示例#1
0
static inline void client_send_data_raw(ClientInfo *client, const void *buf, unsigned int len)
{
	if (client->data_con_type == FTP_DATA_CONNECTION_ACTIVE) {
		sceNetSend(client->data_sockfd, buf, len, 0);
	} else {
		sceNetSend(client->pasv_sockfd, buf, len, 0);
	}
}
示例#2
0
static inline void client_send_data_msg(ClientInfo *client, const char *str)
{
	if (client->data_con_type == FTP_DATA_CONNECTION_ACTIVE) {
		sceNetSend(client->data_sockfd, str, strlen(str), 0);
	} else {
		sceNetSend(client->pasv_sockfd, str, strlen(str), 0);
	}
}
示例#3
0
文件: blob.c 项目: qiuhuahui1/orbital
static void blob_transfer_via_net(blob_t *blob)
{
    size_t path_size;

    path_size = strlen(blob->path);
    sceNetSend(blobs_sockfd, &path_size, sizeof(path_size), 0);
    sceNetSend(blobs_sockfd, &blob->path[0], path_size, 0);
    sceNetSend(blobs_sockfd, &blob->size, sizeof(blob->size), 0);
    sceNetSend(blobs_sockfd, &blob->data[0], blob->size, 0);
}
示例#4
0
/**
 * UDP printf for debugnet library 
 *
 * @par Example:
 * @code
 * debugNetUDPPrintf("This is a test\n");
 * @endcode
 */
void debugNetUDPPrintf(const char* fmt, ...)
{
  char buffer[0x800];
  va_list arg;
  va_start(arg, fmt);
  sceClibVsnprintf(buffer, sizeof(buffer), fmt, arg);
  va_end(arg);
  sceNetSend(SocketFD, buffer, strlen(buffer), 0);
}
示例#5
0
int _main(void) {
	// Init and resolve libraries
	initKernel();
	
	initLibc();
	initNetwork();
	
	
	// Connect to server
	char socketName[] = "debug";
	
	struct sockaddr_in server;
	
	server.sin_len = sizeof(server);
	server.sin_family = AF_INET;
	server.sin_addr.s_addr = IP(192, 168, 0, 4);
	server.sin_port = sceNetHtons(9023);
	memset(server.sin_zero, 0, sizeof(server.sin_zero));
	
	int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0);
	sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server));
	
	
	// Get font path
	char path[256] = "/";
	int length = 11;
	getSandboxDirectory(path + 1, &length);
	strcpy(path + 11, "/common/font/DFHEI5-SONY.ttf");
	
	
	// Open for reading, and get size
	int fd = open(path, O_RDONLY, 0);
	
	struct stat s;
	fstat(fd, &s);
	
	
	// Allocate buffer and read
	char *buffer = malloc(s.st_size);
	
	read(fd, buffer, s.st_size);
	
	close(fd);
	
	
	// Send
	sceNetSend(sock, buffer, s.st_size, 0);
	
	free(buffer);
	
	sceNetSocketClose(sock);
	
	
	// Return to browser
	return 0;
}
示例#6
0
文件: requests.c 项目: psxdev/ps4link
static inline int ps4link_send(int sock, void *buf, int len, int flag)
{
	int ret;
	ret = sceNetSend(sock, buf, len, flag);
	if (ret < 0) {
		debugNetPrintf(DEBUG,"[PS4LINK] sceNetSend error %d\n", ret);
		ps4link_close_socket();
		return -1;
	}
	else {
		return ret;
	}
}
示例#7
0
文件: main.c 项目: psxdev/PS4-SDK
int _main(void) {
	// Init and resolve libraries
	initLibc();
	initNetwork();
	initPad();
	
	
	// Connect to debug server
	char socketName[] = "debug";
	
	struct sockaddr_in server;
	
	server.sin_len = sizeof(server);
	server.sin_family = AF_INET;
	server.sin_addr.s_addr = IP(192, 168, 0, 4);
	server.sin_port = sceNetHtons(9023);
	memset(server.sin_zero, 0, sizeof(server.sin_zero));
	
	int sock = sceNetSocket(socketName, AF_INET, SOCK_STREAM, 0);
	sceNetConnect(sock, (struct sockaddr *)&server, sizeof(server));
	
	
	// Browser /user/home/ to see all user IDs (in hex)
	int userID = 0x10000000;
	
	int pad = scePadOpen(userID, 0, 0, NULL);
	
	while(1) {
		scePadReadState(pad, data);
		sceNetSend(sock, data, 0x60, 0);
	}
	
	
	// Return to browser
	scePadClose(pad);
	sceNetSocketClose(sock);
	
	return 0;
}