示例#1
0
文件: CRole.cpp 项目: Gamex/GameX
void CRole::damage(float damagePoint, CRole* attacker)
{
    float curHP = getCurHP();
    curHP = curHP - damagePoint;
    if (FLT_LE(curHP, 0.f))
    {
        setCurHP(0.f);
        FIGHT_RELATION->removeAllRelation(dynamic_cast<IFightingRelation*>(this));
        changeState(ROLE_STATE_DYING);
    }
    else
    {
        setCurHP(curHP);
        
        if (attacker)
        {
            if (getMovetarget().equals(Point(-1.f, -1.f)))
            {
                setMoveTarget(attacker->getLogicGrid()->getGridPos());
            }
        }
    }
    
    m_pHPBar->setPercentage(getCurHP() / getMaxHP());
    
    BF_MANAGER->wakeUpAllDefender();
}
示例#2
0
FUNCTION void Q5VC(obj attacker)
{
  obj n = createGlobalNPCAtSpecificLoc(0x0232, getLocation(this));
  setHue(n, getHue(this));
  int Q4XB = getCurHP(this);
  Q4XB = Q4XB / 0x02;
  setCurHP(n, Q4XB);
  setCurHP(this, Q4XB);
  attack(n, attacker);
  sfx(getLocation(this), random(0x01C8, 0x01CC), 0x00);
  bark(n, "*The slime splits when struck!*");
  return;
}
示例#3
0
文件: CRole.cpp 项目: Gamex/GameX
bool CRole::init(const string& unitId, bool editorMode)
{
    do
    {
        m_isEditMode = editorMode;
        
        BREAK_IF(!CSpriteObject::init());
        
        m_faceToPrefix.resize(FACE_TO_MAX);
        m_faceToPrefix[FACE_TO_LEFT_DOWN] = ROLE_FACE_TO_LEFT_PREFIX;
        m_faceToPrefix[FACE_TO_RIGHT_DOWN] = ROLE_FACE_TO_RIGHT_PREFIX;
        m_faceToPrefix[FACE_TO_LEFT_UP] = ROLE_BACK_TO_LEFT_PREFIX;
        m_faceToPrefix[FACE_TO_RIGHT_UP] = ROLE_BACK_TO_RIGHT_PREFIX;

        
        changeState(ROLE_STATE_MOVE);

        setUnitId(unitId);
        
        const DTUnit::_Data* unitData = DTUNIT->getData(getUnitId());
        CC_ASSERT(unitData);
        setGridWidth(unitData->gridWidth);
        setGridHeight(unitData->gridHeight);
        
        setSpeed(unitData->speed);
        setMaxHP(unitData->hp);
        setCurHP(getMaxHP());
        setATK(unitData->atk);
        setAtkSpeed(unitData->rate);
        
        BREAK_IF_FAILED(CSpriteObject::setSpriteFromCcbi(unitData->resourceID.c_str()));
        
        if (!editorMode)
        {
            BREAK_IF_FAILED(createHPBar());
            m_pHPBar->setPercentage(1.f);
            Size sz = getSpriteContentSize();
            m_pHPBar->setPosition(0, sz.height);
        }
        return true;
    } while (false);
    
    return false;
}