Path::Path() { setFirstControlPoint(ControlPoint()); setLastControlPoint(ControlPoint()); setLooped(false); }
Path::Path() { mControlPoints.resize(2); setFirstControlPoint(ControlPoint()); setLastControlPoint(ControlPoint()); mIsLooped = false; }
Path::Path(ControlPoint start, ControlPoint end, bool looped) { setFirstControlPoint(start); setLastControlPoint(end); setLooped(looped); }
Path::Path(ControlPoint start, ControlPoint end, bool looped) { mControlPoints.resize(2); setFirstControlPoint(start); setLastControlPoint(end); mIsLooped = looped; }