示例#1
0
void explosion_terrain_new ( u16 x, u16 y )
{
   u16 aux = _find();
   u16 sprite = sd_new();

   expTerrains[aux].timeout = EXPLOSION_TERRAIN_COUNTER;
   expTerrains[aux].sprite  = sprite;

   SPR_initSprite(&sprites[sprite], &leo, x*8*2, y*8*2, TILE_ATTR(PAL3, TRUE, FALSE, FALSE));
   SPR_setAnim(&sprites[sprite], EXPLOSION_TERRAIN_SPRITE_POS );
}
示例#2
0
文件: shmem.c 项目: getsharp/wonder
void *sha_setLocalDataForKey(ShmemArray *array, unsigned int elementNumber, const char *key, void *data, sha_clearLocalDataCallback clearCallback)
{
   void *oldValue = NULL;
   if (elementNumber < array->elementCount)
   {
      if (!array->elements[elementNumber].localData)
         array->elements[elementNumber].localData = sd_new(1);
      oldValue = sd_add(array->elements[elementNumber].localData, key, data);
      if (clearCallback != NULL)
      {
         if (!array->elements[elementNumber].localDataCleanupCallbacks)
            array->elements[elementNumber].localDataCleanupCallbacks = wolist_new(1);
         if (wolist_indexOf(array->elements[elementNumber].localDataCleanupCallbacks, (void *)clearCallback) == wolist_elementNotFound)
            wolist_add(array->elements[elementNumber].localDataCleanupCallbacks, (void *)clearCallback);
      }
   }
   return oldValue;
}