示例#1
0
static void setEnableRecursiveCascading(Node* node, bool enable)
{
    node->setCascadeColorEnabled(enable);
    node->setCascadeOpacityEnabled(enable);
    
    auto& children = node->getChildren();
    for(const auto &child : children) {
        setEnableRecursiveCascading(child, enable);
    }
}
示例#2
0
static void setEnableRecursiveCascading(Node* node, bool enable)
{
    auto rgba = dynamic_cast<RGBAProtocol*>(node);
    if (rgba)
    {
        rgba->setCascadeColorEnabled(enable);
        rgba->setCascadeOpacityEnabled(enable);
    }
    
    Object* obj;
    auto children = node->getChildren();
    CCARRAY_FOREACH(children, obj)
    {
        auto child = static_cast<Node*>(obj);
        setEnableRecursiveCascading(child, enable);
    }
示例#3
0
static void setEnableRecursiveCascading(CCNode* node, bool enable)
{
    CCRGBAProtocol* rgba = dynamic_cast<CCRGBAProtocol*>(node);
    if (rgba)
    {
        rgba->setCascadeColorEnabled(enable);
        rgba->setCascadeOpacityEnabled(enable);
    }
    
    CCObject* obj;
    CCArray* children = node->getChildren();
    CCARRAY_FOREACH(children, obj)
    {
        CCNode* child = (CCNode*)obj;
        setEnableRecursiveCascading(child, enable);
    }
示例#4
0
// LayerTestCascadingColorB
void LayerTestCascadingColorB::onEnter()
{
    LayerTest::onEnter();
    auto s = Director::getInstance()->getWinSize();
    auto layer1 = LayerColor::create(Color4B(255, 255, 255, 255), s.width, s.height/2);
    
    layer1->setPosition( Vec2(0, s.height/2));
    
    auto sister1 = Sprite::create("Images/grossinis_sister1.png");
    auto sister2 = Sprite::create("Images/grossinis_sister2.png");
    auto label = Label::createWithBMFont("fonts/bitmapFontTest.fnt", "Test");
    
    layer1->addChild(sister1);
    layer1->addChild(sister2);
    layer1->addChild(label);
    this->addChild( layer1, 0, kTagLayer);
    
    sister1->setPosition( Vec2( s.width*1/3, 0));
    sister2->setPosition( Vec2( s.width*2/3, 0));
    label->setPosition( Vec2( s.width/2, 0));
    
    layer1->runAction(
     RepeatForever::create(
      Sequence::create(
       TintTo::create(6, 255, 0, 255),
       TintTo::create(6, 255, 255, 255),
       DelayTime::create(1),
       nullptr)));
    
    sister1->runAction(
     RepeatForever::create(
      Sequence::create(
       TintTo::create(2, 255, 255, 0),
       TintTo::create(2, 255, 255, 255),
       TintTo::create(2, 0, 255, 255),
       TintTo::create(2, 255, 255, 255),
       TintTo::create(2, 255, 0, 255),
       TintTo::create(2, 255, 255, 255),
       DelayTime::create(1),
       nullptr)));
    
    // Enable cascading in scene
    setEnableRecursiveCascading(this, true);
}