void AssemblyInstanceItem::slot_delete()
{
    if (m_project_builder.get_rendering_manager().is_rendering())
        schedule_delete();
    else do_delete();
}
示例#2
0
void ObjectItem::slot_delete()
{
    if (m_project_builder.get_rendering_manager().is_rendering())
        schedule_delete();
    else do_delete();
}