void DreamsEngine::start()
{
    // Global for the legacy refkeen code.
    gDreamsEngine = this;    
    gpRenderLock = SDL_CreateSemaphore(1);

    gKeenFiles.setupFilenames(7);

    setScreenMode(3);

    dreamsengine_datapath = const_cast<char*>(mDataPath.c_str());

    // This function extracts the embedded files. TODO: We should integrate that to our existing system
    // Load the Resources
    loadResources();

    //RefKeen_Patch_id_ca();
    //RefKeen_Patch_id_us();
    RefKeen_Patch_id_rf();
    setupObjOffset();

    // TODO: This seems to be the exe with main cycle. We need to break it into draw and logic routines.
    //InitGame();
    //DemoLoop();
    //kdreams_exe_main();

    mpScene.reset( new DreamsDosIntro );

    gGameState = INTRO_TEXT;

    mpScene->start();
}
	Image* RenderBackendSDL::createMainScreen(const ScreenMode& mode, const std::string& title, const std::string& icon){
		if(icon != "") {
			SDL_Surface *img = IMG_Load(icon.c_str());
			if(img != NULL) {
				SDL_WM_SetIcon(img, 0);
			}
		}

		Image *image = setScreenMode(mode);

		SDL_WM_SetCaption(title.c_str(), 0);

		return image;
	}
示例#3
0
static int a_graphix(int index, int subindex)
{
   if (index == M_INIT) {
      b_graphix(1);
      b_graphix(2);
      b_graphix(3);
      backoff = optionmenu;
      return 0;
   }

   switch (index) {
	case 1:
      if (++settings.shadows > 2) settings.shadows = 0;
      shadow_level(settings.shadows);
      b_graphix(index);
      break;
   case 2:     // Screen mode
      if (++settings.screen_mode > 3) settings.screen_mode = 0;
      b_graphix(index);

		//Reset the current screen
		render.clear(0, 0, 0);
		render.update();

		setScreenMode(settings.screen_mode);

		//Reset the render
		render.update();
		render.clear(0, 0, 0);

		//Redraw the menu
		clearmenu();
		buildmenu(graphixmenu);
		render.update();

      break;

   case 3:     // CPU Usage
      //settings.cpu_usage = !settings.cpu_usage;
      b_graphix(index);
   }

   return 0;
}
示例#4
0
bool DreamsEngine::start()
{
    CExeFile &ExeFile = gKeenFiles.exeFile;

    //mLoader.setPermilage(10);

    // Patch the EXE-File-Data directly in the memory.
    CPatcher Patcher(ExeFile, gBehaviorEngine.mPatchFname);
    Patcher.process();

    //mLoader.setPermilage(50);

    extractEmbeddedFilesIntoMemory(g_be_gamever_kdreamse113);

    // Global for the legacy refkeen code.
    gDreamsEngine = this;    
    //gpRenderLock = SDL_CreateSemaphore(1);

    gKeenFiles.setupFilenames(7);

    setScreenMode(3);

    dreamsengine_datapath = const_cast<char*>(mDataPath.c_str());

    // This function extracts the embedded files. TODO: We should integrate that to our existing system
    // Load the Resources
    loadResources();

    //RefKeen_Patch_id_ca();
    //RefKeen_Patch_id_us();
    RefKeen_Patch_id_rf();
    setupObjOffset();

    mpScene.reset( new DreamsDosIntro );

    gGameStateChange = GSS_INTRO_TEXT;

    mpScene->start();

    return true;
}
示例#5
0
文件: main.cpp 项目: idispatch/tvtest
void TMyApp::setVideoMode(unsigned mode) {
    setScreenMode(mode);
    unsigned nW=TScreen::getCols();
    unsigned nH=TScreen::getRows();
    messageBox(mfInformation | mfOKButton,"Successfully changed to %d x %d size",nW,nH);
}
示例#6
0
CompositionWidget::CompositionWidget(QWidget *parent)
    : QWidget(parent)
{
    CompositionRenderer *view = new CompositionRenderer(this);

    QGroupBox *mainGroup = new QGroupBox(parent);
    mainGroup->setTitle(tr("Composition Modes"));

    QGroupBox *modesGroup = new QGroupBox(mainGroup);
    modesGroup->setTitle(tr("Mode"));

    rbClear = new QRadioButton(tr("Clear"), modesGroup);
    connect(rbClear, SIGNAL(clicked()), view, SLOT(setClearMode()));
    rbSource = new QRadioButton(tr("Source"), modesGroup);
    connect(rbSource, SIGNAL(clicked()), view, SLOT(setSourceMode()));
    rbDest = new QRadioButton(tr("Destination"), modesGroup);
    connect(rbDest, SIGNAL(clicked()), view, SLOT(setDestMode()));
    rbSourceOver = new QRadioButton(tr("Source Over"), modesGroup);
    connect(rbSourceOver, SIGNAL(clicked()), view, SLOT(setSourceOverMode()));
    rbDestOver = new QRadioButton(tr("Destination Over"), modesGroup);
    connect(rbDestOver, SIGNAL(clicked()), view, SLOT(setDestOverMode()));
    rbSourceIn = new QRadioButton(tr("Source In"), modesGroup);
    connect(rbSourceIn, SIGNAL(clicked()), view, SLOT(setSourceInMode()));
    rbDestIn = new QRadioButton(tr("Dest In"), modesGroup);
    connect(rbDestIn, SIGNAL(clicked()), view, SLOT(setDestInMode()));
    rbSourceOut = new QRadioButton(tr("Source Out"), modesGroup);
    connect(rbSourceOut, SIGNAL(clicked()), view, SLOT(setSourceOutMode()));
    rbDestOut = new QRadioButton(tr("Dest Out"), modesGroup);
    connect(rbDestOut, SIGNAL(clicked()), view, SLOT(setDestOutMode()));
    rbSourceAtop = new QRadioButton(tr("Source Atop"), modesGroup);
    connect(rbSourceAtop, SIGNAL(clicked()), view, SLOT(setSourceAtopMode()));
    rbDestAtop = new QRadioButton(tr("Dest Atop"), modesGroup);
    connect(rbDestAtop, SIGNAL(clicked()), view, SLOT(setDestAtopMode()));
    rbXor = new QRadioButton(tr("Xor"), modesGroup);
    connect(rbXor, SIGNAL(clicked()), view, SLOT(setXorMode()));

    rbPlus = new QRadioButton(tr("Plus"), modesGroup);
    connect(rbPlus, SIGNAL(clicked()), view, SLOT(setPlusMode()));
    rbMultiply = new QRadioButton(tr("Multiply"), modesGroup);
    connect(rbMultiply, SIGNAL(clicked()), view, SLOT(setMultiplyMode()));
    rbScreen = new QRadioButton(tr("Screen"), modesGroup);
    connect(rbScreen, SIGNAL(clicked()), view, SLOT(setScreenMode()));
    rbOverlay = new QRadioButton(tr("Overlay"), modesGroup);
    connect(rbOverlay, SIGNAL(clicked()), view, SLOT(setOverlayMode()));
    rbDarken = new QRadioButton(tr("Darken"), modesGroup);
    connect(rbDarken, SIGNAL(clicked()), view, SLOT(setDarkenMode()));
    rbLighten = new QRadioButton(tr("Lighten"), modesGroup);
    connect(rbLighten, SIGNAL(clicked()), view, SLOT(setLightenMode()));
    rbColorDodge = new QRadioButton(tr("Color Dodge"), modesGroup);
    connect(rbColorDodge, SIGNAL(clicked()), view, SLOT(setColorDodgeMode()));
    rbColorBurn = new QRadioButton(tr("Color Burn"), modesGroup);
    connect(rbColorBurn, SIGNAL(clicked()), view, SLOT(setColorBurnMode()));
    rbHardLight = new QRadioButton(tr("Hard Light"), modesGroup);
    connect(rbHardLight, SIGNAL(clicked()), view, SLOT(setHardLightMode()));
    rbSoftLight = new QRadioButton(tr("Soft Light"), modesGroup);
    connect(rbSoftLight, SIGNAL(clicked()), view, SLOT(setSoftLightMode()));
    rbDifference = new QRadioButton(tr("Difference"), modesGroup);
    connect(rbDifference, SIGNAL(clicked()), view, SLOT(setDifferenceMode()));
    rbExclusion = new QRadioButton(tr("Exclusion"), modesGroup);
    connect(rbExclusion, SIGNAL(clicked()), view, SLOT(setExclusionMode()));

    QGroupBox *circleColorGroup = new QGroupBox(mainGroup);
    circleColorGroup->setTitle(tr("Circle color"));
    QSlider *circleColorSlider = new QSlider(Qt::Horizontal, circleColorGroup);
    circleColorSlider->setRange(0, 359);
    circleColorSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
    connect(circleColorSlider, SIGNAL(valueChanged(int)), view, SLOT(setCircleColor(int)));

    QGroupBox *circleAlphaGroup = new QGroupBox(mainGroup);
    circleAlphaGroup->setTitle(tr("Circle alpha"));
    QSlider *circleAlphaSlider = new QSlider(Qt::Horizontal, circleAlphaGroup);
    circleAlphaSlider->setRange(0, 255);
    circleAlphaSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
    connect(circleAlphaSlider, SIGNAL(valueChanged(int)), view, SLOT(setCircleAlpha(int)));

    QPushButton *showSourceButton = new QPushButton(mainGroup);
    showSourceButton->setText(tr("Show Source"));
#if defined(QT_OPENGL_SUPPORT) && !defined(QT_OPENGL_ES)
    QPushButton *enableOpenGLButton = new QPushButton(mainGroup);
    enableOpenGLButton->setText(tr("Use OpenGL"));
    enableOpenGLButton->setCheckable(true);
    enableOpenGLButton->setChecked(view->usesOpenGL());

    if (!QGLFormat::hasOpenGL() || !QGLPixelBuffer::hasOpenGLPbuffers())
        enableOpenGLButton->hide();
#endif
    QPushButton *whatsThisButton = new QPushButton(mainGroup);
    whatsThisButton->setText(tr("What's This?"));
    whatsThisButton->setCheckable(true);

    QPushButton *animateButton = new QPushButton(mainGroup);
    animateButton->setText(tr("Animated"));
    animateButton->setCheckable(true);
    animateButton->setChecked(true);

    QHBoxLayout *viewLayout = new QHBoxLayout(this);
    viewLayout->addWidget(view);
    viewLayout->addWidget(mainGroup);

    QVBoxLayout *mainGroupLayout = new QVBoxLayout(mainGroup);
    mainGroupLayout->addWidget(circleColorGroup);
    mainGroupLayout->addWidget(circleAlphaGroup);
    mainGroupLayout->addWidget(modesGroup);
    mainGroupLayout->addStretch();
    mainGroupLayout->addWidget(animateButton);
    mainGroupLayout->addWidget(whatsThisButton);
    mainGroupLayout->addWidget(showSourceButton);
#if defined(QT_OPENGL_SUPPORT) && !defined(QT_OPENGL_ES)
    mainGroupLayout->addWidget(enableOpenGLButton);
#endif

    QGridLayout *modesLayout = new QGridLayout(modesGroup);
    modesLayout->addWidget(rbClear,             0,      0);
    modesLayout->addWidget(rbSource,            1,      0);
    modesLayout->addWidget(rbDest,              2,      0);
    modesLayout->addWidget(rbSourceOver,        3,      0);
    modesLayout->addWidget(rbDestOver,          4,      0);
    modesLayout->addWidget(rbSourceIn,          5,      0);
    modesLayout->addWidget(rbDestIn,            6,      0);
    modesLayout->addWidget(rbSourceOut,         7,      0);
    modesLayout->addWidget(rbDestOut,           8,      0);
    modesLayout->addWidget(rbSourceAtop,        9,      0);
    modesLayout->addWidget(rbDestAtop,         10,      0);
    modesLayout->addWidget(rbXor,              11,      0);

    modesLayout->addWidget(rbPlus,              0,      1);
    modesLayout->addWidget(rbMultiply,          1,      1);
    modesLayout->addWidget(rbScreen,            2,      1);
    modesLayout->addWidget(rbOverlay,           3,      1);
    modesLayout->addWidget(rbDarken,            4,      1);
    modesLayout->addWidget(rbLighten,           5,      1);
    modesLayout->addWidget(rbColorDodge,        6,      1);
    modesLayout->addWidget(rbColorBurn,         7,      1);
    modesLayout->addWidget(rbHardLight,         8,      1);
    modesLayout->addWidget(rbSoftLight,         9,      1);
    modesLayout->addWidget(rbDifference,       10,      1);
    modesLayout->addWidget(rbExclusion,        11,      1);


    QVBoxLayout *circleColorLayout = new QVBoxLayout(circleColorGroup);
    circleColorLayout->addWidget(circleColorSlider);

    QVBoxLayout *circleAlphaLayout = new QVBoxLayout(circleAlphaGroup);
    circleAlphaLayout->addWidget(circleAlphaSlider);

    view->loadDescription(":res/composition/composition.html");
    view->loadSourceFile(":res/composition/composition.cpp");

    connect(whatsThisButton, SIGNAL(clicked(bool)), view, SLOT(setDescriptionEnabled(bool)));
    connect(view, SIGNAL(descriptionEnabledChanged(bool)), whatsThisButton, SLOT(setChecked(bool)));
    connect(showSourceButton, SIGNAL(clicked()), view, SLOT(showSource()));
#if defined(QT_OPENGL_SUPPORT) && !defined(QT_OPENGL_ES)
    connect(enableOpenGLButton, SIGNAL(clicked(bool)), view, SLOT(enableOpenGL(bool)));
#endif
    connect(animateButton, SIGNAL(toggled(bool)), view, SLOT(setAnimationEnabled(bool)));

    circleColorSlider->setValue(270);
    circleAlphaSlider->setValue(200);
    rbSourceOut->animateClick();

    setWindowTitle(tr("Composition Modes"));
}
示例#7
0
int main(void) {
	// Run in screen mode 4
	setScreenMode(MODE_4 | BG2_ENABLE);
}