//! //! Constructor of the ThreeDCirclesLayouterNode class. //! //! \param name The name for the new node. //! \param parameterRoot A copy of the parameter tree specific for the type of the node. //! ThreeDCirclesLayouterNode::ThreeDCirclesLayouterNode ( const QString &name, ParameterGroup *parameterRoot ) : VTKGraphLayoutNode(name, parameterRoot) { setTypeName("ThreeDCirclesLayouterNode"); m_layoutInstance = vtkSimple3DCirclesStrategy::New(); // These properties relate to graph layout // none for this layout // These properties relate specifically to the layout strategy setChangeFunction("Set Method", SLOT(setMethod())); setCommandFunction("Set Method", SLOT(setMethod())); setChangeFunction("Set Radius", SLOT(setRadius())); setCommandFunction("Set Radius", SLOT(setRadius())); setChangeFunction("Set Height", SLOT(setHeight())); setCommandFunction("Set Height", SLOT(setHeight())); setChangeFunction("Set Marked Start Vertices", SLOT(setMarkedStartVertices())); setCommandFunction("Set Marked Start Vertices", SLOT(setMarkedStartVertices())); setChangeFunction("Set Marked Value", SLOT(setMarkedValue())); setCommandFunction("Set Marked Value", SLOT(setMarkedValue())); setChangeFunction("Set Force To Use Universal Start Points Finder", SLOT(setForceToUseUniversalStartPointsFinder())); setCommandFunction("Set Force To Use Universal Start Points Finder", SLOT(setForceToUseUniversalStartPointsFinder())); setChangeFunction("Set Auto Height", SLOT(setAutoHeight())); setCommandFunction("Set Auto Height", SLOT(setAutoHeight())); setChangeFunction("Set Minimum Radian", SLOT(setMinimumRadian())); setCommandFunction("Set Minimum Radian", SLOT(setMinimumRadian())); setChangeFunction("Set Minimum Degree", SLOT(setMinimumDegree())); setCommandFunction("Set Minimum Degree", SLOT(setMinimumDegree())); setChangeFunction("Set Hierarchical Layers", SLOT(setHierarchicalLayers())); setCommandFunction("Set Hierarchical Layers", SLOT(setHierarchicalLayers())); INC_INSTANCE_COUNTER }
Mode::Mode(const char* id) : _selectedNode(NULL), _doSelect(true) { app = dynamic_cast<T4TApp*>(Game::getInstance()); _scene = app->_scene; _camera = app->getCamera(); _id = id; _style = app->_theme->getStyle("hidden"); setAutoWidth(true); setAutoHeight(true); setConsumeInputEvents(true); //add this button to the container it belongs in _container = (Container*)app->_stage->getControl(("mode_" + _id).c_str()); _container->setVisible(false); _container->addControl(this); //load any custom controls this mode includes _controls = (Container*)_container->getControl("controls"); if(_controls != NULL) { _subModePanel = (Container*)_controls->getControl("subMode"); } app->removeListener(_container, app); app->addListener(_container, this); _plane = app->_groundPlane; _cameraBase = Camera::createPerspective(_camera->getFieldOfView(), _camera->getAspectRatio(), _camera->getNearPlane(), _camera->getFarPlane()); Node *cameraNode = Node::create((_id + "_camera").c_str()); cameraNode->setCamera(_cameraBase); _cameraStateBase = new cameraState(); app->copyCameraState(app->_cameraState, _cameraStateBase); //setActive(false); _active = false; _selectedNode = NULL; _container->setVisible(false); }