void ArenaController::startDrag(QList<ArenaSceneElement*> sceneElements) { m_activeElements = sceneElements; m_lastDragFinished = false; m_totalMouseOffset = QPointF(0, 0); m_origPositions.clear(); foreach (ArenaSceneElement *sceneElement, sceneElements) m_origPositions[sceneElement] = sceneElement->pos(); // Only freely movable items require snap to grid to be turned off setSnapToGrid(!(sceneElements.count() == 1 && sceneElements.first()->element()->isItem())); // Only auto-rotate walls if we are moving only one wall setAutoRotateWalls(sceneElements.count() == 1); }
int Tiled::Internal::Preferences::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: showGridChanged((*reinterpret_cast< bool(*)>(_a[1]))); break; case 1: snapToGridChanged((*reinterpret_cast< bool(*)>(_a[1]))); break; case 2: useOpenGLChanged((*reinterpret_cast< bool(*)>(_a[1]))); break; case 3: setShowGrid((*reinterpret_cast< bool(*)>(_a[1]))); break; case 4: setSnapToGrid((*reinterpret_cast< bool(*)>(_a[1]))); break; default: ; } _id -= 5; } return _id; }