void sim_backlight(int value) { #if LCD_DEPTH <= 8 if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, &lcd_bl_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark, &lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES); #endif } else { sdl_set_gradient(lcd_surface, &lcd_color_dark, &lcd_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_color2_dark, &lcd_color2_bright, NUM_SHADES, NUM_SHADES); #endif } #else /* LCD_DEPTH > 8 */ SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, (value * 255) / 100); #endif /* LCD_DEPTH */ sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); }
void sim_backlight(int value) { #if LCD_DEPTH <= 8 if (value > 0) { sdl_set_gradient(lcd_surface, &lcd_bl_color_dark, &lcd_bl_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark, &lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES); #endif } else { sdl_set_gradient(lcd_surface, &lcd_color_dark, &lcd_color_bright, 0, NUM_SHADES); #ifdef HAVE_LCD_SPLIT sdl_set_gradient(lcd_surface, &lcd_color2_dark, &lcd_color2_bright, NUM_SHADES, NUM_SHADES); #endif } #else /* LCD_DEPTH > 8 */ #if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP) if (!lcd_active()) SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, 0); else SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, MAX(BACKLIGHT_OFF_ALPHA, (value * 255) / 100)); #else SDL_SetAlpha(lcd_surface, SDL_SRCALPHA, (value * 255) / 100); #endif #endif /* LCD_DEPTH */ sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); }
void sim_lcd_update_rect(int x_start, int y_start, int width, int height) { sdl_update_rect(lcd_surface, x_start, y_start, width, height, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, get_lcd_pixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0); }
void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height) { if (lcd_ex_getpixel) { sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0); } }
void lcd_remote_update_rect(int x_start, int y_start, int width, int height) { if (remote_surface) { sdl_update_rect(remote_surface, x_start, y_start, width, height, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, get_lcd_remote_pixel); sdl_gui_update(remote_surface, x_start, y_start, width, height, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0, background ? UI_REMOTE_POSY : LCD_HEIGHT); } }
void lcd_update_rect(int x_start, int y_start, int width, int height) { #if (CONFIG_PLATFORM & PLATFORM_MAEMO) /* Don't update display if not shown */ if (!maemo_display_on) return; /* Don't update if we don't have the input focus */ if (!sdl_app_has_input_focus) return; #endif sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel); sdl_gui_update(lcd_surface, x_start, y_start, width, height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); }
void sim_remote_backlight(int value) { if (remote_surface) { if (value > 0) { sdl_set_gradient(remote_surface, &remote_bl_color_dark, &remote_bl_color_bright, 0, NUM_SHADES); } else { sdl_set_gradient(remote_surface, &remote_color_dark, &remote_color_bright, 0, NUM_SHADES); } sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0, background? UI_REMOTE_POSY : LCD_HEIGHT); } }