UASActionsWidget::UASActionsWidget(QWidget *parent) : QWidget(parent) { QLOG_INFO() << "UASActionsWidget creating " << this; m_uas = NULL; ui.setupUi(this); connect(ui.changeAltitudeButton,SIGNAL(clicked()),this,SLOT(changeAltitudeClicked())); connect(ui.changeSpeedButton,SIGNAL(clicked()),this,SLOT(changeSpeedClicked())); connect(ui.goToWaypointButton,SIGNAL(clicked()),this,SLOT(goToWaypointClicked())); connect(ui.armDisarmButton,SIGNAL(clicked()),this,SLOT(armButtonClicked())); connect(UASManager::instance(),SIGNAL(activeUASSet(UASInterface*)),this,SLOT(activeUASSet(UASInterface*))); if (UASManager::instance()->getActiveUAS()) { activeUASSet(UASManager::instance()->getActiveUAS()); } // Setup Action Combo Box ui.actionComboBox->addItem("Loiter Unlimited", MAV_CMD_NAV_LOITER_UNLIM); ui.actionComboBox->addItem("Return To Launch", MAV_CMD_NAV_RETURN_TO_LAUNCH); ui.actionComboBox->addItem("Preflight Calibration", MAV_CMD_PREFLIGHT_CALIBRATION); ui.actionComboBox->addItem("Mission Start", MAV_CMD_MISSION_START); ui.actionComboBox->addItem("Preflight Reboot", MAV_CMD_PREFLIGHT_REBOOT_SHUTDOWN); connect(ui.exeActionButton, SIGNAL(clicked()), this, SLOT(setAction())); // Mode Shortcut Buttons connect(ui.autoModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.stabilizeModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.rtlModeButton, SIGNAL(clicked()), this, SLOT(setRTLMode())); connect(ui.loiterModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt1ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt2ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt3ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt4ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); }
UASActionsWidget::UASActionsWidget(QWidget *parent) : QWidget(parent) { QLOG_INFO() << "UASActionsWidget creating " << this; m_uas = NULL; ui.setupUi(this); connect(ui.changeAltitudeButton,SIGNAL(clicked()),this,SLOT(changeAltitudeClicked())); connect(ui.changeSpeedButton,SIGNAL(clicked()),this,SLOT(changeSpeedClicked())); connect(ui.goToWaypointButton,SIGNAL(clicked()),this,SLOT(goToWaypointClicked())); connect(ui.armDisarmButton,SIGNAL(clicked()),this,SLOT(armButtonClicked())); connect(UASManager::instance(),SIGNAL(activeUASSet(UASInterface*)),this,SLOT(activeUASSet(UASInterface*))); if (UASManager::instance()->getActiveUAS()) { activeUASSet(UASManager::instance()->getActiveUAS()); } ui.missionGroupBox->setDisabled(true); ui.actionsGroupBox->setDisabled(true); ui.shortcutGroupBox->setDisabled(true); connect(ui.exeActionButton, SIGNAL(clicked()), this, SLOT(setAction())); // Mode Shortcut Buttons connect(ui.autoModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.stabilizeModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.rtlModeButton, SIGNAL(clicked()), this, SLOT(setRTLMode())); connect(ui.loiterModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt1ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt2ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt3ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt4ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); }