= min_area)
                surface->surface_type = stInternalSolid;
        }
    }
}
示例#10
0
文件: GCode.cpp 项目: vlast3k/Slic3r
bool
GCode::needs_retraction(const Polyline &travel, ExtrusionRole role)
{
    if (travel.length() < scale_(EXTRUDER_CONFIG(retract_before_travel))) {
        // skip retraction if the move is shorter than the configured threshold
        return false;
    }
    
    if (role == erSupportMaterial) {
        const SupportLayer* support_layer = dynamic_cast<const SupportLayer*>(this->layer);
        if (support_layer != NULL && support_layer->support_islands.contains(travel)) {
            // skip retraction if this is a travel move inside a support material island
            return false;
        }
    }
    
    if (this->config.only_retract_when_crossing_perimeters && this->layer != NULL) {
        if (this->config.fill_density.value > 0
            && this->layer->any_internal_region_slice_contains(travel)) {
            /*  skip retraction if travel is contained in an internal slice *and*
                internal infill is enabled (so that stringing is entirely not visible)  */
            return false;
        } else if (this->layer->any_bottom_region_slice_contains(travel)
            && this->layer->upper_layer != NULL
            && this->layer->upper_layer->slices.contains(travel)
            && (this->config.bottom_solid_layers.value >= 2 || this->config.fill_density.value > 0)) {
            /*  skip retraction if travel is contained in an *infilled* bottom slice
                but only if it's also covered by an *infilled* upper layer's slice
                so that it's not visible from above (a bottom surface might not have an
                upper slice in case of a thin membrane)  */
            return false;
        }
    }
    
    // retract if only_retract_when_crossing_perimeters is disabled or doesn't apply
    return true;
}
示例#11
0
static Polylines make_gyroid_waves(double gridZ, double density, double layer_width, double width, double height)
{
    double scaleFactor = scale_(layer_width) / density;
    double segmentSize = 0.5 * density;
 //scale factor for 5% : 8 712 388
 // 1z = 10^-6 mm ?
    double z     = gridZ / scaleFactor;
    double z_sin = sin(z);
    double z_cos = cos(z);
    Polylines result;
    if (abs(z_sin) <= abs(z_cos)) {
        // Vertical wave
        double x0 = M_PI * (int)((- 0.5 * M_PI) / M_PI - 1.);
        bool   flip          = ((int)(x0 / M_PI + 1.) & 1) != 0;
        for (; x0 < width - 0.5 * M_PI; x0 += M_PI, flip = ! flip)
            result.emplace_back(make_wave_vertical(width, height, x0, segmentSize, scaleFactor, z_cos, z_sin, flip));
    } else {
        // Horizontal wave
        bool flip = true;
        for (double y0 = 0.; y0 < width; y0 += M_PI, flip = !flip)
            result.emplace_back(make_wave_horizontal(width, height, y0, segmentSize, scaleFactor, z_cos, z_sin, flip));
    }
    return result;
}
示例#12
0
void
PerimeterGenerator::process()
{
    // other perimeters
    this->_mm3_per_mm           = this->perimeter_flow.mm3_per_mm();
    coord_t pwidth              = this->perimeter_flow.scaled_width();
    coord_t pspacing            = this->perimeter_flow.scaled_spacing();
    
    // external perimeters
    this->_ext_mm3_per_mm       = this->ext_perimeter_flow.mm3_per_mm();
    coord_t ext_pwidth          = this->ext_perimeter_flow.scaled_width();
    coord_t ext_pspacing        = this->ext_perimeter_flow.scaled_spacing();
    coord_t ext_pspacing2       = this->ext_perimeter_flow.scaled_spacing(this->perimeter_flow);
    
    // overhang perimeters
    this->_mm3_per_mm_overhang  = this->overhang_flow.mm3_per_mm();
    
    // solid infill
    coord_t ispacing            = this->solid_infill_flow.scaled_spacing();
    coord_t gap_area_threshold  = pwidth * pwidth;
    
    // Calculate the minimum required spacing between two adjacent traces.
    // This should be equal to the nominal flow spacing but we experiment
    // with some tolerance in order to avoid triggering medial axis when
    // some squishing might work. Loops are still spaced by the entire
    // flow spacing; this only applies to collapsing parts.
    // For ext_min_spacing we use the ext_pspacing calculated for two adjacent
    // external loops (which is the correct way) instead of using ext_pspacing2
    // which is the spacing between external and internal, which is not correct
    // and would make the collapsing (thus the details resolution) dependent on 
    // internal flow which is unrelated.
    coord_t min_spacing         = pspacing      * (1 - INSET_OVERLAP_TOLERANCE);
    coord_t ext_min_spacing     = ext_pspacing  * (1 - INSET_OVERLAP_TOLERANCE);
    
    // prepare grown lower layer slices for overhang detection
    if (this->lower_slices != NULL && this->config->overhangs) {
        // We consider overhang any part where the entire nozzle diameter is not supported by the
        // lower layer, so we take lower slices and offset them by half the nozzle diameter used 
        // in the current layer
        double nozzle_diameter = this->print_config->nozzle_diameter.get_at(this->config->perimeter_extruder-1);
        
        this->_lower_slices_p = offset(*this->lower_slices, scale_(+nozzle_diameter/2));
    }
    
    // we need to process each island separately because we might have different
    // extra perimeters for each one
    for (Surfaces::const_iterator surface = this->slices->surfaces.begin();
        surface != this->slices->surfaces.end(); ++surface) {
        // detect how many perimeters must be generated for this island
        signed short loop_number = this->config->perimeters + surface->extra_perimeters;
        loop_number--;  // 0-indexed loops
        
        Polygons gaps;
        
        Polygons last = surface->expolygon.simplify_p(SCALED_RESOLUTION);
        if (loop_number >= 0) {  // no loops = -1
            
            std::vector<PerimeterGeneratorLoops> contours(loop_number+1);    // depth => loops
            std::vector<PerimeterGeneratorLoops> holes(loop_number+1);       // depth => loops
            Polylines thin_walls;
            
            // we loop one time more than needed in order to find gaps after the last perimeter was applied
            for (signed short i = 0; i <= loop_number+1; ++i) {  // outer loop is 0
                Polygons offsets;
                if (i == 0) {
                    // the minimum thickness of a single loop is:
                    // ext_width/2 + ext_spacing/2 + spacing/2 + width/2
                    if (this->config->thin_walls) {
                        offsets = offset2(
                            last,
                            -(ext_pwidth/2 + ext_min_spacing/2 - 1),
                            +(ext_min_spacing/2 - 1)
                        );
                    } else {
                        offsets = offset(last, -ext_pwidth/2);
                    }
                    
                    // look for thin walls
                    if (this->config->thin_walls) {
                        Polygons diffpp = diff(
                            last,
                            offset(offsets, +ext_pwidth/2),
                            true  // medial axis requires non-overlapping geometry
                        );
                        
                        // the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
                        // (actually, something larger than that still may exist due to mitering or other causes)
                        coord_t min_width = ext_pwidth / 2;
                        ExPolygons expp = offset2_ex(diffpp, -min_width/2, +min_width/2);
                        
                        // the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
                        Polylines pp;
                        for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
                            ex->medial_axis(ext_pwidth + ext_pspacing2, min_width, &pp);
                        
                        double threshold = ext_pwidth * 2;
                        for (Polylines::const_iterator p = pp.begin(); p != pp.end(); ++p) {
                            if (p->length() > threshold) {
                                thin_walls.push_back(*p);
                            }
                        }
                        
                        #ifdef DEBUG
                        printf("  %zu thin walls detected\n", thin_walls.size());
                        #endif
                        
                        /*
                        if (false) {
                            require "Slic3r/SVG.pm";
                            Slic3r::SVG::output(
                                "medial_axis.svg",
                                no_arrows       => 1,
                                #expolygons      => \@expp,
                                polylines       => \@thin_walls,
                            );
                        }
                        */
                    }
                } else {
                    coord_t distance = (i == 1) ? ext_pspacing2 : pspacing;
                    
                    if (this->config->thin_walls) {
                        offsets = offset2(
                            last,
                            -(distance + min_spacing/2 - 1),
                            +(min_spacing/2 - 1)
                        );
                    } else {
                        offsets = offset(
                            last,
                            -distance
                        );
                    }
                    
                    // look for gaps
                    if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0) {
                        // not using safety offset here would "detect" very narrow gaps
                        // (but still long enough to escape the area threshold) that gap fill
                        // won't be able to fill but we'd still remove from infill area
                        ExPolygons diff_expp = diff_ex(
                            offset(last, -0.5*distance),
                            offset(offsets, +0.5*distance + 10)  // safety offset
                        );
                        for (ExPolygons::const_iterator ex = diff_expp.begin(); ex != diff_expp.end(); ++ex) {
                            if (fabs(ex->area()) >= gap_area_threshold) {
                                Polygons pp = *ex;
                                gaps.insert(gaps.end(), pp.begin(), pp.end());
                            }
                        }
                    }
                }
                
                if (offsets.empty()) break;
                if (i > loop_number) break; // we were only looking for gaps this time
                
                last = offsets;
                for (Polygons::const_iterator polygon = offsets.begin(); polygon != offsets.end(); ++polygon) {
                    PerimeterGeneratorLoop loop(*polygon, i);
                    loop.is_contour = polygon->is_counter_clockwise();
                    if (loop.is_contour) {
                        contours[i].push_back(loop);
                    } else {
                        holes[i].push_back(loop);
                    }
                }
            }
            
            // nest loops: holes first
            for (signed short d = 0; d <= loop_number; ++d) {
                PerimeterGeneratorLoops &holes_d = holes[d];
                
                // loop through all holes having depth == d
                for (signed short i = 0; i < holes_d.size(); ++i) {
                    const PerimeterGeneratorLoop &loop = holes_d[i];
                    
                    // find the hole loop that contains this one, if any
                    for (signed short t = d+1; t <= loop_number; ++t) {
                        for (signed short j = 0; j < holes[t].size(); ++j) {
                            PerimeterGeneratorLoop &candidate_parent = holes[t][j];
                            if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
                                candidate_parent.children.push_back(loop);
                                holes_d.erase(holes_d.begin() + i);
                                --i;
                                goto NEXT_LOOP;
                            }
                        }
                    }
                    
                    // if no hole contains this hole, find the contour loop that contains it
                    for (signed short t = loop_number; t >= 0; --t) {
                        for (signed short j = 0; j < contours[t].size(); ++j) {
                            PerimeterGeneratorLoop &candidate_parent = contours[t][j];
                            if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
                                candidate_parent.children.push_back(loop);
                                holes_d.erase(holes_d.begin() + i);
                                --i;
                                goto NEXT_LOOP;
                            }
                        }
                    }
                    NEXT_LOOP: ;
                }
            }
        
            // nest contour loops
            for (signed short d = loop_number; d >= 1; --d) {
                PerimeterGeneratorLoops &contours_d = contours[d];
                
                // loop through all contours having depth == d
                for (signed short i = 0; i < contours_d.size(); ++i) {
                    const PerimeterGeneratorLoop &loop = contours_d[i];
                
                    // find the contour loop that contains it
                    for (signed short t = d-1; t >= 0; --t) {
                        for (signed short j = 0; j < contours[t].size(); ++j) {
                            PerimeterGeneratorLoop &candidate_parent = contours[t][j];
                            if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
                                candidate_parent.children.push_back(loop);
                                contours_d.erase(contours_d.begin() + i);
                                --i;
                                goto NEXT_CONTOUR;
                            }
                        }
                    }
                    
                    NEXT_CONTOUR: ;
                }
            }
        
            // at this point, all loops should be in contours[0]
            
            ExtrusionEntityCollection entities = this->_traverse_loops(contours.front(), thin_walls);
            
            // if brim will be printed, reverse the order of perimeters so that
            // we continue inwards after having finished the brim
            // TODO: add test for perimeter order
            if (this->config->external_perimeters_first
                || (this->layer_id == 0 && this->print_config->brim_width.value > 0))
                    entities.reverse();
            
            // append perimeters for this slice as a collection
            if (!entities.empty())
                this->loops->append(entities);
        }
        
        // fill gaps
        if (!gaps.empty()) {
            /*
            if (false) {
                require "Slic3r/SVG.pm";
                Slic3r::SVG::output(
                    "gaps.svg",
                    expolygons => union_ex(\@gaps),
                );
            }
            */
            
            // where $pwidth < thickness < 2*$pspacing, infill with width = 2*$pwidth
            // where 0.1*$pwidth < thickness < $pwidth, infill with width = 1*$pwidth
            std::vector<PerimeterGeneratorGapSize> gap_sizes;
            gap_sizes.push_back(PerimeterGeneratorGapSize(pwidth, 2*pspacing, 2*pwidth));
            gap_sizes.push_back(PerimeterGeneratorGapSize(0.1*pwidth, pwidth, 1*pwidth));
            
            for (std::vector<PerimeterGeneratorGapSize>::const_iterator gap_size = gap_sizes.begin();
                gap_size != gap_sizes.end(); ++gap_size) {
                ExtrusionEntityCollection gap_fill = this->_fill_gaps(gap_size->min, 
                    gap_size->max, unscale(gap_size->width), gaps);
                this->gap_fill->append(gap_fill.entities);
                
                // Make sure we don't infill narrow parts that are already gap-filled
                // (we only consider this surface's gaps to reduce the diff() complexity).
                // Growing actual extrusions ensures that gaps not filled by medial axis
                // are not subtracted from fill surfaces (they might be too short gaps
                // that medial axis skips but infill might join with other infill regions
                // and use zigzag).
                coord_t dist = gap_size->width/2;
                Polygons filled;
                for (ExtrusionEntitiesPtr::const_iterator it = gap_fill.entities.begin();
                    it != gap_fill.entities.end(); ++it) {
                    Polygons f;
                    offset((*it)->as_polyline(), &f, dist);
                    filled.insert(filled.end(), f.begin(), f.end());
                }
                last = diff(last, filled);
                gaps = diff(gaps, filled);  // prevent more gap fill here
            }
        }
        
        // create one more offset to be used as boundary for fill
        // we offset by half the perimeter spacing (to get to the actual infill boundary)
        // and then we offset back and forth by half the infill spacing to only consider the
        // non-collapsing regions
        coord_t inset = 0;
        if (loop_number == 0) {
            // one loop
            inset += ext_pspacing2/2;
        } else if (loop_number > 0) {
            // two or more loops
            inset += pspacing/2;
        }
        
        // only apply infill overlap if we actually have one perimeter
        if (inset > 0)
            inset -= this->config->get_abs_value("infill_overlap", inset + ispacing/2);
        
        {
            ExPolygons expp = union_ex(last);
            
            // simplify infill contours according to resolution
            Polygons pp;
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
                ex->simplify_p(SCALED_RESOLUTION, &pp);
            
            // collapse too narrow infill areas
            coord_t min_perimeter_infill_spacing = ispacing * (1 - INSET_OVERLAP_TOLERANCE);
            expp = offset2_ex(
                pp,
                -inset -min_perimeter_infill_spacing/2,
                +min_perimeter_infill_spacing/2
            );
            
            // append infill areas to fill_surfaces
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
                this->fill_surfaces->surfaces.push_back(Surface(stInternal, *ex));  // use a bogus surface type
        }
    }
}
示例#13
0
Polygons
ExtrusionPath::grow() const
{
    return offset(this->polyline, +scale_(this->width/2));
}
示例#14
0
文件: SVG.hpp 项目: jiripech/Slic3r
 bool open(const std::string &filename, const BoundingBox &bbox, const coord_t bbox_offset = scale_(1.), bool flipY = false)
     { return open(filename.c_str(), bbox, bbox_offset, flipY); }
示例#15
0
std::string
GCode::extrude(ExtrusionLoop loop, std::string description, double speed)
{
    // get a copy; don't modify the orientation of the original loop object otherwise
    // next copies (if any) would not detect the correct orientation
    
    // extrude all loops ccw
    bool was_clockwise = loop.make_counter_clockwise();
    
    // find the point of the loop that is closest to the current extruder position
    // or randomize if requested
    Point last_pos = this->last_pos();
    if (this->config.spiral_vase) {
        loop.split_at(last_pos);
    } else if (this->config.seam_position == spNearest || this->config.seam_position == spAligned) {
        Polygon polygon = loop.polygon();
        
        // simplify polygon in order to skip false positives in concave/convex detection
        // (loop is always ccw as polygon.simplify() only works on ccw polygons)
        Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2);
        
        // restore original winding order so that concave and convex detection always happens
        // on the right/outer side of the polygon
        if (was_clockwise) {
            for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p)
                p->reverse();
        }
        
        // concave vertices have priority
        Points candidates;
        for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
            Points concave = p->concave_points(PI*4/3);
            candidates.insert(candidates.end(), concave.begin(), concave.end());
        }
        
        // if no concave points were found, look for convex vertices
        if (candidates.empty()) {
            for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
                Points convex = p->convex_points(PI*2/3);
                candidates.insert(candidates.end(), convex.begin(), convex.end());
            }
        }
        
        // retrieve the last start position for this object
        if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) {
            last_pos = this->_seam_position[this->layer->object()];
        }
        
        Point point;
        if (this->config.seam_position == spNearest) {
            if (candidates.empty()) candidates = polygon.points;
            last_pos.nearest_point(candidates, &point);
            
            // On 32-bit Linux, Clipper will change some point coordinates by 1 unit
            // while performing simplify_polygons(), thus split_at_vertex() won't 
            // find them anymore.
            if (!loop.split_at_vertex(point)) loop.split_at(point);
        } else if (!candidates.empty()) {
            Points non_overhang;
            for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) {
                if (!loop.has_overhang_point(*p))
                    non_overhang.push_back(*p);
            }
            
            if (!non_overhang.empty())
                candidates = non_overhang;
            
            last_pos.nearest_point(candidates, &point);
            if (!loop.split_at_vertex(point)) loop.split_at(point);  // see note above
        } else {
            if (this->config.seam_position == spAlwaysHideSeam){
                if (loop.role == elrContourInternalPerimeter) {
                    Polygon polygon = loop.polygon();
                    Point centroid = polygon.centroid();
                    point = Point(polygon.bounding_box().max.x, centroid.y);
                    point.rotate(rand() % 2*PI, centroid);
                    }
                }
            }
            else{
示例#16
0
文件: Flow.hpp 项目: 2bright/Slic3r
 coord_t scaled_width() const {
     return scale_(this->width);
 };
示例#17
0
void FillGyroid::_fill_surface_single(
    const FillParams                &params, 
    unsigned int                     thickness_layers,
    const std::pair<float, Point>   &direction, 
    ExPolygon                       &expolygon, 
    Polylines                       &polylines_out)
{
    // no rotation is supported for this infill pattern
    BoundingBox bb = expolygon.contour.bounding_box();
    coord_t     distance = coord_t(scale_(this->spacing) / (params.density*this->scaling));

    // align bounding box to a multiple of our grid module
    bb.merge(_align_to_grid(bb.min, Point(2*M_PI*distance, 2*M_PI*distance)));
    
    // generate pattern
    Polylines   polylines = make_gyroid_waves(
        scale_(this->z),
        params.density*this->scaling,
        this->spacing,
        ceil(bb.size().x / distance) + 1.,
        ceil(bb.size().y / distance) + 1.);
    
    // move pattern in place
    for (Polyline &polyline : polylines)
        polyline.translate(bb.min.x, bb.min.y);

    // clip pattern to boundaries
    polylines = intersection_pl(polylines, (Polygons)expolygon);

    // connect lines
    if (! params.dont_connect && ! polylines.empty()) { // prevent calling leftmost_point() on empty collections
        ExPolygon expolygon_off;
        {
            ExPolygons expolygons_off = offset_ex(expolygon, (float)SCALED_EPSILON);
            if (! expolygons_off.empty()) {
                // When expanding a polygon, the number of islands could only shrink. Therefore the offset_ex shall generate exactly one expanded island for one input island.
                assert(expolygons_off.size() == 1);
                std::swap(expolygon_off, expolygons_off.front());
            }
        }
        Polylines chained = PolylineCollection::chained_path_from(
            std::move(polylines), 
            PolylineCollection::leftmost_point(polylines), false); // reverse allowed
        bool first = true;
        for (Polyline &polyline : chained) {
            if (! first) {
                // Try to connect the lines.
                Points &pts_end = polylines_out.back().points;
                const Point &first_point = polyline.points.front();
                const Point &last_point = pts_end.back();
                // TODO: we should also check that both points are on a fill_boundary to avoid 
                // connecting paths on the boundaries of internal regions
                // TODO: avoid crossing current infill path
                if (first_point.distance_to(last_point) <= 5 * distance && 
                    expolygon_off.contains(Line(last_point, first_point))) {
                    // Append the polyline.
                    pts_end.insert(pts_end.end(), polyline.points.begin(), polyline.points.end());
                    continue;
                }
            }
            // The lines cannot be connected.
            polylines_out.emplace_back(std::move(polyline));
            first = false;
        }
    }
}
示例#18
0
void
SVGExport::writeSVG(const std::string &outputfile)
{
    // align to origin taking raft into account
    BoundingBoxf3 bb = this->mesh.bounding_box();
    if (this->config.raft_layers > 0) {
        bb.min.x -= this->config.raft_offset.value;
        bb.min.y -= this->config.raft_offset.value;
        bb.max.x += this->config.raft_offset.value;
        bb.max.y += this->config.raft_offset.value;
    }
    this->mesh.translate(-bb.min.x, -bb.min.y, -bb.min.z);  // align to origin
    bb.translate(-bb.min.x, -bb.min.y, -bb.min.z);          // align to origin
    const Sizef3 size = bb.size();
    
    // if we are generating a raft, first_layer_height will not affect mesh slicing
    const float lh = this->config.layer_height.value;
    const float first_lh = this->config.first_layer_height.value;
    
    // generate the list of Z coordinates for mesh slicing
    // (we slice each layer at half of its thickness)
    std::vector<float> slice_z, layer_z;
    {
        const float first_slice_lh = (this->config.raft_layers > 0) ? lh : first_lh;
        slice_z.push_back(first_slice_lh/2);
        layer_z.push_back(first_slice_lh);
    }
    while (layer_z.back() + lh/2 <= this->mesh.stl.stats.max.z) {
        slice_z.push_back(layer_z.back() + lh/2);
        layer_z.push_back(layer_z.back() + lh);
    }
    
    // perform the slicing
    std::vector<ExPolygons> layers;
    TriangleMeshSlicer(&this->mesh).slice(slice_z, &layers);
    
    // generate a solid raft if requested
    if (this->config.raft_layers > 0) {
        ExPolygons raft = offset_ex(layers.front(), scale_(this->config.raft_offset));
        for (int i = this->config.raft_layers; i >= 1; --i) {
            layer_z.insert(layer_z.begin(), first_lh + lh * (i-1));
            layers.insert(layers.begin(), raft);
        }
        
        // prepend total raft height to all sliced layers
        for (int i = this->config.raft_layers; i < layer_z.size(); ++i)
            layer_z[i] += first_lh + lh * (this->config.raft_layers-1);
    }
    
    // generate support material
    std::vector<Points> support_material(layers.size());
    if (this->config.support_material) {
        // generate a grid of points according to the configured spacing,
        // covering the entire object bounding box
        Points support_material_points;
        for (coordf_t x = bb.min.x; x <= bb.max.x; x += this->config.support_material_spacing) {
            for (coordf_t y = bb.min.y; y <= bb.max.y; y += this->config.support_material_spacing) {
                support_material_points.push_back(Point(scale_(x), scale_(y)));
            }
        }
        
        // check overhangs, starting from the upper layer, and detect which points apply 
        // to each layer
        ExPolygons overhangs;
        for (int i = layer_z.size()-1; i >= 0; --i) {
            overhangs = diff_ex(union_(overhangs, layers[i+1]), layers[i]);
            for (Points::const_iterator it = support_material_points.begin(); it != support_material_points.end(); ++it) {
                for (ExPolygons::const_iterator e = overhangs.begin(); e != overhangs.end(); ++e) {
                    if (e->contains(*it)) {
                        support_material[i].push_back(*it);
                        break;
                    }
                }
            }
        }
    }
    
    double support_material_radius = this->config.support_material_extrusion_width.get_abs_value(this->config.layer_height)/2;
    
    FILE* f = fopen(outputfile.c_str(), "w");
    fprintf(f,
        "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n"
        "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" \"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\n"
        "<svg width=\"%f\" height=\"%f\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:svg=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" xmlns:slic3r=\"http://slic3r.org/namespaces/slic3r\" viewport-fill=\"black\">\n"
        "<!-- Generated using Slic3r %s http://slic3r.org/ -->\n"
        , size.x, size.y, SLIC3R_VERSION);
    
    for (size_t i = 0; i < layer_z.size(); ++i) {
        fprintf(f, "\t<g id=\"layer%zu\" slic3r:z=\"%0.4f\">\n", i, layer_z[i]);
        for (ExPolygons::const_iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
            std::string pd;
            Polygons pp = *it;
            for (Polygons::const_iterator mp = pp.begin(); mp != pp.end(); ++mp) {
                std::ostringstream d;
                d << "M ";
                for (Points::const_iterator p = mp->points.begin(); p != mp->points.end(); ++p) {
                    d << unscale(p->x) << " ";
                    d << unscale(p->y) << " ";
                }
                d << "z";
                pd += d.str() + " ";
            }
            fprintf(f,"\t\t<path d=\"%s\" style=\"fill: %s; stroke: %s; stroke-width: %s; fill-type: evenodd\" slic3r:area=\"%0.4f\" />\n",
                pd.c_str(), "white", "black", "0", unscale(unscale(it->area()))
            );
        }
        for (Points::const_iterator it = support_material[i].begin(); it != support_material[i].end(); ++it) {
            fprintf(f,"\t\t<circle cx=\"%f\" cy=\"%f\" r=\"%f\" stroke-width=\"0\" fill=\"white\" slic3r:type=\"support\" />\n",
                unscale(it->x), unscale(it->y), support_material_radius
            );
        }
        fprintf(f,"\t</g>\n");
    }
    fprintf(f,"</svg>\n");
}
示例#19
0
文件: GCode.cpp 项目: vlast3k/Slic3r
std::string
GCode::extrude(ExtrusionLoop loop, std::string description, double speed)
{
    // get a copy; don't modify the orientation of the original loop object otherwise
    // next copies (if any) would not detect the correct orientation
    
    // extrude all loops ccw
    bool was_clockwise = loop.make_counter_clockwise();
    
    SeamPosition seam_position = this->config.seam_position;
    if (loop.role == elrSkirt) seam_position = spNearest;
    
    // find the point of the loop that is closest to the current extruder position
    // or randomize if requested
    Point last_pos = this->last_pos();
    if (this->config.spiral_vase) {
        loop.split_at(last_pos);
    } else if (seam_position == spNearest || seam_position == spAligned) {
        const Polygon polygon = loop.polygon();
        
        // simplify polygon in order to skip false positives in concave/convex detection
        // (loop is always ccw as polygon.simplify() only works on ccw polygons)
        Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2);
        
        // restore original winding order so that concave and convex detection always happens
        // on the right/outer side of the polygon
        if (was_clockwise) {
            for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p)
                p->reverse();
        }
        
        // concave vertices have priority
        Points candidates;
        for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
            Points concave = p->concave_points(PI*4/3);
            candidates.insert(candidates.end(), concave.begin(), concave.end());
        }
        
        // if no concave points were found, look for convex vertices
        if (candidates.empty()) {
            for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
                Points convex = p->convex_points(PI*2/3);
                candidates.insert(candidates.end(), convex.begin(), convex.end());
            }
        }
        
        // retrieve the last start position for this object
        if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) {
            last_pos = this->_seam_position[this->layer->object()];
        }
        
        Point point;
        if (seam_position == spNearest) {
            if (candidates.empty()) candidates = polygon.points;
            last_pos.nearest_point(candidates, &point);
            
            // On 32-bit Linux, Clipper will change some point coordinates by 1 unit
            // while performing simplify_polygons(), thus split_at_vertex() won't 
            // find them anymore.
            if (!loop.split_at_vertex(point)) loop.split_at(point);
        } else if (!candidates.empty()) {
            Points non_overhang;
            for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) {
                if (!loop.has_overhang_point(*p))
                    non_overhang.push_back(*p);
            }
            
            if (!non_overhang.empty())
                candidates = non_overhang;
            
            last_pos.nearest_point(candidates, &point);
            if (!loop.split_at_vertex(point)) loop.split_at(point);  // see note above
        } else {
            point = last_pos.projection_onto(polygon);
            loop.split_at(point);
        }
        if (this->layer != NULL)
            this->_seam_position[this->layer->object()] = point;
    } else if (seam_position == spRandom) {
        if (loop.role == elrContourInternalPerimeter) {
            Polygon polygon = loop.polygon();
            Point centroid = polygon.centroid();
            last_pos = Point(polygon.bounding_box().max.x, centroid.y);
            last_pos.rotate(fmod((float)rand()/16.0, 2.0*PI), centroid);
        }
        loop.split_at(last_pos);
    }
    
    // clip the path to avoid the extruder to get exactly on the first point of the loop;
    // if polyline was shorter than the clipping distance we'd get a null polyline, so
    // we discard it in that case
    double clip_length = this->enable_loop_clipping
        ? scale_(EXTRUDER_CONFIG(nozzle_diameter)) * LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER
        : 0;
    
    // get paths
    ExtrusionPaths paths;
    loop.clip_end(clip_length, &paths);
    if (paths.empty()) return "";
    
    // apply the small perimeter speed
    if (paths.front().is_perimeter() && loop.length() <= SMALL_PERIMETER_LENGTH) {
        if (speed == -1) speed = this->config.get_abs_value("small_perimeter_speed");
    }
    
    // extrude along the path
    std::string gcode;
    for (ExtrusionPaths::const_iterator path = paths.begin(); path != paths.end(); ++path)
        gcode += this->_extrude(*path, description, speed);
    
    // reset acceleration
    gcode += this->writer.set_acceleration(this->config.default_acceleration.value);
    
    if (this->wipe.enable)
        this->wipe.path = paths.front().polyline;  // TODO: don't limit wipe to last path
    
    // make a little move inwards before leaving loop
    if (paths.back().role == erExternalPerimeter && this->layer != NULL && this->config.perimeters > 1) {
        // detect angle between last and first segment
        // the side depends on the original winding order of the polygon (left for contours, right for holes)
        Point a = paths.front().polyline.points[1];  // second point
        Point b = *(paths.back().polyline.points.end()-3);       // second to last point
        if (was_clockwise) {
            // swap points
            Point c = a; a = b; b = c;
        }
        
        double angle = paths.front().first_point().ccw_angle(a, b) / 3;
        
        // turn left if contour, turn right if hole
        if (was_clockwise) angle *= -1;
        
        // create the destination point along the first segment and rotate it
        // we make sure we don't exceed the segment length because we don't know
        // the rotation of the second segment so we might cross the object boundary
        Line first_segment(
            paths.front().polyline.points[0],
            paths.front().polyline.points[1]
        );
        double distance = std::min(
            scale_(EXTRUDER_CONFIG(nozzle_diameter)),
            first_segment.length()
        );
        Point point = first_segment.point_at(distance);
        point.rotate(angle, first_segment.a);
        
        // generate the travel move
        gcode += this->writer.travel_to_xy(this->point_to_gcode(point), "move inwards before travel");
    }
    
    return gcode;
}
示例#20
0
文件: Flow.hpp 项目: 2bright/Slic3r
 coord_t scaled_spacing() const {
     return scale_(this->spacing());
 };
示例#21
0
文件: SVG.hpp 项目: jiripech/Slic3r
 SVG(const std::string &filename, const BoundingBox &bbox, const coord_t bbox_offset = scale_(1.), bool aflipY = false) : 
     arrows(false), fill("grey"), stroke("black"), filename(filename), origin(bbox.min - Point(bbox_offset, bbox_offset)), flipY(aflipY)
     { open(filename, bbox, bbox_offset, aflipY); }
示例#22
0
 static Point new_scale(coordf_t x, coordf_t y) {
     return Point(scale_(x), scale_(y));
 };
示例#23
0
文件: Flow.hpp 项目: 2bright/Slic3r
 coord_t scaled_spacing(const Flow &other) const {
     return scale_(this->spacing(other));
 };
示例#24
0
void
SLAPrint::slice()
{
    TriangleMesh mesh = this->model->mesh();
    mesh.repair();
    
    // align to origin taking raft into account
    this->bb = mesh.bounding_box();
    if (this->config.raft_layers > 0) {
        this->bb.min.x -= this->config.raft_offset.value;
        this->bb.min.y -= this->config.raft_offset.value;
        this->bb.max.x += this->config.raft_offset.value;
        this->bb.max.y += this->config.raft_offset.value;
    }
    mesh.translate(0, 0, -bb.min.z);
    this->bb.translate(0, 0, -bb.min.z);
    
    // if we are generating a raft, first_layer_height will not affect mesh slicing
    const float lh       = this->config.layer_height.value;
    const float first_lh = this->config.first_layer_height.value;
    
    // generate the list of Z coordinates for mesh slicing
    // (we slice each layer at half of its thickness)
    this->layers.clear();
    {
        const float first_slice_lh = (this->config.raft_layers > 0) ? lh : first_lh;
        this->layers.push_back(Layer(first_slice_lh/2, first_slice_lh));
    }
    while (this->layers.back().print_z + lh/2 <= mesh.stl.stats.max.z) {
        this->layers.push_back(Layer(this->layers.back().print_z + lh/2, this->layers.back().print_z + lh));
    }
    
    // perform slicing and generate layers
    {
        std::vector<float> slice_z;
        for (size_t i = 0; i < this->layers.size(); ++i)
            slice_z.push_back(this->layers[i].slice_z);
        
        std::vector<ExPolygons> slices;
        TriangleMeshSlicer(&mesh).slice(slice_z, &slices);
        
        for (size_t i = 0; i < slices.size(); ++i)
            this->layers[i].slices.expolygons = slices[i];
    }
    
    // generate infill
    if (this->config.fill_density < 100) {
        std::auto_ptr<Fill> fill(Fill::new_from_type(this->config.fill_pattern.value));
        fill->bounding_box.merge(Point::new_scale(bb.min.x, bb.min.y));
        fill->bounding_box.merge(Point::new_scale(bb.max.x, bb.max.y));
        fill->spacing       = this->config.get_abs_value("infill_extrusion_width", this->config.layer_height.value);
        fill->angle         = Geometry::deg2rad(this->config.fill_angle.value);
        fill->density       = this->config.fill_density.value/100;
        
        parallelize<size_t>(
            0,
            this->layers.size()-1,
            boost::bind(&SLAPrint::_infill_layer, this, _1, fill.get()),
            this->config.threads.value
        );
    }
    
    // generate support material
    this->sm_pillars.clear();
    ExPolygons overhangs;
    if (this->config.support_material) {
        // flatten and merge all the overhangs
        {
            Polygons pp;
            for (std::vector<Layer>::const_iterator it = this->layers.begin()+1; it != this->layers.end(); ++it)
                pp += diff(it->slices, (it - 1)->slices);
            overhangs = union_ex(pp);
        }
        
        // generate points following the shape of each island
        Points pillars_pos;
        const coordf_t spacing = scale_(this->config.support_material_spacing);
        const coordf_t radius  = scale_(this->sm_pillars_radius());
        for (ExPolygons::const_iterator it = overhangs.begin(); it != overhangs.end(); ++it) {
            // leave a radius/2 gap between pillars and contour to prevent lateral adhesion
            for (float inset = radius * 1.5;; inset += spacing) {
                // inset according to the configured spacing
                Polygons curr = offset(*it, -inset);
                if (curr.empty()) break;
                
                // generate points along the contours
                for (Polygons::const_iterator pg = curr.begin(); pg != curr.end(); ++pg) {
                    Points pp = pg->equally_spaced_points(spacing);
                    for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
                        pillars_pos.push_back(*p);
                }
            }
        }
        
        // for each pillar, check which layers it applies to
        for (Points::const_iterator p = pillars_pos.begin(); p != pillars_pos.end(); ++p) {
            SupportPillar pillar(*p);
            bool object_hit = false;
            
            // check layers top-down
            for (int i = this->layers.size()-1; i >= 0; --i) {
                // check whether point is void in this layer
                if (!this->layers[i].slices.contains(*p)) {
                    // no slice contains the point, so it's in the void
                    if (pillar.top_layer > 0) {
                        // we have a pillar, so extend it
                        pillar.bottom_layer = i + this->config.raft_layers;
                    } else if (object_hit) {
                        // we don't have a pillar and we're below the object, so create one
                        pillar.top_layer = i + this->config.raft_layers;
                    }
                } else {
                    if (pillar.top_layer > 0) {
                        // we have a pillar which is not needed anymore, so store it and initialize a new potential pillar
                        this->sm_pillars.push_back(pillar);
                        pillar = SupportPillar(*p);
                    }
                    object_hit = true;
                }
            }
            if (pillar.top_layer > 0) this->sm_pillars.push_back(pillar);
        }
    }
    
    // generate a solid raft if requested
    // (do this after support material because we take support material shape into account)
    if (this->config.raft_layers > 0) {
        ExPolygons raft = this->layers.front().slices + overhangs;  // take support material into account
        raft = offset_ex(raft, scale_(this->config.raft_offset));
        for (int i = this->config.raft_layers; i >= 1; --i) {
            this->layers.insert(this->layers.begin(), Layer(0, first_lh + lh * (i-1)));
            this->layers.front().slices = raft;
        }
        
        // prepend total raft height to all sliced layers
        for (size_t i = this->config.raft_layers; i < this->layers.size(); ++i)
            this->layers[i].print_z += first_lh + lh * (this->config.raft_layers-1);
    }
}
示例#25
0
void
LayerRegion::process_external_surfaces(const Layer* lower_layer)
{
    const Surfaces &surfaces = this->fill_surfaces.surfaces;
    const double margin = scale_(EXTERNAL_INFILL_MARGIN);
    
    SurfaceCollection bottom;
    for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
        if (!surface->is_bottom()) continue;
        
        ExPolygons grown = offset_ex(surface->expolygon, +margin);
        
        /*  detect bridge direction before merging grown surfaces otherwise adjacent bridges
            would get merged into a single one while they need different directions
            also, supply the original expolygon instead of the grown one, because in case
            of very thin (but still working) anchors, the grown expolygon would go beyond them */
        double angle = -1;
        if (lower_layer != NULL) {
            BridgeDetector bd(
                surface->expolygon,
                lower_layer->slices,
                this->flow(frInfill, this->layer()->height, true).scaled_width()
            );
            
            #ifdef SLIC3R_DEBUG
            printf("Processing bridge at layer %zu:\n", this->layer()->id());
            #endif
            
            if (bd.detect_angle()) {
                angle = bd.angle;
            
                if (this->layer()->object()->config.support_material) {
                    Polygons coverage = bd.coverage();
                    this->bridged.insert(this->bridged.end(), coverage.begin(), coverage.end());
                    this->unsupported_bridge_edges.append(bd.unsupported_edges()); 
                }
            }
        }
        
        for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
            Surface s       = *surface;
            s.expolygon     = *it;
            s.bridge_angle  = angle;
            bottom.surfaces.push_back(s);
        }
    }
    
    SurfaceCollection top;
    for (Surfaces::const_iterator surface = surfaces.begin(); surface != surfaces.end(); ++surface) {
        if (surface->surface_type != stTop) continue;
        
        // give priority to bottom surfaces
        ExPolygons grown = diff_ex(
            offset(surface->expolygon, +margin),
            (Polygons)bottom
        );
        for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) {
            Surface s   = *surface;
            s.expolygon = *it;
            top.surfaces.push_back(s);
        }
    }
    
    /*  if we're slicing with no infill, we can't extend external surfaces
        over non-existent infill */
    SurfaceCollection fill_boundaries;
    if (this->region()->config.fill_density.value > 0) {
        fill_boundaries = SurfaceCollection(surfaces);
    } else {
        for (Surfaces::const_iterator it = surfaces.begin(); it != surfaces.end(); ++it) {
            if (it->surface_type != stInternal)
                fill_boundaries.surfaces.push_back(*it);
        }
    }
    
    // intersect the grown surfaces with the actual fill boundaries
    SurfaceCollection new_surfaces;
    {
        // merge top and bottom in a single collection
        SurfaceCollection tb = top;
        tb.append(bottom);
        
        // group surfaces
        std::vector<SurfacesConstPtr> groups;
        tb.group(&groups);
        
        for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
            Polygons subject;
            for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s)
                append_to(subject, (Polygons)**s);
            
            ExPolygons expp = intersection_ex(
                subject,
                (Polygons)fill_boundaries,
                true // to ensure adjacent expolygons are unified
            );
            
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
                Surface s = *g->front();
                s.expolygon = *ex;
                new_surfaces.surfaces.push_back(s);
            }
        }
    }
    
    /* subtract the new top surfaces from the other non-top surfaces and re-add them */
    {
        SurfaceCollection other;
        for (Surfaces::const_iterator s = surfaces.begin(); s != surfaces.end(); ++s) {
            if (s->surface_type != stTop && !s->is_bottom())
                other.surfaces.push_back(*s);
        }
        
        // group surfaces
        std::vector<SurfacesConstPtr> groups;
        other.group(&groups);
        
        for (std::vector<SurfacesConstPtr>::const_iterator g = groups.begin(); g != groups.end(); ++g) {
            Polygons subject;
            for (SurfacesConstPtr::const_iterator s = g->begin(); s != g->end(); ++s)
                append_to(subject, (Polygons)**s);
            
            ExPolygons expp = diff_ex(
                subject,
                (Polygons)new_surfaces
            );
            
            for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
                Surface s = *g->front();
                s.expolygon = *ex;
                new_surfaces.surfaces.push_back(s);
            }
        }
    }
    
    this->fill_surfaces = new_surfaces;
}
示例#26
0
/// The LayerRegion at this point of time may contain
/// surfaces of various types (internal/bridge/top/bottom/solid).
/// The infills are generated on the groups of surfaces with a compatible type.
/// Fills an array of ExtrusionPathCollection objects containing the infills generated now
/// and the thin fills generated by generate_perimeters().
void
LayerRegion::make_fill()
{
    this->fills.clear();
    
    const double fill_density          = this->region()->config.fill_density;
    const Flow   infill_flow           = this->flow(frInfill);
    const Flow   solid_infill_flow     = this->flow(frSolidInfill);
    const Flow   top_solid_infill_flow = this->flow(frTopSolidInfill);
    const coord_t perimeter_spacing    = this->flow(frPerimeter).scaled_spacing();

    SurfaceCollection surfaces;
    
    // merge adjacent surfaces
    // in case of bridge surfaces, the ones with defined angle will be attached to the ones
    // without any angle (shouldn't this logic be moved to process_external_surfaces()?)
    {
        Polygons polygons_bridged;
        polygons_bridged.reserve(this->fill_surfaces.surfaces.size());
        for (Surfaces::const_iterator it = this->fill_surfaces.surfaces.begin(); it != this->fill_surfaces.surfaces.end(); ++it)
            if (it->is_bridge() && it->bridge_angle >= 0)
                append_to(polygons_bridged, (Polygons)*it);
        
        // group surfaces by distinct properties (equal surface_type, thickness, thickness_layers, bridge_angle)
        // group is of type SurfaceCollection
        // FIXME: Use some smart heuristics to merge similar surfaces to eliminate tiny regions.
        std::vector<SurfacesConstPtr> groups;
        this->fill_surfaces.group(&groups);
        
        // merge compatible solid groups (we can generate continuous infill for them)
        {
            // cache flow widths and patterns used for all solid groups
            // (we'll use them for comparing compatible groups)
            std::vector<SurfaceGroupAttrib> group_attrib(groups.size());
            for (size_t i = 0; i < groups.size(); ++i) {
                const Surface &surface = *groups[i].front();
                // we can only merge solid non-bridge surfaces, so discard
                // non-solid or bridge surfaces
                if (!surface.is_solid() || surface.is_bridge()) continue;
                
                group_attrib[i].is_solid = true;
                group_attrib[i].fw = (surface.is_top()) ? top_solid_infill_flow.width : solid_infill_flow.width;
                group_attrib[i].pattern = surface.is_top() ? this->region()->config.top_infill_pattern.value
                    : surface.is_bottom() ? this->region()->config.bottom_infill_pattern.value
                    : ipRectilinear;
            }
            // Loop through solid groups, find compatible groups and append them to this one.
            for (size_t i = 0; i < groups.size(); ++i) {
                if (!group_attrib[i].is_solid)
                    continue;
                for (size_t j = i + 1; j < groups.size();) {
                    if (group_attrib[i] == group_attrib[j]) {
                        // groups are compatible, merge them
                        append_to(groups[i], groups[j]);
                        groups.erase(groups.begin() + j);
                        group_attrib.erase(group_attrib.begin() + j);
                    } else {
                        ++j;
                    }
                }
            }
        }
        
        // Give priority to oriented bridges. Process the bridges in the first round, the rest of the surfaces in the 2nd round.
        for (size_t round = 0; round < 2; ++ round) {
            for (std::vector<SurfacesConstPtr>::const_iterator it_group = groups.begin(); it_group != groups.end(); ++ it_group) {
                const SurfacesConstPtr &group = *it_group;
                const bool is_oriented_bridge = group.front()->is_bridge() && group.front()->bridge_angle >= 0;
                if (is_oriented_bridge != (round == 0))
                    continue;
                
                // Make a union of polygons defining the infiill regions of a group, use a safety offset.
                Polygons union_p = union_(to_polygons(group), true);
                
                // Subtract surfaces having a defined bridge_angle from any other, use a safety offset.
                if (!is_oriented_bridge && !polygons_bridged.empty())
                    union_p = diff(union_p, polygons_bridged, true);
                
                // subtract any other surface already processed
                //FIXME Vojtech: Because the bridge surfaces came first, they are subtracted twice!
                surfaces.append(
                    diff_ex(union_p, to_polygons(surfaces), true),
                    *group.front()  // template
                );
            }
        }
    }
    
    // we need to detect any narrow surfaces that might collapse
    // when adding spacing below
    // such narrow surfaces are often generated in sloping walls
    // by bridge_over_infill() and combine_infill() as a result of the
    // subtraction of the combinable area from the layer infill area,
    // which leaves small areas near the perimeters
    // we are going to grow such regions by overlapping them with the void (if any)
    // TODO: detect and investigate whether there could be narrow regions without
    // any void neighbors
    {
        coord_t distance_between_surfaces = std::max(
            std::max(infill_flow.scaled_spacing(), solid_infill_flow.scaled_spacing()),
            top_solid_infill_flow.scaled_spacing()
        );
        
        Polygons surfaces_polygons = (Polygons)surfaces;
        Polygons collapsed = diff(
            surfaces_polygons,
            offset2(surfaces_polygons, -distance_between_surfaces/2, +distance_between_surfaces/2),
            true
        );
            
        Polygons to_subtract;
        surfaces.filter_by_type((stInternal | stVoid), &to_subtract);
                
        append_to(to_subtract, collapsed);
        surfaces.append(
            intersection_ex(
                offset(collapsed, distance_between_surfaces),
                to_subtract,
                true
            ),
            (stInternal | stSolid)
        );
    }

    if (false) {
//        require "Slic3r/SVG.pm";
//        Slic3r::SVG::output("fill_" . $layerm->print_z . ".svg",
//            expolygons      => [ map $_->expolygon, grep !$_->is_solid, @surfaces ],
//            red_expolygons  => [ map $_->expolygon, grep  $_->is_solid, @surfaces ],
//        );
    }

    for (Surfaces::const_iterator surface_it = surfaces.surfaces.begin();
        surface_it != surfaces.surfaces.end(); ++surface_it) {
        
        const Surface &surface = *surface_it;
        if (surface.surface_type == (stInternal | stVoid))
            continue;
        
        InfillPattern fill_pattern = this->region()->config.fill_pattern.value;
        double density = fill_density;
        FlowRole role = (surface.is_top()) ? frTopSolidInfill
            : surface.is_solid() ? frSolidInfill
            : frInfill;
        const bool is_bridge = this->layer()->id() > 0 && surface.is_bridge();
        
        if (surface.is_solid()) {
            density = 100.;
            fill_pattern = (surface.is_top()) ? this->region()->config.top_infill_pattern.value
                : (surface.is_bottom() && !is_bridge) ? this->region()->config.bottom_infill_pattern.value
                : ipRectilinear;
        } else if (density <= 0)
            continue;
        
        // get filler object
        #if SLIC3R_CPPVER >= 11
            std::unique_ptr<Fill> f = std::unique_ptr<Fill>(Fill::new_from_type(fill_pattern));
        #else
            std::auto_ptr<Fill> f = std::auto_ptr<Fill>(Fill::new_from_type(fill_pattern));
        #endif
        
        // switch to rectilinear if this pattern doesn't support solid infill
        if (density > 99 && !f->can_solid())
            #if SLIC3R_CPPVER >= 11
                f = std::unique_ptr<Fill>(Fill::new_from_type(ipRectilinear));
            #else
                f = std::auto_ptr<Fill>(Fill::new_from_type(ipRectilinear));
            #endif
        
        f->bounding_box = this->layer()->object()->bounding_box();
        
        // calculate the actual flow we'll be using for this infill
        coordf_t h = (surface.thickness == -1) ? this->layer()->height : surface.thickness;
        Flow flow = this->region()->flow(
            role,
            h,
            is_bridge || f->use_bridge_flow(),  // bridge flow?
            this->layer()->id() == 0,           // first layer?
            -1,                                 // auto width
            *this->layer()->object()
        );
        
        // calculate flow spacing for infill pattern generation
        bool using_internal_flow = false;
        if (!surface.is_solid() && !is_bridge) {
            // it's internal infill, so we can calculate a generic flow spacing
            // for all layers, for avoiding the ugly effect of
            // misaligned infill on first layer because of different extrusion width and
            // layer height
            Flow internal_flow = this->region()->flow(
                frInfill,
                h,  // use the calculated surface thickness here for internal infill instead of the layer height to account for infill_every_layers
                false,  // no bridge
                false,  // no first layer
                -1,     // auto width
                *this->layer()->object()
            );
            f->min_spacing = internal_flow.spacing();
            using_internal_flow = true;
        } else {
            f->min_spacing = flow.spacing();
        }
        
        f->endpoints_overlap = scale_(this->region()->config.get_abs_value("infill_overlap",
            (unscale(perimeter_spacing) + (f->min_spacing))/2));
        f->layer_id = this->layer()->id();
        f->z        = this->layer()->print_z;
        f->angle    = Geometry::deg2rad(this->region()->config.fill_angle.value);
        
        // Maximum length of the perimeter segment linking two infill lines.
        f->link_max_length = (!is_bridge && density > 80)
            ? scale_(3 * f->min_spacing)
            : 0;
        
        // Used by the concentric infill pattern to clip the loops to create extrusion paths.
        f->loop_clipping = scale_(flow.nozzle_diameter) * LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER;
        
        // apply half spacing using this flow's own spacing and generate infill
        f->density = density/100;
        f->dont_adjust = false;
        /*
        std::cout << surface.expolygon.dump_perl() << std::endl
            << " layer_id: " << f->layer_id << " z: " << f->z
            << " angle: " << f->angle << " min-spacing: " << f->min_spacing
            << " endpoints_overlap: " << f->endpoints_overlap << std::endl << std::endl;
        */
        Polylines polylines = f->fill_surface(surface);
        if (polylines.empty())
            continue;

        // calculate actual flow from spacing (which might have been adjusted by the infill
        // pattern generator)
        if (using_internal_flow) {
            // if we used the internal flow we're not doing a solid infill
            // so we can safely ignore the slight variation that might have
            // been applied to f->spacing()
        } else {
            flow = Flow::new_from_spacing(f->spacing(), flow.nozzle_diameter, h, is_bridge || f->use_bridge_flow());
        }

        // Save into layer.
        ExtrusionEntityCollection* coll = new ExtrusionEntityCollection();
        coll->no_sort = f->no_sort();
        this->fills.entities.push_back(coll);
        
        {
            ExtrusionRole role;
            if (is_bridge) {
                role = erBridgeInfill;
            } else if (surface.is_solid()) {
                role = (surface.is_top()) ? erTopSolidInfill : erSolidInfill;
            } else {
                role = erInternalInfill;
            }
            
            ExtrusionPath templ(role);
            templ.mm3_per_mm    = flow.mm3_per_mm();
            templ.width         = flow.width;
            templ.height        = flow.height;
            
            coll->append(STDMOVE(polylines), templ);
        }
    }

    // add thin fill regions
    // thin_fills are of C++ Slic3r::ExtrusionEntityCollection, perl type Slic3r::ExtrusionPath::Collection
    // Unpacks the collection, creates multiple collections per path so that they will
    // be individually included in the nearest neighbor search.
    // The path type could be ExtrusionPath, ExtrusionLoop or ExtrusionEntityCollection.
    for (ExtrusionEntitiesPtr::const_iterator thin_fill = this->thin_fills.entities.begin(); thin_fill != this->thin_fills.entities.end(); ++ thin_fill) {
        ExtrusionEntityCollection* coll = new ExtrusionEntityCollection();
        this->fills.entities.push_back(coll);
        coll->append(**thin_fill);
    }
}