void Skin::DrawRectElement(const RectElement &element, const Point &pos, const Point &size, Graphics::BlendMode blendMode) const { Graphics::VertexArray va(Graphics::ATTRIB_POSITION | Graphics::ATTRIB_UV0); va.Add(vector3f(pos.x, pos.y, 0.0f), scaled(vector2f(element.pos.x, element.pos.y))); va.Add(vector3f(pos.x, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x, element.pos.y+element.size.y))); va.Add(vector3f(pos.x+size.x, pos.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y))); va.Add(vector3f(pos.x+size.x, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y+element.size.y))); m_renderer->DrawTriangles(&va, GetRenderState(blendMode), m_textureMaterial.Get(), Graphics::TRIANGLE_STRIP); }
void OverlayEditorScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *e) { QGraphicsScene::mouseReleaseEvent(e); if (e->isAccepted()) return; if (e->button() == Qt::LeftButton) { e->accept(); QRectF rect = qgriSelected->rect(); if (! qgpiSelected || (rect == selectedRect())) { return; } QRectF scaled(rect.x() / (uiSize * uiZoom), rect.y() / (uiSize * uiZoom), rect.width() / (uiSize * uiZoom), rect.height() / (uiSize * uiZoom)); if (qgpiSelected == qgpiMuted) { os.qrfMutedDeafened = scaled; updateMuted(); } else if (qgpiSelected == qgpiAvatar) { os.qrfAvatar = scaled; updateAvatar(); } else if (qgpiSelected == qgpiChannel) { os.qrfChannel = scaled; updateChannel(); } else if (qgpiSelected == qgpiName) { os.qrfUserName = scaled; updateUserName(); } moveBox(); } }
void CoverUtils::PopulateCache(std::vector<BootablesDb::Bootable> bootables) { m_lock.lock(); PopulatePlaceholderCover(); auto coverpath(CAppConfig::GetBasePath() / boost::filesystem::path("covers")); Framework::PathUtils::EnsurePathExists(coverpath); auto itr = CoverUtils::cache.find("PH"); auto placeholder_size = itr->second.size(); for(auto bootable : bootables) { if(bootable.discId.empty()) continue; auto path = coverpath / (bootable.discId + ".jpg"); if(boost::filesystem::exists(path)) { auto itr = CoverUtils::cache.find(bootable.discId.c_str()); if(itr == CoverUtils::cache.end()) { auto pixmap = QPixmap(PathToQString(path)); pixmap = pixmap.scaled(placeholder_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); CoverUtils::cache.insert(std::make_pair(bootable.discId.c_str(), pixmap)); } } } m_lock.unlock(); }
void IndexedImage::scale( int width, int height ) { shared_ptr<IndexedImage> p = dynamic_cast<IndexedImage*>(scaled(width, height).get()); this->imageDataByte = p->imageDataByte; this->width = width; this->height = height; }
Intersect Sphere::intersect(Ray r) { Intersect::Intersect ret = *new Intersect::Intersect(); std::vector<float> d = r.getDir(); std::vector<float> e = r.getEye(); std::vector<float> eminusp(3); eminusp[0] = e[0] - position[0]; eminusp[1] = e[1] - position[1]; eminusp[2] = e[2] - position[2]; float ddotd = d[0]*d[0]+d[1]*d[1]+d[2]*d[2]; float empdot = eminusp[0]*eminusp[0] + eminusp[1]*eminusp[1] + eminusp[2]*eminusp[2]; float ddoteminusp = d[0]*eminusp[0] + d[1]*eminusp[1] + d[2]*eminusp[2]; float discriminant = sqrt(ddoteminusp * ddoteminusp - ddotd*(empdot - radius*radius)); if (discriminant >= 0) { ret.setHit(true); float scalar = -1.0f; float * scale = &scalar; std::vector<float> scaled(3); scaled = vScale(-1, d); //scaled[0] = d[0]*(-1); //scaled[1] = d[1]*(-1); //scaled[2] = d[2]*(-1); float sdotemp = scaled[0]*eminusp[0] + scaled[1]*eminusp[1] + scaled[2]*eminusp[2]; ret.setPoint(r.project((sdotemp+discriminant)/ddotd)); } return ret; }
/** \brief xscaled \Access public \param int width \param int height \param Ws::AspectRatioMode aspectRatioMode \param Ws::TransformationMode transformationMode \retval WPixmap \remark */ WPixmap WPixmap::xscaled( int width, int height, Ws::AspectRatioMode aspectRatioMode /*= Ws::IgnoreAspectRatio*/, Ws::TransformationMode transformationMode /*= Ws::FastTransformation*/ ) const { QMatrix m; m.scale(width, height); return WPixmap(scaled(width, height, static_cast<Qt::AspectRatioMode>(aspectRatioMode), static_cast<Qt::TransformationMode>(transformationMode))); }
static void draw_vertical_histogram(int *word_len, int size) { int *scaled_word_len; int i; int max; int scaled_max; scaled_word_len = malloc(size * sizeof *scaled_word_len); max = max_value(word_len, size); for (i = 0; i < size; i++) { scaled_word_len[i] = scaled(word_len[i], max); } scaled_max = max_value(scaled_word_len, size); for (i = scaled_max; i > 0; i--) { int j; for (j = 1; j < WORD_MAX_LENGTH; j++) { if (scaled_word_len[j] >= i) { scaled_word_len[j]--; printf("%3c", '*'); } else { printf("%3c", ' '); } } putchar('\n'); } for (i = 1; i < size; i++) { printf("%3d", i); } putchar('\n'); }
// Draws the data in a new window. void ImageData::Display() const { #ifndef GRAPHICS_DISABLED const int kTextSize = 64; // Draw the image. Pix* pix = GetPix(); if (pix == NULL) return; int width = pixGetWidth(pix); int height = pixGetHeight(pix); ScrollView* win = new ScrollView("Imagedata", 100, 100, 2 * (width + 2 * kTextSize), 2 * (height + 4 * kTextSize), width + 10, height + 3 * kTextSize, true); win->Image(pix, 0, height - 1); pixDestroy(&pix); // Draw the boxes. win->Pen(ScrollView::RED); win->Brush(ScrollView::NONE); win->TextAttributes("Arial", kTextSize, false, false, false); for (int b = 0; b < boxes_.size(); ++b) { boxes_[b].plot(win); win->Text(boxes_[b].left(), height + kTextSize, box_texts_[b].string()); TBOX scaled(boxes_[b]); scaled.scale(256.0 / height); scaled.plot(win); } // The full transcription. win->Pen(ScrollView::CYAN); win->Text(0, height + kTextSize * 2, transcription_.string()); // Add the features. win->Pen(ScrollView::GREEN); win->Update(); window_wait(win); #endif }
Utils::Point2D TextPlot::scalePoint(const Utils::Point2D & point, double scale_factor) { // Bouml preserved body begin 00036B85 Utils::Point2D scaled(point); scaled *= scale_factor; return scaled; // Bouml preserved body end 00036B85 }
static Area scaleBox(const Area & area, double x, double y){ Area scaled(area); scaled.x1 *= x; scaled.x2 *= x; scaled.y1 *= y; scaled.y2 *= y; return scaled; }
Bitmap Bitmap::scaleTo(const int width, const int height) const { if (width == getWidth() && height == getHeight()){ return *this; } Bitmap scaled(width, height); this->Stretch(scaled); return scaled; }
QMargins DpiScaler::scaled( const QMargins& margins ) const { return scaled( margins.left(), margins.top(), margins.right(), margins.bottom() ); }
bool Replacer::replaceFieldInImageWidget( const ImagePtr & widget, const ReportPtr & report, int i ) { auto text = widget->getOriginalText(); auto image = replaceFieldImage( text, report, i ); auto size = widget->getSize(); widget->setImage( image.scaled( size ) ); return true; }
QImage ScaledScreenBuffer::createImage() const { Q_D(const ScaledScreenBuffer); auto sourceImage = d->sourceBuffer->createImage(); if (!sourceImage.isNull()) { return sourceImage.scaled(d->scaledSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); } return QImage(); }
QMargins DpiScaler::scaled( const QPaintDevice* pd, const QMargins& margins ) { return scaled( pd, margins.left(), margins.top(), margins.right(), margins.bottom() ); }
void DS325CalibWorker::calibrateAmplitude(cv::Mat& source, cv::Mat& result) { cv::Mat scaled; cv::resize(source, scaled, _csize); cv::Mat cropped = scaled(cv::Rect(40, 43, 498, 498 / 4 * 3)); // TODO cv::resize(cropped, cropped, _csize); cv::Mat temp; cv::remap(cropped, temp, _rectifyMaps[1][0], _rectifyMaps[1][1], CV_INTER_LINEAR); cv::resize(temp(validROI[1]), result, _dsize); }
void ShaderRenderer::drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture, float transparency, bool additiveBlending) { OpenGLTexture *glTexture = static_cast<OpenGLTexture *>(texture); const float tLeft = textureRect.left / (float)glTexture->internalWidth; const float tWidth = textureRect.width() / (float)glTexture->internalWidth; const float tTop = textureRect.top / (float)glTexture->internalHeight; const float tHeight = textureRect.height() / (float)glTexture->internalHeight; const float sLeft = screenRect.left; const float sTop = screenRect.top; const float sWidth = screenRect.width(); const float sHeight = screenRect.height(); if (transparency >= 0.0) { if (additiveBlending) { glBlendFunc(GL_SRC_ALPHA, GL_ONE); } else { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glEnable(GL_BLEND); } else { transparency = 1.0; } _boxShader->use(); _boxShader->setUniform("textured", true); _boxShader->setUniform("color", Math::Vector4d(1.0f, 1.0f, 1.0f, transparency)); _boxShader->setUniform("verOffsetXY", scaled(sLeft, sTop)); _boxShader->setUniform("verSizeWH", scaled(sWidth, sHeight)); _boxShader->setUniform("texOffsetXY", Math::Vector2d(tLeft, tTop)); _boxShader->setUniform("texSizeWH", Math::Vector2d(tWidth, tHeight)); glDepthMask(GL_FALSE); glBindTexture(GL_TEXTURE_2D, glTexture->id); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glDepthMask(GL_TRUE); }
QPixmap ItemBase::getResultContactAvatar(int width, int height) const { if (_result->_type == Result::Type::Contact) { auto result = EmptyUserpic(qHash(_result->_id) % kUserColorsCount, _result->getLayoutTitle()).generate(width); if (result.height() != height * cIntRetinaFactor()) { result = result.scaled(QSize(width, height) * cIntRetinaFactor(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); } return result; } return QPixmap(); }
//----------------------------------------------------------------------------- const ColourValue AutoParamDataSource::getLightSpecularColourWithPower(size_t index) const { const Light& l = getLight(index); ColourValue scaled(l.getSpecularColour()); Real power = l.getPowerScale(); // scale, but not alpha scaled.r *= power; scaled.g *= power; scaled.b *= power; return scaled; }
QRectF PathView::contentsSceneRect() const { qreal scale = mapScale(_zoom); QRectF br = scaled(_tr | _rr | _wr, 1.0/scale); if (br.isNull()) return QRectF(QPointF(_wp.x() / scale - Tile::size()/2, _wp.y() /scale - Tile::size()/2), QSizeF(Tile::size(), Tile::size())); else return br.adjusted(-Tile::size(), -Tile::size(), Tile::size(), Tile::size()); }
QSizeF WindowController::getMinSize() const { if (_targetIsFullscreen()) { const auto size = _getPreferredDimensions(); const auto targetSize = size.scaled(_group.size(), Qt::KeepAspectRatio); return std::min(targetSize, getMaxSize()); } const auto minContentSize = QSizeF{_window.getContent().getMinDimensions()}; const auto minSize = QSizeF{ui::getMinWindowSize(), ui::getMinWindowSize()}; return std::max(minContentSize, minSize); }
void ShaderRenderer::drawRect2D(const Common::Rect &rect, uint32 color) { uint8 a, r, g, b; Graphics::colorToARGB< Graphics::ColorMasks<8888> >(color, a, r, g, b); _boxShader->use(); _boxShader->setUniform("textured", false); _boxShader->setUniform("color", Math::Vector4d(r / 255.0, g / 255.0, b / 255.0, a / 255.0)); _boxShader->setUniform("verOffsetXY", scaled(rect.left, rect.top)); _boxShader->setUniform("verSizeWH", scaled(rect.width(), rect.height())); glDepthMask(GL_FALSE); if (a != 255) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_BLEND); glDepthMask(GL_TRUE); }
static QPixmap scalePixmap( const QPixmap& pm, int w, int h ) { #if QT_VERSION >= 0x030200 QPixmap result( 20, 20, pm.depth() ); result.setMask( QBitmap( 20, 20, true ) ); QPixmap scaled( pm.convertToImage().smoothScale( w, h ) ); copyBlt( &result, (20 - w) / 2, (20 - h) / 2, &scaled, 0, 0, w, h ); return result; #else Q_UNUSED(w); Q_UNUSED(h); return pm; #endif }
void KviCanvasPolygon::resetPoints() { QPointArray scaled(m_points.size()); for(unsigned int i=0;i<m_points.size();i++) { int px; int py; m_points.point(i,&px,&py); px = (int)(px * m_dScaleFactor); py = (int)(py * m_dScaleFactor); scaled.setPoint(i,px,py); } setPoints(scaled); }
void findChessboards(cv::Mat& color, cv::Mat& amplitude) { #define MAX_DEPTH 1000 #define MIN_DEPTH 0 static int imageNum = 0; cv::Mat scaled(amplitude.rows * 2, amplitude.cols * 2, CV_16UC1); cv::Mat maxDist = cv::Mat::ones(color.rows, color.cols, CV_16UC1) * MAX_DEPTH; cv::Mat minDist = cv::Mat::ones(color.rows, color.cols, CV_16UC1) * MIN_DEPTH; cv::resize(amplitude, scaled, color.size()); cv::min(scaled, maxDist, scaled); cv::Size patternSize = cv::Size(9, 6); std::vector<cv::Point2f> imagePoints[2]; scaled -= minDist; scaled.convertTo(scaled, CV_8UC1, 255.0 / (MAX_DEPTH - MIN_DEPTH)); if (cv::findChessboardCorners( color, patternSize, imagePoints[0], CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_NORMALIZE_IMAGE) && cv::findChessboardCorners( scaled, patternSize, imagePoints[1], CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_NORMALIZE_IMAGE)) { if (cv::waitKey(1) == 't') { std::stringstream cs, as; cs << FLAGS_dir << "/color_" << imageNum << FLAGS_suffix; as << FLAGS_dir << "/depth_" << imageNum << FLAGS_suffix; cv::imwrite(cs.str(), color); cv::imwrite(as.str(), amplitude); std::cout << cs.str() << ", " << as.str() << ": saved" << std::endl; imageNum++; } cv::rectangle(color, cv::Point(5, 5), cv::Point(635, 475), cv::Scalar(255, 0, 0), 3); } else { cv::rectangle(color, cv::Point(5, 5), cv::Point(635, 475), cv::Scalar(0, 0, 255), 3); } cv::imshow("color", color); cv::imshow("depth", scaled); if (cv::waitKey(1) == 'q') std::exit(0); }
void Skin::DrawVerticalEdgedRectElement(const EdgedRectElement &element, const Point &pos, const Point &size) const { const float height = element.edgeWidth; Graphics::VertexArray va(Graphics::ATTRIB_POSITION | Graphics::ATTRIB_UV0); va.Add(vector3f(pos.x+size.x, pos.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y))); va.Add(vector3f(pos.x, pos.y, 0.0f), scaled(vector2f(element.pos.x, element.pos.y))); va.Add(vector3f(pos.x+size.x, pos.y+height, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y+height))); va.Add(vector3f(pos.x, pos.y+height, 0.0f), scaled(vector2f(element.pos.x, element.pos.y+height))); va.Add(vector3f(pos.x+size.x, pos.y+size.y-height, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y+element.size.y-height))); va.Add(vector3f(pos.x, pos.y+size.y-height, 0.0f), scaled(vector2f(element.pos.x, element.pos.y+element.size.y-height))); va.Add(vector3f(pos.x+size.x, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y+element.size.y))); va.Add(vector3f(pos.x, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x, element.pos.y+element.size.y))); m_renderer->DrawTriangles(&va, m_material.Get(), Graphics::TRIANGLE_STRIP); }
virtual void drawTransform(const btTransform& transform, btScalar orthoLen) { btVector3 origin = transform.getOrigin() / bulletWorldScalingFactor; btQuaternion rotation = transform.getRotation(); double transform_[7] = {origin.x(), origin.y(), origin.z(), rotation.x(), rotation.y(), rotation.z(), rotation.w()}; if(callbacks_.drawTransform) (*callbacks_.drawTransform)(transform_, orthoLen / bulletWorldScalingFactor, arg_); else { btTransform scaled(rotation, origin); btIDebugDraw::drawTransform(scaled, orthoLen / bulletWorldScalingFactor); } }
void Skin::DrawHorizontalEdgedRectElement(const EdgedRectElement &element, const Point &pos, const Point &size) const { const float width = element.edgeWidth; Graphics::VertexArray va(Graphics::ATTRIB_POSITION | Graphics::ATTRIB_UV0); va.Add(vector3f(pos.x, pos.y, 0.0f), scaled(vector2f(element.pos.x, element.pos.y))); va.Add(vector3f(pos.x, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x, element.pos.y+element.size.y))); va.Add(vector3f(pos.x+width, pos.y, 0.0f), scaled(vector2f(element.pos.x+width, element.pos.y))); va.Add(vector3f(pos.x+width, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x+width, element.pos.y+element.size.y))); va.Add(vector3f(pos.x+size.x-width, pos.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x-width, element.pos.y))); va.Add(vector3f(pos.x+size.x-width, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x-width, element.pos.y+element.size.y))); va.Add(vector3f(pos.x+size.x, pos.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y))); va.Add(vector3f(pos.x+size.x, pos.y+size.y, 0.0f), scaled(vector2f(element.pos.x+element.size.x, element.pos.y+element.size.y))); m_renderer->SetBlendMode(Graphics::BLEND_ALPHA); m_renderer->DrawTriangles(&va, m_material.Get(), Graphics::TRIANGLE_STRIP); }
static void draw_horizontal_histogram(const int *word_len, int size) { int i; int num_tag; int max; max = max_value(word_len, size); printf("%10s %2s %5s\n", "word_len", "-", "count"); for (i = 1; i < size; i++) { printf("%6d %6s %3d: ", i, "-", word_len[i]); num_tag = scaled(word_len[i], max); draw_tag(num_tag); putchar('\n'); } }
void DS325CalibWorker::calibrateDepth(cv::Mat& source, cv::Mat& result) { const uint MAX_DEPTH = 1000; const uint MIN_DEPTH = 0; // I'm not sure why this is neccesary. cv::Mat maxDist = cv::Mat::ones(_csize, CV_16U) * MAX_DEPTH; cv::Mat minDist = cv::Mat::ones(_csize, CV_16U) * MIN_DEPTH; cv::Mat scaled; cv::resize(source, scaled, _csize); cv::min(scaled, maxDist, scaled); scaled -= minDist; cv::Mat cropped = scaled(cv::Rect(40, 43, 498, 498 / 4 * 3)); // TODO cv::resize(cropped, cropped, _csize); cv::Mat temp; cv::remap(cropped, temp, _rectifyMaps[1][0], _rectifyMaps[1][1], CV_INTER_LINEAR); cv::resize(temp(validROI[1]), result, _dsize); }