示例#1
0
int osdcmd_quit(const osdfuncparm_t *parm)
{
	extern long quittimer;
	parm=parm;
	if (!gamequit && numplayers > 1) {
		if((ps[myconnectindex].gm&MODE_GAME)) {
			gamequit = 1;
			quittimer = totalclock+120;
		} else {
			sendlogoff();
			gameexit(" ");
		}
	} else if (numplayers < 2)
		gameexit(" ");

	return OSDCMD_OK;
}
示例#2
0
// This function will quit the game
void CVARDEFS_FunctionQuit(void* var)
{
  if( numplayers > 1 )
  {
	if(ps[myconnectindex].gm&MODE_GAME)
	{
		gamequit = 1;
		CONSOLE_SetActive(0);
    }
    else
    {
		sendlogoff();
		gameexit(" ");
    }
  }
  else if( numplayers < 2 )
   gameexit(" ");
}