int QtGnuplotWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { if (_id < 8) qt_static_metacall(this, _c, _id, _a); _id -= 8; } #ifndef QT_NO_PROPERTIES else if (_c == QMetaObject::ReadProperty) { void *_v = _a[0]; switch (_id) { case 0: *reinterpret_cast< bool*>(_v) = antialias(); break; case 1: *reinterpret_cast< bool*>(_v) = rounded(); break; case 2: *reinterpret_cast< bool*>(_v) = replotOnResize(); break; case 3: *reinterpret_cast< QColor*>(_v) = backgroundColor(); break; case 4: *reinterpret_cast< bool*>(_v) = statusLabelActive(); break; } _id -= 5; } else if (_c == QMetaObject::WriteProperty) { void *_v = _a[0]; switch (_id) { case 0: setAntialias(*reinterpret_cast< bool*>(_v)); break; case 1: setRounded(*reinterpret_cast< bool*>(_v)); break; case 2: setReplotOnResize(*reinterpret_cast< bool*>(_v)); break; case 3: setBackgroundColor(*reinterpret_cast< QColor*>(_v)); break; case 4: setStatusLabelActive(*reinterpret_cast< bool*>(_v)); break; } _id -= 5; } else if (_c == QMetaObject::ResetProperty) { _id -= 5; } else if (_c == QMetaObject::QueryPropertyDesignable) { _id -= 5; } else if (_c == QMetaObject::QueryPropertyScriptable) { _id -= 5; } else if (_c == QMetaObject::QueryPropertyStored) { _id -= 5; } else if (_c == QMetaObject::QueryPropertyEditable) { _id -= 5; } else if (_c == QMetaObject::QueryPropertyUser) { _id -= 5; } #endif // QT_NO_PROPERTIES return _id; }
void CanvasContextAttributes::setFrom(const QVariantMap &options) { for (QVariantMap::const_iterator iter = options.begin(); iter != options.end(); ++iter) { if (iter.key() == "alpha") setAlpha(iter.value().toBool()); else if (iter.key() == "depth") setDepth(iter.value().toBool()); else if (iter.key() == "stencil") setStencil(iter.value().toBool()); else if (iter.key() == "antialias") setAntialias(iter.value().toBool()); else if (iter.key() == "premultipliedAlpha") setPremultipliedAlpha(iter.value().toBool()); else if (iter.key() == "preserveDrawingBuffer") setPreserveDrawingBuffer(iter.value().toBool()); else if (iter.key() == "preferLowPowerToHighPerformance") setPreferLowPowerToHighPerformance(iter.value().toBool()); else if (iter.key() == "failIfMajorPerformanceCaveat") setFailIfMajorPerformanceCaveat(iter.value().toBool()); } }
gxScene::gxScene( gxGraphics *g,gxCanvas *t ): graphics(g),target(t),dir3dDev( g->dir3dDev ), n_texs(0),tris_drawn(0){ memset( d3d_rs,0x55,sizeof(d3d_rs) ); memset( d3d_tss,0x55,sizeof(d3d_tss) ); //nomalize normals setRS( D3DRENDERSTATE_NORMALIZENORMALS,TRUE ); //vertex coloring setRS( D3DRENDERSTATE_COLORVERTEX,FALSE ); setRS( D3DRENDERSTATE_DIFFUSEMATERIALSOURCE,D3DMCS_COLOR1 ); setRS( D3DRENDERSTATE_AMBIENTMATERIALSOURCE,D3DMCS_COLOR1 ); setRS( D3DRENDERSTATE_EMISSIVEMATERIALSOURCE,D3DMCS_MATERIAL ); setRS( D3DRENDERSTATE_SPECULARMATERIALSOURCE,D3DMCS_MATERIAL ); //Alpha test setRS( D3DRENDERSTATE_ALPHATESTENABLE,false ); setRS( D3DRENDERSTATE_ALPHAFUNC,D3DCMP_GREATER ); setRS( D3DRENDERSTATE_ALPHAREF,128 ); //source/dest blending modes setRS( D3DRENDERSTATE_SRCBLEND,D3DBLEND_SRCALPHA ); setRS( D3DRENDERSTATE_DESTBLEND,D3DBLEND_INVSRCALPHA ); //suss out caps can_wb=false; hw_tex_stages=1; D3DDEVICEDESC7 devDesc={0}; if( dir3dDev->GetCaps( &devDesc )>=0 ){ DWORD caps=devDesc.dpcTriCaps.dwRasterCaps; //texture stages hw_tex_stages=devDesc.wMaxSimultaneousTextures; //depth buffer mode if( (caps & D3DPRASTERCAPS_WBUFFER) && graphics->zbuffFmt.dwRGBBitCount==16 ) can_wb=true; //fog mode if( (caps&D3DPRASTERCAPS_FOGTABLE)&&(caps&D3DPRASTERCAPS_WFOG) ){ setRS( D3DRENDERSTATE_FOGVERTEXMODE,D3DFOG_NONE ); setRS( D3DRENDERSTATE_FOGTABLEMODE,D3DFOG_LINEAR ); }else{ setRS( D3DRENDERSTATE_FOGTABLEMODE,D3DFOG_NONE ); setRS( D3DRENDERSTATE_FOGVERTEXMODE,D3DFOG_LINEAR ); } } tex_stages=hw_tex_stages; caps_level=100; if( devDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP ){ caps_level=110; } //default texture states for( int n=0;n<hw_tex_stages;++n ){ setTSS( n,D3DTSS_COLORARG1,D3DTA_TEXTURE ); setTSS( n,D3DTSS_COLORARG2,D3DTA_CURRENT ); setTSS( n,D3DTSS_ALPHAARG1,D3DTA_TEXTURE ); setTSS( n,D3DTSS_ALPHAARG2,D3DTA_CURRENT ); setTSS( n,D3DTSS_MINFILTER,D3DTFN_LINEAR ); setTSS( n,D3DTSS_MAGFILTER,D3DTFG_LINEAR ); setTSS( n,D3DTSS_MIPFILTER,D3DTFP_LINEAR ); } setHWMultiTex( true ); //ATI lighting hack dir3dDev->LightEnable( 0,true ); dir3dDev->LightEnable( 0,false ); //globals sphere_mat._11=.5f;sphere_mat._22=-.5f;sphere_mat._33=.5f; sphere_mat._41=.5f;sphere_mat._42=.5f;sphere_mat._43=.5f; nullmatrix._11=nullmatrix._22=nullmatrix._33=nullmatrix._44=1; //set null renderstate memset(&material,0,sizeof(material)); shininess=0;blend=BLEND_REPLACE;fx=0; for( int k=0;k<MAX_TEXTURES;++k ) memset( &texstate[k],0,sizeof(texstate[k]) ); wbuffer=can_wb; dither=false;setDither( true ); antialias=true;setAntialias( false ); wireframe=true;setWireframe( false ); flipped=true;setFlippedTris( false ); ambient=~0;setAmbient( GRAY ); ambient2=~0;setAmbient2( BLACK ); fogcolor=~0;setFogColor( BLACK ); fogrange_nr=fogrange_fr=0;setFogRange( 1,1000 ); fogmode=FOG_LINEAR;setFogMode( FOG_NONE ); zmode=-1;setZMode( ZMODE_NORMAL ); memset(&projmatrix,0,sizeof(projmatrix)); ortho_proj=true;frustum_nr=frustum_fr=frustum_w=frustum_h=0;setPerspProj( 1,1000,1,1 ); memset(&viewport,0,sizeof(viewport));viewport.dvMaxZ=1;setViewport( 0,0,target->getWidth(),target->getHeight() ); viewmatrix=nullmatrix;setViewMatrix( 0 ); worldmatrix=nullmatrix;setWorldMatrix( 0 ); //set default renderstate blend=fx=~0;shininess=1; RenderState state;memset(&state,0,sizeof(state)); state.color[0]=state.color[1]=state.color[2]=state.alpha=1; state.blend=BLEND_REPLACE; setRenderState( state ); }
void ResourceTrueTypeFont::deserialization(xml::ElementPtr _node, Version _version) { Base::deserialization(_node, _version); xml::ElementEnumerator node = _node->getElementEnumerator(); while (node.next()) { if (node->getName() == "Property") { const std::string& key = node->findAttribute("key"); const std::string& value = node->findAttribute("value"); if (key == "Source") setSource(value); else if (key == "Size") setSize(utility::parseFloat(value)); else if (key == "Resolution") setResolution(utility::parseUInt(value)); else if (key == "Antialias") setAntialias(utility::parseBool(value)); else if (key == "TabWidth") setTabWidth(utility::parseFloat(value)); else if (key == "OffsetHeight") setOffsetHeight(utility::parseInt(value)); else if (key == "SubstituteCode") setSubstituteCode(utility::parseInt(value)); else if (key == "Distance") setDistance(utility::parseInt(value)); else if (key == "Hinting") setHinting(value); else if (key == "SpaceWidth") { mSpaceWidth = utility::parseFloat(value); MYGUI_LOG(Warning, _node->findAttribute("type") << ": Property '" << key << "' in font '" << _node->findAttribute("name") << "' is deprecated; remove it to use automatic calculation."); } else if (key == "CursorWidth") { MYGUI_LOG(Warning, _node->findAttribute("type") << ": Property '" << key << "' in font '" << _node->findAttribute("name") << "' is deprecated; value ignored."); } } else if (node->getName() == "Codes") { // Range of inclusions. xml::ElementEnumerator range = node->getElementEnumerator(); while (range.next("Code")) { std::string range_value; if (range->findAttribute("range", range_value)) { std::vector<std::string> parse_range = utility::split(range_value); if (!parse_range.empty()) { Char first = utility::parseUInt(parse_range[0]); Char last = parse_range.size() > 1 ? utility::parseUInt(parse_range[1]) : first; addCodePointRange(first, last); } } } // If no code points have been included, include the Unicode Basic Multilingual Plane by default before processing // any exclusions. if (mCharMap.empty()) addCodePointRange(0, 0xFFFF); // Range of exclusions. range = node->getElementEnumerator(); while (range.next("Code")) { std::string range_value; if (range->findAttribute("hide", range_value)) { std::vector<std::string> parse_range = utility::split(range_value); if (!parse_range.empty()) { Char first = utility::parseUInt(parse_range[0]); Char last = parse_range.size() > 1 ? utility::parseUInt(parse_range[1]) : first; removeCodePointRange(first, last); } } } } } initialise(); }