示例#1
0
Level::Level* getLevel(size_t levelNum, const DiabloExe::DiabloExe& exe)
{  
    switch(levelNum)
    {
        case 0:
        {
            Level::Dun sector1("levels/towndata/sector1s.dun");
            Level::Dun sector2("levels/towndata/sector2s.dun");
            Level::Dun sector3("levels/towndata/sector3s.dun");
            Level::Dun sector4("levels/towndata/sector4s.dun");

            return new Level::Level(Level::Dun::getTown(sector1, sector2, sector3, sector4), "levels/towndata/town.til", 
                "levels/towndata/town.min", "levels/towndata/town.sol", "levels/towndata/town.cel", std::make_pair(25,29), std::make_pair(0,0), std::map<size_t, size_t>());

            break;
        }

        case 1:
        {
            return FALevelGen::generate(100, 100, levelNum, exe, "levels/l1data/l1.cel");
            break;
        }

        case 2:
        case 3:
        case 4:
        {
            std::cerr << "level not supported yet" << std::endl;
            break;
        }
    }

    return NULL;
}
示例#2
0
    void World::generateLevels()
    {
        Level::Dun sector1("levels/towndata/sector1s.dun");
        Level::Dun sector2("levels/towndata/sector2s.dun");
        Level::Dun sector3("levels/towndata/sector3s.dun");
        Level::Dun sector4("levels/towndata/sector4s.dun");

        mLevels.push_back(Level::Level(Level::Dun::getTown(sector1, sector2, sector3, sector4), "levels/towndata/town.til",
            "levels/towndata/town.min", "levels/towndata/town.sol", "levels/towndata/town.cel", std::make_pair(25,29), std::make_pair(75,68), std::map<size_t, size_t>(), -1, 1));


        for(int32_t i = 1; i < 13; i++)
        {
            mLevels.push_back(FALevelGen::generate(100, 100, i, mDiabloExe, i-1, i+1));
        }
    }
示例#3
0
Level::Level* getLevel(size_t dLvl, const DiabloExe::DiabloExe& exe)
{  
    if(dLvl == 0)
    {
        Level::Dun sector1("levels/towndata/sector1s.dun");
        Level::Dun sector2("levels/towndata/sector2s.dun");
        Level::Dun sector3("levels/towndata/sector3s.dun");
        Level::Dun sector4("levels/towndata/sector4s.dun");

        return new Level::Level(Level::Dun::getTown(sector1, sector2, sector3, sector4), "levels/towndata/town.til", 
            "levels/towndata/town.min", "levels/towndata/town.sol", "levels/towndata/town.cel", std::make_pair(25,29), std::make_pair(75,68), std::map<size_t, size_t>());
    }
    else if(dLvl < 9)
    {
        return FALevelGen::generate(100, 100, dLvl, exe);
    }
    else
    {
        std::cerr << "level not supported yet" << std::endl;
        exit(1);
        return NULL;
    }
}