void ScriptApiEntity::luaentity_Activate(u16 id, const std::string &staticdata, u32 dtime_s) { SCRIPTAPI_PRECHECKHEADER verbosestream << "scriptapi_luaentity_activate: id=" << id << std::endl; int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L, id); int object = lua_gettop(L); // Get on_activate function lua_getfield(L, -1, "on_activate"); if (!lua_isnil(L, -1)) { luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self lua_pushlstring(L, staticdata.c_str(), staticdata.size()); lua_pushinteger(L, dtime_s); setOriginFromTable(object); PCALL_RES(lua_pcall(L, 3, 0, error_handler)); } else { lua_pop(L, 1); } lua_pop(L, 2); // Pop object and error handler }
bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L, id); int object = lua_gettop(L); // State: object is at top of stack // Get function lua_getfield(L, -1, "on_death"); if (lua_isnil(L, -1)) { lua_pop(L, 2); // Pop on_death and entity return false; } luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self objectrefGetOrCreate(L, killer); // killer reference setOriginFromTable(object); PCALL_RES(lua_pcall(L, 2, 1, error_handler)); bool retval = lua_toboolean(L, -1); lua_pop(L, 2); // Pop object and error handler return retval; }
// Calls entity:on_rightclick(ObjectRef clicker) void ScriptApiEntity::luaentity_Rightclick(u16 id, ServerActiveObject *clicker) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L, id); int object = lua_gettop(L); // State: object is at top of stack // Get function lua_getfield(L, -1, "on_rightclick"); if (lua_isnil(L, -1)) { lua_pop(L, 2); // Pop on_rightclick and entity return; } luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self objectrefGetOrCreate(L, clicker); // Clicker reference setOriginFromTable(object); PCALL_RES(lua_pcall(L, 2, 0, error_handler)); lua_pop(L, 2); // Pop object and error handler }
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch, // tool_capabilities, direction, damage) bool ScriptApiEntity::luaentity_Punch(u16 id, ServerActiveObject *puncher, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir, s16 damage) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L,id); int object = lua_gettop(L); // State: object is at top of stack // Get function lua_getfield(L, -1, "on_punch"); if (lua_isnil(L, -1)) { lua_pop(L, 2); // Pop on_punch and entity return false; } luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self objectrefGetOrCreate(L, puncher); // Clicker reference lua_pushnumber(L, time_from_last_punch); push_tool_capabilities(L, *toolcap); push_v3f(L, dir); lua_pushnumber(L, damage); setOriginFromTable(object); PCALL_RES(lua_pcall(L, 6, 1, error_handler)); bool retval = lua_toboolean(L, -1); lua_pop(L, 2); // Pop object and error handler return retval; }
void ScriptApiEntity::luaentity_Step(u16 id, float dtime) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L, id); int object = lua_gettop(L); // State: object is at top of stack // Get step function lua_getfield(L, -1, "on_step"); if (lua_isnil(L, -1)) { lua_pop(L, 2); // Pop on_step and entity return; } luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self lua_pushnumber(L, dtime); // dtime setOriginFromTable(object); PCALL_RES(lua_pcall(L, 2, 0, error_handler)); lua_pop(L, 2); // Pop object and error handler }
std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl; int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L, id); int object = lua_gettop(L); // Get get_staticdata function lua_getfield(L, -1, "get_staticdata"); if (lua_isnil(L, -1)) { lua_pop(L, 2); // Pop entity and get_staticdata return ""; } luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self setOriginFromTable(object); PCALL_RES(lua_pcall(L, 1, 1, error_handler)); lua_remove(L, object); lua_remove(L, error_handler); size_t len = 0; const char *s = lua_tolstring(L, -1, &len); lua_pop(L, 1); // Pop static data return std::string(s, len); }
void ScriptApiServer::getAuthHandler() { lua_State *L = getStack(); lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_auth_handler"); if (lua_isnil(L, -1)){ lua_pop(L, 1); lua_getfield(L, -1, "builtin_auth_handler"); } setOriginFromTable(-1); lua_remove(L, -2); // Remove core if (lua_type(L, -1) != LUA_TTABLE) throw LuaError("Authentication handler table not valid"); }
// Retrieves core.detached_inventories[name][callbackname] // If that is nil or on error, return false and stack is unchanged // If that is a function, returns true and pushes the // function onto the stack bool ScriptApiDetached::getDetachedInventoryCallback( const std::string &name, const char *callbackname) { lua_State *L = getStack(); lua_getglobal(L, "core"); lua_getfield(L, -1, "detached_inventories"); lua_remove(L, -2); luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, name.c_str()); lua_remove(L, -2); // Should be a table if(lua_type(L, -1) != LUA_TTABLE) { errorstream<<"Detached inventory \""<<name<<"\" not defined"<<std::endl; lua_pop(L, 1); return false; } setOriginFromTable(-1); lua_getfield(L, -1, callbackname); lua_remove(L, -2); // Should be a function or nil if(lua_type(L, -1) == LUA_TFUNCTION) { return true; } else if(lua_isnil(L, -1)) { lua_pop(L, 1); return false; } else { errorstream<<"Detached inventory \""<<name<<"\" callback \"" <<callbackname<<"\" is not a function"<<std::endl; lua_pop(L, 1); return false; } }
// Retrieves core.registered_items[name][callbackname] // If that is nil or on error, return false and stack is unchanged // If that is a function, returns true and pushes the // function onto the stack // If core.registered_items[name] doesn't exist, core.nodedef_default // is tried instead so unknown items can still be manipulated to some degree bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname) { lua_State* L = getStack(); lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_items"); lua_remove(L, -2); // Remove core luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, name); lua_remove(L, -2); // Remove registered_items // Should be a table if(lua_type(L, -1) != LUA_TTABLE) { // Report error and clean up errorstream << "Item \"" << name << "\" not defined" << std::endl; lua_pop(L, 1); // Try core.nodedef_default instead lua_getglobal(L, "core"); lua_getfield(L, -1, "nodedef_default"); lua_remove(L, -2); luaL_checktype(L, -1, LUA_TTABLE); } setOriginFromTable(-1); lua_getfield(L, -1, callbackname); lua_remove(L, -2); // Remove item def // Should be a function or nil if (lua_type(L, -1) == LUA_TFUNCTION) { return true; } else if (!lua_isnil(L, -1)) { errorstream << "Item \"" << name << "\" callback \"" << callbackname << "\" is not a function" << std::endl; } lua_pop(L, 1); return false; }