示例#1
0
bool CheckBox::init(const std::string& backGround,
                    const std::string& backGroundSeleted,
                    const std::string& cross,
                    const std::string& backGroundDisabled,
                    const std::string& frontCrossDisabled,
                    TextureResType texType)
{
    bool ret = true;
    do {
        if (!Widget::init()) {
            ret = false;
            break;
        }
        
        setSelectedState(false);
        setTouchEnabled(true);
        loadTextures(backGround, backGroundSeleted, cross, backGroundDisabled, frontCrossDisabled,texType);
    } while (0);
    return ret;
}
示例#2
0
wyButton::wyButton(wyNode* normal, wyNode* selected, wyNode* disabled, wyNode* focused, wyTargetSelector* downSelector, wyTargetSelector* upSelector) :
		m_clickScale(1.f),
		m_originalScale(0.f),
		m_normalState(NULL),
		m_selectedState(NULL),
		m_disabledState(NULL),
		m_focusedState(NULL) {
	setNormalState(normal);
	setSelectedState(selected);
	setDisabledState(disabled);
	setFocusedState(focused);
	setDownSelector(downSelector);
	setUpSelector(upSelector);

	float width = 0;
	float height = 0;
	if (normal != NULL) {
		width = normal->getWidth();
		height = normal->getHeight();
	}

	if (selected != NULL) {
		width = MAX(selected->getWidth(), width);
		height = MAX(selected->getHeight(), height);
	}

	if (disabled != NULL) {
		width = MAX(disabled->getWidth(), width);
		height = MAX(disabled->getHeight(), height);
	}
	if (focused != NULL) {
		width = MAX(focused->getWidth(), width);
		height = MAX(focused->getHeight(), height);
	}
	setContentSize(width, height);
	setTouchEnabled(true);
}
示例#3
0
bool StartScene::init(){
	if(!Layer::init()){
		return false;
	} 
	auto simple = SimpleAudioEngine::getInstance();

	auto uilayer = GUIReader::getInstance()->widgetFromJsonFile("startUI/Start.json");
	this->addChild(uilayer);
	auto btnStart = dynamic_cast<Button *>(uilayer->getChildByName("btn_start"));
	btnStart->addTouchEventListener([](Ref* ref,Widget::TouchEventType t){
		if (t == Widget::TouchEventType::ENDED)
		{
			Director::getInstance()->replaceScene(SelectLayer::createScene());
			SimpleAudioEngine::getInstance()->playEffect("Music/btnOver.mp3");
		}
		
	}); // button start game
	auto btnExit = dynamic_cast<Button *>(uilayer->getChildByName("btn_exit"));
	btnExit->addTouchEventListener([](Ref* ref,Widget::TouchEventType t){
		if (t == Widget::TouchEventType::ENDED)
		{   
			SimpleAudioEngine::getInstance()->playEffect("Music/btnOver.mp3");
			Director::getInstance()->end();
		}

	});//exit game
	auto btnHelp = dynamic_cast<Button *>(uilayer->getChildByName("help"));
	btnHelp->addTouchEventListener([=](Ref* ref,Widget::TouchEventType t){
		if (t == Widget::TouchEventType::BEGAN)
		{   
			Director::getInstance()->replaceScene(LevelLayer::createScene());
		}

	});
	auto instance = SimpleAudioEngine::getInstance();
	auto check = dynamic_cast<CheckBox*> (uilayer->getChildByName("music_check"));
	auto isMusicON = UserDefault::getInstance()->getBoolForKey("isMusicON",true);
	 instance->playBackgroundMusic("Music/battle1.mp3",true);
	if (isMusicON)
	{     
		  check->setSelectedState(false); 
	}
	else
	{   
		check->setSelectedState(true);
		instance->pauseBackgroundMusic();
		instance->setEffectsVolume(0.0f);
	}
	check->addEventListener([=](Ref* r,CheckBox::EventType t){
		if (t == CheckBox::EventType::SELECTED)
		{   
			UserDefault::getInstance()->setBoolForKey("isMusicON",false);
		   // SimpleAudioEngine::getInstance()->stopAllEffects();
			SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
			instance->setEffectsVolume(0.0f);
		}else
		{  
			UserDefault::getInstance()->setBoolForKey("isMusicON",true);
		    SimpleAudioEngine::getInstance()->setEffectsVolume(1.0f);
			SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
		}
	});
	auto money = GameManager::getInstance()->getStageMoney();
	log("%d................",money);
	return true;
}