// Evaluate the move by performing a search. void evaluateMove(searchNode *node, move_t mv, move_t killer_a, move_t killer_b, searchType_t type, uint64_t *node_count_serial, moveEvaluationResult* result) { int ext = 0; // extensions bool blunder = false; // shoot our own piece result->next_node.subpv[0] = 0; result->next_node.parent = node; // Make the move, and get any victim pieces. bool isko = make_move(&(node->position), &(result->next_node.position), mv); // Check whether this move changes the board state. // such moves are not legal. if (isko) { result->type = MOVE_ILLEGAL; return; } victims_t* victims = &result->next_node.position.victims; // Check whether the game is over. if (is_game_over(victims, node->pov, node->ply)) { // Compute the end-game score. result->type = MOVE_GAMEOVER; result->score = get_game_over_score(victims, node->pov, node->ply); return; } // Ignore noncapture moves when in quiescence. if (zero_victims(victims) && node->quiescence) { result->type = MOVE_IGNORE; return; } // Check whether the board state has been repeated, this results in a draw. if (is_repeated(&(result->next_node.position), node->ply)) { result->type = MOVE_GAMEOVER; result->score = get_draw_score(&(result->next_node.position), node->ply); return; } tbassert(victims->stomped == 0 || color_of(victims->stomped) != node->fake_color_to_move, "stomped = %d, color = %d, fake_color_to_move = %d\n", victims->stomped, color_of(victims->stomped), node->fake_color_to_move); // Check whether we caused our own piece to be zapped. This isn't considered // a blunder if we also managed to stomp an enemy piece in the process. if (victims->stomped == 0 && victims->zapped > 0 && color_of(victims->zapped) == node->fake_color_to_move) { blunder = true; } // Do not consider moves that are blunders while in quiescence. if (node->quiescence && blunder) { result->type = MOVE_IGNORE; return; } // Extend the search-depth by 1 if we captured a piece, since that means the // move was interesting. if (victim_exists(victims) && !blunder) { ext = 1; } // Late move reductions - or LMR. Only done in scout search. int next_reduction = 0; if (type == SEARCH_SCOUT && node->legal_move_count + 1 >= LMR_R1 && node->depth > 2 && zero_victims(victims) && mv != killer_a && mv != killer_b) { if (node->legal_move_count + 1 >= LMR_R2) { next_reduction = 2; } else { next_reduction = 1; } } result->type = MOVE_EVALUATED; int search_depth = ext + node->depth - 1; // Check if we need to perform a reduced-depth search. // // After a reduced-depth search, a full-depth search will be performed if the // reduced-depth search did not trigger a cut-off. if (next_reduction > 0) { search_depth -= next_reduction; int reduced_depth_score = -scout_search(&(result->next_node), search_depth, node_count_serial); if (reduced_depth_score < node->beta) { result->score = reduced_depth_score; return; } search_depth += next_reduction; } // Check if we should abort due to time control. if (abortf) { result->score = 0; result->type = MOVE_IGNORE; return; } if (type == SEARCH_SCOUT) { result->score = -scout_search(&(result->next_node), search_depth, node_count_serial); } else { if (node->legal_move_count == 0 || node->quiescence) { result->score = -searchPV(&(result->next_node), search_depth, node_count_serial); } else { result->score = -scout_search(&(result->next_node), search_depth, node_count_serial); if (result->score > node->alpha) { result->score = -searchPV(&(result->next_node), node->depth + ext - 1, node_count_serial); } } } }
score_t searchRoot(position_t *p, score_t alpha, score_t beta, int depth, int ply, move_t *pv, uint64_t *node_count_serial, FILE *OUT) { static int num_of_moves = 0; // number of moves in list // hopefully, more than we will need static sortable_move_t move_list[MAX_NUM_MOVES]; if (depth == 1) { // we are at depth 1; generate all possible moves num_of_moves = generate_all_opt(p, move_list, false); // shuffle the list of moves for (int i = 0; i < num_of_moves; i++) { int r = myrand() % num_of_moves; sortable_move_t tmp = move_list[i]; move_list[i] = move_list[r]; move_list[r] = tmp; } } searchNode rootNode; rootNode.parent = NULL; initialize_root_node(&rootNode, alpha, beta, depth, ply, p); assert(rootNode.best_score == alpha); // initial conditions searchNode next_node; next_node.subpv[0] = 0; next_node.parent = &rootNode; score_t score; for (int mv_index = 0; mv_index < num_of_moves; mv_index++) { move_t mv = get_move(move_list[mv_index]); if (TRACE_MOVES) { print_move_info(mv, ply); } (*node_count_serial)++; // make the move. victims_t x = make_move(&(rootNode.position), &(next_node.position), mv); if (is_KO(x)) { continue; // not a legal move } if (is_game_over(x, rootNode.pov, rootNode.ply)) { score = get_game_over_score(x, rootNode.pov, rootNode.ply); next_node.subpv[0] = 0; goto scored; } if (is_repeated(&(next_node.position), rootNode.ply)) { score = get_draw_score(&(next_node.position), rootNode.ply); next_node.subpv[0] = 0; goto scored; } if (mv_index == 0 || rootNode.depth == 1) { // We guess that the first move is the principle variation score = -searchPV(&next_node, rootNode.depth-1, node_count_serial); // Check if we should abort due to time control. if (abortf) { return 0; } } else { score = -scout_search(&next_node, rootNode.depth-1, node_count_serial); // Check if we should abort due to time control. if (abortf) { return 0; } // If its score exceeds the current best score, if (score > rootNode.alpha) { score = -searchPV(&next_node, rootNode.depth-1, node_count_serial); // Check if we should abort due to time control. if (abortf) { return 0; } } } scored: // only valid for the root node: tbassert((score > rootNode.best_score) == (score > rootNode.alpha), "score = %d, best = %d, alpha = %d\n", score, rootNode.best_score, rootNode.alpha); if (score > rootNode.best_score) { tbassert(score > rootNode.alpha, "score: %d, alpha: %d\n", score, rootNode.alpha); rootNode.best_score = score; pv[0] = mv; memcpy(pv+1, next_node.subpv, sizeof(move_t) * (MAX_PLY_IN_SEARCH - 1)); pv[MAX_PLY_IN_SEARCH - 1] = 0; // Print out based on UCI (universal chess interface) double et = elapsed_time(); char pvbuf[MAX_PLY_IN_SEARCH * MAX_CHARS_IN_MOVE]; getPV(pv, pvbuf, MAX_PLY_IN_SEARCH * MAX_CHARS_IN_MOVE); if (et < 0.00001) { et = 0.00001; // hack so that we don't divide by 0 } uint64_t nps = 1000 * *node_count_serial / et; fprintf(OUT, "info depth %d move_no %d time (microsec) %d nodes %" PRIu64 " nps %" PRIu64 "\n", depth, mv_index + 1, (int) (et * 1000), *node_count_serial, nps); fprintf(OUT, "info score cp %d pv %s\n", score, pvbuf); // Slide this move to the front of the move list for (int j = mv_index; j > 0; j--) { move_list[j] = move_list[j - 1]; } move_list[0] = mv; } // Normal alpha-beta logic: if the current score is better than what the // maximizer has been able to get so far, take that new value. Likewise, // score >= beta is the beta cutoff condition if (score > rootNode.alpha) { rootNode.alpha = score; } if (score >= rootNode.beta) { tbassert(0, "score: %d, beta: %d\n", score, rootNode.beta); break; } } return rootNode.best_score; }