void physicsactor_render_sensors(const physicsactor_t *pa, v2d_t camera_position) { sensor_render(sensor_A(pa), pa->position, pa->movmode, camera_position); sensor_render(sensor_B(pa), pa->position, pa->movmode, camera_position); sensor_render(sensor_C(pa), pa->position, pa->movmode, camera_position); sensor_render(sensor_D(pa), pa->position, pa->movmode, camera_position); sensor_render(sensor_M(pa), pa->position, pa->movmode, camera_position); sensor_render(sensor_U(pa), pa->position, pa->movmode, camera_position); }
//----------------------------------------------------------------------------------------------by カンペー int getAction (Agent_status *strAGENT,node_t *strNODE) { if (!(strNODE->bEND)) { switch (strNODE->iSENSOR) { case 0: if(sensor_A(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 1: if(sensor_B(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 2: if(sensor_C(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 3: if(sensor_D(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 4: if(sensor_E(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 5: if(sensor_F(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 6: if(sensor_G(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 7: if(sensor_H(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 8: if(sensor_I(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 9: if(sensor_J(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } break; case 10: if(sensor_K(strAGENT) == 1) { strNODE->iACTION = getAction(strAGENT,strNODE->p_strRIGHT_CHILD); } else { strNODE->iACTION = getAction(strAGENT,strNODE->p_strLEFT_CHILD); } default: //nop break; }//switchセンサー } else { return strNODE->iACTION; } }